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JJ2+ (Updated June 30, 2010)

DanZeal

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Sep 12, 2010, 12:22 PM
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Already tried that.
Seems like ForcebindIP dosent work so good with latest plus.

Edit: Seems like forcebindIP is working on my Win7 machine, but not on my server (XP Sp3).
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Last edited by DanZeal; Sep 13, 2010 at 04:10 AM.
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Sep 14, 2010, 07:31 AM
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Dan start using Debian Linux for servering :P it is better in some ways and worst in other than windows but it excellent work with this stuff
(Joke)
It is strange bcs most of app is designed for xp machines. Do you try to download the most popular version for xp? For me it worked fine
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Sep 14, 2010, 09:18 AM
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I found the problem now.
Might solve it this week.
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Sep 14, 2010, 01:03 PM
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Well some days ago faw, pyromanus and me were in my server, testing my levels :P. Something came to our minds and I just though about making a new gamemode. It will be similar to zombie. On the start, everyone are on neutral side. 1st kill changes that. Killed player became a hunter. (S)He (I will use he in the future, it is easier) needs to freeze all players with freezer. If he freezes one player, other players can unfreeze him with toaster. When timelimit ends, or "hunter" freezes all players, the last frozen player becomes a "hunter" himself in a new level. Note: it will be nice to set /freezetime [numbers, 0=not defined, 99 max -in seconds-] and for this gamemode default could be 0, so players can't unfreeze only with shooting, like we're doing it in "normal" gamemodes. I think all this is possible. Oh, and on the start, every player should get ice and toaster, ice, to freeze other players if they became a hunter, and toaster to unfreeze other players. Note again: only hunter can freeze other players. So, players who are not hunters can't freeze their "team". Just like in normal CTF.
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Sep 18, 2010, 01:53 PM
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I'd want a feature that would disable the need to change music for bosses.
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Sep 20, 2010, 07:23 AM
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To your minds probably, because i didn't discuss that gamemode at all. But it sounds good, tropicco .
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Sep 25, 2010, 09:02 AM
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Suggestion: when no start positions are found, start players in the top left corner (as with targetless warps). The crash is annoying.
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Sep 25, 2010, 09:20 AM
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Quote:
Originally Posted by minmay View Post
Suggestion: when no start positions are found, start players in the top left corner (as with targetless warps). The crash is annoying.
I agree. When I make levels, it is usual that I forget the MP starts.
TheKax

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Sep 25, 2010, 09:24 AM
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I've said this before, but it is a tactical must and I'll say again:
Suggestion: Force hide names (F11 style, not /rename everyone to " "), command like /nonames [on/off] (to affect all JJ2+ users, force them to hide names. Could really make use of hiding as a tactical element.
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Sep 25, 2010, 09:32 AM
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I said something similar some time ago, referring to an event which would hide the player's name and sprite.
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Sep 25, 2010, 09:36 AM
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I think it was already said somewhere by someone, but I don't really remember if there was any reason for it not being implemented, so I'll try again to ask for animated trigger scenery being played more than once, forward and backward (depending on if it was turned on or off). I don't think there are any levels taking advantage of the way it works currently, while making it work like what I said not only makes much more sense but also gives some really nice possibilities in making levels and tilesets.
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minmay

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Sep 25, 2010, 11:13 AM
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There's a very good reason for it not being implemented: it would probably be really hard to do.
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Sep 25, 2010, 12:25 PM
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well, if blur adds /nonames on command or something similar we should use it in Hide and Seek gamemode
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Sep 25, 2010, 01:43 PM
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You don't need it for Hide and Seek. Use the Freeze Enemies event (frozen players have no names).
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Sep 26, 2010, 04:12 AM
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Nevermind I didn't noticed what CzSonic posted.
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Sep 26, 2010, 07:27 AM
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You're not fun skele. That CzSonic recommended in his post.
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Sep 28, 2010, 05:14 AM
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In the latest JJ2+ build if I had made JJ2+ full screen then exited it, then relaunched it with duel screen on, it gets a 640-480 error. I tested it with older builds and theirs no error.
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Oct 11, 2010, 03:48 AM
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Infinite score limit, could be useful for hotels and such (aka Carrotopolis)
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Oct 11, 2010, 11:51 AM
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I know, some might find this a pointless feature, but how about /noteamcolours on? Basically, it gives you the actual true clothing colours rather than tainting them with blue/red. Although your name would still be coloured according to team (look here, who the heck looks at someone elses rabbit to tell what team they're in? Names are easier to tell generally. And some don't really like having their clothing/gun/whatever changed according to team) Although theres still a bug with coloured names, so that should be fixed first. If you don't know what the bug with coloured names still existing in plus is, well, if you spectate and have a coloured name while in a non-team game like treasure, then gets changed to a team game, and then they unspectate, the users coloured name will mess up and not really match with team.

