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tell some of the levels what u are buiding and goning on j2o

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Mar 11, 2008, 02:05 PM
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Quote:
Originally Posted by Stijn View Post
"IJ" is a diphtong, no need for an additional "i". And thanks. Where can I find this game ARC?
I think they shut the game down, but the game client and stuff are availible to play. It's online play also. I'm in love with the game's tiles.

http://forums.arc-hq.net/viewtopic.php?t=26869
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Mar 11, 2008, 02:25 PM
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Here are the screenshots from some levels of my pack:







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What is Distopia
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Mar 11, 2008, 05:40 PM
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Originally Posted by Valco View Post
Treat me as if cooba or EvilMike made this.
Your level quality is kind of going down cooba/evilmike, the backgrounds of both your levels look very bland cooba/evilmike, you might want to also consider making screenshots in jj2 rather than of the window, cooba/evilmike.
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Mar 11, 2008, 06:36 PM
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I knew these kinds of remarks would come from someone. It was a bad idea to put that last part of the post. I'd also like to mention that I'm now working on Temple of the Shifting Sand, the third level in the pack. It uses the Deserto tileset, which I have previously used to create my fifth upload, Desert Trench warfare.

I've also added a little advertisement to my signature, so anyone who doesn't visit this thread can still now about Grace: The Ultimate Race Experience.

This post is just an advertisement so that you look at my previous uploads.
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Mar 12, 2008, 04:38 AM
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Originally Posted by snzspeed View Post
May I recommend naming this level "Stonetalon Mountains" or "Desolace" please?
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Mar 12, 2008, 05:21 AM
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May I recommend naming this level "Stonetalon Mountains" or "Desolace" please?
well the level isnt really mountain themed so :P
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Mar 12, 2008, 05:21 AM
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But the background is : - (
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Mar 12, 2008, 05:42 AM
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Originally Posted by Valco View Post
I knew these kinds of remarks would come from someone.
While I did use cooba/evilmike, all the advice was real.
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Mar 12, 2008, 06:04 AM
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Originally Posted by Unhit View Post
But the background is : - (
I haven't played the whole level myself, but it just looks like a beach to me. Anyways, since most of you are bugging me about my final comment on the screenshots for my level, I'd like to ask that you rate these levels as if I had made them. Be honest, and for peats sake, if your planning on talking back to this too, AT LEAST review the level well.
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Raven aka StL Raven aka StL's Avatar

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Mar 12, 2008, 06:47 AM
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Your signature is too big.
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Mar 12, 2008, 07:04 AM
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Quote:
Originally Posted by DarkSonic View Post
Here are the screenshots from some levels of my pack:







Nice screens, especially the Deso one.
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Mar 12, 2008, 08:17 AM
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Originally Posted by Valco View Post
I haven't played the whole level myself, but it just looks like a beach to me. Anyways, since most of you are bugging me about my final comment on the screenshots for my level, I'd like to ask that you rate these levels as if I had made them. Be honest, and for peats sake, if your planning on talking back to this too, AT LEAST review the level well.
I'm sorry to disappoint you, not all comments are about your level ;D this was for snooze
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Old Mar 12, 2008, 08:37 AM
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This message has been deleted by snzspeed. Reason: nvm, guy probably wouldnt understand anyway
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Mar 12, 2008, 08:38 AM
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Well NAIII was uploaded. feel free to review or something
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Mar 12, 2008, 01:24 PM
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Well NAIII was uploaded. feel free to review or something
Done.
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Mar 12, 2008, 01:35 PM
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Why won't anyone review my stuff.
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Mar 12, 2008, 01:44 PM
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Why won't anyone review my stuff.
Might have to do with the fact that you're whiny, annoying, and have a terrible time taking constructive criticism.
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Done.
thanks
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Mar 12, 2008, 01:45 PM
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What? I can take constructive critisism. Lay it on me, pal.
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Ragnarok!

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Mar 12, 2008, 02:34 PM
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Well, I would probably have reviewed your battle by now but it's TSF, I'm very lazy when it comes to TSF. D:. Anyway, I'll do it for you if you want... But still, you needa give me some time D:
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Mar 12, 2008, 02:56 PM
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Quote:
Originally Posted by Valco View Post
What? I can take constructive critisism. Lay it on me, pal.

EARLIER...

Quote:
Originally Posted by Birdie View Post
Your level quality is kind of going down cooba/evilmike, the backgrounds of both your levels look very bland cooba/evilmike, you might want to also consider making screenshots in jj2 rather than of the window, cooba/evilmike.
Quote:
Originally Posted by Valco View Post
I knew these kinds of remarks would come from someone. It was a bad idea to put that last part of the post.
Something here doesn't seem to be adding up.
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Mar 12, 2008, 03:17 PM
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I don't really understand how that shows Valco can't take constructive criticism, n00b. As far as I see, he meant that his remark about judging him as if he were Cooba or EvilMike lead to a lot of mockery and that he regretted asking that now.
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Mar 12, 2008, 04:53 PM
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Exactly! I apologize if I've ever caused you irritation, Stijn. (Yeah, that means apologizing for my existence) If I had said something similar to that, I might not have been taken seriously.

