RecommendedQuick Review by 3NZO

Posted:
23 Feb 2010, 21:07
For: Basics of Boo-Land
Level rating: 8
Rating
8

Its a nice map to battle with a friend :D
(Sorry about my short review, I dont know how to speak very well English because I am from Peru, South America)
NICE MAP

Review by The - Wrath

Posted:
2 Mar 2006, 22:41 (edited 2 Mar 06, 22:42)
For: Re-release: Grass Bash
Level rating: N/A
Rating
N/A

Oh yes, btw there is a secret at position 94, 70 – its not a tile bug.

Use freezers on the spring and u can fall down through the secret passage way…

RecommendedReview by Arti

Posted:
4 Dec 2005, 14:00
For: Grass Bash
Level rating: 8
Rating
8

:D

Eyecandy:
Good :D There’s caves and plants. The level does look a little bit empty at a few places, but most part has eyecandy :D

Gameplay:
Really good. The level flows and there are a few dead ends, but most of those are filled with goodies or a warp to a goodie. there are a few obstacles which slow the player down (Stomp-Block/Destructoblock) which is good. Copters might be a problem for Lori players, since Lori can’t use copters.

Weapons: Nicely placed. There is enough ammo for lots of players (Played in server :D). There’s only ice, which practically is useless in battle :S

Bugs: Copter for Lori (Not a big deal though) and a little more eyecandy. That’s it.

Comment overall level: Great! I recommend you download it, or buy pie. Take the 8 :D

Review by The - Wrath

Posted:
2 Dec 2005, 22:02
For: Like... dude
Level rating: 7.7
Rating
N/A

im pleased, u gave this 7.7. this is probably my least faourite level ive made lol

RecommendedReview by fearofdark

Posted:
2 Dec 2005, 20:49
For: Like... dude
Level rating: 7.7
Rating
7.7

The weather whist this review was posted was raining but thats not important. On with the review:

EYECANDY: 14/20

Like many levels there is not a lot of foreground eyecvandy in the level but the backround is filled. Tilebug at position 60,75. Is that meant to be there??

GAMEPLAY: 17/20

Some areas lack gameplay but you stuck loads of vines in and used springs sparingly. Good use of fireballs.

ITEMS: 16/20

Some areas lack items but you stuck a good amount in places and used powerups sparingly.

SIZE: 18/20

Good medium sized. Loads of space despite vines.

OTHERS: 17/20

Not bad music file used. Good tileset used but you could have stuck in more of the features it included such as the fountain.

BONUSSES/SUBTRACTIONS:

Fireballs +2 points.

TOTAL SCORE: 78/100

RATING: 7.7

FINAL COMMENT:

I mainly get 7’s so I recommend staying out of the 7 area. I would download this though.

Review by The - Wrath

Posted:
1 Dec 2005, 21:06
For: Grass Bash
Level rating: 8
Rating
N/A

Please rate this level, i spent more than usual time on it :D

cheers…

Review by The - Wrath

Posted:
22 Nov 2005, 18:36
For: Black Fate
Level rating: 5.7
Rating
N/A

It looks like youve speed rated, please dont do this. Did you notice Jarno vos’s coment before yours? You havent taken the level in at all.

Not recommendedReview by fearofdark

Posted:
19 Nov 2005, 22:26
For: Black Fate
Level rating: 5.7
Rating
5.7

I have (almost) downloaded and rated every newest level there is. Just one note: Please, someone upload something new (No JJ1 levels). Anyway, the review:

EYECANDY: 8/20

What? There should be more eyecandy. There is only a building (or something) in the backround. Anyway, I either forgot some other eyecandy or that is about it.

GAMEPLAY: 14/20

Er….. Use the evnt ‘sucker tube’ to keep players out of bounds and not wind. Wind is annoying and can cause fustration. The good thing is that you used the green spring and float up properly so it (kind of) even out the bad thing that I mentioned.

