Not recommendedReview by Blackraptor

Posted:
10 Apr 2005, 05:51
For: Koth of the Hill v2
Level rating: 6.1
Rating
5.5

Ok, basically you have to stay up on the hill and collect 100 coins so you could warp and get all the gems and win. The arena is very small, but not really threatening at all. I would be more worried about people taking my coins and having to wait longer than falling off. The eyecandy is also very boring and has some minor tilebugs. The second version of this has springs in the side pits instead of stuff that makes you lose all your coins. I’d find this version less challenging, but probably better since I would find getting 100 coins to take a long while if you have 7+ people. Thankfully the coins spawn every 2 seconds so that wont take long at all with only a few people. The ammo here is really sparce though, and in the version with the springs, kinda useless. The concept isn’t really anything too special either, but at least it works.
Layout/Gameplay/Concept: 6 (the concept brings it up quite a bit here)
Eyecandy: 5
Placement of Stuff: 5.2
Overall (not an average): 5.7
Final Rating: 5.475, boosted up to a 5.5. The idea has a bit of potential (its not anything new but its still the first time I think someone tried something like this) but the levels are just really small and bland. No download reccomendation for this one (although comes kinda close to one, mainly for the idea).

Review by Sacrush

Posted:
Posted more than 20 years ago
For: My football (soccer) level
Level rating: 2.6
Rating
N/A

and you told me to stop making levels?

Review by mikeejimbo

Posted:
Posted more than 20 years ago
For: Gem to Coin Converter
Level rating: N/A
Rating
N/A

Can’t the admin look at their score, and subtract to see the amount of gems they lost?

Anyway, the IceBank system IS what you get credit for Violet.

Also, my computer’s clock/calender is set wrong, that’s how I got a copy of RabbitHotel from 2009.

Hotels don’t HAVE to be hosted in battle, I’ve seen them in treasure.
Anyhow, I don’t see how else you could do it, and you could always put more coin amounts in, or shorten the waittime. Did you read the further ideas? [This review has been edited by mikeejimbo][This review has been edited by mikeejimbo]

Review by Ðx

Posted:
Posted more than 20 years ago
For: Gem to Coin Converter
Level rating: N/A
Rating
N/A

I won’t rate.
not because its bad… buts its
not a real level ;p

But nice!

Ðx

Gems >>> Coins :P

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: Gem to Coin Converter
Level rating: N/A
Rating
N/A

This would really be nice if it worked better, but sadly it relies way too heavily on an admin, and it fails to consider things like lag. Essentially, ignoring the larger part of the readme, this is how the upload works:

Client sits in WaitTime SuckerTube until a Seeker SCE shoots them, presumably causing them to lose some gems.
Admin sees the gems fall. Accurately. Without any lag or count difference. Honest.
Using the IceBank system (did I get credit? Is that one of the few things I didn’t get credit for?), Admin brings them down into the proper warp.
This gives them a number from 1-5 coins. Hopefully, the admin is trustworthy and will give the client the same amount of coins as gems.

This also takes way too long to be of much use. Can you imagine trying to turn 1000 gems into coins with this thing? Assuming it worked, that is.

This is completely unrelated, but I want to know how your copy of RabbitHotel.j2t is from 2009.

Response: Hotels are hosted in Battle. Also viewing gem counts doesn’t work very well at all.[This review has been edited by Violet CLM]

Review by Ðx

Posted:
Posted more than 20 years ago
For: My football (soccer) level
Level rating: 2.6
Rating
1

Can i say: this sux?
oke,

1-bad eyecandy
2-boring

an 1 from me

Review by blurredd

Posted:
Posted more than 20 years ago
For: My football (soccer) level
Level rating: 2.6
Rating
N/A

For the record, I didn’t say it wasn’t possible, just that it wouldn’t work completely. But I might be jumping to conclusions considering my past experiences with the concept. So yes, I have heard of it and I have seen several versions of it some while ago. I’ve even made a trigger filled, automated version myself back in 2k1. I recall my level didn’t work completely—probably because of lag.

