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Make your boss come to life with the CaB (Create-a-Boss) contest!

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Treylina Treylina's Avatar

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Jul 31, 2016, 02:38 PM
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Make your boss come to life with the CaB (Create-a-Boss) contest!

I got the most votes on the other category. I decided to not do Battery Check since I have no expertise in it, and make my own kind instead. So yes, I'm finally back to making contests.

However - unlike my other contests, the prize is not money. Instead, the prize is your boss coming to life, fully animated from scratch! That alone is a worth a lot more than my money prizes (animation is hard and time consuming, you know).

Entry rules and guidelines
  • Do not rip off a boss from another game. You can use elements, but a straight on copy is lame and will get you disqualified. Same goes with visual designs.
  • You must use at least one of the three to enter: Concept art, text, and concept levels. Placeholder sprites are allowed. Uploading to J2O is not required but allowed.
  • Keep it max PG-13.
  • Do not go too complicated, whether it be gameplay or design. Keep it concise.
  • By submitting your entry and winning, you agree that anyone else can use your creation for other levels.
  • The deadline is September the 15th, 2016
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Last edited by Treylina; Jul 31, 2016 at 02:39 PM. Reason: broken title grammar
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Jul 31, 2016, 02:53 PM
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I won't participate in this, of course. I just want to say that this is a really great contest idea!

Maybe SmokeNC will participate
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I'd also like to mention backstories are fine and cool, but not mandatory.
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Aug 1, 2016, 12:42 AM
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Is there a rule for 1 person working on 1 entry, or more 2 or more rabbits can work on one entry?
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Collabs are allowed.
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Quote:
Originally Posted by Treylina View Post
The prize is your boss coming to life, fully animated from scratch!
That is awesome on so many levels.
I'll see if I can come up with something.
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Aug 1, 2016, 01:27 PM
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Octoboss:

To beat this boss, you need to shoot the green things of the tentacles.
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My, this contest got me hyped already!
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I have a brilliant idea for a boss. But before, I should study human anatomy, the way lizards look in JJ2 and clothing. I want it to look really good, I mean, design-wise. Or at least the best my lack of talent can offer.
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Don't worry about design too much. When I animate it, the visuals are most likely not going to be identical. Gameplay is the most important.
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My boss would be huge, a giant bomb. It explodes and destroyed the planet. Rip Jazz,
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Aug 7, 2016, 02:47 PM
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Original idea. Do not steal.
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Giant Hermit Crab



Recently I'm working on improving my old Beach levels and came to the conclusion that while Uterus is an okay boss for the area, thematically, it's not really a water-based boss - thus, the game doesn't really have any. I've been thinking how to address the unique properties of being underwater and came up with the following idea:



The boss basically sits in one place and doesn't move from there. Touching it hurts, of course, since its shell is spiky. You can only hurt it by shooting the crab itself, not its shell. The crab goes through 5 different states:

1 (not pictured): The crab hides in its shell and can't be hurt.

2: Idle - the crab does nothing, but is not hidden inside its shell.

3: Spin - the crab spins, so fast that bullets ricochet off it. By spinning, it creates a whirlpool that drags the player towards it. You can avoid getting sucked into the crab only if you hold run in the opposite direction, but you have to be careful not to send yourself flying into the spikes at the arena's sides once this attack ends.

4: Shoot - Shoots two spikey balls (can use Uterus' shield asset) that fly off at an arc until they hit the ground. Bounce a bit and break afterwards.

5: Bubbles - spits bubbles to a random point on an X axis, that slowly drift upwards and pop after a few seconds, right as the boss goes into another state. If the player gets in contact with one of the bubbles, they're stuck in a ball shape (like in a sucker tube) inside the bubble for 2-3 seconds. This doesn't hurt, but makes the player vulnerable to the other two attacks.

So, that's the gist of my submission aaaaand I hope everybody likes it!
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Aug 11, 2016, 05:57 AM
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Too bad this isnt a shmup.
I would love to make Yuuka a boss in this game.
With new GFX of course
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Quote:
Originally Posted by kirinofm86 View Post
Too bad this isnt a shmup.
I would love to make Yuuka a boss in this game.
With new GFX of course
Someone overlooked/didn't read the rules;

"Do not rip off a boss from another game..."
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The Grim Reaper

Of all the ghosts on Medivo, there is one entity that frightens even the bravest of rabbits. The grim reaper is a scythe-wielding phantom that claims the soul of any living creature that dares set foot on the planet.

Phase 1: The Grim Reaper floats towards the player and slashes. The boss flies like a ghost and can move freely through walls and objects.



Phase 2: Reap. The Grim Reaper vanishes and then starts flying through the screen in a direct line twice on the player's current position. (Note: Clever level designs could make this far more challenging to dodge.)



Phase 3: Death from behind. The Grim Reaper reappears behind the player for a quick slash, then resumes phase 1.

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Well, my concept was just a necromancer lizard. I don't feel like it's worth thinking of other bosses, I already like a lot Moon's and Double's designs.
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Can I submit another boss idea? The concept would include modified Jazz 2 sprites.
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Quote:
Originally Posted by wiivn View Post
Can I submit another boss idea? The concept would include modified Jazz 2 sprites.
I thought your original submission was lacking in depth (like how does the boss attack?). You could combine them together in a way, or let it replace the first submission.
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It moves up/down forward and backward one tentacle at a time. I thought it was pretty obvious. So if no one likes it, then here's a different submission. This time thoroughly detailed.

