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  16 bit to 8 bit
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  Creating the Palette
  3D Tileset Objects
  Underwater Ambient Lighting
Jcs events
  Ambient sounds (Howto JCS)
  Mystery of the Pacman Ghost
  Destruct Scenery
  Warps
  Text
  Triggers
  Buttstomp Scenery
  MCE's - why and how
  Events moved by belts
  Event Theory
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  Textured Backgrounds
Leveldesign theory
  Important phrases (Howto JCS)
  Bouncy things
Leveldesign tutorials
  Making a simple level (Howto JCS)
  Layers (Howto JCS)
  Background Music
  Cool layer tricks
  Trigger Scenery in background layers
  Tile Cache
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 Viewing node Events moved by belts


Events moved by belts

The Belt Right and Belt Left events have significantly more power than they appear to at first, being able to move a great number of events which should logically never be moved. A few of these odd capabilities turn out quite useful, Destruct Scenery in particular. This list explains which events can be moved by belts and which cannot. How to use this information is up to you to decide, although a few examples are provided at the end.


  1. One Way: No.

  2. Hurt: No.

  3. Vine: No.

  4. Hook: No.

  5. Slide: Impossible to tell.

  6. H-Pole: No.

  7. V-Pole: No.

  8. Fly Off: No.

  9. Ricochet: No.

  10. Belt Right: No.

  11. Belt Left: No.

  12. Acc Belt R: No.

  13. Acc Belt L: No.

  14. Stop Enemy: No.

  15. Wind Left: No.

  16. Wind Right: No.

  17. Area End of Level: No.

  18. Area Warp EOL: No.

  19. Area Revert Morph: No.

  20. Area Float Up: No.

  21. Trigger Rock: No.

  22. Dim Light: Impossible to tell.

  23. Set Light: No.

  24. Limit X Scroll: No.

  25. Reset Light: No.

  26. Area Warp Secret: No.

  27. Echo: Probably not.

  28. Activate Boss: No.

  29. Jazz Level Start: Probably not.

  30. Spaz Level Start: Probably not.

  31. Multiplayer Level Start: Probably not.

  32. DON'T USE: Impossible to tell.

  33. Freezer Ammo+3: Yes.

  34. Bouncer Ammo+3: Yes.

  35. Seeker Ammo+3: Yes.

  36. 3Way Ammo+3: Yes.

  37. Toaster Ammo+3: Yes.

  38. TNT Ammo+3: Yes.

  39. Pepper Ammo+3: Yes.

  40. Electro Blaster Ammo+3: Yes.

  41. Still Turtleshell: Yes.

  42. Swinging Vine: No.

  43. Bomb: Yes.

  44. Silver Coin: Yes.

  45. Gold Coin: Yes.

  46. Gun Crate: Yes.

  47. Carrot Crate: Yes.

  48. 1up Crate: Yes.

  49. Gem Barrel: Yes.

  50. Carrot Barrel: Yes.

  51. 1up Barrel: Yes.

  52. Bomb Crate: Yes.

  53. Freezer Ammo+15: Yes. (Unaffected by gravity!)

  54. Bouncer Ammo+15: Yes. (Unaffected by gravity!)

  55. Seeker Ammo+15: Yes. (Unaffected by gravity!)

  56. 3Way Ammo+15: Yes. (Unaffected by gravity!)

