Quick Review by janechris351

Posted:
14 Mar 2024, 09:20
For: Raz`goth Hollow
Level rating: N/A
Rating
N/A

nice

[Not sure if you understand the rating system — 1.5 is a bad number, not a good number]

RecommendedQuick Review by Violet CLM

Posted:
24 Jan 2024, 02:46
For: Knapweed Bog
Level rating: N/A
Rating
N/A

I think the pairing of the big vertical areas and the vertical weapons works well here, though it may feel even more random than usual whether you hit people—Minimap might be in order. Bogs aren't the commonest theme but this hits it well, though fewer straight lines would help. Seems like a fine little level to me!

Quick Review by Violet CLM

Posted:
24 Jan 2024, 02:32
For: Azure Alluvion
Level rating: N/A
Rating
N/A

Judging MP gameplay is hard but this is roughly symmetrical, has cute tubes to go directly to the bases, and has great caves and plants to keep everything looking properly naturey. I see what the gems are doing but I think they're a little too distracting, likewise the fast water. Generally good at making a JJ1 set look good at big resolutions.

RecommendedReview by Violet CLM

Posted:
1 Jan 2023, 04:27
For: The Lapidarian Chaparral
Level rating: 7
Rating
N/A

Over the years JJ2 has seen an explosion of multiplayer gamemodes. Sch wizards as BlurredD and EvilMike wove together arcane contraptions of sucker tubes and trigger scenery to create levels that, even when played in vanilla JJ2, still followed the scoring rules of Team Battle or Last Rabbit Standing or the like. JJ2+ canonized these, and others with more complicated rulesets, from Pestilence to Headhunters. Mutators expanded the playing field still further. But somewhat lost in all this was the idea of single player gamemodes.

In general there have only ever been two goals in single player levels: either get to the exit (which may involve a boss battle), or collect all items (usually coins). Within collecting levels there are two subtypes, one where collecting everything makes you win immediately and one where you have to go to a specific place afterwards, but they’re largely the same thing.

But there’s a third mode that’s lurked around the edges, only making an appearance every once in a while: horde mode. The level design stays constant, but enemies keep appearing, and either they die or you do. A major example is TDI_07.j2l from Moonblaze’s “The Demon Invasion,” where a regenerating coin and an invisible coin warp serve as a countdown timer. hgfDiamondusColosseum.j2l from happygreenfrog’s “Operation Cleanup: Turtle Terror Revisited” uses scripting to implement an enemy quota, so the level will not end until you’ve killed enough (regenerating) enemies. Both make the assumption there must be some sort of measurable goal that the game itself keeps track of for you, or else why would you bother?

The Lapidarian Chaparral says screw that noise.

The Lapidarian Chaparral decides that you, the player, are in charge of keeping track of how well you’ve done and whether you’ve accomplished whatever goal you might choose to set for yourself. It demands you make up your own emergent gameplay. It puts itself in your hands as clay to be molded into whatever experience you prefer. It is single player by way of sandbox. It is, in a way, a metaphor for JJ2 and JCS as a whole.

Sure, with some work Lark could probably piece together a complicated system of a generating coin, an electro-blaster SCE, and various belts, animated tiles, bridges, and so on, that periodically dropped a coin into a pseudo-random spot in the level, so that you have to keep moving around to find the next coin. It would be pretty cool. But there’s a boldness to giving up on that altogether as irrelevant.

Sure, the concept still has some limitations as implemented. In the current version of JJ2+, regenerating enemies and pickups don’t give points, but pickups spawned from regenerating barrels do, so if score is your goal, you should focus there. Sure, certain areas are purely safe, so if your goal is actually to set a stopwatch and see how long you can last, you’re just gonna hang out next to a carrot and walk away from your computer. But does Lark really want you to do that? More importantly, do you really want to do that? Or do you want to blast turtles?

Anyway. Cool to see Jungrock. Level looks nice. Didn’t notice any bugs.

Gosh. Lark. Long time, kid. Thanks for dropping by. Happy new year.

Review by abgrenv

Posted:
24 Dec 2022, 09:00
For: The Lapidarian Chaparral
Level rating: 7
Rating
7

Well, other than the fact that the approach of this level is not my cup of tea, I think it’s overall a good level. I think the layout and the eyecandy is really cool. The open ended nature of the level actually appeals to me (though this most likely came due to the fact that it was designed as a battle level originally). Music is pretty good, though I don’t know why there’s that noise at the beginning of it that sounds like background chatter in a bar.

Things I didn’t enjoy are basically the fact that the level can’t be ended in a traditional way, since there’s no level end trigger, basically you just run around the map until you find everything. Which brings my second issue, everything respawns. Obviously it’s not a flaw, since it’s an endless loop level anyway, but still, navigating through the level gets a bit frustrating when enemies you’ve already dealt with spawn back on top of you. Also, it’s supposed to be a single player level, but pickups all still have the “battle level” mindset, so you only pick up ammo and health (and a secret water shield).

