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tell some of the levels what u are buiding and goning on j2o

Ragnarok!

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Jan 3, 2008, 04:05 AM
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I'm working on a 25-level race pack. I won't show any screenshots. Just for fun.
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Jan 3, 2008, 04:35 AM
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Quote:
Originally Posted by Ragnarok View Post
I'm working on a 25-level race pack. I won't show any screenshots. Just for fun.
25 LEVELS?! Wow, that's probably gonna take some time to make!
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Ragnarok!

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Jan 3, 2008, 06:15 AM
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Olol, some are already made, races are very easy to make, provided you have the right ideas. All you need to have in mind is a set course, maybe a circuit or a straigh line, maybe even a "There and Back" thing like in Boomerang by Cooba, and the course mustn't allow some form of being lame. Add some interesting obstacles, and maybe shortcuts to spice it up for those more experienced. And also, race is the best gametype ever. ;D
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Jan 3, 2008, 08:37 AM
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I find race levels to be more of a challenge to make then almost any game type. I know it's a lot more work then CTF and battle levels.
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Jan 4, 2008, 07:16 AM
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That depends on level size and quality, but in general it might even be so.
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Jan 4, 2008, 07:36 AM
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Race levels should be bigger, or else you are done before you started.
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Jan 4, 2008, 09:29 AM
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It's done
Nightfall in Noobland
enjoy ;P
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Jimbob

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Jan 4, 2008, 12:57 PM
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Diamondus Wonderland

Finally finished enough for me to get a screen-shot:
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Beach+ Tropical - tropical_beach.s3m
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Level 3: Starlight City - 140x140
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Big Landscape Evening - aws_anew.xm
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Level 4: Nightly Nature Walk - 180x180
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Jan 4, 2008, 06:07 PM
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Jimbob, don't force levels.
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Jan 4, 2008, 07:03 PM
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What? I don't get what you mean.
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Jan 5, 2008, 05:26 AM
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WeLL RaNDoM SCReeNSHoT TiMe!

didnt show the lava in the bg though
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Jan 5, 2008, 09:46 AM
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Quote:
Originally Posted by Eigus View Post
Quote:
Originally Posted by PÂĽul View Post
this lvl and that are same, seriously
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Jimbob

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Jan 5, 2008, 02:24 PM
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Pack: Legacies
-
Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
TripleJ

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Jan 5, 2008, 03:36 PM
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Hmm yeah it looks ok Jimbob
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Jan 6, 2008, 04:34 AM
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i like the waterfall that goes from fore- to background
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Jan 6, 2008, 06:05 AM
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...Although sometimes if you look at it closely, it looks like a bug :P
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Jan 6, 2008, 12:11 PM
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And if you look at it other times, you notice it's two different layers that presumably move at different x speeds (certainly different y speeds)and only happened to line up that way.
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Jan 6, 2008, 04:31 PM
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As you can see, the biggest gimmick in my level is the in-game changeable water level. However, some people hate water in levels, so I did two things:
1) I have added an option to turn off the water (however this only works locally)
2) I have made a light version of the level (so it doesn't have any water).
And yes I know flamethrowers don't work under water FYI. ;P
*EDIT: I have also made another light version without the leaves in the foreground.
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Pack: Legacies
-
Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm

Last edited by Jimbob; Jan 6, 2008 at 05:47 PM.
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Jan 6, 2008, 04:37 PM
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LEAVES IN FOREGROUND = WTF
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Jan 6, 2008, 04:38 PM
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Woah we can say WTF now? never realized that.
Level design looks nifty though extremely track-like
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Jan 6, 2008, 06:25 PM
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...well, of course they're in the foreground. Look how big they are!
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Didn't seem like a bad level when I played it, but take away some of the waterfalls in the foreground. Too much stuff in the foreground is bad in multiplayer levels, unless you intentionally want to obstruct the view for gameplay reasons.
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Jan 6, 2008, 07:07 PM
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I'm just trying to add some interesting eyecandy - I'm not meaning for the players to hate it D:
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Pack: Legacies
-
Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
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Jan 7, 2008, 12:59 AM
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Quote:
Originally Posted by Unknown Rabbit View Post
...well, of course they're in the foreground. Look how big they are!
I mainly went "WTF" as I recommended Jimbob several times to cut down or take out those leaves because excessive foreground stuff is annoying yet he keeps cluttering the foreground more and more.
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Jan 7, 2008, 04:51 AM
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Typical eyecandy spam.
Remember that a theme for the level, as well as good gameplay come before eye-candy. If all you go for is eye-candy, not much good can come out of it.