AMMO: 9/20

There is not enough ammo. Also there isn’t a giant range of ammo.

SIZE: 12/20

Small Small Small……. Too small. If the level isn’t big enough it can cause a range of problems. Limits the amount of ammo and gameplay.

14 EXTRA MARKS CAUSE I CANT THINK OF ANYTHING ELSE TO RATE.

BONUSSES/SUBTRACTIONS:

Hmmmm…

TOTAL SCORE: 57/100

RATING: 5.7

FINAL COMMENT:

Er….That concludes all I can rate for the moment until something new comes out or levels with errors (Can’t play) are fixed. I will be resuming my project. Oh, and I wouldn’t recommend downloading this.

RecommendedReview by fearofdark

Posted:
18 Nov 2005, 21:22
For: Swamp drop
Level rating: 7
Rating
7.5

I am kind of interested in swamp battles because then you could make great use of water.

EYECANDY: 13/20

Eyecandy is OK. You could improve the backround a little bit. A few tile errors in some parts. Great use of water!!(Like I said in my first comment).

GAMEPLAY: 15/20

I also like water because it improves your gameplay!!!! Some areas lack gameplay so improve that in the future.

ITEMS: 12/20

Some areas of the level could use a little more ammo.

SIZE: 17/20

I found this level quite big. Big areas to move in (except some water areas).

OBSTACLES: 16/20

Water………

BONUSSES AND SUBTRACTIONS:

WATER!!!!!! +3pts

TOTAL: +3pts

TOTAL SCORE: 76/100

RATING: 7.5

FINAL COMMENT:

I might be overrating this but since I love water, I don’t care!!!

Not recommendedReview by fearofdark

Posted:
17 Nov 2005, 19:21
For: Green onion
Level rating: 4
Rating
4

No starting comment, so lets get right to the review.

EYECANDY: 12/20

Basic Tubelectric eyecandy is all I have to say. The backround is the same (Radio type things and speakers) and plugs for the foreground.

GAMEPLAY: 14/20

Because the level is small (I’ll mention that later in my review) there will be little gameplay. A few springs and a tube and thats about it.

ITEMS: 8/20

I couldn’t find many items in the level. A tiny bit of ammo and a carrot. Thats it.

SIZE: 8/20

Here is the cause of all your problems. Size is very important because:

a) You don’t have to squish loads of ammo in.

b) It gives you more space to move.

c) Allows more players to join the game.

OBSTACLES: 3/20

Huh??

BONUSSES AND SUBTRACTIONS:

SIZE -2

GREEN SPRINGS -2

TOTAL BONUS/LOSS: -4

TOTAL SCORE: 41/100

RATING: 4

FINAL COMMENT: I wanted a good battle. Virtues was good but this is a dissapointment.

RecommendedReview by Superjazz

Posted:
12 Nov 2005, 13:23
For: Virtues
Level rating: 8.4
Rating
8

Yet another splendid battle-level. This was, if I remember it correct, the first level that I saw from Wrath. For first when I looked at the level, it seemed to be just any average battle-level so far, but investigating it further I began liking the level more and more.

For first about the layout itself…The dead ends which I usually dislike if they aren’t really fitting the layout. This time they were really allright and making the level more tactical. Still the rest of the layout was fantastic. It’s hard to actually explain why I like the layout so much, but it probably might be that everything is well balanced. There are enough of close and open rooms. I also liked that there were two warps leading to the northeast of the level.

The eyecandy is good enough and doesn’t have to be too superior because the current one with bg-wall tiles and so on already fits to the layout and that the level ain’t so big. At least it doesn’t confuse.

