TopicsSearchIndexQuickTipHelp


JCSref
First time visiting the jcsref website? Check out the welcome page for information.

Browse through the latest news to see what's going on with JCS and level editing in general.

Take a look at this month's feature articles for some of our best content.

Been a while since your last visit? Find out what's new in the latest updates section.

What have people been talking about on the site? Find out in the latest comments section.

Get to know the staff members of jcsref and find out how to contact us.

Our links section is full of great JCS resources. If you can't find it here, you'll find it on one of the links.



Topics
Not really sure what you're looking for? Want to see what all jcsref has to offer? Check out our topics listing now! You can use the link above, the book icon up top, or the topics tab to the left.

Search
Do you know exactly what you're looking for? Are you trying to get information on several topics? Give our archive search a try! Use the link above, the magnifying glass icon up top, or the search tab on the left.

Index
Not sure on the spelling of your topic? Need to browse through some keywords to find what you want? Our site index is just what you're looking for! To go there now, use the link above, the papers icon up top, or the index tab to the left.
 Viewing node Text


Text

The text event is a very useful event because you can create messages in your level when using it. They can be used for credits, instructions, story telling and other things.

Adding text to your level

1. First things first. Put a text sign in your level as shown below in fig 1.0. Almost all tilesets contain a text sign, most custom tilesets too. There are a few official tilesets that do not have a text sign, Tube-electric for example. But even then you can use text. Just use something else as a text sign or use a blank tile. The text will still show up when you pass the text event.

fig. 1.0 - Text signfig. 1.1 - The sign with text event

2. Rightclick the text sign and select 'select event' or hold your mouse over the text sign and press the 'E' button.

3. Select the Text event. You can find it in Gameplay->Triggers & Scenery->Text


fig. 1.2 - The text event

4. Specify an ID(start with 0, for example) in the TextID property of the event(see fig 1.2, lower right corner)

5. In the level properties window(fig 1.3), move your mouse to the help string list at the bottom and click the field that has the ID you specified in the text event TextID property three times(fast). You can then enter your text string.


fig. 1.3 - Level properties, text strings. Click the field three times to edit it.

Signs
By adding the # sign in your text you will make the letters coloured randomly.

The @ sign will put a return in your message. By using it you can make your text show up lower on the screen, for example.

You can also use the | sign to skip a colour, your text string can look like this:
@#H||||e||||l||||l|||o||| W|||o||||r|||l|||d|||!!!

By placing the sign a desired number of times, the spacing will change. Try that!

Warning: If your level's filename resembles the filename of one of the official levels too much, you will automatically get strings from the official levels in your level. It will override the strings you have specified in the help strings field. This can really suck if you don't know why it happens.

Example level (right click->save as or a similar option)

Added on: Friday, February 28 5.35 pm. Made by FQuist.