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Jazz Jackrabbit 2 in Unreal Engine 4

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Carpaintergeril Carpaintergeril's Avatar

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Jul 3, 2017, 11:17 AM
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All your support warms out hearts

We've had a lot of work to take care of in the last half year, doing outsourced projects and just in general, working to get money and experience.

Every time we saw you guys still had interest in the project after all this time, we tried to squeeze in some time into our schedule to work on it. It still has control issues, and the multiplayer still only works in local mode and is unstable. We need to put in a lot more time and energy to make it presentable. There are however some very minor, experimental updates we can show off.

With some tinkering we've made the foliage move according to the in-game wind setting.

It's far from finished, especially around the trees, but this allows foliage to react to guns and blast waves.

Also, with some fine tuning and post process effects, we've made a pretty cool shadow effect. Every layer casts a shadow onto the ones that are farther back.

The GIFs are kind of garbage in quality, but believe us, it looks good.

Towards the end of summer, we'll probably have more time to work on the project. As long as there are still people looking forward to it, we'll do the best we can!

Thank you for the support.
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Jul 3, 2017, 10:30 PM
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Good to know you're still working on this, thanks for the update too!

Foliage reacting to the wind of guns/bullets is awesome and something I've never heard of before, are there any other games that do this?
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Haha, that eyecandy looks very modern game-ish. I'd love to see it react to gunfire and fast movement like on games such as Ori.
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Talec

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Jul 4, 2017, 11:13 AM
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Aaaa, those look super neat!
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Jul 4, 2017, 02:56 PM
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Oh my god, that looks so beautiful! I can't wait for a playable version of this ;-;
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Aug 21, 2017, 10:13 AM
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In addition to the moving foliage, can you also add waves to water when jumped into? It would look awesome in my opinion.
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Aug 21, 2017, 11:33 AM
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Wow man is amazing . Which is the launch date?
rea987

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Sep 15, 2017, 12:36 AM
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Question Linux support?

Is there an official or unrealengine.com forums page of the project? I kinda remember such page at unrealengine.com forums but couldn't find it now. As the project uses Unreal Engine 4 which is cross-platform, will there be GNU/Linux, macOS and Android support? If yes, please use SDL2 to make things easier for you. Thank you, good luck!
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Sep 15, 2017, 10:20 AM
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Never noticed this but it looks damn amazing
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Sep 17, 2017, 06:19 AM
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Looks awesome, keep up the good work!
savasavic94

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Nov 11, 2017, 04:19 PM
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Did you thinking to add game when is finised to steam mby
Jelly Jam Jelly Jam's Avatar

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Nov 12, 2017, 09:22 AM
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It's been a while since he last posted here.
Captaintergeril, any further progress?
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Dec 16, 2017, 03:21 AM
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Bump.
An update regarding the state of JJ2 UE would be much appreciated
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watercat

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Jan 14, 2018, 07:41 PM
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pls add and jazz jacribit 1 map and secret files and chrisman
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Jan 14, 2018, 08:02 PM
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for the split screen to have a choice to leave without leave all player play for my fernd and i need to leave all player
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Jan 14, 2018, 08:24 PM
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the lori is uceble chrater pls add higher jump
Old Jan 14, 2018, 09:07 PM
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i carate the logo
https://sites.google.com/s/1b6Qa33jF...Mk-N38giD/edit
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Jan 15, 2018, 06:30 AM
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this 1 of the syte we have all spriters for Jazz Jackrabbit
i carate World X-B - Candion and World X-C - Bloxonius and all enemy spriters drop swort and open clone box
https://sites.google.com/view/jazz-2/home
https://www.spriters-resource.com/se...azz+jackrabbit

thi site i have jazz 1 map for jazz 2 https://www.jazz2online.com/downloads/search/jj1/ i don have the enemy for jazz 1

Last edited by watercat; Jan 26, 2018 at 01:33 AM.
luke11685

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Jan 15, 2018, 06:55 AM
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If you want Carpaintergeril you can also use these sprites to your fan project https://www.spriters-resource.com/cu...s/sheet/81447/
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Jazz Jackrabbit 2 i have this problem
1 the life if you dai respone
2 the box push is not rotesion
3 the jazz Jackrabbit 2 is mor esey for Jazz Jackrabbit 1 i need mor logyci for npc or mor npc
4 for Jazz Jackrabbit 2 if if it has no ground it falls and is no jump or diehttps://sites.google.com/view/jazz-problem/home
5 the rocket rotesion 45° sprite this is esey to fix for unrial engin
6 if have mvement floor and the folr ender inside the ceiling and not have one way the plaer i don have damage and sticks a few sec
7 if run for For a long time after with not put pls add option the run mod swap wolck and run or just press the button
8 if add the all jazz Jackrabbit 1 map this eria is full of bug https://sites.google.com/view/jazz-problem/home
9 the tnt kill for dethmach i don give you kiil the only to give is death for Jazz Jackrabbit 2

