RecommendedQuick Review by PurpleJazz

Posted:
4 Apr 2010, 16:34 (edited 15 Oct 15, 14:27)
For: Facing Worlds
Level rating: 7.2
Rating
7

Despite being incredibly simple, the fun factor is incredibly high in this level, which makes it worth playing alone. It captures the adrenaline pumping feel of the original UT map, and is a fairly well designed level. The routes are limited though, and unless you’re Jazz it’s hard to avoid damage while crossing the bridge between the bases.

RecommendedQuick Review by Ron97

Posted:
25 Oct 2009, 17:38
For: Facing Worlds
Level rating: 7.2
Rating
7.8

I played this map many times and I think the gameplay is fine. I don’t like the 2 +1 carrots because there is one Full NRG. Area with pits is original,but I think it’s easier to play this level with Spaz so it’s easier to avoid falling in when using Spaz. Anyway,this will get 7.8 from me and a download recommendation.

Quick Review by PurpleJazz

Posted:
22 Oct 2009, 09:49 (edited 22 Oct 09, 09:49)
For: November
Level rating: 7.1
Rating
7.2

Not bad at all.

Review by Napo-Leon

Posted:
30 Jul 2009, 12:18
For: November
Level rating: 7.1
Rating
6

hmmmm so i saw this lvl at his server.

so. first things first. water… original yet annoying. i hate ctf lvls or any lvl with water ;(…
the background imo its too dark and could be greatly improved. as well as the eyecandy. the eyecandy isnt bad… but can be improved imo. also try not to use one tile masks (if u know wat i mean :D). as for the toaster area… u used a lot the same tile all around. making the eyecandy drop. the same applies to the left side
c can be greatly camped due to bouncers. as well. also imo the blue side is biased since they have the bouncer pu. bouncers can be very effective in such a level. and toaster…. imo u should swap the bouncer and toaster pu. since the bouncer isnt very effective at the red base.

as original parts …. i think the pipeline under water is quite great and well cool ;D

So a quick summary:
a) teams are biased because of the bouncer pu
b) change d background
c) make d next lvl with a new tileset :P….
d) use different tiles
e) avoid water…
f) avoid making 1 tile thick masks

i find any rating above 7 is over rated… below 5 unfair since the flow is not that bad

RecommendedQuick Review by CrimiClown

Posted:
24 Jul 2009, 14:03
For: November
Level rating: 7.1
Rating
7.1

I wanted to do a really big review, but I can’t find the time. It’s an average map, not too original, though the tileset (as used before, also by Zeal) is really good and obviously gives Dan all the eyecandy he’d need. Well executed in the looks department, a little lacking in the gameplay department.

Review by minmay

Posted:
16 Jul 2009, 22:00
For: November
Level rating: 7.1
Rating
7

minmay: the flow here isn’t very good
™DanZeal: just like the UT map ;p

That’s just about all you really need to know about this level. It is, perhaps, a bit too faithful for its own good.

The main problem with this level is probably the fact that it’s godawfully difficult to move around without constantly bumping into things. Other than that, it seems perfectly good as a level, though it’s definitely one for smaller games (anything bigger than a 3vs3 is asking for trouble).

Overall there’s not actually anything really notable here; ammo and carrot placement is fine, no major problem spots. (I barely exceeded the character limit for a quick review, so I’m trying to justify it now.)

I think I liked DZ’s other recreations of UT maps considerably better than this one. Still, it’s worth a download if you need another CTF level for whatever reason.

RecommendedQuick Review by Laroz24

Posted:
16 Jul 2009, 21:19 (edited 17 Jul 09, 09:35 by cooba)
For: November
Level rating: 7.1
Rating
8.5

Very impressive level. I enjoyed it rather well. =) Always good to see that UT remake maps are come to Jazz2.

8 Well deserved! I wanted to give 6 but I won in this level and turned into 8! =O And because of RF Underwater, it is 8.5! xD

Laro24

[Review changed to quick review. – cooba]

RecommendedQuick Review by Dodges.

Posted:
16 Jul 2009, 19:02 (edited 16 Jul 09, 19:03)
For: November
Level rating: 7.1
Rating
7.7

Gameplay is good here [except water]. Eyecandy could be better. Anyway – You have my download recommendation.

RecommendedReview by Quickz

Posted:
29 Nov 2008, 17:58
For: Facing Worlds
Level rating: 7.2
Rating
6.8

I changed my mind about this level after having played it a few times in Zeal Alpha.

Some places in ‘Facing Worlds’ lack ammo, for example the area between bases and the carrot. But it’s a small level and it has 4 Pu’s, so I guess that’s okay. The EC isn’t impressing, but it’s decent enough. I quite like the light towers.

The center area is a bit full (2 PU’s and a Full NRG really close to eachother), although the pits make this a tricky area. It’s also Spaz-biased since springs, next to bases, are missing which makes it quite hard for Jazz to reach certain platforms.

The warp-placement makes this level really campy, since all warp targets lead to the base. This can be a positive thing too, but the ammo-rooms are a huge problem. You don’t have any other exits and your opponent could just keep camping the target.

