Not recommendedQuick Review by aritra1115

Posted:
16 Jul 2012, 19:24 (edited 27 Jul 12, 14:41 by cooba)
For: Invisible Battle
Level rating: 1.8
Rating
2

Wow! what a nice level!
I can’t even see where am I going and why am I going!
Well nobody would like to Dl this… Sorry

[Quick review (also no marquees) ~cooba]

Review by Olsen

Posted:
Posted more than 20 years ago
For: old ruins
Level rating: N/A
Rating
N/A

too complex!

Review by lunca

Posted:
Posted more than 20 years ago
For: Suckertubez Rocks (updated)
Level rating: 7.5
Rating
N/A

(Blank review! Long time no see! Yay! Rating removal edit. ~Violet)[This review has been edited by Violet CLM]

Review by PHT

Posted:
Posted more than 20 years ago
For: Suckertubez Rocks (updated)
Level rating: 7.5
Rating
7.5

Time to review

CHECKLIST
[-] Single player mode available
[x] Multiplayer mode available (Battle)
[x] Splitscreen mode available
[x] Internet mode available
[x] Network mode available
[x] Playable with Jazz
[x] Playable with Spaz
[x] Playable with Lori

LVL DESIGN, EYECANDY AND…STUFF
Lvl design was good, it holds what the name says. The concept is, that there are a lot of rooms with suckertubes that lead to them or out of them into another room. These rooms are filled with weapons and sometimes powerups or carrots. Eyecandy is good, there are no tilebugs and the BG is used, alltough you don’t see much of it.

GAMEPLAY
The concept (explained above) is original, but sometimes you don’t know if you can enter a tube or if it pushes you out. That can be really annoying if another player hunts you and you have low health. Also those rooms are very small. And the level could have been bigger I think.

AMMO AND OTHER WEAPONS STUFF
There is ammo for Toasters, Freezers, Seekers, 3Ways, Bouncers, Pepperspray and Electro Blaster. I wouldn’t use Freezers because it’s very useless in battle. Also there are some powerups (I think Toaster and Freezer, but I’m not sure).

TILESETS
The level uses a tileset called “Bored Set” (day + night version) from Disguise. Hmm…it reminds me a bit on that Townsville tileset. Alltough, I like it.

USE OF TILESETS
There is a “cold” and a “warm” level, they are the same but use different colours. Because the level always loops it gives a bit of a time feeling. Like mentioned before there are no tilebugs. Tileset use is overall good, but could have a bit more in the Background.

CONCLUSION
Overall it’s a good battle level for duels or games with a small number of players. I wouldn’t reccomend to use this level with much players (to less place to move).
DOWNLOAD: Yes, if you search a small duel level.
HOST: maybe once or twice but only with a low number of players.
FINAL RATING: 7.5

Have fun, PHT
[This review has been edited by PHT]

Review by Niels aka ChippieBW

Posted:
Posted more than 20 years ago
For: Invisible Battle
Level rating: 1.8
Rating
1.5

I have a bad feeling about this…

EYECANDY:
Well, um… Well, as the author ais, it’s an invisible level, so there is no visible sprite layer here… The only eyecandy in this level is the background, and some weird numbers in layer 6 or 7… nope, this is no eyecandy.

AMMO:
There is ammo in this level, yes, but there’s too much of it. There are about three PU’s, which is enough, but the most parts of the ammo are hard to get, because of the invisible structure of the level… Also, there are way too much carrots for a level like this.

LEVEL STRCUTURE:
This is where the REAL problems lie. The previous things where problems too, and bad, but not as bad as what we see here… As said, the level is invisble, which makes it very hard to move around… It takes hours before you know all the paths here (and that is a BAD point here!) An after that you won’t like the level at all… Please make your next level visible again, please.

GAMEPLAY:
As you can read in the points above, this level is nearly inpossible to play in. The structure kills the gameplay, it is hard to move around and the Powerups and other ammo cannot be get… Nope, this level is a blamage, because it just wo’t work…

————
RATINGS
————
As I have said above, this level is practically unplayable. I liked your levels of Holyland, because they looked nice and they were fun to play on. But this level shows that an invisible structure never can work in a level.

