Fountain of foo's -- foo's vs. unfoo's edition.

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Reviews:
1
Downloads:
673
Date uploaded:
30 Jun 2006 at 19:25

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Author
Birdie (More uploads by Birdie)
Type
Custom / Concept
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N/A
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fooons.zip (559.37 kB)

File contents

xlmfooons.j2l Fountain of Foo's -- Fvs.Un-F 8.22 kB 30 Jun 2006
HocusPocusEP1.j2t HocusPocusEP1 123.00 kB 17 Oct 2004
myst2.s3m // mystique part two // 649.17 kB 17 Jun 2006

Description

My level for Bn’s foo products assault the base level compitition, the 3 objectives are capturing the node destroying the crates than destroying the core, I made an animation to go with it that can be found here:
http://www.freewebs.com/birdie8d/Fooons.htm

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User Reviews (Sort by Helpful Index or Date Posted) Average: 0

Review by Sucka_Tube

Posted:
16 Jul 2006, 02:12 (edited 16 Aug 06, 13:00 by Cooba)
Frog (21 Points)
Number of reviews with ratings21 Featured reviews0 Average helpfulness57%
Rating
N/A

An interesting design for a level that is not entirely dissimilar to a battle level (i.e., an ASSAULT level), I’m not entirely familiar with the theme, but will proceed anyway.

The game starts in a highly unstable way. By this I mean that you’re stuck in a room and have to figure our what you’re supposed to do, then figure out how to, well… get out of the room. When you manage to do so, then the real level starts.

This is a symmetrical level, following the CTF style, but the objectives go beyond just capturing the flag (as stated above— replace the word “than” with “then”).

With no bugs, there isn’t much else to say about this level. Good job, Birdie.

[Rating (8.5) clearance. This review didn’t describe the level well enough for the given rating. ~Cooba]

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