Quick Review by Benja

Posted:
8 Mar 2011, 19:04
For: Rajmondus
Level rating: 4.6
Rating
N/A

tileset???

[Please don’t rate levels if you can’t play them. Original rating 1.0 ~cooba]

Not recommendedQuick Review by aritra1115

Posted:
24 Feb 2011, 10:01 (edited 30 Apr 11, 09:35)
For: Rajmondus
Level rating: 4.6
Rating
1.1

i agree with SPAZ18 this is too much bad use of jj1 tileset
its being overrated with evil overraters
and yes we are not poor ill just give 1.2 for a minute if
effort

Quick Review by Narsist

Posted:
20 Feb 2011, 15:17
For: Rajmondus
Level rating: 4.6
Rating
7

Weird. Really. :)
But enemy placement is good. ;)

RecommendedQuick Review by MilloCz

Posted:
31 Jan 2011, 17:05 (edited 31 Jan 11, 17:12)
For: Rajmondus
Level rating: 4.6
Rating
8.5

So huge grass plains. It’s really neat, but next time make better level structure & include tileset!
Why 8.5 ? Actually it gave me much inspiration! Thx!

EDIT: I’ve made also some screenshots for you. Satisfied ?

Review by Kubabuba

Posted:
13 Jan 2011, 15:42
For: Rajmondus
Level rating: 4.6
Rating
N/A

Maybe you are too poor …

Not recommendedReview by SPAZ18

Posted:
8 Jan 2011, 10:42 (edited 10 Jan 11, 22:42)
For: Rajmondus
Level rating: 4.6
Rating
1

8.5?!!? Talk about OVERRATED! This level looks like it was made in about a minute. This has got to be the worst use of the JJ1 Diamondus tileset I have ever seen. There are tilebugs and empty spaces absolutely EVERYWHERE! There was nothing in this level that I would’ve considered calling gameplay. All I was doing was running right most of the time until I finally hit the exit sign.

I can’t believe this was rated so highly. I cannot “award” this any higher than a 1.0 and I cannot recommend this for download either.

Ummm… LOL @ featured review!

RecommendedQuick Review by Skitter

Posted:
4 Jan 2011, 14:34
For: Rajmondus
Level rating: 4.6
Rating
8.5

you need to upload the tileset :O
the level is nice

[Review changed to quick review, see the review rules.

Review by Loon

Posted:
29 Dec 2010, 13:42
For: Rajmondus
Level rating: 4.6
Rating
N/A

upload tileset too

Review by Julcoool

Posted:
1 Feb 2010, 01:17
For: Strange
Level rating: 7.7
Rating
7.7

Ok, this is my FIRST review…

Eyecandy:

Very Good!

The level got nice effects, used layer 5, 6 and 7, with animated tiles. For a Tubelectric tileset, the eyecandy stuff is good

(8/10)

Gameplay:

Level is a bit hard and a little frustrating (I got stucked in the deja vu zone) and there are many kinds of enemies

(7/10)

Stuff:

Gems, Ammo, Food, Triggers, etc. This level got nice stuff , I don’t know if the stuff is not enough, but, nice work.

(8/10)

I’ll give to you a 7.7. Nice Work Kubabuba!

Review by bbc

Posted:
25 Dec 2009, 17:10 (edited 25 Dec 09, 19:21 by cooba)
For: 16xPack Kubalevels
Level rating: N/A
Rating
N/A

Story (9 / 10):

Really interesting, it gets you hooked immediately. Overall it’s as breathtaking as Agatha Christie novels and during peak moments it’s more epic than final Lord of The Rings battle. Why not maximum score then? Although it’s brilliantly led, some computer games players who didn’t read more than 2 books in their lives (one of those being remote TV controller manual) might find it too complicated.

Enemies (10 / 10):

Forget about hordes of gun meat to destroy or zillons of absolutely AI-absent morons running around waiting for you to shoot them. Evil guys are where they should be and a player always finds eliminating them challenging.

Pickups (9 / 10):

Their distribution is really well-balanced. You can’t shoot all the time but you sure won’t get frustrated by having with 2 bullets in the whole game!

Eyecandy (10 / 10):

It looks better than da Vinci drawings or Côte d’Azur during summer. Just watching other dude playing this game is a pure pleasure!

Fun (10 / 10):

These levels could be an answer to the question about what games are made for. Enough said.

Total (48/50): an absolute MUST-download for any JJ fan! Weak reviews are based on sole jealousy.

