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Index

16 bit to 8 bit
3D Tileset Objects
Ambient sounds (Howto JCS)
Automask
Background Music
Bouncy things
Buttstomp Scenery
Compiling a tileset
Cool layer tricks
Creating the Palette
Destruct Scenery
Detached Starfields
Event Theory
Events moved by belts
Gradients
Important phrases (Howto JCS)
JCS Hotkeys
Layers (Howto JCS)
Links and Resources
Making a simple level (Howto JCS)
Masking in general
MCE's - why and how
Motion Blur
Mystery of the Pacman Ghost
Palette Swap Animations
Remembering Triggers
Text
Textured Backgrounds
Tile Cache
Trigger Scenery in background layers
Triggers
Underwater Ambient Lighting
Warps
Welcome to JCSref

 Viewing node Compiling a tileset


Compiling a tileset

Now that you have finished the near-impossible task of designing a tileset, you'll probably want to make it useable in JCS/JJ2.

First of all, start up JCS if it isn't already.


When JCS is open, click on the Set button.


Now click add


Type in the details for your tileset:

-The desciption is the tileset's name: Example: Inferno Night

-The filename is the filename: Example: CoolDay.2jt

-Tileset is a drop-down menu of all the images (that JCS can read) which are in the "Jazz2\Tiles" Directory - choose your tileset

-Mask is the same as Tileset, except this time you choose your mask file

If you don't have a mask - you can leave it on "Automask" - but you should check out the Tilesets Masks section for more details.

If you already have the JJ2 Palette Colors in your tileset, it's best to NOT check "Remap tile set palette".

NOTE: To do advanced features such as textured backgrounds in 8bit mode - you CANNOT use this.

Then click OK.



Click the name of your tileset.
Click build!

Now JCS will make your tileset; and then hopefully you can use it. If you get an error, take note of it and go to the Tileset Errors page.

Added on: 2 June 2001 12:28. Made by Ice M A N.