The Giant Robo Boss With A Huge Spike Ball:


1. Boss appearance:

The Gian Robot falls from the sky and when he lands on the ground, the screen shakes. No weapon can affect the metal body. You can only attack the turtle for a short amount of time (like 3 seconds).

2. The spike ball:

The turtle pulls out a giant spike ball and starts spinning it above his head for 3 seconds. And then he throws it.

3. Ball movement and shield:

Immediately after the turtle throws the ball, a protection shield made of King Kong Glass 5 enclosed the turtle to protect it. Weapons are not effective against it. The ball starts bouncing around and can harm the player. It slows down after each bounce until it eventually stops. However, the player can shoot at the ball. When the ball is shot, it jumps high and gains speed. That way the players must use the spike ball to hit the King Kong Glass 5 to break it. Only the ball can break the glass. The glass takes several hits until it breaks (like 5 or 10).

4. Legs and boots:

If you stay close to the robot, it can smash you with its legs.

5. Teleporting:

Every once in a while the boss teleports in a random predefined location. If it's near the ball, it can kick it.

When you broke the glass, the boss falls down, the turtle will be unconscious and you'll be able to finish it with any weapon.

Last edited by Roobar; Aug 19, 2016 at 08:56 PM.
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Haha, I like that idea a lot!
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I can't decide which entry is the best, all of them are so good ;-;
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All of these ideas are fantastic! But personally I like wiivn's idea best!
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The deadline is coming up soon..
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DiabloBunny

a diablo styled bunny with carrotbolt, carrotwall, carrotferno and carrotmeteor, the combination of these kind skills could be funny to overcome in 2D.
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DoubleGJ, MoonBlaze, and wiivn all have good ideas imo.

Maybe wiivn's entry can be done for the most part using AngelScript and existing sprites? Though the modified sprites and screenshot gives the best practical example of all entries, the concept art for the Hermit Crab and Grim Reaper feel slightly more original using my imagination how they could work in-game. But that's what concept art's for I guess.

Good luck to the entrants!
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I'm really curious to know what's going on with this competition. Who won? Or nobody won? It's been a week since September 15 and no announcement yet.
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I'm a bit distracted that SE has came over for two weeks, since the same time the deadline happened.

Don't worry, we haven't forgotten. It always has taken me a while to announce winners. Hopefully they should be announced by next week or earlier. The judges appear to be me, Sir Ementaler and PurpleJazz.
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Ok, I will now finally announce the winner is..

DoubleGJs Giant Hermit Crab!
We felt that this was the boss with the most creative and interesting mechanics, and gives me something to animate too. Sir Ementaler will program the boss, and we'll upload a short example level with it. I will probably make a private skype group to keep updated on the progress.

Honorable mentions

MoonBlazes Grim Reaper
We thought the design was cool - though mechanically, it felt like the love child of Bilsy and a Rapier.

Roobars GRBWHSB (name's too long so I abbreviated it)
The concept is cool, but we felt this boss would work fine with most of the current sprite elements. It wouldn't really leave me anything to animate either, since mechanical bosses work better with preset animation. There's a chance this might turn into an actual boss too, but it's (low)er priority, so don't count on it.

All the judges pretty much shared the same conclusion on the entries.
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Well congratulations DoubleGJ! You won!

I'll be interested to see how this will go, so please post some updates from time to time.

Third place for me :/. Should have posted my "concept art" instead.
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Honorable mentions isnt really third place or second place. They both stand out in their own ways.

I mean, since that GRBWHSB might be made, you could technically consider it second place. I just put up The Grim Reaper higher on the list because it was easier to write about, rather than me considering it better.
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Congrats to the winners.
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Congrats. Looking forward to see Double's crab in an actual level
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Quote:
Originally Posted by Treylina View Post
it felt like the love child of Bilsy and a Rapier
Oh god, the mental images.

Horror.

Edit: The birth.
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Quote:
Originally Posted by Treylina View Post
We thought the design was cool - though mechanically, it felt like the love child of Bilsy and a Rapier.
Well, I mean, it's true but it would've been a decent boss for Graveyard Shift or any other SP level with the same tileset. Still, GJ's Crab might be a better pick (also, was it inspired off this?)

I don't want to imagine the love child of Bilsy and a Raiper simply because I want to sleep at night.
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Quote:
Originally Posted by Primpy View Post
(also, was it inspired off this?)
Not at all, what game is this?
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Quote:
Originally Posted by DoubleGJ View Post
Not at all, what game is this?
Insaniquarium Deluxe, just a game I played when I was younger. I just thought it looks a bit similar to your boss concept
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Insaniquarium Deluxe, just a game I played when I was younger. I just thought it looks a bit similar to your boss concept
haha instantly recognized the game once i saw the crab
used to play the sht outta that game when i was younger too
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OK this surely would have been done by now. I mean it's been more than half a year since the last update! At least making the graphics wouldn't take more than a month or two. Why are there no updates on this? :/
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OK this surely would have been done by now. I mean it's been more than half a year since the last update! At least making the graphics wouldn't take more than a month or two. Why are there no updates on this? :/
I keep delaying it due to my perfectionistic tendencies. :/

However, I promise I won't be making another contest until the winning entry is done.
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