[Fraudulent rating (9.0) clearance. ~cooba]
[Fraudulent rating (8.7) clearance. ~cooba]

Review by Kubabuba

Posted:
25 Dec 2009, 17:01 (edited 25 Dec 09, 20:04)
For: 16xPack Kubalevels
Level rating: N/A
Rating
N/A

Hey guy, i see you are from Poland so i can write in polish language (in front of you)

(WA)

[Osobiste wycieczki się załatwia przez Private Message, a nie recenzje, a poza tym nie obrażamy gości ze względu na ich opinie o naszych pracach. A na przyszłość: na Jazz2Online nie przeklinamy i piszemy wyłącznie po angielsku :) ~Kuba]

“Cooba” to kosmopolita, zdrajca i hochsztapler i wstyd mi jest ze nosi takie samo imie jak ja i jest z tego samego kraju co ja.

Review by Zoro

Posted:
25 Nov 2009, 11:13
For: 16xPack Kubalevels
Level rating: N/A
Rating
N/A

I dont wanna make review becoz one of these levels, have too much enemies! And all levels have unknows language! Write levelname and text in level on English plz!

Review by Kubabuba

Posted:
21 Nov 2009, 13:04
For: Make Good
Level rating: N/A
Rating
N/A

Thank you for rate. If you want play to very hard levels, I invite to my previous added levels – that was really, really hard and more strategic than this level!

RecommendedQuick Review by Typhoon Bunny

Posted:
17 Jun 2008, 17:02 (edited 18 Jun 08, 06:22 by Violet CLM)
For: Pole of Carrot
Level rating: 5.2
Rating
5.2

Not bad.But you must work on it more.
You should fix the platforms,put more food,put some coins and a bonus room.
Good luck!

[Review changed to quick review. For more information, see \Review Rules\. – Violet CLM]

Review by LittleFreak

Posted:
14 May 2008, 13:42 (edited 14 May 08, 13:48)
For: Paulanoulus
Level rating: 6
Rating
6

The tubelectric tileset again. Starts to get boring. While this level is less confusing than “Strange”, it still shows the author’s quite chaotic style. It’s more linear and has less useless stuff, though some things still made me wonder. For example, at one point, the light suddenly goes out for no reason, making you hop around in the dark for a while only for it to suddenly get bright again.

You still stomp some crates and kill stuff, and while the winding corridors remain, there’s a main path that will sooner or later lead the player to the exit. There are some crate and weapon puzzles, but overall the level wasn’t very hard. The problem is that the enemies just aren’t placed very well, they never surprise you or attack in a place they’re hard to get back at. The puzzles have been done before a lot and are easy to figure out. That makes the level pretty easy to beat and it doesn’t require a lot of effort to finish it in a few minutes.

Overall, the level is better than it’s predecessor, but it’s still nothing more than average. The eyecandy is bland and uninspired, the gameplay has a few ideas, though none of them are particularly new (freeze springs to get through, use weapon 9 to hit a bomb crate behind a wall and destroy a trigger crate with it,…). The level isn’t a challenge either, and beside the nonsensical and often pretty profane text strings, which are still there (see screenshot), has nothing that makes it stand out.

Review by Kubabuba

Posted:
13 May 2008, 21:19
For: Strange
Level rating: 5.5
Rating
N/A

This level must be stupid, this is “strange” and logic :D I make textes for fun – my english is not good, I’m from Poland. Thank you for review and please you and other for commenting my second level – Paulanoulous. He is better (for me) and not strange how this :)

Review by LittleFreak

Posted:
13 May 2008, 15:43 (edited 13 May 08, 15:50)
For: Strange
Level rating: 5.5
Rating
5.5

“Strange” is probably the most fitting levelname I have read in a while. The level is exactly that, just plain weird. Though it’s at times strange in an entertaining way, that doesn’t take away from the fact that the level doesn’t make sense.

The layout is completely non-linear, you can go wherever you want through lots of corridors, hidden passages and warps where you don’t expect them. Each area contains something different. There are rapidly fast-moving spike balls, a water pit with fish in it, some rooms with warps that you seem to be trapped in, random platforms and an airboard that does absolutely nothing (you loose it if you fly up, and going down is faster falling than flying). The only thing that holds the level together are numerous text signs scattered throughout, that, for the most part, are absolute nonsense. You’ll read lines like “Door for toilet. It think only, there is a darkly place. It don’t drown in water.” or “My nose is prettiest than your.” Apart from the fact that no one on earth has a more well-formed and beautiful nose than I do, I’m really not quite sure if those text strings want to tell me anything or are just random junk. Probably some of both.

After exploring for a while and doing some random stuff I found the exit, which was, however, blocked off by two lines of trigger blocks. At least I finally found out what the four crates I trashed earlier did. So I went and, after searching through some more useless rooms with nothing significant in them, busted the other two, and finished the level.

