RecommendedReview by Violet CLM

Posted:
30 Sep 2022, 19:49
For: Tweedle Wheedle
Level rating: 8.9
Rating
N/A

Ah, 2015! A heady time full of promise. Let’s look at the angelscript API and see what it can do for a single player level. Different palettes at different stages of the level? Absolutely! Enemies with more health, other sprites used as enemies, other sprites used as (unremarkable) weapons. Sure! Totally sick fire-breathing platforms moving in all directions! Anything seemed possible. People were building on JJ2 gameplay to add exciting new elements to dazzle and amaze and entertain.

Good times.

Tweedle Wheedle is not without bugs, I suppose, and the eponymous boss battle is frustrating as all Tweedle fights seem to be, and the layout occasionally gets confusing, but it’s unrelentingly cool. And even without all the scripting stuff the layout is still really good, doing interesting things with the psych3 base, then adding lots of really distinctive design elements to the rest of the level. Just a fun time throughout.

RecommendedQuick Review by splupto

Posted:
4 Jun 2020, 21:05
For: Stone Abyss
Level rating: 9.6
Rating
10

incredible level pack with tons of cut features, the levels are huge and challenging yet still pretty damn fun.

RecommendedQuick Review by abgrenv

Posted:
3 Nov 2018, 15:42
For: Improved Medivo
Level rating: 8
Rating
10

Love tileset recolors
I’ll definitely use one of these if I ever want Medivo levels

Review by SmokeNC

Posted:
18 Sep 2018, 17:24
For: Psychomondus
Level rating: 8.5
Rating
N/A

The level seems fun at first, but I don’t like grinding and turning to a frog over and over, I didn’t like this as much as I like Stone Abyss levels, but i guess it’s just not my type.

RecommendedReview by happygreenfrog

Posted:
14 Aug 2018, 22:10 (edited 16 Aug 18, 17:55)
For: Psychomondus
Level rating: 8.5
Rating
8.2

MAJOR UPDATE: This review has now been changed a decent amount to accommodate for the improvements made to the level, and the score has been bumped up. I may make another small update if/when I manage to completely, 100% beat the level rather than simply getting decent progress like I have in my previous attempts, but I’m pretty sure this is roughly my final thoughts on it now in any case.

Let me start by saying this: This level has a ton of variety, nice tile-set usage, clever concepts, neat scripted enemies, and generally speaking, I would probably recommend giving it a go. Just to give you all a summary of what I like about it before I delve into details on the positives and negatives.

That being said, with the latest update, while some of the issues have been fixed, a few other issues still remain. I definitely had quite a bit more fun with it this time though.

Positives:
+Excellent tileset usage. It’s a bit of a tricky tileset to use right from what I’ve used of it myself, so this is maybe a bigger deal than I make it sound like it is, honestly.
+The concept of the level. Going around collecting gems while defeating enemies to get ammo to open up more passageways to get more gems and defeat more enemies. This is fun stuff, not gonna lie.
+Nice level design with clever placement of enemies, gems, and other items. This makes the already nice concept even more fun.
+That jump boost item is FUN. Seriously. Okay, okay, it’s a small thing, but the little things count sometimes.
+The rocket booster moving platforms are neat
+The stage tells you your progress, and even tells you how much more food you need for a sugar rush! Both nice touches.
+Nicely scripted enemies with neat concepts

Negatives:
-When Tweedle turns you into a frog, some locations make it way too hard to get back to Eva. I can’t confirm for sure, but some may even make it impossible (certainly FEELS impossible at times in any case)
-A small thing, but some more music variety and/or a longer song would admittedly have been nice
-After a certain point, exploring the stage starts becoming somewhat less fun, mostly because, best as I can tell, the stage isn’t really all that big (best as I can tell, I actually encountered most of the major areas of it in one run or another, even if I still haven’t beaten the stage properly yet). Since the core concept of the stage is exploring around to try to find things, this… kind of makes the stage start losing its charm after a while, unfortunately.
-The ammo is a tad bit too scarce for my tastes. This isn’t an objective flaw, especially with how the stage is designed around said limited ammo, and it’s a pretty small issue at that, so I can’t fault the stage for it too much, but it did hinder my own personal enjoyment of the stage a bit.

