RecommendedQuick Review by cooba

Posted:
10 Jan 2018, 23:38
For: Box Sanctuary
Level rating: 7.5
Rating
7

This one is still really cool.

Review by Blackraptor

Posted:
23 Jan 2009, 08:04
For: Battleship?!?
Level rating: 8.2
Rating
7

So I had nothing to do late tonight and decided to play this while listening to some music.

…10 minutes later, I was back to where I started.

This level is pretty small, and there’s not much to do here. I liked the layout, tho it needs to be expanded on a much larger scale. There’s some pretty cool secrets here and it was entertaining throughout the extremely short time it lasted.

The eyecandy is oldschool, and uses the basics of Windstorm Fortress. Nothing here was too outstanding but it was all more or less solid in its own way.

The regenerating floating lizards got very annoying at the end, but regardless the level was very easy to beat despite rushing through it, and as a standalone it offers very little effort and challenge to get through imo.

However, nothing was particularly bad here and overall this is a pretty solid level that can provide some entertainment, at least for a short while.

-br

RecommendedReview by Ischa

Posted:
29 Jun 2006, 14:10 (edited 29 Jun 06, 14:10)
For: Battleship?!?
Level rating: 8.2
Rating
9.3

Rating Battleship?!?

This is a good level with several routes.

The level takes place in a rocket. It is fairly large level. No well level therefore for beginners, you will think. But… there is a possibility within one minute at the termination of coming!

Then only still an end-boss and you are finished!

Therefore both for experts and beginners this level is sticking out.
If you choose other level of difficulty, the level becomes also a piece more cumbersome. For the short route it turns out better than expected, however, but if you take the long route, is it possible very really cumbersome becomes, because for example spike bolls will sit you in the way terribly. Moreover there are thus more enemies. All sticking out.

Dax105 also a splendid context has made. It is simply a superb level.
There is presently also a good number of number of goodies present. Not too much and also not too little.

Conclusion:
For both starting Jazz2-fans and experts this is a very good level.

Final Rating: 9,3
Download Recommendation: YES!

RecommendedReview by iluz

Posted:
19 Oct 2005, 09:21
For: Battleship?!?
Level rating: 8.2
Rating
8.5

I really liked this level.
The tileset is great and the moving backround is awesome.
The placement of enemies was good to.

Download recomendation: Yes

Final score 8.5

RecommendedReview by Ðx

Posted:
9 Oct 2005, 07:51
For: Battleship?!?
Level rating: 8.2
Rating
8.2

Hey man Awsome

I like this idea really

Eyecandy

Well, its awsome can’t be better

Gameplay

The ship is tiny but its a big maze IMO, but its good

Ammo

Nice placed and you need it in this level.

After all playing this i think you can get a high score with this.

8.2

RecommendedReview by Saphir

Posted:
5 Jan 2005, 10:33
For: 2 Unoriginal Levels
Level rating: 8
Rating
8

YAY it uses my tileset i must d/l it immediately…
Review coming later
Happened to me: jj2 messed up :(

here’s the review:

BATTLESHIP EPSILON
My tilese! yay! 10 for this level! (joke)
This level has great eyecandy – maybe a bit too much – and is quite hard. Here i also noticed a specific warp system, the warps all looked the same. That was actually a good idea.
While the eyecandy is good, the level because of it sometimes was too confusing (i had to search for the path for quite long). The level is however very good, and the author has clearly put a lot of effort into the eyecandy.
Who said my tileset is bad? It isn’t, only the example level sucked. Here’s a proof of it: this level makes very good use of the tileset.
The boss was interesting, but not too hard, good for a hard level as this as you probably are damage when you come to the boss.
A 8 for this level.

HE** (as the author calls it)
This one also has good eyecandy, but much less than the previous (phew). It looks really hellish, and i particularily liked the caves. Here i also noticed the warps which were quite similar to those in the previous level.
In the beginning of the level it seemed very easy, but as i played more it became harder. Here i also found many trigger crates, which often forced me to think where i saw trigger blocks, which actually was quite good.
The boss was a single bilsy, with a well-fitting end text.
A 8 for this too.

Overall: a above-average levelpack with enough eyecandy for even the fussiest players.
Both levels have very few savepoints.
I recommend adding more in the next levelpack, so you won’t have to restart the level if your rabbit just starts jumping by itself (can happen on my pc).

Very worth a download.

RecommendedReview by Blackraptor

Posted:
11 Sep 2004, 02:55
For: Box Sanctuary
Level rating: 7.5
Rating
7.2

Ok, let’s see. This level didn’t turn out as bad as I thought.

