/* Super ice 1.0, by Violet CLM http://www.jazz2online.com/snippets/131/super-ice/ */ void onLevelLoad() { jjObjectPresets[OBJECT::ICEBULLET].behavior = jjObjectPresets[OBJECT::ICEBULLETPU].behavior = IceUntilDeath; } void IceUntilDeath(jjOBJ@ obj) { if (obj.state == STATE::EXPLODE) { obj.eventID += 2; //for halo effect obj.behavior = BEHAVIOR::RFBULLET; } else obj.behave(BEHAVIOR::BULLET); } void onPlayerInput(jjPLAYER@ play) { if (play.frozen > 0) play.keyFire = false; }