Score: a 1.5, you get 0.5 points for the background and that you put ammo in it (not good, unfortunately)
Download: Never.
Host it: Never, it will be the end of your JJ2 reputation

Review by DarkSonic

Posted:
Posted more than 20 years ago
For: Invisible Battle
Level rating: 1.8
Rating
1.7

Time to review again.
First impressions: This is a level by Bignick, one whose levels aren’t too good.
Gameplay: This level’s gameplay is very bad. I don’t like it. There are lots of dead ends and a very bad layout, the level is very hard to learn and you can’t see where you are. I don’t like it too much. The flow of this level is also bad, there aren’t even springs, and I dislike that the most.
Conclusion gameplay: The gameplay is awful, the level has a bad flow and layout, and there are no springs. The level is extremely hard to learn. You can’t even see where you are going.
Eye candy/Tileset use: The eye candy here is very bad, there is almost nothing. There are numbers in layer 2, and that’s all. There is layer 8 of course, but that’s almost everything, like I said. The tileset is used extremely bad, too.
Conclusion eye candy/tileset use: Very bad eye candy, only some numbers in layer 2 and a background in layer 8. Tileset use is extremly bad.
Pickup placement: the ammo in this level is alot at the ground, which is not too good. There are a few Pu, I don’t know how many(I am too lazy to check). The ammo placement isn’t too good, too. There is too many for a level of this size. I found 4 carrot energy +1’s, that’s too many in a level with this size. I don’t see a reason to put a warp that takes you to the top of the level, I don’t like that.
Conclusion pickup placement: This level has a not too good ammo placement, it’s mostly at the ground. The carrot placement is bad, the warp is unnecessary.
Originality: This level may be original, because it’s invisible. It’s not good that it’s invisible, but it’s still an idea. The tileset isn’t overused, but there should be another music in this level.
Conclusion originality: The idea to make the level invisible is original, but not too good. The tileset isn’t overused, and the music doesn’t fit the level.
Others: I don’t like to rate fun factor here.
Host this: If you are stupid.
Download recommendation: For people who like to see very bad levels. No download recommendation for anyone else.
Final Rating: 1.7. Very bad level.
- DarkSonic of XSÐ, CC and XLM was here -

Review by Lark

Posted:
Posted more than 20 years ago
For: Invisible Battle
Level rating: 1.8
Rating
2

No scrolling marquee allowed on J2O. D= I think. Anyway, I haven’t reviewed in a while. Here goes.

Gameplay – Very bad
Well, I can’t even SEE where I’m going. Other than that, the level has no real gameplay or flow to it. It could be remotely fun, but not for long. If you ask any good battle / CTF level maker, they’ll tell you that the easier it is to get around a level, the better (in most cases). This one is extremely difficult to navigate.

Eyecandy – Very bad
It’s not like you’re using any visible blocks besides some number blocks in the foreground and background, and a non-textured background in layer eight. You could’ve atleast picked a tileset with a working textured background so the level would look SORT of good.

Ammo placement – Okay
The thing I like the most about this level is the ammo placement, simply because it gives you a hint (a rather small hint, but a hint), as to what’s solid and what’s not. Electroblasters can be fun to play with in here, since you can shoot through the invisible blocks with them.

Overall – Bad
This level looks like around a 2.0. Maybe that’s a little too high, though… don’t give up making levels. Everyone starts somewhere. Take Snooz for example. His first levels were awful, (no offense, Snooz) and now he’s a great level maker.
Download reccomendation – No

Review by sonictth

Posted:
Posted more than 20 years ago
For: Holyland (updated!!!)
Level rating: 6.3
Rating
6.7

The First I Must tell you is that the skill level is to high from the begining on, like these platforms, with the Ravens Between them. Thats Really hard, and then in the 1st Level.
But overall the Tileset was used godd and there are no tilebugs I noticed.
But there are confusing Walls, wich you can run thru. Thats Confusing and you didn`t notice it fast. In The Total view of it i just say that it is Good but not to good. So it is between 6 and 7.:
A 6.7 For you!

Review by chandie

Posted:
Posted more than 20 years ago
For: Holyland (updated!!!)
Level rating: 6.3
Rating
N/A

Good levels. The combination of the goodies and baddies were fine!The difficulty was also good
The bad points: The eye candy was poor and there were some tile bugs. You could increase the amount of the gems.
So this pack deserves a 7.2
(Unsupported rating removal edit. Please provide more detail in your review. ~Violet)[This review has been edited by Violet CLM]

Review by bignick

Posted:
Posted more than 20 years ago
For: Holyland (updated!!!)
Level rating: 6.3
Rating
N/A

Hi PHT
thank you for this informative review. I want edited the level, that it is more interesting.
And i will make Layer 3 better soon

thanks.