Overall, would I recommend a download? Yes. There are a ton of cool concepts here, the stage is mostly well-designed ENOUGH, and generally it’s pretty enjoyable. Still not perfect, but, at least in my opinion, a fair bit better than it was before the update.

P.S. This doesn’t honestly feel like it has much to do with summer, in regards to its status as a Summertime Jazziness entry. Still not a bad stage tho.

RecommendedQuick Review by Stijn

Posted:
13 Aug 2018, 20:32
For: Psychomondus
Level rating: 8.5
Rating
7.5

Large level with lots of things to do and some interesting scripted features. What took away a lot of the fun was that enemies (some of which are quite difficult) respawn. This would be okay if it only happened after moving away but they can respawn right where you’re standing now which feels unfair. Otherwise, a fun and innovative level.

RecommendedQuick Review by cake137

Posted:
19 Jul 2018, 11:40 (edited 23 Jul 18, 00:24)
For: Psychomondus
Level rating: 8.5
Rating
9

I love pyschomondus..

RecommendedQuick Review by Primpy

Posted:
17 Jul 2018, 16:56
For: Psychomondus
Level rating: 8.5
Rating
9.7

I’m too lazy to write a full-fledged review. Honestly, it’s one of the best JJ2 SP levels I ever played, the only problem being the lack of checkpoints. Once you die, you have to start over from the beginning. Other than that, fantastic level, I highly recommend it if you’re looking for a fresh JJ2 single player challenge.

RecommendedQuick Review by (SF)-SteFan-BG

Posted:
27 Mar 2018, 18:34
For: Improved Medivo
Level rating: 8
Rating
10

I Like these title set, i take it!

[Review changed to quick review, see the review rules.

RecommendedQuick Review by Jelly Jam

Posted:
21 Mar 2017, 22:22 (edited 24 Mar 17, 16:20)
For: Stone Abyss
Level rating: 9.6
Rating
9.5

These levels are very well made. Please make some more.
However, Tweedle is bugged. Once he took my ammo, he disappeared. I later found him, he was just invisible and couldn’t do anything. I just stomped him until he was dead. Fix that somehow, but other than that it’s all great!

EDIT: The creator fixed everything! Download recommended!

RecommendedQuick Review by Zoro

Posted:
12 Jul 2016, 23:23
For: Stone Abyss
Level rating: 9.6
Rating
8.5

That was fun and challenging. Thank you for bringing back the JJ2 nostalgia feeling.

RecommendedReview by ForthRightMC

Posted:
25 May 2016, 17:21 (edited 14 Mar 18, 19:58)
For: Stone Abyss
Level rating: 9.6
Rating
10

I really like these designs I played it. I also know how to make transition of levels colors in Boss fights, and making scripted colors in some levels, like red, blue turquoise etc.
I recommend other users to download this.

10/10 HYPE!

I know how to use transitions of colors in boss battles from other tilesets, they are so cool. These battles are so cool for me. If only that I can insert weapon code which I remembered – Ozymandius Weapons Code! It can make to pass the levels a bit easier.

I really like the updates! Are you sure you can make tileset remakes from other jj2 episodes? I’m thinking Carrotus, Labrat, Psych, Beach, Tubelectric and Inferno.

By the way, I also know some music I used. It is mainly made by Christopher Emirzian, also known as Udderdude. I’ll send you a site that you can download them.

Keep up on future projects!

Edit: I’m currently testing beta levels of new locations

Edit2: The scripted bosses look very good, I will use them in my level versions I wish

Edit3: Finally the pack is now complete!

RecommendedReview by Primpy

Posted:
3 May 2016, 09:34 (edited 27 Mar 17, 19:33)
For: Stone Abyss
Level rating: 9.6
Rating
10

This is genuinely one of the best SP level packs I’ve ever played. Please keep updating Stone Abyss, it’s wonderful. I highly recommend people to play this! The levels are fairly challenging and the eyecandy is beautiful, if not almost perfect. I had very few issues with this game, which I mentioned below.

-Stinky Toad is simply cruel. C r u e l . Also, the olive-ish color of the level disappears upon death, at least that’s what happened to me. Could you at least add one more checkpoint? It’s just way too frustrating.
-Bilsy is insanely hard to beat. What gave you the idea of making it even harder, Bilsy was already pretty much the hardest boss in the game. Plus the boss area makes it extremely hard to beat him, even with the carrots. Maybe reducing his damage per hit could be a solution?
-Bubba (Thunder Wander) disappears when you go off-screen and the boss fight never ends. I had to use “jjnext” cheat to pass that.

