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0.72 kB | 08 Apr 2006 | |
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beginning in carrotus | 2.92 kB | 07 Apr 2006 |
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Going to Space | 2.44 kB | 07 Apr 2006 |
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Inside the shuttle | 2.50 kB | 07 Apr 2006 |
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Space station | 14.62 kB | 07 Apr 2006 |
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Space station | 14.73 kB | 08 Apr 2006 |
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Flop Escape | 8.19 kB | 02 Apr 2006 |
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Space station | 14.67 kB | 07 Apr 2006 |
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Space station | 14.98 kB | 08 Apr 2006 |
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Space station | 14.50 kB | 08 Apr 2006 |
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Space station | 14.44 kB | 02 Apr 2006 |
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The escape | 2.49 kB | 08 Apr 2006 |
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Rabbit hole | 3.30 kB | 12 Mar 2006 |
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The base | 1.88 kB | 08 Apr 2006 |
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The final goodbye | 4.33 kB | 08 Apr 2006 |
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After adventure | 2.67 kB | 08 Apr 2006 |
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The future base | 4.39 kB | 12 Mar 2006 |
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Apes of the dark jungle | 18.92 kB | 08 Apr 2006 |
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The base | 4.03 kB | 25 Mar 2006 |
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wooden overdose | 25.71 kB | 08 Apr 2006 |
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The base | 4.19 kB | 08 Apr 2006 |
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Conflict in Carrotus | 13.58 kB | 08 Apr 2006 |
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Alarm | 4.00 kB | 08 Apr 2006 |
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Diamond Dust 02 | 218.12 kB | 07 Apr 2004 |
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Top secret ][ | 95.97 kB | 04 Sep 2005 |
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Diamond Dust | 337.66 kB | 08 Apr 2004 |
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DreaM LanD | 959.47 kB | 25 Apr 2000 |
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bladeraver | 417.78 kB | 07 Mar 1999 |
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space_debris | 339.44 kB | 01 Jun 1993 |
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Network | 157.58 kB | 11 Dec 1995 |
This level pack is a first episode in Ilu’z Jazz X series. It took a looooooooong time to do this pack.
REMEMBER TO PLAY THIS PACK WITH JAZZ!!
Read Read READ for more information.
(Version fix. ~Violet)
I had to change the name (because of some threatning), but if you have the old version you don’t have to download this new one, because this only changes the name.
Awesome level pack! Great job iluz! :)
A pretty enjoyable pack, but needs lots of work.
It’s been a while so this is all from memory
Eyecandey:
Eyecandey is average. The opening is average. The base levels were ok. I do think a little more work could have gone into the base levels as they looked average. Try some more animations or foreground. The jungle levels were ok. Good background but a little to dark in some areas. Also the layout made it hard not to get hit. Also the background stuff confused me at some points because I thought they were solid ground. The dimondus level looked good. Nice theme. Space levels again look good. More work could have been put into the base. Like more foreground. The cutscenes were really cool and I like how you used top secrets jazz sprites. Also the carrotus levels looked good. one big complain is that to many official tilesets were used. Overall, good eyecandey. Little average with top secret, but overall, passable.
6/10
Story:
I’m not going the lie, the story was weird for me. Jazz gets dumped into a hole, into some weird base, and starts taking orders from a frog? Is there something I’m missing? Also the reasons are a little silly. Overall, I didn’t really like it as it didn’t make much sense.
4/10
Gameplay:
Now we get to the gameplay. Pretty good. The puzzles were pretty hard to figure out. However, most of the challenge comes from just find and living thought the (/)in things. In the jungle level, you have to find 3 crates while donging wave after wave of monkeys. All with one checkpoint. If you die, you have to find them all again. BULL! Anyhow, keep going good gameplay. The carrotus level was ok. again you need to find crates but it’s not as bad as the jungle level. Base levels are good but I found a little to much repetition, having to go over the levels again and again. The bosses were hard as some of the arena’s seemed to give the boss a huge advantage with dozen of enemies and little room. Some of them, like the carrotus level were way to hard. I liked all the secrets in the levels. the one where you play as the frog is pretty cool. Most of the levels were pretty long. But one big problem, you can get stuck in the wall as Spaz when you spawn. Not good. Overall, good game gameplay.
6/10
Enemy placement:
Good, but evil sometimes. The jungle level is hard becuase the enemies are put in hard-to-get locations. Then the next couple of levels are ok. The boss levels are hard becuase the enemies are overused to death. Then when you get into the base levels, the enemies are pretty easy. It goes, hard, medium the easy. Weird. But is was challenging. just wish a medium could have been kept all the way through.
7/10
Pickup placement:
Not this is a big hitter.