Big N
(sorry, not good english. But i’m only a German boy in the 6th class)

PS: the end boss in level three is the “bilsy boss”
Oh sorry, the tileset! Now is it in the pack
[This review has been edited by bignick][This review has been edited by bignick]

Review by PHT

Posted:
Posted more than 20 years ago
For: Holyland (updated!!!)
Level rating: 6.3
Rating
6

Hmmm…noone rated this yet so I’ll do now

CHECKLIST
[x] Single Player Mode available
[x] Multiplayer Mode available (Co-Op)
[x] playable with Jazz
[x] playable with Spaz
[x] playable with Lori
[ ] easy/medium/hard setting

LVL DESIGN AND EYECANDY AND…STUFF
Lvl Design is ok, but nothing new. It all works but it gets boring after some time because the level is very linear. I also think the pack needs a story. Eyecandy, is also nothing really amazing but not bad. There are much layer 3 bugs. If you do a layer 3 hidden passage, then also put tiles around the part where you walk in. Don’t know how to tell this…
M masked blocks
UM unmasked blocks
B blocks (doesn’t matter if masked or not)
Layer 4:
MMMMMMMMMM
UMUMUMUMUM
MMMMMMMMMM
Layer 3:
BBBBBBBBBB
BBBBBBBBBB
BBBBBBBBBB
Get it? Sorry, I’m not a good explainer :-)
Okay, let’s continue…There are two bosses, one in level 2 (Bubba) and one in level 3 (forgot his name). In level 2 as I wanted to fight Bubba, I lost my ammo at the start of the battle and had to kill him with my blaster (put ammo crates around like in level 3). Oh, I forgot, sometimes you have to search keys for doors (I’m not talking about trigger crates). This is well done.

GAMEPLAY
Gameplay is a bit boring sometimes, because there isn’t any story or something original (for example you could use one of the angels who gives you a mission or something). There is mostly enough ammo (except at the end of level 2). The enemies fit well into the place.

AMMO AND OTHER WEAPONS STUFF
Ammo placement is ok, but like mentioned before I missed some ammo at the end of level 2.

BADDIES
The baddies fit well into the place, but sometimes there are too much of them. Luckily I played with Lori (hehe) laughs and kicked all the skeletons in one rush :-p

HURT EVENTS AND OTHER OBSTACLES
On some places there are very fast moving platforms which you have to use. I mostly got really angry about them because I played 15 minutes until I got up :-)

TILESETS
The author used the Heaven tileset from Agama (one of the best tilesets ever —> Top 3 Tileset Charts). Well choosen.

USE OF TILESETS
The tileset use is also very well. There are some foreground bugs (like mentioned before) but that’s all. The rest is pretty good.

CONCLUSION
Overall ok level pack with a good tileset, (mostly) good ammo + enemy placement and okay Fun Factor. Hmm…I’m not sure about giving a download reccomendation or not… Decide on your own.

NOTES
KeEp MaKiNg LeVeLs :-)
…and rate mine ;-D evil laugh

ARGH, forgot giving rating :-)
I think I give you a 7.0
Have fun

PS: I’m German too :-P

@ R3ptile: Use Co-Op mode, foo :-P

UPDATED VERSION
Internal error. I don’t have tileset for “Holylandanfang” =(
Sorry, I sadly have to pick one point for that.[This review has been edited by PHT]

Review by master sven

Posted:
Posted more than 20 years ago
For: Big N's DAMN1-Battle
Level rating: N/A
Rating
N/A

eyecandy,
Some bugs and a little small space to stand.

Gameplay,
Too much sucer tubes,
too much bugs,

Ammo,
Too much

These are only the negatives :P
Thats why
eyecandy= 5.5
Gameplay= 7.2
Ammo= 6.2

And my final rate is an:
< 6 >
(Unsupported rating removal edit. Please provide more detail and grammar in your reviews. ~Violet)[This review has been edited by Violet CLM]

Review by blurredd

Posted:
Posted more than 20 years ago
For: plz delete this TRASH!!! sorry for upload this
Level rating: N/A
Rating
N/A

This is TSF, by the way

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