Last edited by watercat; Jan 23, 2018 at 12:55 AM.
snzspeed

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Jan 20, 2018, 04:41 AM
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Quote:
Originally Posted by watercat View Post
Jazz Jackrabbit 2 i have this problem
1 the life if you dai respone
2 the box push is not rotesion
3 the jazz Jackrabbit 2 is mor esey for Jazz Jackrabbit 1 i need mor logyci for npc or mor npc
4 for Jazz Jackrabbit 2 if if it has no ground it falls and is no jump or diehttps://sites.google.com/view/jazz-problem/home
5 the rocket rotesion 45° sprite this is esey to fix for unrial engin
6 if have mvement floor and the folr ender inside the ceiling and not have one way the plaer i don have damage and sticks a few sec
7 if run for For a long time after with not put pls add option the run mod swap wolck and run or just press the button
8 if add the all jazz Jackrabbit 1 map this eria is full of bug https://sites.google.com/view/jazz-problem/home
I like this thread. Besides discovering this amazing looking project, ive also discovered a whole new language.
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Carpaintergeril Carpaintergeril's Avatar

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Jan 20, 2018, 08:50 PM
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Wow, it's been a while!

We've got a day job and we're working full-time in Unreal Engine 4, so this little project sadly doesn't get too much attention from us.
Not that we don't want to continue it, it's just that we have a lot of things going on in our life.

But time after time we look at the project and think about what we could do with it.
Last time I created a chunk of one of the castle maps.



I know it's not much, but if we have some time, we'll work on it!
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Jan 21, 2018, 04:35 AM
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I'm only glad to hear it's not completely abandoned. Take your time.
Stijn Stijn's Avatar

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Jan 21, 2018, 04:10 PM
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I'm not sure what you did to Castle, but I like it. Some kind of lighting effect I think? And heightened contrast? Looks great on those screenshots, at least.
Carpaintergeril Carpaintergeril's Avatar

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Jan 22, 2018, 12:58 PM
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Quote:
Originally Posted by Stijn View Post
I'm not sure what you did to Castle, but I like it. Some kind of lighting effect I think? And heightened contrast? Looks great on those screenshots, at least.
It's mostly just post process effects.
I saturated it, toned down the contrast, gave it a bit of a brown tone and added a lot of ambient occulusion.
Then threw in some colorised atmospheric fog and lights with temperature for the sake of the atmosphere.
It's easy to do things like that in Unreal 4, even during runtime, so these settings can change based on the enviromental differences even in the same level.
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Jan 25, 2018, 01:10 PM
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Great job

Wow, this really looks amazing guys! Great job so far, and please don't let it fade away, keep working on it whenever you can spare some time.
Also, I believe you could save tons of time if you'd invest a little effort into a script that could read the original level files and import the data in UE so you wouldn't have to recreate the levels by hand. There's another jazz2 remake project on github called "Project Carrot" (https://github.com/soulweaver91/project-carrot) that does just that (although in C++), so you could maybe check it out to at least least understand the file format from it and how to read it.
Good luck and I really hope to see this finished, you did a great job so far!
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Jan 28, 2018, 05:33 AM
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Quote:
Originally Posted by bog2k3 View Post
Wow, this really looks amazing guys! Great job so far, and please don't let it fade away, keep working on it whenever you can spare some time.
Also, I believe you could save tons of time if you'd invest a little effort into a script that could read the original level files and import the data in UE so you wouldn't have to recreate the levels by hand. There's another jazz2 remake project on github called "Project Carrot" (https://github.com/soulweaver91/project-carrot) that does just that (although in C++), so you could maybe check it out to at least least understand the file format from it and how to read it.
Good luck and I really hope to see this finished, you did a great job so far!
haw to Run ? i don have exe files
luke11685

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Jan 28, 2018, 07:49 AM
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You have do it yourself to compile github files.
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Quote:
Originally Posted by watercat View Post
haw to Run ? i don have exe files
You have to compile it with visual studio if you want to run it, but I was thinking that looking at the code will help you understand the file format and write your own script to import levels into UE

Also, you can find some demos of that project on youtube, just search project carrot.
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Seems like not much activity has gone on in the last few months. Not to nag, but I would enjoy to see this project a bit more, although I understand all your reasons for not spending as much time on it. It would be better for you to continue with your job than to spend time on this project with no conceivable benefits.
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Hey Carpaintergeril, we've been wondering what's going on with your project? Any progress to report? Hopefully it's still in the works!

Ps Sorry for resurrecting an old topic, but it's been a while and I hope for some news..
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Extra bump. I really hope this project could be revived someday
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