Give you levels to people to test them before you upload something like this…
Gameplay = Very linear. Eyecandy = Very bad, but hey! this is not a mess of tiles. Seems you have the potential to make good lvls, but you need to train more.
This is my first lev file.It’s a test!Next lev file will be big and good!
Sorry for my bad english!
Novel as the fact this is a .lev is, there is really no other reason to download this. The tileset uses about four distinct colors, and the level about six distinct tiles in a 20×15 space. The only challenge is jumping over a tuf turtle. Marinata_1997, please spend more time on your levels, and/or read www.jazz2online.com/tilesets
What happend?
Why the episode was delete?
before upload i upload 1.23 version and delete upload and upload this version???????????
I am Sorry for my bad english!!!
More information:
Type:battle
Bonus tupe:Singlplayer and traesur hunt
You cannot play with 1 player
Sorry for my bad english!
This is my third level with rocket turtle boss.This is the best rocket level for now!I will upload new Rocket level for 1.23.
Sorry for my bad english!
Rocket boss level 3 use tileset Carrotus zombie version by ?
Music carrotus and boss1
I’m sorry for my bad english!
Either I don’t understand why a jcs.ini is included in this upload, or you don’t. A jcs.ini file affects only JCS: which events you can place, what they’re called, what you think their parameters are. It has no effect on JJ2, and you do not need any specific jcs.ini — in fact, you do not need a jcs.ini at all — in order to be able to see blue ghost enemies in TSF.
This is my level uses Storm carrotus by Duke,Crazy rabbit;music by ? and jcs.ini by Nicola.Sorry for my bad english!
Way too full of very simplistic errors. Animation speeds are wrong (esp. the boss), animations are wrong, blaster uses the RF sprite for no clear reason, and there’s really no level design to speak of. At the least, glance at the tiles and make sure they look like they tile right before uploading. The bonus level has boundary issues.
I see a lot of good design principles that are let down by poor execution. You definitely have a sense of what kind of challenges are germane to single player — respectable enemy placement, some precision platforming, triggers, collapse scenery, and other such things — but it’s all done way too quickly. The running section (you should know, btw, that fast feet events don’t actually do anything in JJ2) is ended by a wall which signals that it’s dangerous once again and there’s an enemy coming; that’s a great touch. I see tiles being used for specialized purposes, and definite hints of JJ1 design philosophy (e.g. the secret level hidden behind the end of level sign). As PJ said, you just need to spend a lot more time polishing your levels and making the good ideas that you have more appealing to look at and play. Choosing different tilesets will also benefit you tremendously. Inferno is difficult to use even for experienced level designers, and the other sets you used aren’t really very high quality. Find a nice good-looking, easy to use set and see if you can’t find some inventive graphical tricks to complement your level design intuitions. Keep it up.
Nice as it is to see a custom Battery Check level (this is possibly the first???), this really has no other redeeming qualities. It’s tiny, tiles don’t match up too well, and there’s little challenge and absolutely no use for the batteries. But please keep practicing: we need more Battery Check levels!
My name is Marinovan_zajo and my other name is Marinata_1997.This is very simple and small level.
[Review changed to quick review, see the review rules.
[Rating clearance. You are not allowed to rate your own uploads, even if you use a different account to do so. -Violet]
… What the heck is this?
It is waaay ugly and monotonous, AND the 75% of it is nothing but empty tiles!
Ok!
This is looks as if it was made in only a single day as it is extremely poor. It’s too short, too easy and has very ugly tileset usage, especially in the Inferno level. Spend time on each individual upload instead of releasing something virtually every day. Study popular levels and see what makes them good. There’s plenty of room to improve ;)
Tileset have empty tiles-true.
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