/* Limited air supply underwater 1.0, by PurpleJazz http://www.jazz2online.com/snippets/75/limited-air-supply-underwater/ */ void onPlayer() { if (p.yPos >= jjWaterLevel && p.timerState == TIMER::STOPPED) p.timerStart(30*70); if (p.yPos >= jjWaterLevel && p.timerTime == 5*70) jjAlert("You are drowning!"); if (p.yPos < jjWaterLevel) p.timerStop(); } void onPlayerTimerEnd() { p.kill(); jjChat("/me forgot to come up for air"); }