Meantime, I'm still working on the Temple of Shifting Sand. It'll have a mix of gameplay between Radioactive Death Trap and Sewer Run, including jumping around as fast as possible and doing quick challenges. It's still not to the stage where I can show screenshots with decent eyecandy, but hopefully I'll have some soon.
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Mar 12, 2008, 05:04 PM
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Originally Posted by Stijn View Post
I don't really understand how that shows Valco can't take constructive criticism, n00b. As far as I see, he meant that his remark about judging him as if he were Cooba or EvilMike lead to a lot of mockery and that he regretted asking that now.
Even in the mockery Birdie still brought up points on the level quality and design. Considering that Evilmike had already did the Cooba/Evilmike Shtick I assumed the "kinds of remarks" mentioned in Valco's post was instead referring to the fact that Birdie was not praising the screens.
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Mar 12, 2008, 07:15 PM
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Not at all, my friend. They did bring up points about quality and design, but seeing as that was being compared to some very famous level makers, I didn't take them seriously. Also, that wasn't at all constructive by my standards, but that's not the point.
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FawFuL Production Presents :

Hallows Eve

Description:

Finally .. here it is.. after such a long time it's finally gonna be released.. (i guess Friday or Satuday. i have worked a long time on it.. it's a big symmerty CTF level especially made for 3v3 or more.. correcting the eyecandy and flow of springs was hardly.. but i am sure now u won't bump fast .. this level contains some new ideas i invented myself.. and has a (weird) special layout.. there are 6 kind pu's (freezer 2x ,pepper 2x ,seeker 1x , rf 1x, toaster 1x, bouncer 1x .. and loads of ammo.. try it.. and have full advantage of a server FULL of players (!) (when it is released ofc )
btw.. also look in jcs.. the idea of platforms seems pretty original ;o
and happy searching for lame textstrings.

Here are Some pics, enjoy ;o!


LOLOL FISHTANK(!)
(not token of snooze ;o)


Hmmmmm Carrots..


the 2nd carrot in the game

i hope u liked the pictures.. and i also hope ur going to give some attention to this level .. otherways i should be so p00r ;/

looking forward to reviews..

for now = SEE YA LATER!

~Faw
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Mar 13, 2008, 10:27 AM
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There's a slight tilebug right below the red counter in the 2nd pic, apart from that I like what I see. I just hope the gameplay doesn't suffer too much from the eyecandy which seems slightly distracting at some parts. But it looks good
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The levels look interesting, but I find that the eyecandy is far too distracting. In all of the pictures, I find so many trees and caves and odd backgrounds, I start to lose where layer 4 starts and ends. Fix that up and it'd be awesome.
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Mar 13, 2008, 12:10 PM
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Yeah its really hard to determine Layer 4 in the third screenshot, the other two look good tho.
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Actually, I'd say that applies to the first screenshot too. Out of every other tree being in the background, one is suddenly solid? The middle one is okay though, covering layer 4 isn't commonly mistaken as solid.
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Don't make the trees line up vertically like that. Trees do not grow that way. Make their placement more haphazard, so it doesn't look like they were planted in rows.
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Agreed. Make the trees one to four tiles off, and it'll look more natural. Also, the author mentioned it being original. Apparently original isn't always good.
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Mar 14, 2008, 07:30 AM
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about the banches in the 1st picture.. it's not so hard to see difference.. the speeds are different in layer 6+7... (the water + banches behind where spaz is standing)

*valco.. u are saying the trees are grown up to HIGH? i mean.. the trees of garden brawl are like 20 tiles high...


anyway.. u can better play the level for real comments

i know what u guys mean, the pictures look distracting, but i think it's better if u see the level first.. it's hard to know (here) how the level really plays with those pics :l.
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Mar 14, 2008, 10:57 AM
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I think then that you should post a youtube video, and that should become common practice for levels that may have confusing eyecandy in still images.

Actually, I'd just support youtube vids in general. Its so much easier to tell if a level is going to have good design by watching it in motion instead of going "Nice eyecandy, hope it plays well!"
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Mar 14, 2008, 11:09 AM
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how do you know it's confusing.. u never played the level.. it's not so confusing if everyone thinks.. it doesn't confuse me
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Please show me where I said the level as a whole was confusing.
I just noted that it looked confusing in still images (for emphasis, since apparently it was impossible to see last time or something) which considering that others have mentioned this as well makes it common opinion of sorts.
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Exactly.

First of all, I was mentioning the trees were directly near each other. I didn't say anything about the hight. You mentioned that it's a moving background, and that makes it okay, but there was no way for me to tell that the background moved in a still screenshot, as n00b explained.
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Mar 14, 2008, 12:35 PM
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No it doesn't make it okay, because in that one instance it looks like they were grown in rows anyway. That'll be jarring to the eyes if you're moving and it's like a forest, then it gets all Belgian style.
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It's not like you'd be standing still in such an open spot. Chances are you'll be moving so fast you'll only notice it for a second.
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Mar 14, 2008, 06:26 PM
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Originally Posted by Valco View Post
It's not like you'd be standing still in such an open spot. Chances are you'll be moving so fast you'll only notice it for a second.
But it's extremely important to work on attention to detail in every spot in the level, regardless of how long you'll pay attention to it. It's about coherency.
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Theres a good quote in the "Art of Open Season" book that I'm going to paraphrase: "Its a lot of work to get these small details in, and to be honest the audience will never notice it. They rarely notice something small when its right. They will immediately notice, however, if its wrong."
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