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What would you like to see in a brand new JJ2 level editor?

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SPAZ18

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Jan 17, 2007, 11:24 PM
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Quote:
Originally Posted by Neobeo
also no one said this:
- use textid until 255
- put events like trigger scenery on FG & BG layers lolz
The TextID box allows a value up to 255, yet you can only have up to 15 in a level.
I'm not sure about Trigger Scenery in BG & FG, it would be cool but I dunno if that would be possible.
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Quote:
Originally Posted by SPAZ18
The TextID box allows a value up to 255, yet you can only have up to 15 in a level.
I'm not sure about Trigger Scenery in BG & FG, it would be cool but I dunno if that would be possible.
not paying attention?
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such a late reply

Quote:
Originally Posted by SPAZ18 View Post
The TextID box allows a value up to 255, yet you can only have up to 15 in a level.
You can have up to 16 strings, and JCS+ allows for 255, as Neobeo's Firetruck shows.
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Feb 23, 2007, 09:32 AM
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but where we can download JCS+?Maybe with this editor we can make better levels...It will be nice if the creator would upload it to J2O.But nooooooo,only the elite of JJ2 has cool progs!It isn't fair!But not even all elite players doesn't have some progs!There's such a lot of undertaking!
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Feb 23, 2007, 09:58 AM
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It's not uploaded because it's not finished yet?
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Feb 23, 2007, 11:49 AM
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Quote:
Originally Posted by andy View Post
but where we can download JCS+?Maybe with this editor we can make better levels...It will be nice if the creator would upload it to J2O.But nooooooo,only the elite of JJ2 has cool progs!It isn't fair!But not even all elite players doesn't have some progs!There's such a lot of undertaking!
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Feb 23, 2007, 05:29 PM
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Quote:
Originally Posted by andy View Post
but where we can download JCS+?Maybe with this editor we can make better levels...It will be nice if the creator would upload it to J2O.But nooooooo,only the elite of JJ2 has cool progs!It isn't fair!But not even all elite players doesn't have some progs!There's such a lot of undertaking!
Well, If you would like some "cool progs" then maybe you should go make some yourself. ;p
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Feb 24, 2007, 01:13 AM
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Quote:
Originally Posted by Cooba View Post
It's not uploaded because it's not finished yet?
AND WHEN IT SHOULD BE FINISHED?!
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Feb 24, 2007, 02:34 AM
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Could you please act a little more civilized, Andy?
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Feb 24, 2007, 04:00 AM
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I would want it to popup a dopefish image when you click tileset selector with Control pressed
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Feb 24, 2007, 06:30 AM
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and I want it to pop up an error message when you press a key or click the mouse, scroll the mouse wheel and for each 100 pixels the mouse pointer moves. Oh, and 5 seconds after the last message in case you don't press any key/move the pointer.
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Feb 25, 2007, 02:20 AM
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Quote:
Originally Posted by Stijn View Post
Could you please act a little more civilized, Andy?
Oh,sorry!I was so nervous that time of someone beating me at duel in jazz and i havent calmed down and posted this.SORRY!
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Old Feb 25, 2007, 07:03 AM
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Feb 26, 2007, 09:51 AM
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Zapper and all others whom it should concern:
Quote:
Originally Posted by Violet
Xobim and others: This is not a topic about features to add to JJ2, but things that could be in a level editor that are already possible but are not exploited. No reprogramming of JJ2 is involved here.
Precedent in this thread has pretty much established that suggestions should involve actually currently possible things. Thus, please limit yourself to these as much as possible.
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Feb 26, 2007, 09:53 AM
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Okay, but could Cooba PLEASE put that in the very first post? That's the one I read before posting. And I think others would too. I mean, if it's just a suggestion thread, why read 5 pages? You just want to make sure people hear your vote.
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Feb 26, 2007, 09:54 AM
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How about just using your common sense?
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Feb 26, 2007, 10:22 AM
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Well, it can easily been overlooked.
You just need to think twice, I guess...
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Feb 26, 2007, 11:36 AM
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Quote:
Originally Posted by Xobim View Post
Well, it can easily been overlooked.
...your common sense?

