/* Random ammo and powerups 1.0, by cooba http://www.jazz2online.com/snippets/39/random-ammo-and-powerups/ */ int num; void onFunction0() { num = (jjRandom()%9) + 1; //random number from 1 to 9. p.powerup[num] = true; p.currWeapon = num; if (num > 1) p.ammo[num] = 50; //no ammo for the blaster switch (num) { case 1: p.showText("Blaster!"); break; case 2: p.showText("Bouncer!"); break; case 3: p.showText("Freezer!"); break; case 4: p.showText("Seeker!"); break; case 5: p.showText("RF!"); break; case 6: p.showText("Toaster!"); break; case 7: p.showText("TNT!"); break; case 8: p.showText("Pepper Spray!"); break; case 9: p.showText("Electro Blaster"); break; } }