![]() |
Enter the Chaos | 10.54 kB | 04 Apr 2019 |
![]() |
Jungle 2.0 Storm | 249.33 kB | 04 Apr 2019 |
![]() |
Intruder | 1049.58 kB | 04 Apr 2019 |
![]() |
0.46 kB | 04 Apr 2019 |
This is an experimental level I made for fun.
I was inspired by a few quirky levels like Groovin Grinders, Voldards cool treasure jungle, ClifferyB and NAIV joke levels.
The level is reasonably hard to master, so play it online and learn it before reviewing please.
Fun Fact: The pole when shot should vaguely (Chaotically) form the Symbol of Chaos.
EDIT: Seeker power-up was replaced with Pepper-spray/Fireball power-up. Lots of various flow, eye-candy and item placement changes. The bottom left is no longer a dead end.
heh
Chaotic ye ye this it ;)
but the rain falls upwards this a little bit strange
and on the bottom of the orbit the speeding bushes do not like but otherwise nice level ;)
I give you 8.2 for him
[Review changed to quick review. – cooba]
First of all I gotta point out that if I was still doing the random “9.7!” stuff, I’d give this just that. Secondly, I hate doing things half-way, but I felt like I had to review this, while avoiding writing a shit novel.
The level is real hard to master, and the smoke ring pit can be quite annoying.
But it’s real enjoyable, so download it!
[Review changed to quick. What?]
Okay, I dunno what mind games you’ve been playing, but this is WHACK. Also, PT, the level is far from symmetrical. D:
Gameplay: Chaotic
That’s right. Dang right it’s chaotic.
I love it.
The level has a few very original ideas hardly ever used in JJ2 levels before. This unordinary battle level has several large platforms that all connect through warps, springs and even a copter (well, you can’t actually find it unless you have either really sharp vision or a really bright monitor). The level also uses pits, but not really in an annoying way. The chaos lies within a well done eventing process that I will elaborate on later. Let’s just say that you’ll often find yourself lost for now.
Atmosphere: Chaotic
Yes, a very chaotic mood swings by with this battle level. The level uses an overused theme with a less overused tileset, “I see Jungle Storm”. The level is really dark and hard to navigate in. At first, you will find yourself lost a lot, but eventually you’ll get used to the dense eyecandy and chaotic layout. The music sets the mood even more with a strange metal-and-bull(-) mix.
The foreground and background are both well utilized, covering the already-dark background with lots of leaves and warning us for possible pit dangers… either that, or the level seems to fly away really fast.
Eventing: …somewhat less chaotic yet very awkward and maybe still chaotic in the end
… yeah.
The level has quite a few of carrots for such a small level, but you’ll need it. When running this level in JJ2+, I found myself respawning with 1 heart every time I fell in a pit… either this is a flaw from my side or this level has some eventing which I don’t get.
Before I continue, though, I should note that this level comes in three version. These are the differences I could see in a blink:
- Normal:
Features a caterpillar that, for some reason, while being on top, will spawn those smoke circles down at the bottom (and as far as I know, only as the Psych pole start spinning, when shot).
- Hard:
Same as Normal, but there are a few platforms missing, making you jump huge gaps.
- Lite:
Same as Normal, but the Caterpillar is removed from existence.
As said before, the Caterpillar is located in the top of the level, but spawns smoke from down the pits, moving with unbelievable speeds to waste the players.
The level also features the somewhat unknown ‘Symbol of Chaos’, represented by a Psych pole at the bottom of the level. When shot, it will twist and spin faster and faster. Also, it could be just me, but as soon as you shoot it, smoke rings spawn everywhere around it… Cool stuff.
Powerups and lots of ammo fill all the empty spaces in this level. Nearly all types of ammo and PU can be found, which will provide even more chaos in a level this small.
Overall: Chao-… I mean, really fun.
Playing this map in a crowded server will lead to two things: Frustrated players and amused players. I can safely say that I’d be of the latter group.
Download Recommendation: Perhaps
If you can appreciate a good game of chaos (and I mean, really, chaos), you should download this and play it often. Otherwise, maybe a game or two will be enough before you go back to old, trustworthy levels.
Score: 8.2
I give this level an eight-point-two for several reasons. Firstly, I’d like to say that this level deserves to stand out with a ‘Good file’ level box. Secondly, this level burst with creativity, whether it be a serious attempt of making a level or just a ‘fun level’, it certainly lives up to the promise of ‘fun’.
Good game, FS.
(This review is part of a review exchange)
Chaos. While quite a few levels have “chaos” in the gameplay, no other level ever made has perfected the concept of chaos like this level has. It’s a great achievement that FireSworD has created in his secret lair of JCSing.
The theme of course, is what stands out above the rest. Everything in the levels stays true to the theme of chaos; the background and foreground layers move at high speeds to trick your eyes and create confusion and chaos. The smoke rings above the pit created more chaos. Hell, even the placement creates more chaos by having a very large amount of PUs for a level of this size. Everything in this level feels really synced together, including the music, which just like the smoke rings gets progressively more chaotic and powerful as it continues. All of these elements combined come together for a unique experience.
However, while the “chaos” here feels great, does this level actually play great? While the level generally flows well, the smoke rings can get extremely frustating when they get to high quantities. While I believe this could be adjusted to in time, I don’t think this level would be a popular choice to play in because the vast majority of players these days do not like having to cope with new kinds of obstacles. On your first play of the level you will probably fall in the pits quite a few times, but after a while you’ll likely get used to them and then only fall in by accident or by intention of another player. It takes a lot of skill to master this level, which may turn off some people but others may see this as an oppertunity for success against the weaker players in this level. To succeed here, careful play around the smoke ring area and good predicition are required. I feel it’s quite easy to predict players here because of the limiting layout. What I find genious is that despite the large amount of PUs this level still feels really slow paced in duels, however it becomes a fast paced level when a larger amount of people play.
This level is a work of art for me, however most players looking for serious games will probably look else where. However, FS took the liberity of making a Lite version for the little wusses who can’t stand the smoke rings or the dark feel. This still gets my Seal of Approval simply because of how well the theme is executed.
[23:25] <@BlurredD> Interesting fact: part of my fix for preventing the flag bug which caused “[player] captured the flag” spam messages apparently created a side effect where smoke rings can to wrap around a level and rise from the bottom. Oops.
Whoa. Talk about a hangover…
That’s basically what Enter the Chaos by FireSworD is. A controlled hangover. Eyecandy is layered and stretched chaotically. Weapons are grouped in various places. A unique and really fun Chaos symbol formed by a falling Pole event. Darkness, broken occasionally by a brilliant, yet not overpowering flash of light. Erratic music, filled with clashing chords and wierd-sounding samples. Backwards rain.
A Caterpillar event.
In any other level, this combination of factors would result in complete and utter anarchy. In EtC, it’s brilliance at its best.
Every single aspect of FireSworD’s masterpiece contributes handily to an overall impression of disorderly disarray, yet never seems too over-the-top. It’s crazy, but as the old, cliched adage goes, there IS a method to the madness.
EtC is also available in a Lite and Dark variation, which are simply the same level with corresponding light or dark Layer 8 fade colors, plus a few aesthetic differences (like more/less platforms, caterpillar/no caterpillar, etc.).
Do I have any objections to this level? Not many. My biggest problem with Enter the Chaos is with how dark it is. The vines in the wide open central ‘cavern’ were quite hard to see, and it tipped the level more towards ominous and away from chaotic.
It seems, then, that this Enter the Chaos gives…well, chaos…a pretty good name. I like it a lot, and heartily recommend its download.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.
Post a review
You need to log in to post comments on this download.