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1.49 kB | 12 Mar 2008 | |
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Land of Kaamos | 12.36 kB | 12 Mar 2008 |
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Kurast Bazaar | 9.63 kB | 12 Mar 2008 |
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Water | 8.38 kB | 12 Mar 2008 |
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Desolate Chemistry | 10.87 kB | 12 Mar 2008 |
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Echo Isle | 11.63 kB | 12 Mar 2008 |
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Northscar Needle | 10.36 kB | 12 Mar 2008 |
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microcrack // | 13.00 kB | 12 Mar 2008 |
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- | 14.36 kB | 20 Mar 2008 |
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After Dark | 12.12 kB | 12 Mar 2008 |
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A_Carrotus_FIX_Day | 228.88 kB | 02 Jan 2007 |
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Chocolate Chips | 116.94 kB | 12 Apr 2004 |
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Egypt (night) | 190.87 kB | 28 Jun 2001 |
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IC - Sluggion2 | 154.32 kB | 01 Jan 2007 |
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Islands | 108.75 kB | 02 Mar 2005 |
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Noka - Labrat 2 | 199.78 kB | 07 Oct 2006 |
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Space Warbase | 138.96 kB | 30 May 2002 |
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WTF - Borealis | 231.46 kB | 29 Feb 2008 |
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Holiday Hare 98 Evening | 224.51 kB | 11 Jul 1998 |
most people thought they would never see this. oh well, they thought wrong. most of the info is in the readme.
Also, most of the levels are designed for duels,but they all should work for 2vs2’s aswell. anyway, if you’re a hardcore jj2 dueler looking super-quality levels with awesome gameplay and etc i suggest you dont dl these ;P
Im also going to add url here to the pack’s musics later. meanwhile, the music files are listed in the readme file, so you can dl them from modarchive for example.
EDIT: reuploaded to fix some bugs
- snz
Very nice pack. I think that Desolate Chemistry is best battle level and After Dark is best CTF level in this pack.
Nice job Snooze, again :D
Good level pack. I liked the level After Dark a lot, especially. Did you have to use the Sluggion theme, though? I hate that stupid song. Anyways, most of these levels were really good, a few of them I can’t say I loved. Download reccomendation, overall.
Brilliant level pack!
These levels are definitely worthy of being included in AB10.
GJ Snooze! =D
Download recommended!
8.0 (Northscar Needle owns). I’ve felt the artistic appeal of the levels went down for me. The levels look worse to me now after repeat playing and other factors. Since the looks are the most important thing in this pack, the rating takes a huge hit.
Rating is back to what it originally was.
I voted super super awesome!
DL recommendation: Why yes, ya freakin’—
Introduction
For some people this pack might be unexpected, but most people(including myself) knew that this pack was coming. After NAII, a pack that a lot of people liked but some people didn’t really like, it’s time for NAIII. And Snooze beats me again.. with 9 levels in a pack and he uploads his pack before I do it :(
Anyway, let’s start.
Gameplay
The layouts of the Battle levels are all relatively simple and solid. Unlike NAII, which had levels with more complex layouts. These levels have better layouts in my opinion. It’s really easy to run around and you don’t bump against things. I would call the levels’ size medium, although Water is a pretty small level. There is nothing wrong with the flow either.
The CTF levels are like the Battle levels: easy to learn, pretty simple, solid and nice layouts. The ways to the base are not extremely simple, but they’re not complicated either. For example, in After Dark the way to the base is not a straight line and it takes some seconds. Otherwise, really nice gameplay in both kinds of levels.
Eye candy
When you play levels from this pack the first thing you’ll notice is that most of the levels have a translucent background. Snooze has paid a lot of attention to the backgrounds in the levels, especially in Echo Isle. According to the author himself it took a day to create it. The eye candy in the levels is pretty original. For example, Northscar Needle not only has a good background, but it also has original eye candy in the walls(in layer 3) Another example is the eye candy in -(no wonder why the level has that kind of name). I really like the pillars there. There is enough eye candy to look at, in every level. microcrack // uses a tileset that has been used a lot before, but still it has some original eye candy. Land of Kaamos uses a tileset that’s really hard to use, but it has been used well. It has some translucent tiles like the sky. Those few things just show the creativity of the EC in the levels.
Placement of stuff
As usual, the ammo placement is good. Although Desolate Chemistry doesn’t seem to have a lot of ammo, it’s spread well. The Power-Ups in that level are placed with thought, even if they’re in dead ends. The other levels’ Power-Ups are placed well too (although Echo Isle has no Power-Ups!)
The Battle levels all have 2 carrots. In most levels the carrots are spread, but Desolate Chemistry has 2 carrots that are pretty close to each other. However, you will need the copter to reach one of them and that might take some seconds.
Most of the CTF levels have more than one carrot, but – has only one (a Full NRG). There are a few levels with one Full NRG and 2 +1 carrots, there is one level with 2 +1 carrots and there is one level with 2 Full NRGs. There is nothing to complain about here, even though I am not a big fan of levels with only one carrot.
Further comments
I really like the fact that microcrack // has sober at the bottom right corner of the level. Kurast Bazaar has the C-C-C-CHAMBER OF THE SNOOZE and there are a few other secrets in the levels. Just Find It Out.
