UPDATED 2:29 PM EST, 08-18-03
OEM is basically a beta version of JJ2. Thanks to Violet for some support. Believe it or not, many bugs were fixed in OEM, but are present in JJ2. It seems all most like this is a newer version of JJ2, sometimes. There are two new weapons, and lots of other stuff. I regret to say that I couldn’t do some further testing (like seeing if the tweedle boss works) because there is no JCS. I can’t open these levels in JCS, either, because they are in .lev format. Anyway, enjoy the article. A lot of you have probably been waiting for this day. ;p I know, I don’t have everything here. There will be future updates, though.
New loading screen
New menu screen
Shooting a turtle results in a richochet
Spaz doesn’t yell when he kicks
You don’t see the points you score “fly” away
The bouncer bug is fixed (going through walls)
New gem sprite
Carrots make the same sound as gems do
Richochets on crates, barrels, springs, etc. work with bouncers
Powered bouncers can stay around much longer (my record is up to 10 seconds)
You blink faster when invulnerable
New JJGOD effect
No sugar rush song
The game uses a real particle effect; in other words, when you kill something, it explodes into bits and peices that are 1 pixel in size, each
There is no boss music
The queen kind of… uhh… bites when you get too close ;p
Richochets make things go further
More boulders come down when the queen stomps
Different textured background
Copters don’t make sound
The toaster sound is quieter
You run through toaster ammo like popcorn
You can all ways grab a carrot
The toaster has a nicer feel to it, and it’s easy to use
The bubble shield bug is fixed (going through walls)
With enough speed, you can make bubbles go extremely fast
Blaster shots don’t go as far
Shooting the swarzenguard with a toaster results in all most immediate death to him
Translucent things are buggy
Freezers don’t stick around for as long
Seekers travel faster
RF’s go faster and stick around longer. Ruxors. ;p However, they don’t go any faster or further when you have a running start. Sux. ;p
Pepper spray is now mini fireballs. They are extremely powerful, and go through enemies, make cool sounds… they’re great.
Seekers are more powerful.
Electroblasters are placed with flying discs that do a little bit more damage than blasters. Other than that, nothing special.
Freezers travel faster
Powered ice doesn’t travel in multiple directions
Powered seekers stay around for a long time
Powered pepper spray is a ruxors purple fireball that does amazing damage.
Powered electroblasters are light blue discs that do 4 damage.
Sand in the beach set looks different
Different water effect… not neccasarilly better, but it lets you see easier.
Crabs explode when killed.
The jungle has a new background. Pretty neat.
Electroblasters can be used to uncover gem stomps.
Floating suckers can be killed in one hit using powered electroblasters (they don’t fall to the ground).
Snow works differently.
You can save battle games.
Buttstomping in battle games does 1 damage.
Sidekicking does 2.
Carcasses don’t dissapear.
Blocks respawn in battle mode, but it’s VERY buggy.
Sidekick roasts don’t count towards your roast count.
The purple circuit boards in tubelectric2 are now maroon, and the bricks are purple.
You can’t wall climb. :O
You drop all the ammo you have of the current gun you have selected when you are roasted.
There is a battle4. It is a diamondus 2 level that is full of TNT. Very nice gameplay.
There is a race4. It sux, though. ;p
No CTF. ;(
There is no treasure3.
You don’t have to fight Devan; you only have to fight him in devil form. However, he has over twice as much health (about 300 points, maybe 400, I think). Normal bosses have 100 hit points.
Levels are in .lev format.
1.) Castle 1 – Normal
2.) Castle 2 – Normal
3.) Carrotus 1 – Uses the night set, instead of the day one.
4.) Carrotus 2 – Uses the day set, instead of the night one.
5.) Labrat 1 – Normal
6.) Labrat 2 – Normal
1.) Colonius 1 – Normal
2.) Colonius 2 – New music
3.) Beach 1 – Switched with Psych 1
4.) Beach 2 – Called “Generic Water Level,” switched with Psych 2, has no boss
5.) Psych 1 – Switched with Beach 1
6.) Psych 2 – Switched with Beach 2
1.) Diamondus 1 – Normal
2.) Diamondus 2 – Normal
3.) Tubelectric 1 – Normal
4.) Tubelectric 2 – Normal
5.) Medivo 1 – Normal
6.) Medivo 2 – Has no boss
1.) Jungle 1 – Normal
2.) Jungle 2 – Normal
3.) Hell 1 – Normal
4.) Hell 2 – Normal
5.) D*mn 1 – Normal
6.) D*mn 2 – Normal
Castle1 – Same
Castle2 – Same
Carrotus1 – Same
Carrotus2 – Same
Labrat1 – Same
Labrat2 – Same
Labrat3 – Same
Colonius1 – Same
Colonius2 – Same
Beach1 – Sand is a different color.
Beach2 – Same
Psych1 – Same
Psych2 – Same
Diamondus1 – Same
Diamondus2 – Same
Tubelectric1 – Same
Tubelectric 2 – Purple curcuit board tiles are maroon, and bricks are purple.
Medivo1 – Same
Medivo2 – Same
Jungle1 – Different background.
Jungle2 – Different background.
Hell1 – Same
Hell2 – In some OEM screenshots, the terrain was red. It is not in the version I played. Same.
D*mn1 – Same
D*mn2 – Same
There is more stuff. I will update this later. Don’t bug me. ;p
I’m not going to give out the link to where I got OEM on J2O, because it’s abandonware, which is illegal. Don’t even ask. ;p
Copyright © LAb RaT k—
gets slapped with a trout
Okay, fine, it’s still copyrighted.
dodges a brick
Oh, yes, there are new demos, too.
BN’S WONDERFUL LIST OF STUFF
This stuff, I thought, was too minor (or I forgot) to put it in.
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