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Neon Nightmare | 3.64 kB | 08 May 2004 |
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neon2 | 3.80 kB | 08 May 2004 |
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Space base 17-D | 9.85 kB | 10 May 2004 |
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Space Warbase | 138.96 kB | 05 Feb 2003 |
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Unreal Imagination | 56.49 kB | 01 Jul 2003 |
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Access Granted | 1903.98 kB | 21 Mar 1997 |
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Desert dream II | 144.20 kB | 03 Apr 1996 |
this pack has three levels
two tilesets
two music files
the levels are linked togather
View and Review !
Or there well be mosters in your food !!
Ok, I feel special, cuz I am the first one to comment this :)
Lets see…
Level 1 (Neon nightmare). Too many platforms, nice eyecandy. Rating: 8
Level 2 (neon2). This one is certainly better! There is no platforms and there is a good flow. BUT! I did get stuck twice in two different walls. Rating: 8.2
Level 3 (Space Base 17-D). Nice amount of ammo (flamepower), nice map, and cool eyecandy. And, for sure, excellent gameplay. But, you shouldn’t have put an infinite amount of that ammo in the center. I give u 9.5 for this one.
Overall – 8.7
Recommendation: yep.
Play again: Yep. Levels 1 and 3 but not 2.
Every next level of yours is better than prev. one.
Good Job![This review has been edited by NeoBlaze24]
Neo…… Give us more INFO !!
canda like this
level name: (name)
eyecandy: (stuff about the eye candy)
Flow: Stuff about Flow
Ammo: STUFF ABOUT YOU KNOW !!
and on and what you thing over all of the level
then you do the next level if it is a Pack
soo you know and heres the levels names
level 1 Neon nightmare
level 2 For got the NAME it is like Neon nightmare but better
level 3 Space Base 17-D
i hope that Clears that up !
Can’t rate Neon Nightmare thats mine.
Neon2:
Eyecandy:Not just a bit.
Flow:Not much at all.
Ammo: Very good arrangement.
Other bits:please don’t make a remix of my levels
17-D:
Eyecandy: Very good! I loved the astriods and the underground stuff.
Flow:Pretty good
Ammo:Pretty well placed, it just needs to be a bit more.
Other bits:A rather large level, might not be too good for hosting, unless in a ceremony or something.
Space base 17-D:
First thing I noticed was the freezer powerup. Nice. Except its nearly completely useless in CTF. Another thing about ammo, pos 53,66. Regen speed too fast and all the crates cause lag. I dont like the eyecandy, but its not that bad. And…poles? Layout could’ve been a bit better, Im not too fond of the platforms floating in midair. 40,28, why did you put hurt events in battle? They are completely useless and only actually hurt the host of the server. One final thing, are there carrots in this? =\. …oh wait, on contrary to the description, this level does NOT cycle to the rest, it cycles to itself. nice.
Rating: 5.2
Neo2: Wow. I got stuck within 10 seconds of playing this level. Anyways, the eyecandy is alright. The left side of the level is unmasked, meaning players could hide there, but oh well. The top of the level is alright, and playable, but the bottom, especially the place under 48,36, ugh. You can get stuck there so easily. 52,41, eyecandy bug. Coin warp could also have been more pointed out.
Rating: 5.7
Neon Nightmare: More Freezer ammo, left side still wide open, same music (could’ve chosen a diff. one for more of a variety), very platformish level. Imo, too much bouncer ammo, you could’ve had another type of ammo in this. Also, there are no springs in this, and the level really needs them. Eyecandy is buggy and there is too little of it, but at least its open and there is nowhere you can get stuck! =D
Edit: I played with someone here on a server, and actually found it fun. Boosting the rating from 5.5 to a 6.
Rating: 6
Final rating: 5.633333, boosted up to a 5.7. If you’re bored or have nothing to do, then download this. Otherwise, keep trying, with a bit more practise, you might be able to make 8 worth levels ;D.
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Eat your lima beans, Johnny.
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