*cough* I feel like I addressed something pointless and piling too much stuff onto poor little Blur...there's some suggestions in this thread that will be far more useful than this, like an integrated anti-auto weapon change (ok I was the one who suggested that), a message error when you have no start pos rather than crashing as soon as you cycle to it (was going to mention that, but I forgot), not being limited to 2 tunes when you put a boss in...etc.
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Oct 12, 2010, 02:31 AM
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I was wondering is there a way to have something like a costume map rotation for a dedicated JJ2 server?
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Oct 12, 2010, 02:34 AM
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Quote:
Originally Posted by GamingRealm View Post
I was wondering is there a way to have something like a costume map rotation for a dedicated JJ2 server?
Yes, by using the Level List feature.
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Oct 12, 2010, 10:06 AM
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Quote:
Originally Posted by Speeza View Post
In the latest JJ2+ build if I had made JJ2+ full screen then exited it, then relaunched it with duel screen on, it gets a 640-480 error. I tested it with older builds and theirs no error.
I though I was the only one. Got the same problem. Have you or anyone else found out how to avoid this error?
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Oct 12, 2010, 10:36 AM
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No dual screens? :P

But, how about some command that would test that does the server ping?
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Oct 12, 2010, 11:20 AM
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Quote:
Originally Posted by Jake View Post
No dual screens? :P

But, how about some command that would test that does the server ping?
I'm not quite sure what you mean. IF your server is pinging however you will notice no packets are receiving or sending when you press f9. You can also use Djazz's GIP list, It won't show pinging servers.
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Oct 12, 2010, 12:03 PM
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^and doing the GIP test with a command.
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Oct 12, 2010, 12:30 PM
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Quote:
Originally Posted by Jake View Post
^and doing the GIP test with a command.
Oh, well I must say you learn something everyday.
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Oct 12, 2010, 09:26 PM
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And still my reputation is small :<
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Oct 14, 2010, 08:00 AM
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Sometimes in multiplayer when I spectate off and the level's cycling the game stops and the screen becomes black. Why?

If it was posted before, don't blame me
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Oct 16, 2010, 04:15 AM
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Some ideas for:

Serverlist:

- Please make it possible to sort the List (Gamemode, Players, Ping,...), a good idea would be to save it in the plus.ini to have it automatic sorted.

- A banlist for Servers in the List (remember the "delete" button as example) would be a good idea too...

- Make it possible to switch to the old design with the bigger letter-size, its better if you are not sitting directly in front of your PC.

Additional Gamemodes:

- Something like Teamtreasure Hunt would be a good Idea, JJ2 is automaticly syncing the "gems" in ctf too, so just delete the flags, make it possible too loose gems by shot and count the gems one team have.

Thats all at the moment...

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Oct 16, 2010, 07:05 AM
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what about this gamemode:

* If you wanna win, everyone must be dead.
* If someone kill you, every player who was killed by you became alive.
* The only one way to win is to you kill everyone.
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Oct 16, 2010, 08:33 AM
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Let's call it killspree!
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Oct 16, 2010, 03:34 PM
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I've got a small bug. When helicoptering, if you type jjfly the flying will glitch up. Jazz will rebound downwards every second. It probably happens with the fly carrot too, but I haven't tested it. Also, it might be only in SP, I don't know.
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Oct 16, 2010, 07:25 PM
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Add microphone support to JJ2!
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Oct 16, 2010, 07:46 PM
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Quote:
Originally Posted by Dermo View Post
Add microphone support to JJ2!
That sir, is a great idea, I could see that feature being added in Sfaizst program anyway, is that still getting updated or used ?
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Oct 16, 2010, 08:14 PM
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He's working on a new version with a command center for + commands. Basically, a GUI. Quite useful. I still use that program from time to time, especially when hosting Survivor maps because of his custom survivor game mode.
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Oct 17, 2010, 01:45 AM
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you can use teamspeak 2 (but I recommend 3) if you wanna talk with someone without lag. I don't say that if someone put a microphone support in JJ2 it will lag, but on TS you will not get any lag. Anyway it's a good idea.
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Oct 17, 2010, 04:27 AM
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Quote:
Originally Posted by Obi1mcd View Post
I've got a small bug. When helicoptering, if you type jjfly the flying will glitch up. Jazz will rebound downwards every second. It probably happens with the fly carrot too, but I haven't tested it. Also, it might be only in SP, I don't know.
Heh, I have a program that fixes the b-oh I'll get killed for saying that -_-. It happens with Loris copter ears too, you also get the same issue with the actual copters too. Airboard gives you another odd thing while using copter ears, it makes you move up slowly, but once you touch a floor, you're stuck on the floor. Kinda ideal for airboard tests, but annoying when you touch the floor, I've messed myself up a few times that way...
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Oct 17, 2010, 07:42 AM
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Quote:
Originally Posted by Toni View Post
what about this gamemode:

* If you wanna win, everyone must be dead.
* If someone kill you, every player who was killed by you became alive.
* The only one way to win is to you kill everyone.
That was a game way back when I actually did PE class once haha. Something like poison touch or something.
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Oct 17, 2010, 08:15 AM
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yeah something like that :P but if someone kills you, every player who was roasted by you will became alive :P
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Oct 18, 2010, 08:02 PM
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How about an option to make a "ding" noise when somebody joins your server or something? Like a notification? I know there's already a program for this, though I'm not sure how well it works or anything.

Also, make "Plus Option" work. Make options such as Weapon Pickup Switch on/off and Auto-Run on/off

Once again, I know there's programs for this. But why not add it for convenience?
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