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First Boredom | 9.56 kB | 03 Sep 2006 |
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BoredSet Warm | 89.30 kB | 29 Feb 2004 |
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Power Of Illusion | 832.80 kB | 03 Sep 2006 |
My last Battle upload was this:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2902
Even though my pack ‘Serious Emergencies’ had 2 Battle levels in it, this is a single upload with one Battle level. This level is very open, it has 4 Power-Ups(because lots of Power-Ups in Battle is fun) and 2 +1 carrots to make people roast more. Food is included to give people a sugar rush if they are lucky, and enough ammo for people to grab. The start positions are everywhere, so you don’t know where you are going to spawn after you died. The level is pretty small, but it should be fun to play in.
Beta testers/people who gave suggestions: ChippieBW, Cooba, Blacky, Odin, Quickz, Yasco and maybe there were more but I remember these people. Thanks a lot.
The music should fit the level fine. It was hard to find something because the music shouldn’t be like the levelname(so it shouldn’t be boring) It’s over 2 MB when unpacked but it worked for me in Multiplayer.
The main goal I have for this level is that it’s one of my attempts to make a level that’s good enough for the Battle Server. So download and review this level if you want to!
-DS
EDIT: yoz_pol.xm converted to yoz_pol.j2b. The file size has been changed to 833 kb.
Happened to play this level with some other from Anniversary bash collection.
Very good level)
ds asked me to review, so here i am bit late.
well, “first boredom” uses famous BoredSet which gives you somewhat limiting cabaplities of making ec and that stuff. or maybe not that limiting but not that much either.
horewer, i think the ec is good, nothing hurts my eyes and nothing really looks that confusing, except maybe some of those transparent blocks, but there’s only few so it doesn’t really matter. ec is good enough with the given set.
gameplay is also quite good but it definitely could be better. springs are weirdly placed sometimes and it might be difficult to navigate if you play for the first time. its still decent, though.
ammo placement is decent, theres nice shapes of ammo and few pu’s which feels enough for the level. i personally liked car placement here. i don’t really know why though
overall, this is nice level using boredset, i guess ill give this recommedation. i’m sorry my review is rushed.
This is a nice battle level by DarkSonic.
Well, to start with, the eyecandy is good. This tileset doesn’t give you many many opportunities for good eyecandy, but I think DarkSonic did a good job. When you check out the level in JCS, you see how well DS used almost all layers. Especially the background is really nice (layer 5+6).
Then about the ammo-placement. It’s good. It’s in shapes most of the time, I only don’t like the ‘row of seekers’. Anyway, the ammo is well spread over the whole level, just like the four PU’s. Seekers are important in this level, so it’s good that the PU is inside the wall. Food in a battle level is always nice and it’s easy to get in this level – you just have to run around. There are two +1 carrots, which is good because the level isn’t that big and multiple carrots in a battle level are a must.
The flow is nice, only one spring is at a weird place (91,42), which disturbs the flow a little bit, but the flow is in general really smooth. You can move really fast in this level by using the warp, the copter and the many (often) well placed springs.
Well, I definitely give this level a download recommendation. And indeed, the music (and tileset too) fits the level.
My final rating is a 8! Good job.
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Eat your lima beans, Johnny.
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