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Abaddon | 3.85 kB | 29 Nov 2006 |
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Inferno 2.0 Dark | 246.33 kB | 30 Nov 2006 |
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Inferno 2.0 Fire | 246.86 kB | 30 Nov 2006 |
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Inferno 2.0 Ice | 246.83 kB | 30 Nov 2006 |
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Inferno 2.0 Shade | 246.78 kB | 30 Nov 2006 |
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Inferno 2.0 Water | 246.89 kB | 30 Nov 2006 |
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Total Inferno XD | 733.48 kB | 28 Nov 2006 |
self explanatory (once again)
this time i /tried/ to give this tileset the feel it kind of lost beforehand (and which n00b kindly pointed out). i modified the color schemes (aside from the water one which stays for the sake of being weird) and added the (rather ugly in my humble opinion) background D:<
also if you’re (re)reviewing this, keep in mind that the theme and usability factors should be equal and neither of them should be dominant. that is all
Any other members of Impressive Creations are not allowed to rate this upload to prevent possible bias.
NOTE- This is a re-review. This review takes the initial score and then re evaluates what is fixed. New points are then added based on how much improved from the previous version.
Theres a reason why the theme got a long rant in my review- It’s easy to write about themes or misinterpreting thereof.
There isn’t much to say about usability, especially when these things don’t phase me in the first place. What am I supposed to do “It’s been organized so I can find everything without taking a few seconds to look for it! Let me spend 3 paragraphs explaining all the changes in organization!” ?
In the end, while the rant on themes may be dominant, neither factor was dominant score-wise.
Now if you recall I had other complaints.
For example, the extra tiles are still lacking in creativity, the monochrome scheme is still useless and still feels tacked on, the water scheme still doesn’t make any sense or have anything special added to it aside from the color scheme that adds to it’s name of “water”. The Tex. BG still looks rather ugly in my humble opinion D:< (Can’t forget the “D:<”, that’s essential), the waterfalls still don’t make any sense in the Ice, Fire, and Dark versions (since Dark has now been overhauled to work as a darker version of Fire), hell, the water falls just feel cheap in general, and the tileset’s name still feels like an overstatement especially when you still didn’t add all of Disguise’s essential tiles.
Also, all you did that’s easily noticeable was change the dark pallet, fix Ice’s color mishap and tack on the old BG. Great, that didn’t actualy take any themes/feelings into account. If you did, you would have taken the time to actually flesh out the pallets like I suggested. Among my suggestions were (with words to them since unless theres alot of words, you won’t pay any attention apparently) “Make monochrome something appealing people would want to use, perhaps by making it look like a 1930s cartoon”, “The fire edition should have a lavafall, since water in hell doesn’t add up”, “The waterfall should be frozen in Ice. I mean, theres only two tiles that are ice in the whole set as it is, you might as well add something else to it’s namesake”. Finally, did you even bother to copy and paste in the other destruct blocks? Seriously, it’s not like you even have to put in any creative thinking to do that.
This is a sentence on how easy it is to find a tile in the set. No really, it is really simple. Most of the ground pieces are placed right next to each other! And all of the trees have been grouped together! So have the 4 destruct blocks! All of the skeletal parts are right there! No time spent looking! Wow, I really can’t say enough about this!
It’s amazing, you seriously won’t beleive how you used it beforehand! I’ll even be cocky and say never use the old one again! Just so you REALLY get the picture on how easy this is to use, here’s the same paragraph again! This time as a runon sentence: This is a sentence on how easy it is to find a tile in the set, no really, it is really simple. most of the ground pieces are placed right next to each other, and all of the trees have been grouped together, so have the 4 destruct blocks, all of the skeletal parts are right there, no time spent looking!
Pros-
-Better Organization
-You can now use every tile from the old set (Like the old BG for instance)
-Dark now has a purpose aside from “Random color scheme!”
-Ice has been fixed
Cons-
-Water and Monochrome still feel to random and neither have anything that really warrants their use except “Hey want to use some random colors?” I don’t care if it’s weird, what I want is for you to take that weirdness and actually DO SOMETHING with it. Anyone can make a color scheme. It’s not that hard to make color schemes, hell Purple Jazz’s entire tileset career is based on making color schemes. I’d like to see something actually done with the scheme.
-Still hasn’t added all of Disguise’s essential tiles, not even the easy ones like destruct blocks.
-Despite saying that the feel of the set was taken into account, all that was done to the set tile-wise was the addition of the old background
-Waterfalls still feel tacked on and unimaginative
Cons that don’t affect the score- – Old BG was removed because converter felt it was too ugly (I’m inferring). This did not take potential users of the tileset into account, and was a very bad move. It has since been fixed of course, but this is something that should have never needed to be fixed in the first place.
So you fixed some colors and added in the old background (Which ironically is miscolored in the ice version, I’ll let it slide since the pallet wasn’t meant to include it), I hope you weren’t expecting me to add 5 points to your score just for that.
DR- Sure, the original sets are now easier to use and is all there so you can’t exactly lose there. Otherwise, the improvement isn’t exactly all that major, and what has been done with the set imho still isn’t worthy of the title “2.0”
[HTML fix ~Cooba]
I’m going to review this because it’s an awesome remake of a set I’ve been wanting to be fixed for a while.
The first thing that you did right is fix the (rather bad) masking in Inferno and make things a lot smoother.
The second is that you added several tiles (some from other tilesets; trees from HH I believe, and the skeletons from Damn to name a few), and the third is that you made 5 different palette versions (!).