Review by Lark

Posted:
Posted more than 20 years ago
For: My football (soccer) level
Level rating: 2.6
Rating
5

Good idea but it’s impossible because all you have to do is shoot it, if you just stand there and shoot you’re ok, so the only way to score is to be stupid enough to jump over the shell.

Review by mikeejimbo

Posted:
Posted more than 20 years ago
For: My football (soccer) level
Level rating: 2.6
Rating
N/A

Ahh… I knew I would lose if I tried vision over profit… You can’t have toasters or elecroblasters as they would destroy the turtle shell. The object of the scorekeepers box is so they don’t get in the way.

A failed expirement then. I wish I could delete it. Delete it, delete it now!

See labratkid, that’s why I put in the ice. Freeze the other player and score, or just shoot better. And you were wondering what it was for. And by the way, how was I supposed to know that it was over used?!? There aren’t any other soccer, hockey, or ping-pong levels on the site, save the one just uploaded!
[This review has been edited by mikeejimbo]

Review by Sun Fun Dude

Posted:
Posted more than 20 years ago
For: Koth of the Hill v2
Level rating: 6.1
Rating
6.2

It could be fun with maybe a bigger level. Its better then the last one but yes the penalty is a bit steep!

Review by Sun Fun Dude

Posted:
Posted more than 20 years ago
For: Fun in the SON
Level rating: 7.3
Rating
7.7

This is a nice little singe player level that is quite fun. It should keep you entertained for a little while but its kind of short. But I can’t wait to see the rest.

Review by Sun Fun Dude

Posted:
Posted more than 20 years ago
For: My football (soccer) level
Level rating: 2.6
Rating
2

Hmmmm wouldn’t be much fun to play as the level is very, very small and it is just a flat field. Maybe if you had slopes and stuff on the field. Also this reminds me of a level someone made for an old first person game. The level had you with rocketlaunchers trying to shoot each other into the goals which would result in them being disintergrated!!

Review by Waz

Posted:
Posted more than 20 years ago
For: My football (soccer) level
Level rating: 2.6
Rating
N/A

Well ,there’s kind of an idea in it… but this gets boring real fast. Maybe, the same type of game would be more fun in a bigger level, why not with obstacles. But, in a bigger level, the goalkeeper might have a problem… Another problem is the fact that the shell can get buttstompt, and broken. That way it would be to easy in a bigger level to prevent the shell from going into a goal. In a small level, the other player might not act quikly enough to do that. But this gametype sucks in a small level, so were kinda getting in a vicious cercle(I don’t know if the word “vicious cercle” exists in english :P).

I won’t give this a rating, since I consider it as some sort of demo level to show a gametype. And the soccer gametype already existed before today, which leaves me with nothing to rate.

Review by Violet CLM

Posted:
Posted more than 20 years ago
For: My football (soccer) level
Level rating: 2.6
Rating
2.5

Expectations:
Graphics: 3.2 – Gameplay: 1.2 – Originality: 1.0 – Fun Factor: 1.0 – Overall: 2.0

Review after actually seeing the level:
GRAPHICS: Nothing to write home about. Pretty standard labrat, with some X/Y/1/1 layer 5, and a little background eyecandy. There’s also a vertical pipe which doesn’t go down far enough and just stops. There are a few tile bugs with the metal stuff as well.
Pros: …it’s ok.
Cons: Bugs! Yay!
Rating: 4.5

GAMEPLAY: Well, it’s a soccer level. Thus, it has no interesting gameplay. Right? Right. The level’s gameplay makes no attempt to improve the soccer/hockey/football/volleyball/tennis/pingpong/etc gametype: simply a generating turtle shell on top of a platform. Oh, and you get some ice. I have no idea why. Would not Toaster or Electros be more helpful?
Pros: The turtle shell generates.
Cons: It’s a soccer level.
Rating: 1.2

