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tell some of the levels what u are buiding and goning on j2o

Aeris

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Oct 16, 2007, 08:56 AM
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Wow! I didn't expect so many people to offer their help this quickly!
Thank you so much! Everyone is so welcoming. This is definitely the friendliest forum I am a member of.
The levels are being sent as we speak… er… type.
Old Oct 16, 2007, 08:56 AM
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Oct 16, 2007, 11:29 AM
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I sent you a private message about the first error I encountered.
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Oct 16, 2007, 12:03 PM
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You know what? I want to help, too.

and here's my email which I forgot to include

gulligaolle@gmail.com
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some kind of nature

Last edited by Olsen; Oct 16, 2007 at 12:03 PM. Reason: zzz
Jimbob

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Oct 16, 2007, 05:05 PM
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Emerald Forest

One level that I am making:
Emerald Forest! (CTF)
With the Swamps Day Tileset!


I know I have to add some variations to the ground tiles, but I'll do that later.
Btw, tell me if the name's good enough. :p
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Beach+ Tropical - tropical_beach.s3m
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Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
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Level 4: Nightly Nature Walk - 180x180
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IC - SluggionP - alc_run.xm

Last edited by Jimbob; Oct 16, 2007 at 05:49 PM.
Raven aka StL Raven aka StL's Avatar

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Oct 16, 2007, 06:28 PM
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I agree on the ground of Burds' last set looking kinda awkward.
It'd be great if you edited it and perhaps also added some ramps.
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Oct 16, 2007, 06:46 PM
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Actually the tileset was Swamps of the Sleeping Jaguar by Agama.
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Oct 16, 2007, 09:39 PM
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Needs a lot more EC in the background ;P
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Oct 17, 2007, 03:12 AM
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I think Emp was talking about the tileset of MULCH. Anyway, that level needs some more EC in the background and less rain.
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Oct 17, 2007, 05:02 AM
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Use the trees in the bg or DIE >:(
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Oct 17, 2007, 10:50 AM
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Please note, FH does not condone death threats
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SPAZ18

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Oct 17, 2007, 11:41 AM
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I like the name "Emerald Forest" but if it's gonna be called a Forest, it'll really need trees.
Also, try adding a background to Layer 6 & 7.
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Jimbob

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Oct 17, 2007, 01:39 PM
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Quote:
Originally Posted by DarkSonic View Post
I think Emp was talking about the tileset of MULCH. Anyway, that level needs some more EC in the background and less rain.
I have used two layers for rain: Layers 2 & 6.
Quote:
Originally Posted by SPAZ18 View Post
I like the name "Emerald Forest" but if it's gonna be called a Forest, it'll really need trees.
Also, try adding a background to Layer 6 & 7.
I am going to do that later. Please note that this is an early version of the map; there is actually going to be more eyecandy than what that screenshot shows.
Edit: I have added a background. I couldn't get one of the trees (for the background) to work, so I just simply used the other tree.
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Pack: Legacies
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
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Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
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Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
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Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm

Last edited by Jimbob; Oct 17, 2007 at 03:49 PM.
Jimbob

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Oct 17, 2007, 05:26 PM
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I know, double post. :p
This is the red base, as you can see. :p

Edit: I am too lazy to finish Uber Marsh CTF (btw it's pretty much 99% done). I have, however, uploaded it for people to betatest it. PM me if you see any errors.
Level: http://files.filefront.com/Jimbobube.../fileinfo.html
Tileset: http://www.jazz2online.com/J2Ov2/dow...p?levelID=4577
btw the password is Highlight block to show spoiler: gibble

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Pack: Legacies
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
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Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm

Last edited by Jimbob; Oct 17, 2007 at 05:53 PM.
Eigus

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Oct 18, 2007, 02:10 AM
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Well, EXCUUUUUUSE ME JIMBOB, but if you're going with the day palette, I've gotta say the fade color sux too :X change to something blue or teal.
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Oct 18, 2007, 08:55 AM
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Cool "Here Be Screenshots" :D

(If somebody don't know, my pack's name is "Jazz Jackrabbit 2 - The Movie")
Hey, I'm at the scene 6 at my pack, and now, I have some screenshots!

