Romantic Landscapes

Rating
7.5
Reviews:
1
Downloads:
197
Date uploaded:
20 Sep 2006 at 15:40 (Minor update on 27 Dec 2024)

Download details

Re-upload/Edit Download
Author
snz (More uploads by snz)
Type
Battle
Credits
thanks to lot of people for betatesting
Version
1.23
Satisfaction
100%
Screenshots

No screenshots yet.

ICRL.ZIP (330.2 kB)

File contents

icRL.j2l Romantic Landscapes 8.00 kB 20 Sep 2006
JJ1 Diamondus Night 1.23.j2t JJ1: Diamondus Night (1.23) 127.17 kB 24 Nov 2003
jos-rmnc.xm Med_Romance by JosSs 329.66 kB 31 May 2001

Description

i’m really bored ;<

edit: expect more levels in future. i think my next project will be ready in december or something i dunno

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Any other members of Impressive Creations are not allowed to rate this upload to prevent possible bias.

User Reviews (Sort by Helpful Index or Date Posted) Average: 7.5

RecommendedReview by Superjazz

Posted:
20 Sep 2006, 19:10
Jazz Jackrabbit (278 Points)
Number of reviews with ratings143 Featured reviews15 Average helpfulness89%
Rating
7.5

For a reason of not maybe “friendship”, while review-rules of the downloads-section tells not to review a “friends level” biasedly, I decided to give a smaller kind of review for this smaller kind of level just very recently uploaded, but some time ago was actually finished. Romantical Landscapes.

The level is very atmospherical, like you could just guess looking at the name of the level. Something I really wonder is why do flicker- and steady-lightning really exist here eventhough there is no Set-light given to players. However, the halos made with a pickup-set are visible for everyone and are a great bonus to the level-outlook itself. And just about the eyecandy here in general, doesn’t have really any flaws or strange stuff that wouldn’t fit to the level-theme. After all you only get to see the decent background properly only at a few places.

The layout is very complex but still does work out pretty well. This could be possibly even considered to be a ctf-level as it does have such reasonable balance between left and right edge. Tubes leading away from dead ends would be the only necessary ones here in my opinion. The rest don’t really add a lot to the tactical side of the level. A few trigger-effects were used too.

What the level contains as pickups is alright. I would have nevertheless wished more ways to place food and gems than what they are currently placed like; Random? For a level of this size Toaster-PU is a good choice.

So we see that even a small level can be after all a decent level. But as jcs still has limits to how “exactly” create a good level, this kind of tiny (masterpiece?) level cannot reach a high score. Snooze seems perhaps even more retired on creating the great stuff, no offence. Considering about the score by all these factors, so far a 7.5 would be a fair one. Download recommendation of course. F0R SN00ZE!

SJ

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