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Teacup | 14.71 kB | 17 Nov 2006 |
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Space Warbase | 138.96 kB | 30 May 2002 |
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eyond_music | 137.27 kB | 27 Nov 2001 |
a level i made in two days :>
if thereās bugs, report them here so i can fix them. thank you!
enjoy or something, music from Epic Pinball :D
i renamed the song file so it doesnt overwrite the other song11.s3m i believe you people have. ;P
oh and this level was made for dueling.. i donāt think 3vs3 works very well in here.
Any other members of Impressive Creations are not allowed to rate this upload to prevent possible bias.
āTeacupā how weird as the name of the level might be, is a level with the Space Warbase tileset. Itās Snoozeās latest level. 2 days ago I first heard of the level, and 1 day ago I played the beta version. Since then, stuff has changed. But now Iām starting with the review.
While youāre walking through the level, youāll notice that the layout is something different. It has warps that makes it more complex, and it has dead ends in the upper corners which are pretty strategical. The flow is really nice as well, even with those warps. The name āTeacupā has been chosen because of a carrot thatās in the middle of the level, which is above a platform with water blocks in it. I guess the water is supposed to be the tea here ;P. Anyway, the level has the bases placed close to each other, but there is a pretty long way to the base. People that have a bit skill can RF climb to score faster. The bases are pretty easy to defend, but it makes it more challenging. The level has an original layout, thatās for sure.
The eye candy in the tileset thatās been used is rather limited, but the author tried something with the tileset and succeeded. There is lots of stuff in the background layer, with a nice and original background and layer 8 has stars and has a sort of yellow-brown colour. Eye candy has been placed in the walls and the author put some nice stuff there. Overall I think the eye candy in the level is probably the best eye candy so far with this tileset, probably even better than Zaitox.
The ammo placement is pretty nice, with some nice shapes and choices of ammo are fine as well. The level has 2 carrots, 1 Full Energy and 1 +1 carrot. The +1 carrot is in the top middle, and I already described the other one. There are 2 Power-Ups, which are in short dead ends. With the space between the platforms 2 Power-Ups is enough, even with 1 Full Energy and 1 +1 carrot. Food is also included, but itās hidden. Itās above the carrot, near the bases. You can shoot it down with Gun9.
Well, I donāt really know what I can say that should be improved, but no level is perfect in my opinion. The layout might be hard to learn, but I learned it pretty easily. I can say this is probably the best level by the author so far. Itās not as simple as Galactic Warfare, and it beats Clipboard Chaos as well I think. Before I were going to review I already told the author what I would give the level, and I think that was a fine rating. Overall this is a really nice level that should be downloaded and hosted. Iām giving this an 8.2, which is very good for a single level.
Itās good to see Snooze being active again with jcs like in the old days. This time the result is even better and he had some inspiration on this level too. Teacup in this case, I suppose.
The meteors were used in a different way here by placing them in flocks, and giving them an unordinary, but nice layer-direction. Either not many have used the textured-background tiles for sprite-eyecandy, any tileset. This does fit the level very well since itās not overused. The minor lightning here is welcome also. What would I still wish, was a little more generic detail to the solid wall(top corners.)
Very important is that the author took the effort, and didnāt just flip up the other side of layout. By that the layout is nicely semi-symmethric and fairly easy to learn. Flow is well done and any annoying linearity has been avoided. With a few warps taking you to certain places, and the āabuseā of rf in the middle make the level quite tactical. The spring to the bases might be a little annoying to use at first, which is the only entrance to the bases in fact.
The level goes with the default Toaster-, and Bouncer-PU without a third āneutralā PU. However you possibly run out of those ammo pretty soon because the PUās are to be shot with Electroblaster, and the placement of separate ammo here is so āroom-biased.ā More ammo could be placed into some kind of exciting shape at least. A full-carrot floats above the āteacupā in bottom-middle. Weird thing is how the another half-carrot at top is less campy than full.
This level was after all a quite nice comeback from the author. He wasnāt at first even expecting for this high quality but it just came in sudden. Even the music fits here that I would rather listen than the betaās labrat.j2b. This is probably the best ctf-level Snooze has ever made and I guess itās also the tileset Snooze has used the most. Floating Fortress and Station 87 are his previous pieces of Space Warbase I remember, but they do fall under this oneās quality. I thought for a rating of 8.2 but actually the placement-part kinda lacked of things after all, so it turned into 8. Itās very great level still and even an 8 is much for a single level. Download recommendation.
Sj
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Eat your lima beans, Johnny.
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