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tell some of the levels what u are buiding and goning on j2o

Speeza Speeza's Avatar

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Feb 15, 2008, 08:45 PM
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Quote:
Originally Posted by St. Louis View Post
Just trying to lead them down a path they're at least distantly prepared for.
Thats why we have reviews emp
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Feb 16, 2008, 03:49 AM
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Very early beta of the level so far; I don't have much else to show.
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Feb 16, 2008, 07:30 AM
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Quote:
Originally Posted by St. Louis View Post
Just trying to lead them down a path they're at least distantly prepared for.
Jesus emp stop being the pretentious prick that you seem to be judging by pretty much every post of yours in this thread please. You are not the reincarnation of Shakespeare nor are you level design guru #1 who has the right to judge whether someone has talent or not by a few screenshots, so do us a favour and stop acting like you are either of those.
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Feb 16, 2008, 07:39 AM
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Jesus someone needed to say that. THANK THE LORD AND STIJN .

faw why weren't you hosting your level , I wanted to see it toay.
I'm gonna try makeing some levels , but trying to use tiltesets what haven't been used much. Its hard as most of those tilesets are rubbish.
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Last edited by Speeza; Feb 16, 2008 at 07:50 AM.
Eigus

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Feb 16, 2008, 07:51 AM
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supernova level 1



some pretty early stuff. not much to show yet. and unnamed too :[
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Feb 16, 2008, 09:53 AM
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I'm sorry to side against you Emp, but what everyone else says makes sense, it's really unfair to be discouraged in levelmaking, I know you dont like it, and neither did I. Rather than saying he can't make levels, why not suggest what's wrong in your view? Not that I see anything wrong...

Also, Eigus and PJ, they look great, but to Eigus, I have a few things to say about your level... The EC you used looks nice but you shouldnt use a tile you used in the background in the foreground, unless you style it differently, which I don't see it faded to a diff. colour. If you have a spare layer handy, use a translucent tile to make it look darker just so that people don't confuse foreground with background... Or I don't confuse it. Other than that, they all look great.

As for me, this is part of my new race, not the most exciting part, but hi.

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Feb 16, 2008, 11:05 AM
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...hm, maybe something like this? Darkened the background bricks (had to remove mountains). 'Closed-park-in-a-city' feeling without those mountains IMO.
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Feb 16, 2008, 11:18 AM
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I liked your last screen shot included with the mountains. Is there a way you can just ignore using those darkened bricks in the background and use something else? You probably know the tileset more than me, so I wouldn't know.
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Ragnarok!

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Feb 16, 2008, 11:30 AM
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Hm yeah, I think I kinda made you ruin that... Sorry. Usually I never use the same tile on a different layer, the mountains probably looked better ;P
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Feb 16, 2008, 08:47 PM
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Lightbulb I should seriously stop making 28 million levels at a time


This time it's going to be a battle level
Layers 3 through 7 can make for some pretty impressive eyecandy btw
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Feb 17, 2008, 01:35 AM
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Looks pretty good Jimbob, but I can spot some tilebugs here and there.
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Feb 17, 2008, 02:22 AM
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JFF brings to you an idea, the 8 Way team race , 8 sided race , 4 teams of 2 teams a level shaped in an Star , who ever wants to create this enginius coop race will damn sure be proud cause revolutioning Just for fun
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Feb 17, 2008, 03:00 AM
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Quote:
Originally Posted by Jimbob View Post

This time it's going to be a battle level
Layers 3 through 7 can make for some pretty impressive eyecandy btw
looks like my level with fixed carrotus
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Feb 17, 2008, 09:32 AM
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Looks wuh-nuh-beh.

Also, 'training' levelmakers shouldn't be recruited into solid levelmaking groups.
Quantity might increase while overall quality plummets.
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Feb 17, 2008, 09:43 AM
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Emperor, did you read Stijn's post?
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Feb 17, 2008, 10:09 AM
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Quote:
Originally Posted by St. Louis View Post
Also, 'training' levelmakers shouldn't be recruited into solid levelmaking groups.
Quantity might increase while overall quality plummets.
I fail to see what this has to do with anything currently happening in the thread.
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Feb 17, 2008, 10:53 AM
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Quote:
Originally Posted by St. Louis View Post
Looks wuh-nuh-beh.

Also, 'training' levelmakers shouldn't be recruited into solid levelmaking groups.
Quantity might increase while overall quality plummets.
By now it is plainly obvious that despite numerous kind requests to stop acting elitist to every single level designer here that isn't Cooba or EvilMike-caliber, you continue to spout discouraging and sometimes downright rude remarks to level designers. I have therefore come to the conclusion that you are [...] killing the community. I highly suggest you stop acting like an (-) to everybody or else I am certain Stijn will make you.