In the rest, I had no problems with the level pack. It’s very very fun, you should give it a shot.

(I played on Medium difficulty, just in case you are wondering.)

Edit:
I’m really glad you updated the level pack. It’s way less frustrating and more enjoyable now. Just two little things I would like to note:
-The witch can be easily killed while hanging on the rope and shooting bouncers above or using homing missiles.
-I got stuck as Spaz in the platform in right of Eva in Stinky Toad and the only way to get out (I went in the wall next to the platform) was to use “jjk” (I tried using “jjmorph” to become a bird and “jjfly”, none worked).

Anyway, really good level pack. I’ll give a 9.7 this time. Not flawless but not far from being! c:

Edit 2:
Oh my god, the update made it even better. Can’t wait for new levels :)’

Edit 3:
Three more levels and this keeps going. I can’t help myself but give this pack a 10/10. It’s the best level pack I ever played (and I tried lots, very few are those that I truly enjoyed).

RecommendedQuick Review by Narsist

Posted:
2 May 2016, 00:08
For: Stone Abyss
Level rating: 9.6
Rating
9.7

There’s a good and creative enemy using styles, a lot of ways to get some goodies, a feeling of the boss-scene-palette. Sometimes I lost my way but it was a good journey.
I’d love to give 10, but not giving for some little eyecandy flaws. It’s good for the all SP lovers.

Quick Review by SmokeNC

Posted:
22 Mar 2016, 12:06
For: Stone Abyss
Level rating: 9.6
Rating
9

Good levels! I enjoyed playing each one of them
Expected more creative bosses tho :)

RecommendedReview by mintor94

Posted:
14 Mar 2016, 19:14 (edited 14 Mar 16, 21:34)
For: Tweedle Wheedle
Level rating: 8.9
Rating
8.5

Bad:
- to many deadly pits
- boss battle makes on sense
Good:
- everything else. New enemies are fun, and their health is shown above them in a very nice, elegant way. I also enjoyed flying platforms, they look cool, sound cool and are practical. And there are also new weapons, but they are not so great.

Quick Review by PurpleJazz

Posted:
6 Oct 2015, 13:58 (edited 6 Apr 17, 11:28)
For: Improved Medivo
Level rating: 8
Rating
5

What Sir Ementaler said. Uploading palette edits for official sets doesn’t really serve much purpose now, given how easily custom palettes can be made using AS. Just take any one of these palettes and import it into your level using the IC-IF Medivo tileset.

RecommendedReview by SaVn

Posted:
6 Oct 2015, 11:52 (edited 2 Nov 15, 09:02)
For: Stone Abyss
Level rating: 9.6
Rating
10

Nice levels!
These levels are big used new versions of classic tilesets!

Donut Casemate
Eyecandy: Very nice, there’s also a slide (not useful tile), there’s the boss, instead of Queen boss, is Shwarzenguard boss.
And has added new tiles in ImprCast tilesets.
Gameplay: Ok!, The start area is similiar from Dungeon Dilemma (Castle level 1)
Weapon placement: Ok!
Enemy placement: Good
Bugs: There’s a bug in mask’s vertical pole in all versions of ImprCast.
Rating: 98%

Thunder Wander
Eyecandy: Good!
Gameplay: okay, is very long. There’s the boss also in this level, instead of Bolly boss, is Bubba boss.
Weapon placement: Very good!!!!!
Enemy placement: Very Good!
Bugs: He used tileset ImprMedEvilly instead of ImprMedEvil.
Rating: 90%

Satans Horns
Eyecandy: Okay!!!
Gameplay: Very huge this level but is good the gameplay, There’s the boss also in this level, instead of Devan boss, is Bilsy boss.
And finally for fixing the mask of the vines in the ImprDamn conversions, also has added new tiles in these conversions.
Weapon placement: Good!
Enemy placement: GooD!
Bugs: No bugs!
Rating: 86%

——————————

Overall: 10
This episode is very GreaT!!!!!

Download Reccomandation? Yes! Try NoW!!!!!!!!!!!!!