ORIGINALITY: Ok, I can think of three new things here. One is the idea of having a scorekeeper. I’m not sure WHY there’s a scorekeeper, as I can’t see anyone bothering to play this, but it’s a new idea. Two, you get some ammo. Ice. Again, no idea why. Three, instead of TNT, the turtle shell fall off the bottom of the level and eventually self destruct. Yay!
Pros: A few new things.
Cons: None of them are paticularly interesting.
Rating: 3.5

FUN FACTOR: Oh, come on. It’s a soccer level. There’s nothing in the way of gameplay, and as a result, nothing in the way of entertainment. There’s a possibility someone will get this gameplay to work someday, but it has a looooong way to go.
Pros: N/A
Cons: N/A
Rating: 1.0

OVERALL: It’s just a soccer level. It has better eyecandy then most, and the turtle shell falling off of the level is new, and the platform’s too small, but it remains just that – a soccer level.
Pros: N/A
Cons: Hello? It’s a soccer level.
Rating: 2.2

(Filter malfunction correction. -Trafton)[This review has been edited by Trafton AT]

Review by American

Posted:
Posted more than 20 years ago
For: My football (soccer) level
Level rating: 2.6
Rating
N/A

I have to be honest that the most surprising thing here is that BlurredD was not already aware of a completely already existant gametype that has been common in even the most basic of hotels since 1999. Well, anyway, what we have here is a demolevel for the somewhat overused “soccer” gametype. To be honest, it seems to me to be much, much more like hockey than anything else. You run around, trying to hit the shell off of the edge on the opponent’s side. Nothing new here. The only new addition is a scorekeeper’s box which is sealed with a trigger crate. Unfortunately, there really is no practical use for such a box, as you can be pretty much anywhere to keep score. Still, it could be useful in some situations. Is there anything wrong with this level? Yes, there are several things. First of all, like the hotels that started such levels, this just does not feature much in the way of creativity. Organization is another problem. There is no automatic team arraingement. Also, for a seperately released level, it would have been nice to at least of had some method of scoring. Oh well. Now for the review.

TILESET/TILESET USE: Labrat is used fairly well in this situation. There is nothing particurally amazing about the use of Labrat, but it actually is quite decent. This level is, however, quite small, so this is a necessary thing, and not overboard. Regardless of the size of this level, the tileset use is above average. I will not, like anything in the rest of this level, rate this category, however. Just think of it as above average.
Pros: Very nicely done in general.
Cons: Nothing over the top.
Rating: N/A

WEAPON/ITEM/ENEMY PLACEMENT: There is not much to say in this category. The only ammo in this entire level is ice, apparently intended to freeze either your opponents or the shell (it is never specified). Other than that, you will have to use your trusty old blaster to defend against the other team.
Pros: Nothing much to say here, being that there is only ice.
Cons: Perhaps something other than the simple standard ice would have been cool.
Rating: N/A

ORIGINALITY: This level is not particurally original. Many other levels of this nature have been made. Still, apparently neither the author nor BlurredD is aware of this. The idea of using CTF is indeed unique (scratch the team rants earlier). However, it also allows you to kill opponents which is…unusual. Still, it probably lends an interesting twist to gameplay. Regardless, this is not very original.
Rating: N/A

GAMEPLAY/DESIGN: What is there to say here? Not much, obviously. Gameplay is fairly fun and all, but just is not anything that amazing. It is not new, nor is it unique to this level. It has been around for ages. That is all there is to it. This is a demo level to a concept that deserves no demo, as it is nearly as old as time. Still, this is fun to play online every so often.
Pros: Fun, sort of.
Cons: Nothing new.
Rating: N/A

REPLAY VALUE/FUN FACTOR: “What is there to say here? Not much, obviously. Gameplay is fairly fun and all, but just is not anything that amazing. It is not new, nor is it unique to this level. It has been around for ages. That is all there is to it. This is a demo level to a concept that deserves no demo, as it is nearly as old as time. Still, this is fun to play online every so often.” That is pretty much it.
Pros: N/A.
Cons: N/A.
Rating: N/A

OVERALL (not an average): I think the above more or less sums it up. It is fun, but really not deserving of a rating. It is not a new concept, and demo levels really should not be rated in the first place. That is all I have to say about it.
Pros: Pretty fun.
Cons: Not original.
Rating: N/A

GAMEPLAY: N/A
Flow: N/A
Layout: N/A
Creativity: N/A
Bugs: N/A

EYECANDY: N/A
Tileset use: N/A
Eyecandy look: N/A
Creativity: N/A
Bugs: N/A

PLACEMENT: N/A
Weapons: N/A
Carrots: N/A

THE FINAL GRADE: N/A

THE FINAL RATING: N/A

Pros: Pretty fun.
Cons: Not original.