There are also two +1-carrots which is just a good choice when thinking of the level size and type. They are both placed into very small dead but long dead ends where the opponent may camp for a period of time. It can be possibly breaken with electro-blasters anyway, which is good. As powerups there were Toaster and Bouncer. The most usual one. There was a copter around the middle of the level, making it able to either reach the bouncy-PU, collect some separated bouncers from the top or go to the upper level in northeast where you can go also via the warp in bottom-middle. Rf can be also used to climb up to the 2nd highest level as well but I doubt no one except Bobby(if even he) can make it up the wall in the very northeast, which wouldn’t be even that useful. ;p

However, this level didn’t have a real original concept, but the layout was a great one which brought some feeling of a decent old level, with still not too non-solid layout. Must say I prefer this far more than Battle1 for example. So far it is worth of an 8 even, please download and host sometimes when Wrath isn’t doing that himself.

-Sj

Review by The - Wrath

Posted:
8 Nov 2005, 16:38
For: Swamp drop
Level rating: 7
Rating
N/A

Thanks, ill try to improve from what you have said…. anyone else got any good comments??

Review by Arti

Posted:
8 Nov 2005, 15:15
For: Swamp drop
Level rating: 7
Rating
6.5

Another level by you :)

Eyecandy: This is still not a lot. Background is there and there also is a tree, but overall very basic. There are also a lot of bugs like at pos 47,188. You should search the right tile to fill up the green block. Also a lot of things have been cut off. At 26,167 you can see the cut off, and right next to it is a tree which also has been cut off in the middle :/ The background also has been cut off (Layer 8), add some of those root things. I got a screenshots of the level in JCS. The rest looks fine and the leaves are good :)

http://i13.photobucket.com/albums/a299/lustingheart/thewratheyecandybug.jpg
^— Circle around the cut off tree and the tiles in the wall. Also use those things on the left to make the background in layer 8 look not so cut off.

http://i13.photobucket.com/albums/a299/lustingheart/thewratheyecandy2.jpg
^—- the cut off background and the ledges were Jazz has to run fast and leap to a platform while Spaz can double jump.
this is at pos 58,170 to 82,170.

Gameplay: This is nice. There are a few dead ends and it seems spaz-biased though, look at screenshot 2. The water is cool too, that you can walk in it. You used it really good. The level is kinda small though.

Weapons: Not a lot, but it could be enough for few players. It’s nicely spread out over the level. Maybe try to hide the powerups in a wall and add the electroblaster so they have to shoot it through a wall. Or coins. Right now it’s easy to get all the powerups.

Comment overall level: I’s okay :) Maybe should have better music? This getting better.

Review by Arti

Posted:
7 Nov 2005, 17:02 (edited 8 Nov 05, 05:55)
For: The Yelp zone
Level rating: 5.3
Rating
5.3

Reviewing… The Yelp Zone

Eyecandy:
Not real good… there could have been a lot more eyecandy in the background. There are also a lot of eyecandy bugs you can see from pos. 89,69, that piece of wall is just made of blocks, while the rest of it looks right. The candles with the float up part look a little bit weird too. Maybe cover the bottoms up with the sprite forground layer with some ground, because the bottom of the candle doesn’t look nice on the block of ground under it.

Gameplay:
Fairly ok, there is enough space to move around. There are only a few dead ends, that most of the time have a goodie (or a weapon bomb). There seems to be a Spaz-biased place too, like 57,43. Is the sucker tube supposed to bring Jazz up? Jazz has to use his uppercut to reach the platform and Spaz can easily jump to 62,40, while Jazz has to go trough the sucker tube (Or Uppercut, which takes longer than Spaz) then go down again to get there. I liked the place with the glass balls and the hooks ;P I did think the candles with float ups were nice too.

Weapons:
Nope. There is way too little ammo for this level. They come in pairs of 3 pickups, or only 1. Around pos. 106,90 there is a large amount of ammo and even a powerup stuffed in a dead end. This should have been spread out more. There is just way too little ammo for 6 players.

Comment overall level:
It’s a little below average, but more eyecandy and more ammo could help a lot.

RecommendedReview by fearofdark

Posted:
6 Nov 2005, 12:54
For: Virtues
Level rating: 8.4
Rating
8.5

I feel very tired.