EDIT: On a side note, I'm adding finishing touches to North Star, and it will be finished tonight or tuesday. Nevertheless, I'll be hosting it, finished, on wednesday.
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Jan 7, 2008, 06:42 AM
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yay North Star ;D
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Jan 7, 2008, 07:15 AM
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some tileset i are buiding and goning on j2o

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Jan 7, 2008, 10:20 AM
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Another tileset coming
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Jan 7, 2008, 02:37 PM
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Quote:
Originally Posted by Stijn View Post
I mainly went "WTF" as I recommended Jimbob several times to cut down or take out those leaves because excessive foreground stuff is annoying yet he keeps cluttering the foreground more and more.
Quote:
Originally Posted by Jimbob View Post
*EDIT: I have also made another light version without the leaves in the foreground.
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Pack: Legacies
-
Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
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Jan 7, 2008, 02:38 PM
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Don't make a light version, but remove the leaves from the final.
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Jan 7, 2008, 05:00 PM
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Well I like the leaves but some people hate them (hint hint.) So I will barely include any leaves (if any at all) in the final.
(and delete the "light" version without the leaves, since this is useless.)
EDIT: Is this better? ;P

There is still a few leaves but NOT NEARLY as much as before. ;d
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Pack: Legacies
-
Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm

Last edited by Jimbob; Jan 7, 2008 at 05:13 PM.
Old Jan 8, 2008, 12:19 AM
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;d
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I will release the JJ2 The Movie 2 later than Jan. 27. I postpone (good word here?) the pack to Feb. 20. Because I levelling up in an another game (Sorry! )

And credits will be used again at the end of the pack :P
+another technicues (good spelling?) used!
+Spaz used in the story. You can select him, but you need to select the "Spaz warp" at the start. Using Jazz, you need to use the "Jazz warp"! XD Enough of "warping"! XD
+Trigger animations used well.

I don't tell now more, back to work!
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Last edited by Krinya; Jan 10, 2008 at 11:54 AM.
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Jan 15, 2008, 08:59 AM
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Jan 15, 2008, 11:02 AM
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Looks like treasure 2 or sth.
And the background is awesome.
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Jan 15, 2008, 12:32 PM
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Haha, I agree with Emperor, the background is just awesome.
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Quote:
Originally Posted by Stijn View Post
Pure awesomeness in JJ2 form
Yes. YES.

Quote:
Originally Posted by Krinya View Post
+another technicues (good spelling?) used!
Since you asked, yes it was good (although not perfect) spelling. You were a letter off however, the actual spelling is "techniques". You were close enough anyways
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Actually I decided to change the name to "A Night in the Park" shortly after uploading the screen shot.
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Pack: Legacies
-
Level 1: Fairytale Fantasy Land - 140x140
15.4% - ||||||||||
Diamondus Night FP - y_light.xm
-
Level 2: Barricade Beach - 110x110
6% - ||||||||||
Beach+ Tropical - tropical_beach.s3m
-
Level 3: Starlight City - 140x140
5.387% - ||||||||||
Big Landscape Evening - aws_anew.xm
-
Level 4: Nightly Nature Walk - 180x180
4.641% - ||||||||||
IC - SluggionP - alc_run.xm
Raven aka StL Raven aka StL's Avatar

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Jan 16, 2008, 12:29 AM
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I hope that ain't the final background.
The spring system looks boring.

Otherwise not bad, but you've got a lot to learn.
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Looks good, Jimbob. Is that Single Player?

It looks a little empty though, consider adding some more eyecandy or more background.
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