  57. Toaster Ammo+15: Yes. (Unaffected by gravity!)

  58. TNT (armed explosive, no pickup): Yes.

  59. Airboard: Yes.

  60. Frozen Spring: Yes.

  61. Gun Fast Fire: Yes.

  62. Spring Crate: Yes.

  63. Red Gem +1: Yes.

  64. Green Gem +1: Yes.

  65. Blue Gem +1: Yes.

  66. Purple Gem +1: Yes.

  67. Super Red Gem: Yes.

  68. Birdy: Yes.

  69. Gun Barrel: Yes.

  70. Gem Crate: Yes.

  71. Jazz{-}Spaz: Yes.

  72. Carrot Energy +1: Yes.

  73. Full Energy: Yes.

  74. Fire Shield: Yes.

  75. Bubble Shield: Yes.

  76. Plasma Shield: Yes.

  77. Max Weapon: Impossible to tell.

  78. Auto Fire: Impossible to tell.

  79. Fast Feet: Yes.

  80. Extra Live: Yes.

  81. End of Level signpost: Yes.

  82. DON'T USE: Impossible to tell.

  83. Save point signpost: Yes.

  84. Secret level signpost: Yes.

  85. Red Spring: Yes.

  86. Green Spring: Yes.

  87. Blue Spring: Yes.

  88. Invincibility: Yes.

  89. Extra Time: Yes.

  90. Freeze Enemy: Yes.

  91. Hor Red Spring: Yes.

  92. Hor Green Spring: Yes.

  93. Hor Blue Spring: Yes.

  94. Morph Into Bird: Yes.

  95. Scenery Trigger Crate: Yes.

  96. Fly carrot: Yes.

  97. RectGem Red: Yes.

  98. RectGem Green: Yes.

  99. RectGem Blue: Yes.

  100. Tuf Turt: Yes. Held aloft by belts.

  101. Tuf Boss: Yes.

  102. Lab Rat: Yes. Held aloft by belts.

  103. Dragon: Yes. (Unaffected by gravity!)

  104. Lizard: Yes. Held aloft by belts.

  105. Bee: Yes, but only when attacking or returning. (Could be useful)

  106. Rapier: Yes, but only when attacking or returning.

  107. Sparks: Yes, can be kept from a target.

  108. Bat: Yes, can be kept from a target.

  109. Sucker: Yes.

  110. Caterpillar: Yes. (Smoke rings are also affected.)

  111. Cheshire1: Yes.

  112. Cheshire2: Only when flying up through them.

  113. Hatter: Yes. Held aloft by belts.

  114. Bilsy Boss: Yes. (Fireballs are also affected.)

  115. Skeleton: Yes. Held aloft by belts.

  116. Doggy Dogg: Yes. Held aloft by belts.

  117. Norm Turtle: Yes. Is unaffected by gravity and continuously goes in and out of its shell while floating in midair.

  118. Helmut: Yes.

  119. Leaf: Impossible to tell.

  120. Demon: Yes. Unaffected by gravity but only when standing still.

  121. Fire: Impossible to tell.

  122. Lava: Impossible to tell.

  123. Dragon Fly: Yes, and is pretty weird about it.

  124. Monkey: Yes. (Unaffected by gravity!)

  125. Fat Chick: Yes.

  126. Fencer: Yes. (Unaffected by gravity!)

  127. Fish: Yes.

  128. Moth: Yes, but it returns to its starting position after being disturbed and has to move back down the belt again.

  129. Steam: No.

  130. Rotating Rock: Yes.

  131. Blaster PowerUp: Yes.

  132. Bouncy PowerUp: Yes.

  133. Ice gun PowerUp: Yes.

  134. Seek PowerUp: Yes.

  135. RF PowerUp: Yes.

  136. Toaster PowerUP: Yes.

  137. PIN: Left Paddle: Yes, but Jazz is unable to ride along with it unless there are more belts in the row of tiles the paddle is traveling through.

  138. PIN: Right Paddle: Yes, but Jazz is unable to ride along with it unless there are more belts in the row of tiles the paddle is traveling through.

  139. PIN: 500 Bump Yes.

  140. PIN: Carrot Bump Yes.

  141. Apple: Yes.

  142. Banana: Yes.

  143. Cherry: Yes.

  144. Orange: Yes.

  145. Pear: Yes.

  146. Pretzel: Yes.

  147. Strawberry: Yes.

  148. Steady Light: Yes. (Could be useful somehow)

  149. Pulze Light: Yes.

  150. Flicker Light: Yes.

  151. Queen Boss: Yes. (Unaffected by gravity.)

  152. Float Sucker: No, but the falling sucker is affected.

  153. Bridge: Yes. (It's also treated as a solid surface, so you can stand on it and be moved by belt events in the same row as the bridge event.)