Well, overall, the level feels like some kind of “Let’s fool around with the editor and write up some nonsense” approach was applied to it when it was designed. And while I found it rather amusing at times, that is not because the level is any good, but because it seems like it was purposefully made stupid.

Review by Krinya

Posted:
5 Apr 2008, 21:05
For: Strange Maze - find a coins
Level rating: N/A
Rating
N/A

Jush rename the extension to .rar :)
And works! :D

Review by Kubabuba

Posted:
27 Dec 2007, 20:02 (edited 27 Dec 07, 22:37)
For: Make it for her (new version)
Level rating: 6.4
Rating
N/A

Yes, i’m sorry for that, this is my first level with english texts. So, my english is poor.

With “gay” this is a fact – misspeling of “guy” :D But I don’t unterstand about “ballsy” – where is text with inscription “ballsy”?

I make few texts with “fuck out” and “motherfucker” not for insult, but for fun and savor of level :P ;)

Thank You for rating :) but i please for talking me where is a text “ballsy” on this level

EDIT: Aaa, it’s come for Basler :) Basler this is Mario Basler one of my favourite footballers, today retired, he was played for Bayern, Kaiserslautern and he is from Germany

Not recommendedReview by n00b

Posted:
27 Dec 2007, 18:10 (edited 27 Dec 07, 20:21)
For: Make it for her (new version)
Level rating: 6.4
Rating
6.4

EDIT- There is a mistake in the following review noting the name Basler as “Ballsy”. This is due to my faulty memory, however the contents of the review currently will not be changed due to laziness. Just remember to disregard anything about “Ballsy”

With the oddly named title and poor screenshot I nearly brushed this level off. However the line “Please for rating” struck me as incredibly awesome and I decided to play the pack. Before we start I’d like to point out the current event taking place. There have been four single player levels uploaded recently which is the most entirely separate SP uploads uploaded so closely together in some time. Fun.

Whats also slightly fun is this level. The level can be split into two parts, one half that you’ll be spending most of your time in that is open-ended, and the other half is linear. The open-ended section started off feeling quite fun for me since it felt so wildly open. However that openness leads to the level’s major problem: The level design contains far too much empty space and too few distinct design choices to be able to link areas together. Also sucking the fun out of the design is that is no clear goal at all. I constantly found silver crates though I never knew what they activated, and I found the secret hideout you’re instructed to go to by aimless wandering more than anything else. The fact that I only had half the coinage needed to proceed past the hideout made my next session of aimless wandering in the level feel like a chore.

The enemy placement feels random, more along the lines of “There is grass here, so to will be an enemy” instead of “This is a strategic place for a turtle to be”. As usual the only enemies that posed a threat were the flying lizards and bees. At times I felt like enemies were placed without discretion as I paid the bonus booth 10 coins and warped directly onto a turtle.

That turtle signifies the start of what I call the second half. It’s not really a half since it takes much less time to complete, though its design philosophy greatly differs from that of the earlier portion. It is quite linear and feels like “Mah Furst JayJay Tooooo lvl!” in that its design could be placed into anyone’s first SP upload and feel right in. That being said, the design in this portion isn’t bad (in fact its a lot more competent then the open ended part) , it just feels uninspired and like I’ve traversed it countless times before. Upon completion you get to Eva thus giving the level’s name a bearing of sense and logic.

The eyecandy as usual is nothing bad, its just there. Not even trying to make a case for me to notice it be it by flaws or outstanding graphics-whoreship. This is quite simply, the most average eyecandy I have ever seen. There is nothing in the level that is wrong tile-wise, yet there isn’t anything thats not bland either.

The level also insults the player quite a bit and tends to be quite vulgar. The first time I noticed this I thought Ballsy was a misspelling of Bilsy, however as time went on I have come to the conclusion that this refers more to a sack carried by males. The second time I noticed this the level called me “gay” with little to no provocation. I presumed that this was a misspelling of “guy” as the text felt quite calm and this was presumably the level author’s first english level. Its like the XKCD comic where the author claims a hobby of his is to drastically change curse level mid-sentence. However the next textstring I found called me dickhead, and that was that. Why the level author did this is beyond me, since the insults are tacked on and aside from Basler’s sole text none of them really feel like they’re supposed to go with the text they’re with. Its like they were added last minute to make the pack feel “edgy”

All in all this pack is hampered by feeling uninspired throughout, and by being far too open for its on good without a clear set of goals. When the level finally decides to start forcing you down a path the level starts being fun again, but it never reaches the level it was when I first started realizing I had stepped into an entirely open world. If only that open world had more substance then what I had to traverse through.

The level is alright, can’t really recommend it on any of its on merits due to far better levels sharing the front downloads page with it. The only problem with the recent SP surge is that level flaws really shine when theres a greener meadow ever so close by.

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