Anyway, this is quite fun to play, if you avoid the ammo-rooms, and also fast paced, which is always a good thing. I like the idea of two bases, like in MS and well, since it’s a remake (I don’t know the original however) I think it definitely deservers more than the 5.5 I gave earlier. Also, since the fun-factor is high, you should really consider downloading this.

RecommendedQuick Review by Quickz

Posted:
31 Oct 2008, 12:53 (edited 31 Oct 08, 12:54)
For: Gauntlet
Level rating: 7.6
Rating
7.8

The fun factor of ‘Gauntlet’ is really high, since it’s quite fast paced. The tubes (leading to the Full NRG) are nice – especially considering the fact that the Full NRG can be shot down. Ammo is at useful places, adding two +1’s improved the gameplay. The warps are useful as well, though the targets are at questionable places.

RecommendedReview by CrimiClown

Posted:
20 Oct 2008, 18:19 (edited 20 Oct 08, 18:26)
For: Gauntlet
Level rating: 7.6
Rating
7.5

It seems our own Danny Z has made more UT levels. Time for me to drop the axe.

Gameplay: Not bad
Unlike the real Gauntlet, this level is symmetrical. The level is divided in three pieces; Red Base, Blue Base and what I like to call “The Big Plus”. The bases have three possible entrances, a warp and an escape-warp. One of the ways in is a huge opening in the front. Easy, hit and run. The other two are tubes that lead to the back of the flag, which allows for a quick grab but a less quick getaway. Hence the warp, which will teleport you to the beginning of the lower tube. The lower tube also carries a carrot, for easy healing when being attack on the way back to base.

The middle section consists of a lot of ammo, two powerups and tubes that go up an down all around. You kind of have two options, left or right, and exactly in the middle (by the Full NRG) up or down or wherever your heart desires. Hence the ‘Plus’.

The level is fairly small, but big enough for a duel or maybe a 2vs2. More would be possible, but it’s get crowded.

There’s also this little thing I wanted to point out. At the bottom of the level, there’s a (tilebugged) piece of metal sticking out. This seems intentional, since the other side has it too, but it kinda disrupts the flow. It’s better than not having anything there, but maybe use a spring to get over it from the other side or something. Or those annoying float ups.

Atmosphere: Not bad either
It seems Danny Z has combined two of my favourite ‘metallic’ tilesets and made it a nice level. The level is a bit bare, but somehow it all seems right. Not a lot of eyecandy, but a very nice style of not using it… or something… I dunno, go check.

Music is again from the original level, if I’m not mistaken. It suits the original very well, but here it kind of adds something that this level doesn’t need. Too much suspense, I think.

Eventing: Average
Not very much original, but it all does the trick. Bouncer PU, Toaster PU, full NRG in the middle and two carrots… That’s a total of three carrots, maybe a bit too much for such a small level. Furthermore, this level has somewhat useless Gun9 ammo all over the bottom. Except for where you find them, you can use them for a quick shot from behind one of those bent steel bars I’ve spoken of earlier. Then again, avoiding them is easier than blinking.

Overall: Not at all bad
This level is fun for a quick duel or something and really nice to add to the UT remakes we’ve seen before. Keep them coming, Z.

Download Recommentdation: Yes
This level is worth the downloadcif you’re in for old UT memories or an unsettled fight with a fellow Jazzer.

Score: 7.5

EDIT:

I almost forgot to tell, when I pasted this level into my JJ2 folder, it turned out there was already a level named ‘gauntlet.j2l’ in there. Try putting your nametag in front of your levelnames, like dzgauntlet.j2l. Just a hint.

Review by PurpleJazz

Posted:
20 Oct 2008, 17:58
For: Gauntlet
Level rating: 7.6
Rating
7

After playing this level online for a bit, I enjoyed the gameplay, albiet it has a very conventional layout that reminds you of several popular levels. The layout is built three linear levels of height. The highest level contains a Full NRG carrot placed above some tubes, which can be shot all the way to the bottom of the level. (JE inspired somewhat?) A useful but quite well known and predictable tactic. However, there are two +1 carrots as a possible back up plan for campers at the Full NRG unlike in JE though, but a smart player could shoot the carrot down and control all three at once.

The middle level is a straight path from base to base, with several holes that can be ran accross or fallen into the go to the bottom height level. Luckily this level does not have an RF PU, else I feel there would be too much chaos on a linear path such as this. However, while there are many ways to the base there’s only one direct way of escaping after capturing the flag; a warp situated in the corner by each, in which an enemy defender will probably be camping the warp target which is very near the base, ready to finish off a weakened player who has taken the flag.

The bottom level contains the two power ups, Bouncer and Toaster. This spot is argueably the safest in the level, and so flag carriers will probably want to hang around here until it’s safe to go RTS. There are two tubes on either sides containing the +1 carrots, and the tube in the middle can be taken for easy access to the Full NRG. Alternatively, a flag carrier could call out a team mate to shoot the carrot down and be ready to catch the carrot when it falls.

Moving on to the looks department. The level uses a tileset which combines some tiles from both 7th Lava Fall and Desolation (ironically, two very similar tilesets), in which this level uses fairly well. I’d have prefered it if this level took a bigger advantage over using tiles from two sets though; and put the two together with more dignity and creativity. It does have that nice UT vibe to it though, probably realised by the music choice.