  154. Lemon: Yes.

  155. Lime: Yes.

  156. Thing: Yes.

  157. Watermelon: Yes.

  158. Peach: Yes.

  159. Grapes: Yes.

  160. Lettuce: Yes.

  161. Eggplant: Yes.

  162. Cucumb: Yes.

  163. Soft Drink: Yes.

  164. Soda Pop: Yes.

  165. Milk: Yes.

  166. Pie: Yes.

  167. Cake: Yes.

  168. Donut: Yes.

  169. Cupcake: Yes.

  170. Chips: Yes.

  171. Candy: Yes.

  172. Chocbar: Yes.

  173. Icecream: Yes.

  174. Burger: Yes.

  175. Pizza: Yes.

  176. Fries: Yes.

  177. Chicken Leg: Yes.

  178. Sandwich: Yes.

  179. Taco: Yes.

  180. Weenie: Yes.

  181. Ham: Yes.

  182. Cheese: Yes.

  183. Float Lizard: Yes. (The bomb and falling lizard are also affected.)

  184. Stand Monkey: Yes.

  185. Destruct Scenery: Yes. Shoot the tile where the event has been moved to and the animated tile the event was originally placed upon will be destroyed (or move ahead a frame in case of long animations).

  186. Destruct Scenery BOMB: Yes. TNT the tile where the event has been moved to and the animated tile the event was originally placed upon will be destroyed (or move ahead a frame in case of long animations).

  187. Collapse Scenery: Yes. Stand on the tile where the event has been moved to and the animated tile the event was originally placed upon will be destroyed.

  188. Stomp Scenery: Yes. Stomp on the tile where the event has been moved to and the animated tile the event was originally placed upon will be destroyed.

  189. Invisible GemStomp: Yes.

  190. Raven: Yes.

  191. Tube Turtle: Yes.

  192. Gem Ring: Yes. (The whole thing moves at once, of course, it's not actually composed of individual gems.)

  193. Small Tree: Yes, but is actually only affected by belt events two tiles below instead of one tile below.

  194. Ambient Sound: Probably not.

  195. Uterus: No, but the green spike balls are affected a little when falling.

  196. Crab: Yes. (Unaffected by gravity!)

  197. Witch: Yes.

  198. Rocket Turtle: Yes.

  199. Bubba: Yes.

  200. Devil devan boss: Yes. (Affected in both forms, although exactly which part gets moved by the belts when in devil form is unclear.)

  201. Devan (robot boss): Yes.

  202. Robot (robot boss): Yes. Is even affected while descending, which is really pretty cool and could be useful.

  203. Carrotus pole: Yes, but is actually only affected by belt events two tiles below instead of one tile below.

  204. Psych pole: Yes, but is actually only affected by belt events two tiles below instead of one tile below.

  205. Diamondus pole: Yes, but is actually only affected by belt events two tiles below instead of one tile below.

  206. Sucker Tube: No.

  207. Text: No.

  208. Water Level: No.

  209. Fruit Platform: No.

  210. Boll Platform: No.

  211. Grass Platform: No.

  212. Pink Platform: No.

  213. Sonic Platform: No.

  214. Spike Platform: No.

  215. Spike Boll: No.

  216. Generator: Yes... read this article for more information.

  217. Eva: Yes.

  218. Bubbler: Yes. (Could probably be used for some cool cutscene level.)

  219. TNT Powerup: Doesn't seem to.

  220. Pepper Powerup: Yes.

  221. Electro Blaster Powerup: Yes.

  222. Morph Frog: No.

  223. 3D Spike Boll: Yes. However, only the spike boll itself moves, not the chain, and only at times when it's able to hurt Jazz (when it's in the solid layer). Certainly could be used for something.

  224. Springcord: Impossible to tell.

  225. Bees: Yes.

  226. Copter: Yes.

  227. Laser Shield: Impossible to tell.

  228. Stopwatch: Yes.

  229. Jungle Pole: Yes, but is actually only affected by belt events two tiles below instead of one tile below.

  230. Warp: No.

  231. Big Rock: Yes. (Unaffected by gravity!)

  232. Big Box. Yes. (Unaffected by gravity!)

  233. Water Block: No, but the splash itself gets moved once you create it.

  234. Trigger Scenery: Impossible to tell.

  235. Bolly Boss: Yes. The missiles Bolly fires are also affected.

  236. Butterfly: Yes.

  237. Bee Boy: Yes, but only when attacking or returning.

  238. Snow: Maybe, but it doesn't matter, as by the time you've seen it it's already too late.

  239. DON'T USE: Impossible to tell.

  240. Warp Target: No.

  241. Tweedle Boss: Yes.

  242. Area ID: Probably not.

  243. SP Airboard: Yes.

  244. CTF Base + Flag: No. :(

  245. No Fire Zone: Probably not.

  246. Trigger Zone: No.


img:level.gif Some example levels (right click -> save as or a similar option)

Added on: 24 April 2005 21:03. Made by Violet CLM.