Savepoint: NOT ENOUGH. I found that most of the time I have the restart large portions of a level when I die. The jungle level is really bad becuase of this.
Ammo:
I think he just got lazy. you get to chose your own ammo at the base levels which is good. However, to save time, the author puts little to no ammo in the other levels. Just seems lazy.
Carrots:
Not enough. I was always down a lot of health. Add some more! Just not enough to live without lots of skill.
Other pickups:
Food is ok. The could be more. Can’t remember when I get a sugar rush. Gems are good to. Finding the little secrets with gems make exploring a little rewarding.
Total pickup:3/10
Final Score:26/50
Rank:C
Score:6
D/R? This pack is good, but problems just make it so the experience isn’t as good. However, there is some innovation, so I’m giving a download Recommended.
This game is very good. I enjoyed it alot. There were a few problems with it that made it get a 8 instade of a 9.
First the story line is a bit shaky. It’s like you didn’t know what you wanted to happinen in the first few levels. And how Jazz was put up against Daven wasn’t very good, and a bit confusing.
What might help out your story line is if you spaced out your Text massages in the game. If you are walking down the level and Text appierers then you MUST stop to read it, because if you go on then you won’t have time to read it.
Something else that would have helped is if you put in a boss more often like other reviews have said. I thought there were going to be a good amount of them after seeing two in a row, but that was it.
The last thing I didn’t like was, NO SAVE POINTS. What I hate the most about long levels is when the creater puts in 1 save point and it’s at the end! Nothing is more fussterating then when you get close to the end and die by a hiddin monkey! Please add some to your long levels.
Now the reason why I gave this a 8 instead of a 5 is because of two things:
1. The music was some of the best Jazz game music I have heard in a long time.
2. The last levels made. Closer to the end your story line stayed more consistent and that means, the levels also stayed consistent. The finile levels were some of the best levels I have seen. The background was great, the level was hard, but beatable. And it wasn’t a gaint puzzle game where you spend 5 hours trying to break 15 metel boxs in the right order. Loved it!
So there you have it. Now since your story line is good, I look forward for the next set of levels, and I hope you fix problems.
Eh my friend? I’m making Jazz X, so change the name please?
n00b ::
Well then there will be two Jazz X’s.
Jamster ::
I made it first, so i won’t.
Dx, theres a big problem here:
You’re asking a released thing to change the name because something still being worked on has the same name.
Theres no logic to it, it’s like saying “Yo, Nintendo, we’re making a 2d platformer game with the name ‘Super Mario’, erm mind changing your series’ name for us?”
I don’t change the name because (just like n00b said) I uploaded this pack first.
I didn’t know Dx had started making his own Jazz X Before me. But I follow the rules of jungle: faster beats slower
(later) Ok I changed the name a little bit. Happy now?
Dx’s Jazz X was started before you joined the community, actually.
Oh this is the wrong jazz x,i think you should change the name because dx put a lot of hard work into it,you probebly have to.
Dx i think you should change the name.
He shouldnt:o DX should have hurried up releasing.
Rating Jazz X: the Future incident
Good:
A good episode. With a good number of bonusses and secrets the bonus-placement is super. Also a good eyecandy. This episode is also very long: 22 levels!
Not good:
Bosses are only in the first levels, in the rest of the game are no bosses at all. The story is also not clear and some levels are very easy.
Conclusion:
Ilu’z Jazz X: the Future incident is a good episode. But there were some things that could be better.
Final Rating: 6,0
Download recommendation: N/A (requires a 7½)
The levels where realy good.
It had a good story that kept you wondering.It was good quality.It had realy good eyecandy, i never saw anything wrong with the eyecandy at all. The levels kept you thinking “ now what do i do?” Wich was good.It was nice and long.There these parts where it’s just like a movie (time to relaxe your fingers).
overall it was awsome!
i rated it 9.7 instead of 10 beacause 10 means perfect.
Rating Jazz X: the Future incident
Placements:
Is good! A good number of bonusses and secrets. My favorite one was the suck-secret in the Diamondus-level.
Rank: Good/Very Good
Eyecandy:
Background: Good. Path-adornment: Good. Foreground: Good. So, I think that you know which rank I will gave you for this part.
Rank: Good
Story:
No story in the level-description, so I thought this episode doesn’t have a story. But after I’ve played this episode I discovered this episode DOES have an (good) story.
Rank: Sufficient
Obstacles:
Lots of enemies, but not very much bosses for a big episode like this.
Rank: Average/Sufficient
Length:
Twenty-two levels! This is a very long episode!
Rank: Very Good
Extra score:
No extra score needed for this episode.
Rank: No Rating
Final Rating: 7.0
Download recommendation: N/A (requires a 7½)
Peter
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Eat your lima beans, Johnny.
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