This tileset basically not only fixes inferno, but also improves it and makes it a hell of a lot cooler. Masking is fixed, tiles are added, palette edits are made, etc. This pretty much replaces the original Inferno set, and hopefully will make more people consider using Inferno now that it wont scare away levelmakers with all it’s issues and stuff. The palette edits are pretty awesome: Dark just looks amazing, although I’m assuming LRK’s Inferno: Hell’s Gate should receive it’s due credit for the “inspiration”? ;P, Water is rather strange but might open some doors to how inferno would be used from now on. I don’t really love Shade all that much though, the lack of color variety makes it kinda dull.
The only things that prevents me from giving this an absurdly high rating is that most of the tiles you didn’t draw yourself (even some of the ones that were added were just taken from somewhere else) and that there really isn’t a whole lot of tiles added. You could’ve gone and added lots of stuff to potentially make inferno 2.0 very diverse and awesome, but instead you just opted to fix what was wrong with the set and mostly add a few things that would make some tiles more usable (cave bg corner tiles) or that would help the current atmosphere.
However, that said, I really do plan on using this in the (maybe near?) future =P. It definately towers over the original Inferno versions, at least.
If this receives the featured award for December (unlikely, though, since it was uploaded on the last of November) it would definately deserve it.
~Blacky
Edit: One more thing I’d like to mention regarding you nearly discluding the weird BG. Whether or not you think the tiles are ugly or not you should still add them in (unless size issues restrict that, or something) not only for the sake of completeness, but because chances are people like me might be able to find uses for them anyways =P.
Edit 2: After using it, I’ve noticed several masking bugs. The wall masks are too thin and you can stand on the diagonal slopes connecting the ceilings to the walls (no matter what slope tile you use). The animating spike pit tile has weird masking (though this doesnt really interfere with anything), and the ground tiles under the bone bridge are messed up. These problems (especially the wall thing) cause quite a nuisance when playing through levels with this tileset, and until fixed decrease the rating by quite a bit :(. (8.5 > 7.8)
Inferno 2.0
This conversion, made by P4ul of IC, has already been used for a level. The author of the conversion has reviewed one of my levels, so I’ll give a review for this.
Eye candy
The author has added waterfalls to every version of the tileset. The old eye candy is still there, like the ‘caves’ but the author has added more cave tiles to the tileset. Also, a background that should be used for layer 8 has been added. Tiles from the Darn tilesets have been added, like the skeletons that you can use for foreground or background eye candy(or sprite layer if you place other ones in layer 5, like Snooze did in his CTF level). The things you can put on the walls in the sprite layer were in the old version as well, those things were not used a lot in old Inferno levels though. Some tiles of the old version have some other colour now.
Other changes
Of course the most important change is the masking of the tileset. The old Inferno tilesets have terrible masking, and in this conversion it’s much better. In the old version, some diagonal tiles were a full tile. But the most terrible thing about the masking was that the tiles from row 70 and 71 were just a square with a white border around it. The author also removed tiles that weren’t useful.
5 different versions
The old version had only 2 versions, now three have been added and the normal and night versions have been renamed to ‘Ice’ and ‘Fire’ the other tilesets are a nice addiction. Personally the ‘Dark’ version is too dark in my opinion, but you can always change to it if you’ve finished a level. It will be impossible to make a level without changing the tileset. But the ‘Shade’ and ‘Water’ versions are really cool. The ‘Water’ version has been used already, and it has been used very well.
Easy to use?
Like Cooba said about the old Inferno: ‘Inferno is literally an inferno to use’ that has been changed with this conversion. Because the masking has been changed a lot it became a lot easier to use the tileset. The waterfalls and caves should be easy to place in the background, and the skeletons aren’t hard to place either. The platforms might still be hard with those different ways, but it’s not that hard I guess.
Conclusion
A really nice conversion of Inferno. People can use this much better/easier now, and maybe I’ll even use this if I can’t find another tileset to use. I hope P4ul can/will make more conversions like this one and Jungle 2.0. The 6.5 from n00b was a bit low in my opinion. I’m giving this a 8.5, like 2 other people did already.
Download this? Yes
Use this? Yes, if you can’t find another tileset or you have been waiting for this conversion all the time.
interesting…..very interesting…….
This conversion makes the Inferno tileset easier to use, which is a good thing for Inferno.And you’ve added different palletes for it.There is 1 thing I can tell you now. This is what so many people have waited for. A conversion of Inferno where everything bad about it has been fixed.I will rate this high since I am one of those people.
PALLETTE-The pallette that looked at when I downloaded this conversion was the original night pallette.But luckily there are other pallettes to choose from.All the colours from all the different pallettes had the same texture as the original pallettes. The water pallette wasa tiny bit blurry, but the standard was still acheived.9/10.
ADDITIONS- Idon’t know if the cave tiles are additions…. oh, hang on…. I’ve found them!! That’s annoying!! I was going to say how good they were, but whatever.The Medivo backround trees fitted nicely into the conversion.The D*** skeletons were a cool addition.The waterfalls from Diamond Dust looked really cool in red and blended into the theme.The most important addition was the textured backround. Red looks great with this.The additions are flawless.10/10.
USEABILITY- You did a pretty good of this. The mask was completely fixed and there were no bugs. There is nothing else I can say about this topic.10/10.
LAYOUT- You know what? Epic are going to hate you because your layout is much simpler then theirs. Where do you get this stuff from??????10/10.
GOOD POINTS-
Amazing layout
Flawless additions
Cool pallettes
Great useability
BAD POINTS-
None
There are no bad points about this conversion. I will rate this 8.5. Please don’t delete this review because I want to let all the people that need an easier Inferno to use have knoledge of this truley amazing conversion.
Download recommendation-I’de be silly to say no.Obviously, YES!!!
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Eat your lima beans, Johnny.
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