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Tunnels 1-2 | 26.82 kB | 12 Jun 2010 |
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Route 1-3 | 24.18 kB | 12 Jun 2010 |
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Route 2-3 | 31.78 kB | 12 Jun 2010 |
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GM01 - ForestTemple | 221.80 kB | 12 Jun 2010 |
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GM06Facility | 116.30 kB | 12 Jun 2010 |
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Challenger (C) Tren '95 | 224.94 kB | 12 Jun 2010 |
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Temple of the Ethereal | 411.10 kB | 12 Jun 2010 |
Level 2’s music can be gotten from http://www.mediafire.com/?zeyjrdngznz
These levels are from my abandoned episode, I thought that they were good enough to be released on their own. There is no story, and only 2 of them are somehow connected. Also, this is an sp upload, even though i made the sets myself. meaning, that you should only rate the levels themselves. this requires both jj2+ and tsf.
I am making a new sp project now too, which will be available at the end of this year. Meanwhile, you can have fun with these. The levels here have a non linear style of design where you need 50 coins to exit the level. There might be minor bugs and stuff like that still, so if you find one, please tell me and I’ll try to fix. Thank you.
EDIT: Forgot to mention that yellow arrows function as invisible poles :P
EDIT2: Dont know if these are playable with Lori, and dont care either :)
EDIT3: Also, nothing in this pack is really unfinished, except the tilesets.. heh
EDIT4: Dont give me a low rating “BECAUSE ITS UNFINISHED!!” if you do that, ill make you look stupid :)
- snz -
Verry nice eyecandy. The gameplay is good, because of the coin collecting you cant rush levels. Still there are some minor things I dont like about these levels like bats suddenly coming out of walls or verry hard to evade spikes. Gameplay should be balanced between verry carefull and rushing so you wont get both too much (Imo).
Ehh…This is the best Single Player pack without any store?! And this deserves 10.0 (EvilMike’s episodes are the best, ofc, but they are with story. If you want make a levels for SP, I have a story :)… ) Download recommendation? YES
I’ve seen these levels so many times and I regret the fact that snz doesn’t finish this pack. These are 3 excellent Single Player levels. While Dreamless had great levels too, snz has improved with making SP levels. I look forward to the project that he is working on. Anyway, I recommend these levels for everyone that likes Single Player.
Actually, there’s no reason why I shouldn’t give this pack a 10. Everything’s just as great as it can, not counting some downside spikes which don’t hurt, but such a detail won’t change the perfect rating from me (especially because it’s a quick review and I can give it whatever I want).
i like coop
i can’t wait full version xD
GJ!!! :)
Alright, I just played this with hard mode and I played this with Jazz.
Gameplay:
The gamepaly is very good and very challanging (atleast on hard mode) I like the way you must get coins in order to finish the level, I don’t know what happen when you get into 100 one though. :P
Eyecandy:
Awesome, and well used, all I can say.
Music:
Good music choices.
I can’t wait when this is fully finished, I hope it will have a good storyline too! :)
It’s recommanded if you want to have some great challanging fun.
And xSnooze, for now, have a 9 rate well deserved, and goodluck with your project.
-Laro B. aka Laro24
nvm i misread tw’s review. lol
I played through those levels on hard mode, using Lori. Well, I needed JJFly only once – but it is fairly playable with Lori otherwise.
Story:
None.
0/0
Music:
Fine, but you forgot to add the music of one of the levels… alltough it is downloadable elsewhere but I didn’t.
10/10
Eyecandy:
Not that bad. Except for a tilebug in the third level, everything looked fine. Nothing outstanding though, but it wasn’t bland and didn’t suffer from any serious flaws.
I should remove the 100-coin warp if there aren’t 100 coins available though. If they are… well… they are at least well hidden… probably TOO well.
The collapsing bridges should be made of different tiles (looking to the third level)
8,5/10
Gameplay:
Level design
You had to search for coins to get to the exit, but otherwise the levels were lacking orginality. It was impossible to rush through the level and the levels don’t suffer from any serious flaws… alltough getting sucked into a bat is no fun.
7/10
Pickup Placement:
No flaws, but probably a little more ammo(-secrets) should be fine.
8/10
Enemy Placement:
Most enemies were well placed, but I shouldn’t place piranha’s if they cannot move.
7,5/10
Replay Value:
The levels were well designed. This is were the lack of a story cuts down in the rating – because a story adds to the raplay value – and despite the levels were good, they hadn’t anything really special and weren’t really hard either – alltough I had to keep on my toes on hard mode.
Also, the levels lack many secrets which also cuts down into the replay value..
7/10
47/60
8/10
Penalties:
You forgot to add a music file… but it is downloadable somewhere else and the link is posted. -0
8/10
DR: Yes.
I played with Spaz.
I don’t have TSF+, but doesn’t matter, I have TSF. :)
Gameplay
Level design are good. Very creative layers, good tileset using, etc.
And tilesets are good. Very sweet, sometimes creepy, sometimes technologic, sometimes weird :)
Story
This is unfinished, I wont any rate.
N/A/10
9/10
Enemies
Very compliant! Flying Dragons, Monkeys, Turtles, Bats in jungle, Tough Turts, Sparks, Rats, in tunnels.
10/10
Pickups
Good, but sometimes I can’t get. :P
Good ammos, good foods, good gems.
Placement is very very good too!
Some lemons on the spikes, etc.
10/10
Bonus
Very good idea: If you want finish the level, you must get all coins!
But 2 bonus? This is weird :)
9/10
And…
Hardness is good, musics are good (but i don’t know level 2’s music :/), creative.+0,5
10/10
DR: Yes, yes, yes, OF COURSE!!!
We’ll see…
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.
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