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Fountain of Foo's -- Fvs.Un-F | 8.22 kB | 30 Jun 2006 |
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HocusPocusEP1 | 123.00 kB | 17 Oct 2004 |
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// mystique part two // | 649.17 kB | 17 Jun 2006 |
My level for Bn’s foo products assault the base level compitition, the 3 objectives are capturing the node destroying the crates than destroying the core, I made an animation to go with it that can be found here:
http://www.freewebs.com/birdie8d/Fooons.htm
An interesting design for a level that is not entirely dissimilar to a battle level (i.e., an ASSAULT level), I’m not entirely familiar with the theme, but will proceed anyway.
The game starts in a highly unstable way. By this I mean that you’re stuck in a room and have to figure our what you’re supposed to do, then figure out how to, well… get out of the room. When you manage to do so, then the real level starts.
This is a symmetrical level, following the CTF style, but the objectives go beyond just capturing the flag (as stated above— replace the word “than” with “then”).
With no bugs, there isn’t much else to say about this level. Good job, Birdie.
[Rating (8.5) clearance. This review didn’t describe the level well enough for the given rating. ~Cooba]
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Eat your lima beans, Johnny.
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