Who would I recommend this level to? Here, you will not find anything here that would make it worth playing over other levels, which is why I’m not giving it a Download recommendation, however this is a really decent level which both hardcore and casual JJ2 players alike will enjoy. I’d honestly not be suprised if this becomes popular someday. Myself, I prefer levels that take a more innovative/genius approach to their design.

RecommendedQuick Review by Grytolle

Posted:
20 Oct 2008, 16:02
For: Gauntlet
Level rating: 7.6
Rating
9

Really easy to learn and very fun to play! I hope to play some fun 3v3s here

RecommendedReview by CrimiClown

Posted:
7 Oct 2008, 12:10
For: Facing Worlds
Level rating: 7.2
Rating
7.1

Starting Comments
After playing this in his server, I looked it up on J2O and started writing.

Gameplay: Not bad
The level is based on the UT map “Facing Worlds” (the first one, I guess, with the huge rocky straight and two buildings). The level plays a bit like that. After it’s father, the level is very (if not completely) symmetrical. There’s a hole in the middle of the level (more on that later), there are two building-like structures on each side providing a flag and lots of ammo. Also, when you get to the top of the level using a warp, you can stay on the roof and Bouncer-spam everyone to death. Falling back behind the building will provide you with a warp back inside.

The buildings are littered with ammo, which you need if you want to make it on the straight end to the other side. The hole in the middle of the level grants access to a Toasty power up and a RF power up (if I remember correctly) which are both quite handy in this level. The catch it that this hole is located over a pit, which is very easy to fall in. Being shot here will mostly result in an instant death, making little use of the oddly placed Full NRG here.

The level uses lots of ammo-types, which can make the gameplay vary a lot from game to game. You can choose to hit the roof and start spamming Bouncers, or use the Toaster to defend the base by protecting the narrow hallway leading to the flag. Variation is always good. Be sure to make the TNT do some damage, though, as there are few TNT to be found and can’t otherwise be handily used.

Atmosphere: Nice
As with the original UT level, Facing Worlds gives you that spacy vibe it needs. Instead of a circulating Earth, this tileset – Desolation – has provided us with a moon instead. It moves slowly on the star spangled background (not banner you patriot!).

The level gives off a clean view, with average eyecandy and few objects blocking the view of the player. Yet still, it doesn’t look bland or unoriginal. Maybe it’s the tileset Blur cooked up, but it certainly looks good. Facing Worlds looks entirely different than it’s original counterpart, but that is, in this case, not a bad thing.

The music is pretty self-explantory. To give you more UT memories, Z (mind if I call you Z?) has provided us with the original music. Not a bad choice, of course, but I’d rather see more originality on this part. Not bad, could have been better.

Eventing: Not bad
The level (especially the buildings) are built upon using warps to enter rooms. This is just like the UT version, but less camp-able. In the UT version, one could Snipe across the map to get all those warpers with a single shot. In JJ2 however, one has to stand near the warp target, which is always in the base itself, secluded in walls. Good job.

There are a few power ups, like the Toaster and RF mentioned earlier. There’s also a Bouncer PU to be found, which gives you the perfect ammo for when you’re on the roof. The rest of the level is filled with ammo for all sorts of guns, ranging from Freezer to TNT to Gun9. Be creative and use the guns appropriate for the situation.

The bases are not too far apart, but not exactly close either. While there is a huge straight part inbetween them, it doesn’t seem like long before you’ve crossed it.

Bonusses and substractions
N/A

Overall Fun for a while
This level is certainly not bad, but it can get a little repetitive soon. While the diverse ammo can provide a little strategy, most people will just go RF-spamming after using five TNT’s. The theme of the level, however, is not bad and well excecuted, but maybe a little bit enhanced by the tileset. All in all I’d like to give this level a 7.1, the 0.1 because I think a 7 is nearly worth playing, and this is CERTAINLY worth playing a few times.

Download Recommentdation
Yes.

Further Comments
I would love to see some more UT remakes, for instance Hydro Bases or (in case of a Battle level) Morpheus.

RecommendedQuick Review by Slaz

Posted:
6 Oct 2008, 14:04
For: Facing Worlds
Level rating: 7.2
Rating
6.5

A very small level, based on one of the most played UT maps, good idea! It may not be completely like the UT map though, it does give the same feeling. A small and very standard level, I recommend it for duels, and for download! But don’t expect any serious fun..

RecommendedReview by PT32

Posted:
6 Oct 2008, 00:37
For: Facing Worlds
Level rating: 7.2
Rating
7.8

Another good pack to play! Dzeal’s CTF level, “Facing Worlds”, is a fairly well designed level, although the distance between bases is very small. Not a super-heavy amount of eyecandy, which detracts as well. Add a multitude of warps, a symmetrical design and a fitting music track and you’ll get Worlds.
Buggage was pretty small, although appeal flagged after the first couple minutes. The level was well designed, but could have been better, and so gets my DL rec, but could benefit from 5 minutes of fixing up.

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