/* Working FastFeet as food (like jj1) 1.0, by FawFul http://www.jazz2online.com/snippets/57/working-fastfeet-as-food-like-jj1/ */ int DefaultJumpStrength = -10; int MaxJumpStrength = -20; void onLevelLoad() { jjObjectPresets[OBJECT::APPLE].determineCurAnim(ANIM::PICKUPS,33); } void onPlayer() { if (p.food >= 1) { p.jumpStrength = p.jumpStrength - 1; p.food = 0; switch(jjRandom()%2) { case 0: jjSamplePriority(SOUND::BUBBA_BUBBABOUNCE1); break; case 1: jjSamplePriority(SOUND::BUBBA_BUBBABOUNCE2); break; } } if (p.health == 0) { p.jumpStrength = DefaultJumpStrength; } if (p.jumpStrength < MaxJumpStrength) { p.jumpStrength = MaxJumpStrength; } }