I’m pretty sure that this pack is better than the previous parts of New Ages. I don’t really like giving ratings before something gets uploaded, because then you know what you are going to get. I just want to say that we need more levels like these: they’re awesome!
The New Ages-series seems to continue on from Snooze. This time the step of improving is long. The ‘story’ doesn’t apparently go ahead anymore though, but instead the levels themselves are epic alone. Which makes it much more entertaining for me at least.
‘Land of Kaamos’, that is probably supposed to be the first level of the pack, creates a very dark and cool atmosphere over the level, that the name stands for. You can barely see the background in fullscreen, windowed players might think it’s just plain black, until the effects of ‘northern lights.’ This level though has it’s fun moments with the gameplay. It might be a bit limiting, but isn’t too crowded at all. Luckily it doesn’t get too tactical since carrots are placed far away from each other.
‘Kurast Bazaar’ is my favorite battle-level of the pack, being another dark level with a mysterious and creepy spirit, enhanced by the good music choice. The level just looks neat everywhere, despite the darkness. I also like how the gameplay doesn’t just stick to the center of the level, but you are able to hide as well. Here you may indeed look out for secrets…secrets that contain PowerUps for instance!
One of the smaller levels in the pack is ‘Water.’ Perhaps the name means a Water Pumping Station, possibly something else. Eventhough it’s smaller, it isn’t much worse than the other battle-levels in the pack. The moving background is a nice effect, but might bore for a longer playing-session. Gameplay is solid, to say at the least. I consider the positions of carrots, PowerUps, and especially ammunition balanced.
‘Desolate Chemistry’ has a very similar concept to the previous level. The gameplay is entirely different though. PowerUps have been thought about well, but instead the carrots are both to the right side of the level. I would have liked another of them to be placed into the empty bottom-left room. For a change, it is nice that this level utilises pits as well.
‘Echo Isle’ is a good use of the Islands-tileset by Blade. Background is very original, though solid walls look bland mostly. The layout is simple, although so it was in WC3. Bonus is though the decent placement and the fact, that the level is only partly symmethric.
‘Northscar Needle’ is probably my favorite level in the whole pack. It is the only symmethric level, but with this gameplay it works. I haven’t seen this tileset used a lot before, especially not this well. This level should be the most practical from a player’s view. The tubes above bases could be easier to reach though.
‘microcrack’ has a more classical Snooze’s layout, that contains two full energies. It reminds me a bit about ‘Teacup’, although this one is just way more open and better-looking. Some electroblaster would be useful here, but it still works with more than 2 players.
At this point you would possibly start wondering, when is he starting to recycle his previous levels? Well, that would probably take a while, since the only unnamed level of the pack is completely different apart from the rest of the pack, and is still fun to play in. Never does the author bore to decorate the levels the way like this either. This level has the bases separated more in vertical dimensions, yet the layout is still horizontal. That explains the situation of the full energy in the somewhat “middle.”
The last level, that is named ‘After Dark’ is perhaps a bit too Eyecandy-focused. That doesn’t mean the level is bad by it’s layout nor that it would be practically useless. It is a more tunnely level of the pack and that way reminds me of ‘The Boneyard’ from NA I. This one is still much better than it. I feel a little unsure about what the name exactly means here, but since the previous levels were mostly dark or twilight, this must be the lighter side of the pack. Refreshing.
I quite much liked the eyecandy-side of this pack, giving a boost to the gameplay-side that wasn’t left unimportant, since the pack finally had some original concepts and stuff to bring with it. The way that pickups were put in satisfies me as well, because it is after all quite important that an imbalance or hard-to-pick-up stuff are sometimes things that ruin levels a bit, or a bit more in general.
This pack is so far easily the best in the New Ages-series. What can I say? Download, host and play this often. It isn’t just about a few good/neat levels, but the entire pack is worth a try. Nice work etc.
P.S. Up for a duel in ‘Echo Isle’? ;0
SJ
when i just saw this upload i was like “haha i bet DS is gonna give this some ridiculously high rating”
Echo Isle – the first level in the pack. kinda linear and generic, it’s a shame that even after all these years people still make such layouts.. 2.5/5
Northscar Needle – the tileset is butt ugly but somehow snooze gets away with it.. probably the best level in the pack gameplay-wise. 4/5
microcrack // – it’s criminal to give such a good looking level a stupid name like this. the layout is nothing special though, better than the first level but still only average. 3.5/5
- – i find it a pain in the (-) to navigate around here when i move really fast. the tileset is cute though. 3.5/5
After Dark – probably the best all around level in the pack. i actually consider this level one of snooze’s finest levels ever, among with saint zipcode, radiation, the boneyard, teacup and clipboard chaos which i consider snooze’s best level, although it feels unfinished… anyways this level owns. 4/5
people keep saying stuff like “this time snooze focused on gameplay” and blablablabla these levels are very simple gameplay-wise.. i won’t rate this since i don’t give a (-) about battle levels but overall i give the CTF part of this pack 3.5 stars and a download recommendation.
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Eat your lima beans, Johnny.
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