- Trafton

Review by mikeejimbo

Posted:
Posted more than 20 years ago
For: Fun in the SON
Level rating: 7.3
Rating
N/A

Not all of a sudden my friend, I was just holding back. ;) You know, I’ve been pouring my time into these levels. Some others I have are pretty good. Also, I put the ice cream in because at the lake we have in my city, there’s a little stand that sells food, and ice cream is one of the bigs things they sell.

By the way, there is ammo, but it’s hidden…[This review has been edited by mikeejimbo]

Review by Lark

Posted:
Posted more than 20 years ago
For: Fun in the SON
Level rating: 7.3
Rating
7

A surprisingly good level, but it’s short. I’ll write a long review since it’s a decent length.

EYECANDYGOOD
—————————-
Very nice eyecandy, except for the green stuff on the wood at the very begining, but other than that the eyecandy is pretty darn good for the most part. Good job.

ENEMY PLACEMENTGOOD
———————————
Good enemy placement, nothing wrong with it.

AMMO PLACEMENT – N/A
——————————-
Hardly any ammo, there might’ve been a couple +3 ammos here and there; I really don’t remember.

REPLAY / FUN VALUEGOOD
———————————-
A fun 5 minutes of Jazz 2 in an underused tileset. Like everyone said about my Battleships level, it’s too short!!! I understand that this is only one level of a bigger pack, though.

ORIGINALITY – N/A
Nothing original, and nothing unoriginal, except for the fact that there was ice cream here – there is usually ice cream in levels made by the Heck tileset (the cold part, that is…). I’ll just say N/A, though.

Download reccomendation, and I’ll definetely download the pack when Mikee releases it!

PS, Mikee, all of a sudden you are great at level making, keep up the good work =)

Review by mikeejimbo

Posted:
Posted more than 20 years ago
For: Koth of the Hill v2
Level rating: 6.1
Rating
N/A

I believe I agree with you.

Now, this is still open to be edited further. Perhaps the fall penalty doesn’t have to be so steep.

Review by Lark

Posted:
Posted more than 20 years ago
For: Koth of the Hill v2
Level rating: 6.1
Rating
6.5

Koth2 is better. Koth would probably take a day or two to finish. I wish somebody would host these because they look like a lot of fun.

Review by spazz

Posted:
Posted more than 20 years ago
For: King of the Hill
Level rating: 5.1
Rating
4.7

It’s to small. There’s no real action in it. But there is a nice idea of gameplay: You have to collect 100 or 50 coins(don’t know what it exactly was) and then you get a bonus. But a good thing about the gameplay is that you can “hop” around. No strait paths. And when you get all 100 coins, you’r reward is 10 bleu gems and you have won.

The eyecandy is medium to good. The background layers, what I find difficult, is used well in the level. You have experience with layer 3, don’t you? I thought I fell and I don’t get out of that hole at pos 34,41. But you fall in a room with green springs and you’ll get out. Good eyecandy stuff on the ground: a canon and some vases, also some windows. Only in the main eyecandy are some bugs: The wall. Some stones don’t with in eachother. A cain at the foregound is floating, edit it or something.

The ammo placement is bad. Only 6 things of the Freezer ammo and 6 things of TNT. The silver coins are coming back to quick in my opinion. I don’t have much to tell about placement, because there almost none.

So in overall this is a quit basic, small level.

PROS: Nice idea, good eyecandy with a difficult to use tileset.
CONS: To small and a bit to easy to complete it.

Oh yeah, why the level save name is Koth?

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