Stijn edit: that one was a little over the edge.
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Feb 17, 2008, 11:52 AM
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i agree with the others.. my traits doesn't lie anywere D: .. when i am building a level, and it is halffinished, i get much better ideas, that means that i'm learning fast , the worse thing is; finishing the level, when you know you got better ideas, but in jcs u always learn =D
be one of the players that plays longest jj2 doesn't make u the man, the time doesn't matter, u make yourself the man yourself.
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Feb 17, 2008, 01:25 PM
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Quote:
Originally Posted by shaney View Post
JFF brings to you an idea, the 8 Way team race , 8 sided race , 4 teams of 2 teams a level shaped in an Star , who ever wants to create this enginius coop race will damn sure be proud cause revolutioning Just for fun
If 'JJF' is so great, why can't they make it themselfs?
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Feb 17, 2008, 03:55 PM
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Feb 17, 2008, 04:14 PM
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Quite like the eyecandy, good job Jimbob.
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Feb 17, 2008, 04:20 PM
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Whoa Jimbob that looks great , you really have improved ^^.
Lol wasn't snooze also useing that tileset for a recent level as well. :P
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Feb 18, 2008, 12:42 AM
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Quote:
Originally Posted by Speeza View Post
Lol wasn't snooze also useing that tileset for a recent level as well. :P
lol he said so a few posts above u
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I shall take this moment to respect your opinions on the case, while refraining from announcing mine, again.

Nevertheless A) Stijn is an ordinary human being, who can make mistakes. Not an omnipotent being who knows everything and B) I gotta talk to those with (pointless) authority about this, carry on.

... Good work, Jimbob and Fawful.
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Feb 18, 2008, 05:30 AM
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supernova level 2

No, the first level is not finished. I just started the second one :P

ok...



This is almost everything that's done in the level for now. There are just a few tiles in this level that aren't in this screen.
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Feb 18, 2008, 05:40 AM
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I actually like the look of that level. I'm looking forward to see more of 02 in the future.
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Eigus

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Thanks. By the way, it's the first non-symmetrical level in Supernova.
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Thx for the comment anyway emperor, but now it's a bit late for me.. if they didn't said to you that u were doing redicolous, then u wouldn't changed ur mind to say it actually looks fine.otherways, i have the feeling that u don't really mean what u just said, but only said this because others had comments on you.

Last edited by FawFul; Feb 18, 2008 at 07:56 AM.
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Eigus, what font is that in your signature image?
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Feb 18, 2008, 06:19 AM
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Deltafonte or something like that. Can't really remember.
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Quote:
Originally Posted by Birdie View Post
If 'JJF' is so great, why can't they make it themselfs?


cause JFF only creates the idea,s:P for fannatics



, Themirdor:P pwns once again
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Feb 18, 2008, 09:17 AM
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I actually started a level with carrotus fix a while back, so you all wannabe me. (although my level is just design and no EC I can say you stole my EC when I release it although I will steal your EC.)
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Feb 18, 2008, 09:53 AM
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LOL ;p
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Beach+ Tropical - tropical_beach.s3m
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Big Landscape Evening - aws_anew.xm
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Eigus

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Feb 18, 2008, 10:25 AM
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another supernova2 screenshot



made more stuff, added moths & light.
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Feb 18, 2008, 10:33 AM
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Quote:
Originally Posted by Jimbob View Post
Excellent work with the background, though in my opinion layer 4 needs work. Nonetheless amazing job.
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Updated screenshot:


Quote:
Originally Posted by Eigus View Post
Looks really nice, Eigus! Keep it up!
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
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Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
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Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
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Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm

Last edited by Jimbob; Feb 18, 2008 at 02:24 PM.
SPAZ18

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Feb 18, 2008, 01:41 PM
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Another screen of my CTF



I decided to call this level "Rabbits From HELL."

@Eigus & Jimbob: Looks awesome.

Darn, why'd I use JPG? It looks rubbish.
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@ Eigus: Avoid using that much rain in the foreground, and add more eyecandy into the walls, right now they look pretty bland. Other than that, looks cool.
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To play the devil's advocate, I think the rain level is fine, since it doesn't really hinder the player's vision all that much unless its going at an extremely fast speed.

I mean, it could be extremely worse:
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Quote:
Originally Posted by FawFul View Post
Thx for the comment anyway emperor, but now it's a bit late for me.. if they didn't said to you that u were doing redicolous, then u wouldn't changed ur mind to say it actually looks fine.otherways, i have the feeling that u don't really mean what u just said, but only said this because others had comments on you.
That's a bunch of bull.
I sometimes get annoyed for random stuff, forgive me.

And it's Emp or St. Louis, god(-)
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