RecommendedQuick Review by SaVn

Posted:
6 Oct 2015, 11:41 (edited 24 Oct 15, 12:42)
For: Improved Medivo
Level rating: 8
Rating
9.7

This medivo conversion its wonderful.
There are new Blocks, poles, And more.
No example levels.

Overall: I appreciate these versions of Medivo.

Download reccomandation!!!!!!

RecommendedReview by Seren

Posted:
3 May 2015, 13:24 (edited 24 May 15, 11:26 by Sir Ementaler)
For: Tweedle Wheedle
Level rating: 8.9
Rating
8.5

Edit (May 24., 2015): Most of the flaws discussed in my original review included below have been taken care of. Some perhaps extensively – the spike ball challenge room became somewhat trivial, with safe spots, hardly any actual spike balls, and respawning seeker ammo that you can collect for many minutes and use against all enemies from that point on. The boss on the other hand might’ve become overpowered; the second phase of the fight seemed fairly random to me, with my victory depending mostly on the order of moves he decided to use. I also encountered some other minor bugs I didn’t see before but won’t bother to list. Overall, however, the changes are a major improvement, the level has consistently good quality and a variety of gameplay concepts, and it’s now fun to play.

Aforementioned original review (rated 7.5) available below for reference and historical purposes:

Decent, but with tons of flaws.

New weapons are nearly completely useless and, where they could be useful, it turns out the modified fireball can’t shoot upwards and bombs deal only 1 damage point to Bubba enemies, don’t explode on contact, and bug enemies up.
Many of the enemies are mostly really tiring to kill rather than difficult, especially the Bubba ones generally require a hit and run strategy that is very safe but can easily take half a minute to take down a single one of them.
Loads of bugs occur, besides the aforementioned bombs that have really bad effects on Bubba enemies, spike balls go through walls and all over the place, making otherwise easy areas completely random hell, enemies can spawn at the player’s position without any chance for escape, falling onto the floor without having activated a certain platform can get you stuck there, and Spaz can completely skip the most difficult challenge in the level, which then never ends, causing palette issues.
Said most difficult challenge inconsistently keeps progress over separate lives, unless you had finished it already, in case of which when you die it counter-intuitively restarts from the beginning, and is overall unfair, involving not as much skill as shooting while getting hit constantly in hope enough spike balls are destroyed before you run out of blinking time and health. I could believe it involves some skills or strategy but the spike balls can very well spawn directly above you and quickly fall down, or even spawn at your current position. There’s no way to predict that, if you’re unlucky, you’re simply going to die. On the other hand, the challenge room that precedes it is much easier but has issues too – most importantly, after you kill the initial wave, it runs out of enemies and you have to wait for several seconds before anything new appears. Generally exactly on your position, dealing damage even though you were well prepared to fight.
As far as I could tell, the coin warp requires all coins in the level, which is a bad design decision that means everything you collected will be useless if you didn’t find one single secret. The level also contains gems which it gives no special purpose to, so that’s a sort of a wasted opportunity.
Tweedle is perhaps the greatest disappointment. After the life-draining spike ball challenge I was convinced I’d face a hard to defeat final boss, but instead I saw a nerfed version of the first stage of Devan Shell, who later transformed into a complete joke of a boss that can be beaten simply by periodically pressing the down arrow, after getting him onto one of the platforms in the arena. Or well, that was the case before the recent update – after that, his first stage can actually be called significantly more difficult to kill with blaster than Devan is, but you can always just pull out RF missiles and still finish it within a couple of seconds; and the second stage didn’t change much, maybe just that I now have to occasionally press left or right too to aim the buttstomp better. Granted, he would fit in well with the entire rest of easy to kill official JJ2 bosses, but certainly doesn’t fit the spirit of the level, which aims to be more ambitious than the official levels.

As for the upsides, I really like how enemies drop ammo, and not just any, but the kind that’s actually associated with them, even if they drop so little and so rarely that it’s not extremely helpful. The visuals and mechanics of the moving platforms are really nicely done. The variety of enemies is cool, with the new ones offering original mechanics. Secrets are spread around well, generally offering hints and not being too hard to find. The scenery is somewhat bland but acceptable. I suppose with the exception of challenge rooms and the boss it’s fun to play overall.

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