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tell some of the levels what u are buiding and goning on j2o

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Mar 27, 2008, 12:46 PM
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Originally Posted by EvilMike View Post
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Originally Posted by PurpleJazz View Post
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Mar 27, 2008, 01:20 PM
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Quote:
Originally Posted by FireSworD View Post
I think that screenshot looks interesting. If there is a good story involved, this is really something to look forward to.

Also, is this just one level or an entire pack?
Both of those are currently unconfirmed.

Quote:
Originally Posted by cooba View Post
(Screens)
Well, yes, Mike's screen did inspire me for this part of the level.
Don't go calling it a rip off though just because it looks a little bit similar...
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Mar 27, 2008, 05:29 PM
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Great now I have to release it before it looks like a ripoff.

No more screenshots for you.


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Mar 27, 2008, 09:58 PM
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Quote:
Originally Posted by EvilMike View Post
Great now I have to release it before it looks like a ripoff.

No more screenshots for you.


This is only a very small part of the level; the rest looks very different.

Last edited by PurpleJazz; Mar 27, 2008 at 10:15 PM.
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Mar 27, 2008, 10:46 PM
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Heh yeah I'm looking forward to playing it actually, you pay a lot of attention to detail I see. More than I can ever bother, I never have the time or patience to make eyecandy that detailed in singleplayer levels. Good job with the waterfalls ending at the water level! That is how it should be!
Old Mar 28, 2008, 05:55 AM
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i dont think that level is a ripoff.. its just probably inspired by evilmike's level.
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Mar 28, 2008, 11:56 AM
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Bwehehe. Kill the wabbit.

Edit : I've decided on stopping my races ;[ I'm gonna make batches of CTFs and release the best ones 2 by 2.

Last edited by Ragnarok!; Mar 28, 2008 at 12:57 PM.
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Mar 28, 2008, 06:48 PM
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Originally Posted by Ragnarok View Post
Bwehehe. Kill the wabbit.

Edit : I've decided on stopping my races ;[ I'm gonna make batches of CTFs and release the best ones 2 by 2.
And I was just enjoying the bit of competition.
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Mar 29, 2008, 07:45 AM
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I'm sure rag's races would pwn yours. D:
did you at least finish the wsf one, rag?
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Mar 30, 2008, 12:13 PM
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That picture gives the image that one can shoot the full carrot into a pit, thus 'eliminating' it from gameplay. This would be a huge flaw.

Otherwise, good job, but there are some small detail problems and other nitpicky stuff.
But not bad for a relatively inexperienced levelmaker.
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Robee, I really like the screenshot, but there's something bothering me... there are TREES growing in LAVA. D:
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Mar 31, 2008, 04:10 AM
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St. Louis, there is a floor, so carrot can't fall down and You can get it.

. - Floor
X - Float up

Code:
   CAR
|         |
|XXXXXXXXX|
|.........|
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Mar 31, 2008, 04:36 AM
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Work a bit on ground variations. Diamond placement is nice, but there are also various plain ground tiles in the set plus also one tile with a leaf. You could mix the slope tiles a bit more, too.
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Mar 31, 2008, 04:58 AM
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Quote:
Originally Posted by Robee View Post
St. Louis, there is a floor, so carrot can't fall down and You can get it.

. - Floor
X - Float up

Code:
   CAR
|         |
|XXXXXXXXX|
|.........|
LASERSHIELD WILL PWN CARROT
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Mar 31, 2008, 06:30 AM
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Initiating sarcastic jerk mode I don't see a car in the picture. Is there even a car in the tileset?
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Quote:
Originally Posted by Crimiclown™ View Post
Robee, I really like the screenshot, but there's something bothering me... there are TREES growing in LAVA. D:
What?! Thats my favorite part.
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Mar 31, 2008, 12:25 PM
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Originally Posted by n00b View Post
What?! Thats my favorite part.
.... I still got lasershield... Duck, n00b.
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Mar 31, 2008, 01:48 PM
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Crimi, don't be a silly goose.
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Apr 1, 2008, 05:53 AM
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If the lava isn't a death pit, it gives the level a bad feel imo.
Also, retrieving the carrot from a pit like that might not be good for the gameplay.
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Apr 1, 2008, 05:55 AM
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Quote:
Originally Posted by Carrotade Pit Level Example
Ammo, carrots, and other shootable events should not be placed too close to pits.
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Apr 1, 2008, 07:07 AM
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Carrotade Pit Level Example made a post to JCF?
And wouldn't it be Carrotade Pit Example Level? I'm sure that was his name.

Ya uh, you could just put the carrot:

A) Elsewhere
B) On the floor
C) In the ceiling
D) In the same place except no pit.
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Apr 1, 2008, 10:08 AM
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Originally Posted by Ragnarok View Post
In the ceiling
It can still fall down from there
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Apr 1, 2008, 11:38 AM
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Not if you do it right. ;0.. Actually you can abuse it with flamethrowers. I guess you can also put it against the wall.
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I finally got around to taking the screenshots for the third level of Grace. Gameplaywise, I'd say Temple of Shifting Sand is the best level in the pack, but you can't know for sure until I make Ice Climber, the final level in the pack. Anyways, on with the original subject:

Jazz VS The totally original aquaduct!





Controlling your jumps and speed is the most important part of the level!



I hope it looks as awesome as I think it is.
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It sure is not tileset wise.
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What's that supposed to mean?
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He means the water looks kind of ugly. It's not horrible, considering the tileset doesn't have anything better, but it's not pretty either.
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At least the aquaduct belts are only there for a short part of the race. The rest should have decent eyecandy.
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Quote:
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Now I know what did I forget when making WTF
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CrysilisV solves all your aqueduct needs, embrace it.
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Im using CrysillisV, and yeah it does. Don't convince others to beat my level before I make it !!! No real aqueducts, but the level does have water leaking ALL THE WAY through it. It looks nice if you notice it. Amazing set you have.. :]

Last edited by Ragnarok!; Apr 4, 2008 at 09:17 AM.
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Originally Posted by Unknown Rabbit View Post
CrysilisV solves all your aqueduct needs, embrace it.
I'd rather use this tileset and have a small bit of ugliness that redo it with CrysillisV and have it look nice with poorer gameplay.
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Originally Posted by Valco View Post
I'd rather use this tileset and have a small bit of ugliness that redo it with CrysillisV and have it look nice with poorer gameplay.
how would that tileset effect the gameplay?
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Quote:
Originally Posted by Birdie View Post
how would that tileset effect the gameplay?
I'm guessing that since he has to make the level again from scratch, the quality would be lower since he would rush production... I think.
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Quote:
Originally Posted by Birdie View Post
how would that tileset effect the gameplay?
Odin answered this partly, the other reason is that CryssilisV doesn't have the tiles necessary to make this level. Odin was right though, it would probably be rushed work.

EDIT:

Pageclaim.
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I think CrysillisV has much more possibilities than I give it credit for... ;[.
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I know it has a LOT of possibilities, but not the ones that I need.
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After downloading and playing DS's new level in SP, I was thinking of using the music RESP-Z.xm in a battleships level. I suddenly got inspired to do this, and it is turning out quite well so far:

A very incomplete battle level this is, and the aforementioned music matches it very well.
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It just looks cluttered to me, like you stuffed your whole level into that screenshot. There's too much detail distracting you and that will probably make gameplay worse. Also, why the oddly hearts in the corner?
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