EYECANDY: 16/20

Good eyecandy in the level if I remember well. The tileset used is a bit boring and music (which won’t apply to you EYECANDY rating) is basic but good work.

GAMEPLAY: 15/20

A fair amount of warps and stuff. There is a copter in there somewhere which is different.

AMMO AND CARROTS: 15/20

Great ammo placement in a few areas but I think you may have exeeded the limit of carrots. I would say a maximum of 1 or possibly 2 carrots in a medium sized level and I think you have used 3.

SIZE: 17/20

I like medium sized levels because you don’t lose your enemy. One concern is that some areas have not a lot of space to move in.

OBSTACLES: 18/20

There are many falling obstacles in the level…..

BONUSSES AND SUBTRACTIONS:

Basic music -2 points
Good level out of basic tileset +7 points.

Total Bonus/Loss: 5 points
Tatal Points: 86/100
Rating: 8.5
Download it?: YES!!

FINAL COMMENT: Yay! A good level!

Review by The - Wrath

Posted:
2 Nov 2005, 17:10
For: Green onion
Level rating: 4
Rating
N/A

Seriously, when no one is submitting hardly anything anyway, how am I flooding with 4 levels in a row?

Arent I just giving some more downloads?

And I stopped several days before your message

Review by Odin314

Posted:
2 Nov 2005, 02:01 (edited 5 Nov 05, 21:41 by RoW_Odin314)
For: Green onion
Level rating: 4
Rating
N/A

Jarno Vos actually makes sense here. Posting five levels all at once and thus spamming the download section is not good. Post them all in one zip file.

Edit: The_Wrath, if someone wanted to download all of your levels, you could just put them all in one download. It’d be easier to search for, you wouldn’t have to open four tabs, and you could review them all at once. Not only that, but people like level packs more than singles because there’s more content.

RecommendedReview by CraccoBoy

Posted:
30 Oct 2005, 16:54 (edited 2 Nov 05, 21:20)
For: Virtues
Level rating: 8.4
Rating
8.7

I like this level very much, duelled in here (won ;D) and the gameplay is good.

Eyecandy: obviously it has been made with the most default tileset, however its definately worth looking at – the level has most certainly got enough variance of the tileset within it that makes “castle” bareable to look on once again.

Gameplay: this is the best factor of the level, as the gameplay has been tweaked and tweaked for great flow and tactics. The way the whole level is fought upon (in a 1:1 or anything else) with an even amount of time between each section – as the goodies are cleverly spaced out, and there are a lot of heights, corners and dykes. The power ups and ammo have been chosen very wisely – as there are seekers, but no seeker powerup, so clearly you can use this easy and cheap weapon, but it wont do 2 hearts of damage; where as bouncers and the toaster each have a power up – making a lot of bouncers verses flamer action apparent on this level. Finally electro blaster ammo has been put into this level and there are many situations where it can be used very effectively.

To sum up this level: it is very cleverly made – it has a strategic structure, items are placed in great locations and the right ammo and power ups are used; as well as the level being pretty good on eyecandy – i couldn’t see a single tilebug, and the non sprite-layers have been used most effectively to aid the eyecandy. All in all, a fantastic level for the default castle tileset. Keep it up Wrath!

Review by Jarno vos

Posted:
30 Oct 2005, 15:27 (edited 31 Oct 05, 17:25)
For: Black Fate
Level rating: 5.7
Rating
N/A

Wow keep making battle levels please i like this one!
oh and thanx for uploading the good file!

Review by Jarno vos

Posted:
30 Oct 2005, 15:24 (edited 1 Dec 05, 16:10)
For: Green onion
Level rating: 4
Rating
N/A

Why you dont make an levelpack?

replay on The – Wrath :
well its handy to make an pack with 2 or more levels than 5 levels in 5 zips the download section will be a little…how should i say it..FULL!

Replay on Odin

WoW did I make sense that will be the first time in my whole life!!

All we love making sense!!

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