Scene 5 - In The Base



Tutorial -(It's A tutorial! No name!)

Scene 2 - In the disco

Note: that gem is not in the pack. It's from the enemy.
But I need a lot of time, to finish this pack. And I want to finish it in October!
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Last edited by Krinya; Oct 20, 2007 at 01:35 PM. Reason: Added the pack title and a note and the levels' names and, and, and....
Jimbob

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Oct 18, 2007, 01:50 PM
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@Eigus: Does it look it better now? :p

Edit: Updated screenshot of the first area:
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Pack: Legacies
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm

Last edited by Jimbob; Oct 18, 2007 at 03:27 PM.
Aeris

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Oct 18, 2007, 03:48 PM
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Constructive Criticism Alert

Regarding the Emerald Forest:
I think it would look better if you varied the leaves, i.e. make it so the boarders aren't square. It looks a tad unnatural the way it is.
Also for the black part below the ground, make sure the brownish texture doesn't just end like it does now; put a few roots and things there to eliminate the straight, abrupt lines.
Agama's tilesets are so gorgeous but terribly hard to use... I tried making a level with that tileset (swamps of the sleeping jaguar) but I failed miserably. There is too much eyecandy! (Is that even possible?) I'm too much of a perfectionist and I couldn't get the leaves right.

Regarding Jazz Jackrabbit 2 - The Movie:
Tutorial and Scene 2 are looking good, but this is what I have to say about scene 5: The background is very blue. If it is a long level, I think it might end up hurting people's eyes simply because it is a very bright color. You are using Top Secret ]|[ tileset, right? If you are, there are plenty of opportunities for floor eyecandy; don’t only use the squares. It leads to a very boring floor. Just a few tile changes can make a big difference. I suggest you look at devres17, located in EvilMike’s pack “The Resurrection of Evil.” It is a wonderful, wonderful, example of everything you can do with that tileset.
Jimbob

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Oct 18, 2007, 05:46 PM
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Quote:
Originally Posted by Aeris View Post
Regarding the Emerald Forest:
I think it would look better if you varied the leaves, i.e. make it so the boarders aren't square. It looks a tad unnatural the way it is.
Also for the black part below the ground, make sure the brownish texture doesn't just end like it does now; put a few roots and things there to eliminate the straight, abrupt lines.
Well, some plants are cubed, and those are called bushes. (;ppp) And besides, this is like my 3rd level anyways, so what can you expect? I'm not perfect, you know.
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Pack: Legacies
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
Krinya

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Oct 18, 2007, 09:24 PM
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Yeah, really looks better now, but how you recolor the game? (like jazz is brown, and the red flag too)

Quote:
Originally Posted by Jimbob View Post
@Eigus: Does it look it better now? :p
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Eigus

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Oct 19, 2007, 04:19 AM
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GEEZ KRINYA!

Learn a bit about palettes. They make the colors different, allow to use textured backgrounds, palette events (poles, pinball events etc) etc.

@Jimbob: yeah, it looks better, but the water in the updated area 1 screen is bad. Because of the way it's placed it looks like jelly.
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Oct 19, 2007, 04:34 AM
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Quote:
Originally Posted by Jimbob View Post
Well, some plants are cubed, and those are called bushes.
Trimmed bushes don't grow on trees.
Ricerind

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Oct 19, 2007, 02:09 PM
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I've decided to intersperse development of 'Spectacular Views' (my CTF pack) with other projects, such as one off levels.