Look at it this way. The topic specifically asks what you would like to see in a "brand new JJ2 level editor." It does not ask you what you'd like to see in a brand new version of JJ2, or a level editor for a brand new version of JJ2. All that's brand new is the level editor, and so it only makes sense to suggest things that JJ2 can actually support.
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Feb 26, 2007, 12:05 PM
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Okay, look. What about the music change event I suggested? Are you saying that would NEED a new JJ2 version? No, it wouldn't, because you are simply informing JJ2 that it is playing the wrong music file, and it should change it. So I'm sorry but that one is valid. (Unless somebody can prove it wrong in ENGLISH, not geek-speak.)
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And how would JJ2 be informed about playing the wrong file, then?
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Feb 26, 2007, 12:12 PM
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You know how when Jazz dies, the music restarts? Well, we have the JCS change the music selected once you hit a point, and that "restart music" trigger is... triggered, except it starts the other music because the first one isn't referenced anymore.
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Feb 26, 2007, 12:17 PM
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That would mean JCS would have to run whenever Jazz2 is on, which is outside the scope of JCS and JJ2. It would work for an external app like Carrotade maybe, but the purpose of JCS is to edit level files that work in JJ2, not to function as a (memory-)hacking tool.
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Feb 26, 2007, 01:47 PM
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Well, that could be a separate tool that launches when you play Jazz 2, that is part of the JCS. It could also be used to address other memory hacks, which you would build into the level as events. Technically, JJ2 remains the same, you only need JCS. And it would have to be part of JCS anyways or else the events wouldn't work.
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Feb 26, 2007, 06:55 PM
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Well, this is about a brand new level editor, not some amazing program that will program it's own memory hacks designed specifically for a level.
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Quote:
Originally Posted by Unknown Rabbit View Post
...your common sense?

Look at it this way. The topic specifically asks what you would like to see in a "brand new JJ2 level editor." It does not ask you what you'd like to see in a brand new version of JJ2, or a level editor for a brand new version of JJ2. All that's brand new is the level editor, and so it only makes sense to suggest things that JJ2 can actually support.
Yes, I know what you mean. But what I meant was that it is pretty easy to overlook the fact that editing JJ2 is not an option. Common sense would apply more to giving reasonable ideas.
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Thank you! That's what my problem is! I thought about it, and since it never said it wouldn't go hand in hand or even with a glance at a new JJ2 version, I assumed as long as the ideas were somehow possible (if making a new JCS is possible,) that they would be accepted!
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Please get on-topic now. Meta-talk about this is not is unnecessary. By this point, it has been clear enough what the topic is and what fits into it and what does not. Nobody's being kept from posting in the 1.25 thread, or creating a memory hacks/utility suggestions thread.
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BUMP'd in the name of "I'm planning to work on another level, and therefore am interested in resuming work on this project (hopefully to a stage where it can be released)". Also, I was thinking of changing the interface (a lot) which works a lot better for me, but I feel it isn't fair for those who are used to the inefficient interface used in regular JCS.
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The JCS interface must die
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Quote:
Originally Posted by Neobeo View Post
BUMP'd in the name of "I'm planning to work on another level, and therefore am interested in resuming work on this project (hopefully to a stage where it can be released)". Also, I was thinking of changing the interface (a lot) which works a lot better for me, but I feel it isn't fair for those who are used to the inefficient interface used in regular JCS.
What about the possibility of switching between interfaces?
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yes, that would be best. then we can decide ourselves which interface we prefer
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Why not make an interface where the user can rearrange every window? Sounds a lot less time-consuming than making 4 different interfaces...
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I think this is said 10 times before, but MCE and SCE creator would be really nice thing to have there.
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I kind of like the JCS interface. Compared to some other editors I've used, it's quite good.
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Quote:
Originally Posted by Neobeo View Post
BUMP'd in the name of "I'm planning to work on another level, and therefore am interested in resuming work on this project (hopefully to a stage where it can be released)". Also, I was thinking of changing the interface (a lot) which works a lot better for me, but I feel it isn't fair for those who are used to the inefficient interface used in regular JCS.
Keep all the same hotkeys (and add more), have the same set of windows be able to be placed in the same spots as normal if one wishes, and keep all of the same buttons jcs already has. In other words a past jcs user can adapt easily, but the interface could still be completely overhauled.

The hotkeys suggestion is especially important.
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JCS is nothing without hotkeys. And I agree with FQ, JCS's layout is rather good compared to others.
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I would also add such hotkeys as Ctrl+C and Ctrl+V for the newer users.
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Ability To Define Boss Music Plz
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The ability to copy animations from one level to the other, directly from the Animating Tiles window.
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A pop-up window that shows which levels in the JJ2 directory are connected to which. With delete function so the folder can be kept organized.
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