Rather than making it an endless loop, I think it would have been more fun if there was a coin warp that teleported you to the end, once you collected all the coins after exploring the map.

Still, the level itself is really good, just the overall fundamental design to it isn’t really for me.

RecommendedQuick Review by Thomas

Posted:
21 Mar 2018, 19:07
For: Jazz Jackrabbit 2 Font
Level rating: 7
Rating
3

Over all the font looks pretty neat, thou I question the dissension of making only an outline font.

Especially since most modern programs have an outline function so it would be more useful to have the inside filled and one can just apply there own outline with what ever colors they wish.

but it does look exactly like the in-game font.

Not recommendedQuick Review by PurpleJazz

Posted:
2 Mar 2018, 12:48
For: Earthworm World (minor bug fix)
Level rating: 8
Rating
3

Poor drawing quality with no flexibility whatsoever and an assortment of ripped tiles. This is hideously overrated.

RecommendedQuick Review by Primpy

Posted:
6 Apr 2016, 07:06
For: Medieval Rats
Level rating: 8.5
Rating
10

I love it ;-;

RecommendedReview by Duke

Posted:
23 Jul 2015, 00:51 (edited 23 Jul 15, 00:52)
For: Metal Airbase (a new take on Megairbase)
Level rating: 9.2
Rating
9.2

Sounds pretty good. But that lower-pitched guitar riff that’s going on every now and then in the background is really ruining it IMO. Song would’ve been better without it…IMO.

RecommendedQuick Review by snzspeed

Posted:
13 Sep 2012, 10:26
For: larkpak
Level rating: 8.5
Rating
8.5

I downloaded this and played the levels, and all I can say is that it reminds me of those times when jj2 was actually good. When there no addons like carrotade or plus and no zeal servers. That feeling is something what is really hard to find these days.

Review by Lark

Posted:
12 Sep 2012, 19:12
For: larkpak
Level rating: 8.5
Rating
N/A

Thanks for the feedback!! Fun fact: phylaxia used to have sucker tubes on each edge, but my better testers said it made the level too similar to EvilMike’s infamous Distopia.

Quick Review by forfor

Posted:
5 Jul 2012, 23:41
For: Textured backgrounds
Level rating: 5.5
Rating
N/A

thank you This is what I needed to help me in making tilesets

[Then you probably didn’t mean to rate it a 2? ~Violet]

RecommendedQuick Review by Duke

Posted:
18 Jul 2011, 15:29
For: Keen 4 Grasslands (Small)
Level rating: 8.8
Rating
9.2

Wow is all that i can say. The tileset is AWESOME man. Especially the trees. I played the map and it is GOOD. Nothing more to say except that i like it.

Regards from RC Duke

[Review changed to quick review.]

RecommendedQuick Review by Duke

Posted:
16 Jul 2011, 09:25
For: Medieval Rats
Level rating: 8.5
Rating
10

Great mix man. The two tunes simply collide making this song one of the best. NICE JOB.

[Review changed to quick review, see the review rules.

RecommendedQuick Review by bahidabe

Posted:
10 Jun 2011, 05:07 (edited 10 Jun 11, 05:08)
For: Jazz Jackrabbit 2 Font
Level rating: 7
Rating
7.5

Great attempt, seeing as it is the only JJ2 font that I have heard about. Try it, you might find it to your taste.

Not recommendedReview by marti0075

Posted:
29 Apr 2010, 18:04
For: JCS Extra Stuff
Level rating: 6.4
Rating
1

epic fail !!!!!!!!!!

Quick Review by cool spaz

Posted:
31 Mar 2010, 20:39
For: JCS Extra Stuff
Level rating: 6.4
Rating
3

cool but not that useful.

RecommendedQuick Review by Xander[NB]

Posted:
25 Mar 2010, 13:19
For: Buccaneer Bay
Level rating: 8.8
Rating
10

Nice lvl!

RecommendedQuick Review by PurpleJazz

Posted:
15 Nov 2009, 14:15 (edited 15 Nov 09, 14:17)
For: Jagged Ectoplasm
Level rating: 7.5
Rating
8

Fun level

Not recommendedReview by sonicnathan 1

Posted:
22 Feb 2009, 22:15 (edited 11 May 09, 22:06)
For: Textured backgrounds
Level rating: 5.5
Rating
1

I have to agree with what Cooba said. this is the laziest attempt you can do. Just by looking at the screenshots you can tell that the hues aren’t correct. I tired using them and they look horrible. Not only that but why is everything in one picture? I would have preferred each one to be in a different file. I give this a 1 because it simply doesn’t work.

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