The first of which is codenamed ftloRFS, can ya guess what that's for?
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Jimbob

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Oct 20, 2007, 11:50 AM
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Wink Regarding the Emerald Forest


I know there's a tile bug there but I really can't fix it unless I want the plant to be square.
<Hey, that rhymes! :P>
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Pack: Legacies
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Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
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Oct 20, 2007, 12:07 PM
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Looks good Jimbob.
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Oct 20, 2007, 12:50 PM
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The green leaves still look squared.
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Oct 20, 2007, 01:12 PM
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Exclamation New screenshot(I won't put the "s" because now only one shot!)

Scene 5- The Unknown forest

I don't want to wait again 38724637846783264783264 hours because the JJ2 always starts in fullscreen! And I can't change the resolution because my options>video menu sometimes won't load!
So the shot is created from JCS. (The waterfall is animating!)
Scene 5 is ready by 24%
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Last edited by Krinya; Oct 20, 2007 at 01:13 PM. Reason: Grammar error (back to school...)
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Oct 20, 2007, 01:19 PM
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Hey I remember the tileset :D
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Oct 20, 2007, 01:24 PM
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It's the "Forest Of Wonders" tileset.

Quote:
Originally Posted by cooba View Post
Hey I remember the tileset :D

My new signature is very, very, very long....
Now I write tileset with the level name.
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Last edited by Krinya; Oct 20, 2007 at 01:32 PM. Reason: Signature Info Added! :) LOL
Ricerind

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Oct 20, 2007, 02:25 PM
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ftloRFS. The name is finally revealed







Please note that this is at a very early stage in development.
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Last edited by Ricerind; Oct 21, 2007 at 07:25 AM.
Jimbob

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Oct 20, 2007, 02:46 PM
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A Christmas level? It looks really nice, but it's kind of early (not even Halloween yet!) . Still nice, tho.
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Oct 20, 2007, 02:55 PM
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Not, it's not a christmas level. It just happens to use a (nice) christmas tileset.

Thanks.
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That tileset doesn't actually have a strong christmas theme aside from the gingerbread.
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Oct 20, 2007, 06:16 PM
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... And the music that goes with it! :P
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Oct 21, 2007, 03:38 AM
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Another shot:



The level uses ChrisiLiz.it for music.
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Last edited by Ricerind; Oct 21, 2007 at 07:24 AM.
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Oct 21, 2007, 08:58 AM
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Quote:
Originally Posted by cooba View Post
Hey I remember the tileset :D
So do I. D=


...can that tileset still be decompiled so I could, like... make it less horrible?
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Oct 21, 2007, 09:47 AM
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Yep.
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Oct 21, 2007, 11:11 AM
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Quote:
Originally Posted by Jimbob View Post
I am too lazy to finish Uber Marsh CTF (btw it's pretty much 99% done). I have, however, uploaded it for people to betatest it. PM me if you see any errors.
Level: http://files.filefront.com/Jimbobube.../fileinfo.html
Tileset: http://www.jazz2online.com/J2Ov2/dow...p?levelID=4577
btw the password is Highlight block to show spoiler: gibble
I still have nobody beta testing Uber Marsh. I would like some feedback on it, please. I also need to know about any of the glitches in the level.
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Pack: Legacies
-
Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
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Oct 21, 2007, 05:59 PM
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Why would you want to make it less horrible; being horrible is it's main feature!
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Oct 22, 2007, 04:07 AM
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Yeah, that means that I belong to something now and that Not Named But Packed (tha CTF pack) will take a bit longer.

Battle BTW.

Ah, and ppl who know what's the group (Fjol, other FH pals, DS, Hitch), don't tell the name or anything. ;D

Oh, and that textstring may look IC-ish, but if you think that IC is back, go repair your brain.
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Last edited by Eigus; Oct 22, 2007 at 04:19 AM.
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Oct 22, 2007, 06:02 AM
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Nice work Eigus. The group will be announced soon.

EDIT: Another work-in-progress for you lot to admire



BTW Eigus, this uses your Megairbase remix for music. The tileset is Odyssey 3 for those who don't know.
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Last edited by Ricerind; Oct 22, 2007 at 07:49 AM. Reason: Increase of w00tage
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