/* Help strings localized to Text events 1.0, by Violet CLM http://www.jazz2online.com/snippets/163/help-strings-localized-to-text-events/ */ class HelpString { int HelpID = -1; int Timer = -200; } array HelpStrings(jjLocalPlayerCount); bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) { HelpString@ helpString = HelpStrings[player.localPlayerID]; const uint xTile = uint(player.xPos) / 32, yTile = uint(player.yPos) / 32; if (jjEventGet(xTile,yTile) == AREA::TEXT && jjParameterGet(xTile,yTile, 8,10) == 0) { const int helpID = jjParameterGet(xTile,yTile, 0,8); if (helpID >= 100 && helpID <= 115) { if (helpID - 100 != helpString.HelpID) { helpString.Timer = jjGameTicks + 70; helpString.HelpID = helpID - 100; } else if (helpString.Timer < jjGameTicks) { helpString.Timer = jjGameTicks; } } } const int time = helpString.Timer - jjGameTicks; if (time > -70) { canvas.drawString( 0x8000 + time * int(abs(time)) / 10, 10, jjHelpStrings[helpString.HelpID], STRING::SMALL, STRING::SPIN, uint(abs(time)) * 3 ); } else helpString.HelpID = -1; return false; }