Eyecandy: Pretty good, considering the chosen set. A bit confusing though because nearly everything is the same color and blends in together making it a bid hard to see. This took from the fun a bit, even though it isn’t your fault.

Gameplay/Layout/Stuff: Level was pretty long, even when I rushed through parts of it. Difficulty is alright, I lost around one life when playing this, but I recentely played Donkey Kong where your character moves a lot slower so I had to get re-used to the speed of jj2.

Placement of stuff: I would’ve liked a bit more pickups and a bit more creativity with them. Enemies were alright but got annoying at times (The bats ,especially). Ammo is also fairly sparce. Concluding the placement: needs more.

Overall (not teh average): It’s a decent level. A few things bring it down a bit (not counting the tileset choice). Not bad, considering what you chose to build the level with.

Eyecandy: 7.2
Gameplay/Layout/Stuff: 7.5
Placement of Stuff: 6.5
Overall(not an average): 7.1
Final rating: 7.075 = 7. I’ll be nice and upgrade this to a 7.2 because you will probably be the only person to use this set. And I like the orange transparent stuff. It was a good level overall, but a lot of things got annoying in it and I didn’t have as much fun as I should’ve. Then again I played like 3 hours straight of DK so maybe I’m just tired. Either way, believe it or not, this gets a download reccomendation =D.

Edit: Oh yeah. Two more things. One text string says: Tileset made by (insert blank space), and the level doesn’t cycle to itself, or anything that exists in my jj2 folder. Neither bugs matter enough for me to deduct the rating any, but I pointed them out anyways.

RecommendedReview by chandie

Posted:
10 Sep 2004, 11:46
For: 2 Unoriginal Levels
Level rating: 8
Rating
8

Good job! you’re very good at building levels! eyecandies ammos, and baddies are very well. one thing is there are no sign posts and not much carrots! you have to put more carrots and sign post according to the difficulty of the level. Otherwise you’ll die easily and start from the beginning. This can make people get annoyed. but generally it is cool! waiting for your new levels :)

RecommendedReview by chandie

Posted:
10 Sep 2004, 11:16
For: Box Sanctuary
Level rating: 7.5
Rating
8.2

very good! the level design is wonderfull, eyecandy rox, placements between goodies and baddies are also good, there are no tile bugs! one of the best tileset usages! i liked it! but i think you’d make a bigger episode with an interesting storyline, with interesting puzzles and ideas so it would be so nice! A 8.2 from me!

Review by Blackraptor

Posted:
Posted more than 20 years ago
For: 2 Unoriginal Levels
Level rating: 8
Rating
8

hahahaha..eyecandy > all. These levels are awesome, your my hero dude :D. For a more detailed review:

The first level (the battleships one) had good eyecandy despite it being a sucky tileset, although the eyecandy was really confusing at times. The level was rather clumped in a lot of places, and in some places it was impossible not to get hurt. The level was pretty hard though, and I like how you did the ending boss.

The second level, in the beginning, you can get stuck in the pole if you hit the hurt events (you’ll see what Im talking about if you try it), a simple one way under the pole could’ve solved this. The eyecandy was good, but there wasnt as much of it as in the 1st level. Some enemies were also nearly impossible to avoid and some springs didnt take you up as high as needed. Some parts in this level looked really awesome in eyecandy. The level was challenging, but imo easier than the previous. It was less original, though, imo, and maybe a bit short. Also, you need to place more save points in your levels.

Rating time!
First Level:
Eyecandy: 8.5
Layout: 7.2
Pickups: 7.7
Originality: 8.7
Overall (not an average): 7.7
Rating: 7.96 = 8.

Second level:
Eyecandy: 9
Layout: 7.7
Pickups: 7.7
Originality: 7.5
Overall (not an average): 8.2
Final rating: 8.02 = 8

Final rating for pack: 8
Keep making levels, these show a lot of promise, except next time make your levels a bit longer and consider adding a bit more savepoints, as well as focusing on layout and placement of things a bit more. Still, these are spiffy levels, and they get a download reccomendation. Good Job.

Review by cooba

Posted:
Posted more than 20 years ago
For: 2 Unoriginal Levels
Level rating: 8
Rating
N/A

Despite I agree with LRK, these levels remind me my own ones. Strange fact is, LRK had different opinions for this, and mine.

Review by Lark

Posted:
Posted more than 20 years ago
For: 2 Unoriginal Levels
Level rating: 8
Rating
N/A

These are awesome, make more levels. My number one suggestion is to not put so much confusing eyecandy in the foreground. Some savepoints would also be nice.

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