Register FAQ Search Today's Posts Mark Forums Read
Go Back   JazzJackrabbit Community Forums » Open Forums » General Jazz Jackrabbit Talk

Bug hunter

Cpp Cpp's Avatar

JCF Member

Joined: Mar 2001

Posts: 1,557

Cpp is doing well so far

Dec 12, 2005, 03:26 AM
Cpp is offline
Reply With Quote
Exclamation Bug hunter

Greetings!

I have recently been working on some code for a jj2 program of mine. The code is nearly completed however it does need some testing before I put it to use and release any programs that use it. I would want to do the testing myself (before any public betas), but to do that I'd need some information on some particular bugs that I have noticed and could possibly be abused along with my code. So I thought I might ask if anyone knows how to reproduce following jj2 bugs:

- Bug where blue CTF players are able to capture blue flags and red players red flags (Pyromanus?)
I've seen some screenshots of this bug a while ago here on JCF. I suspect this bug could interfear with my code and therefore I assume its worth looking into it.

- Bug with Controller 4 that causes the flag to disappear (Evilmike?)
A very nasty bug in one of my programs. Must fix!

Since these bugs could easily be abused, should the wrong person get to know how to reproduce them, I think it'd be best not to post the answers in this thread. Please send me a PM with the answers rather than posting them in this thread.

Thank you.
__________________
<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a>
Grytolle Grytolle's Avatar

JCF Member

Joined: Sep 2004

Posts: 4,126

Grytolle is a forum legendGrytolle is a forum legendGrytolle is a forum legend

Dec 12, 2005, 03:28 AM
Grytolle is offline
Reply With Quote
Please post them here, because information not shared is lost, or something. *got curious*
__________________
<center></center>
blurredd blurredd's Avatar

JCF Member

Joined: Nov 2001

Posts: 1,896

blurredd is an asset to this forumblurredd is an asset to this forum

Dec 12, 2005, 04:01 PM
blurredd is offline
Reply With Quote
I think the fewer people that know these bugs the better. The two mentioned above lack practical use, and would just serve to annoy others most of the time.
__________________
D3
Extra. No CTO v0.75
Animating Tiles Properties.
ATB Contest. Scripting Language.
Gameplay Theories.
1UP. Pitfall. Desolation.
SC2.

Birdie Birdie's Avatar

JCF Member

Joined: Mar 2005

Posts: 1,796

Birdie is doing well so far

Dec 12, 2005, 04:05 PM
Birdie is offline
Reply With Quote
Quote:
Originally Posted by Overlord
- Bug where blue CTF players are able to capture blue flags and red players red flags (Pyromanus?)
I've seen some screenshots of this bug a while ago here on JCF. I suspect this bug could interfear with my code and therefore I assume its worth looking into
i can reproduce this, but not in the way your looking for probably
__________________
White Rabbit White Rabbit's Avatar

JCF Member

Joined: Aug 2001

Posts: 4,478

White Rabbit is doing well so far

Dec 12, 2005, 04:06 PM
White Rabbit is offline
Reply With Quote
Yes, I will PM you, OL, about the first bug, if Blur hasn't already done so.
n00b

JCF Veteran

Joined: May 2004

Posts: 5,578

n00b is an asset to this forumn00b is an asset to this forum

Dec 12, 2005, 04:06 PM
n00b is offline
Reply With Quote
Despite knowing how the first bug can be done, I have never been succesful to pull it off.
Birdie Birdie's Avatar

JCF Member

Joined: Mar 2005

Posts: 1,796

Birdie is doing well so far

Dec 12, 2005, 04:37 PM
Birdie is offline
Reply With Quote
Quote:
Originally Posted by n00b
Despite knowing how the first bug can be done, I have never been succesful to pull it off.
now you have Thats me BTW
__________________
Cpp Cpp's Avatar

JCF Member

Joined: Mar 2001

Posts: 1,557

Cpp is doing well so far

Dec 13, 2005, 02:14 AM
Cpp is offline
Reply With Quote
Thank you for your private message, WR. What you said makes sense to me and I can see how and why this happens from understanding the jj2 TCP network protocol. I will look into this in a bit greater detail in the near future, but I am happy to say that some code I have written (not the one I had in mind actually) is already capable of preventing this exploit as well as another exploit that is closely related to this one.

I am mostly interested in how to reproduce the second bug because it is directly related to one of my programs. Since the code I am using is very... "similar" to the one in PC4, a fix should be applied before the code can be put to use.
__________________
<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a>
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -8. The time now is 01:24 PM.