View Full Version : An entry into a new forum, a new user's debut
Baggers
Jul 1, 2005, 10:24 AM
I looked up your card reference and it is not directx 9 compatible...it may be installed but it is not compatible!...that is why your directx 9c programs are having issues. And Evilmonkey is right, they are a cursed brand.
p.s.
Direct Draw and direct3d are processor based (i think...i may be wrong), they are not using your graphics card like directx does !
ShadeJackrabbit
Jul 1, 2005, 10:54 AM
Nvidea make the best video cards! Pixel-shader support! And I know where to get one for $43.99 Canadian! (Once $10.00 rebate gets in.) GeForce FX 5200 (http://www.tigerdirect.ca/applications/SearchTools/item-details.asp?EdpNo=1157570&CatId=1087)
EDIT: My video card has stopped being supported by DirectX I think, so that's my problem.
Jerrythabest
Jul 2, 2005, 01:03 AM
Direct3D uses the graphics card...
well, on the site of SiS, I found out that even the best card doesn't support more than DirectX 8.1! I knew that SiS cards aren't too interesting, but that isn't ontopic...
where are you working on with Jazz3D, any progress? (I don't care if it doesn't work, a new graphcard (or maybe a new computer) will come later... just wanna see it finished on those videos...
don't think about my SiS problem... that isn't your problem;) hope you might find out something that it runs better on great computers with stupid SiS cards:P and, hope you come with an update of your progress soon, if you are putting so much time in it:)
FoxBlitzz
Jul 2, 2005, 04:50 PM
Pixel-shader support!
Hah, that's been around for a long time now, ever since DirectX 8. And the FX series of cards is so slow. I'm getting 20-40 FPS in Onslaught in UT2004. That's completely embarrassing.
Oh yeah, and the nVidia GeForce FX 5600 is slower than the ATI Radeon 8500, which is one generation behind. I have proof too, just ask for it.
ShadeJackrabbit
Jul 16, 2005, 05:23 PM
That may be true. But the Nvidia has 128 MB of video ram. And Microsoft reccomends Nvidia, and where you need a Radeon 8000 you need an Nvidia GeForce FX 4000. And Lego Star Wars doesn't run on Radeons.
n00b
Jul 16, 2005, 05:28 PM
And Microsoft reccomends Nvidia.
That is proof enough NOT to have one(These are the people who reccomend IE, which need I remind you, is incredibly prone to spyware and doesn't support the png standard). Plus Lego starwars? How does that game require anything heavy duty?
FoxBlitzz
Jul 16, 2005, 06:15 PM
where you need a Radeon 8000 you need an Nvidia GeForce FX 4000.
Those are along the same generation. Duh.
But the Nvidia has 128 MB of video ram.
Wow, you really show off how much you don't know. Both companies offer 512 MB RAM now for your information.
Sacrush
Jul 18, 2005, 09:31 AM
. And Lego Star Wars doesn't run on Radeons.
It does run on radeons.
Lark
Jul 21, 2005, 01:32 PM
I've never noticed this post in all those six months. I should consider expanding the areas of the JCF I browse... This looks pretty cool.
Baggers
Jul 21, 2005, 11:53 PM
Hey kids !
JUst posting here again to say this project is alive and well still (if your still interested !) and I am working away on the multiplayer over the web ! 8-D
There has been heavy development on JazzCore of recent and I seeing the light at the end of the tunnel now. The hardest thing is going and undoing loads of work in the game itself to make way for all the modable aspects.
Im off for 2 weeks now as I have survival camp in scotland with my mate Joe...so if you dont hear from me again...we died!
My training for my gap year has gone well (thats why I have been absent for a while) so im not more confident at teaching...next step a tiny IT centre in rural Uganda !
Anyway just saying hi and a reminder that
http://www.unseenconcept.net
will take you to the site with all the Jazz3D info, thats generaly the most up-to-date place as far as my developments...When I get back from scotland I will really try and nail the last bits of programming that are really needed before I release the project to your eager mits. The annoying thing is that even with all the coding I have been doing it doesnt seem that much different from when I last posted although theres got to be around 2000-3000 lines changed or added.
Anyhoo, hope you guys havnt given up on me
Bye.
Fawriel
Jul 22, 2005, 02:40 AM
Don't you dare die, you =/(§$"°!
...uhm. See you.
Pageclaim in the name of <s>necromancing</s> surviving.
Olsen
Jul 23, 2005, 01:31 AM
Don't you dare die on me!
ShadeJackrabbit
Jul 24, 2005, 02:26 PM
Lego Star Wars runs on a Radeon 9000 or something, yet an older model of nVIDIA Can run it fine.
Microsoft does get certain things right. Like this.
Pixel-shader support, is copywriten to nVIDIA so radeon can mimick it yet can't do it.
Who in this world needs 512 MB video ram!?
FoxBlitzz
Jul 24, 2005, 02:27 PM
Pixel-shader support, is copywriten to nVIDIA so radeon can mimick it yet can't do it.
Last time I checked, Radeons could do pixel and vertex shaders perfectly.
Black Ninja
Jul 24, 2005, 03:25 PM
My Radeon 9600 pro does pixel AND vertex shaders wonderfully.
ShadeJackrabbit
Jul 25, 2005, 11:57 AM
I won't argue anymore, the real point is this:
-nVIDIA cares about their older models
-ATI disowns them like epic did to Jazz 2.
-SiS is like ATI in that way.
Why did my computer have to come with an on-board SiS? Why...
EDIT:When is the new forum/thread thing up?
ShadeJackrabbit
Aug 5, 2005, 08:00 AM
11 days with no answer? I think this thing has been disowned.
blurredd
Aug 5, 2005, 08:56 AM
Well, he said he would be back in two weeks, two weeks ago (http://www.jazz2online.com/jcf/showpost.php?p=297001&postcount=760). Just give him a little more time before making assumptions.
n00b
Aug 5, 2005, 08:59 AM
EDIT-Nevermind.
Baggers
Aug 6, 2005, 11:01 AM
How is 11 days 2 weeks ?
hey folks, yes I'm still alive, I have literaly got back from scotland 1 hour ago so I have got back to you pretty much as fast as I could. The Loch was beutiful and I had a great time. Life is speeding up now as I leave for Uganda on the 18 of next month, i'm organishing Universities and such also. But Jazz does still live and I have been making sure that even in Uganda I can work on it...there is no way in hell im letting this die, true currently it's limping and for all my coding I have not much to show (which is an (-)) but trust me...we will have this game.
Back soon folks (and that means latest tommorow !)
Fawriel
Aug 6, 2005, 11:03 AM
WB! *tackles*
n00b
Aug 6, 2005, 12:35 PM
HOO-RAH! He's baaaaaaaaack!
IN YOUR FACE ZAPPER! WHEE HEE HEE!
Baggers
Aug 6, 2005, 01:26 PM
Sorry about the site being down at the moment...im sure it'll be back up soon as ususal, good old piet !...id like to see how that quake mod is going... I may get JazzCore up soon now as I have made it so that i does not only update Jazz but also itself, which is handy...problem is though I really want a decent level ! its an eternal struggle...ah well..back to work !
nOOb hehe thanks man, nice to see your still around !
n00b
Aug 6, 2005, 01:43 PM
No problem Baggers.
OOh, I remember making a Devan Model just for the heck of it, it may be of some use to you until you get a better one(since the model wasn't meant to look extremely well). I'll try and screenshots up. Bleh not having internet on my laptop sucks,
Baggers
Aug 6, 2005, 02:10 PM
Cool !...looking foreward to it !
n00b
Aug 6, 2005, 03:08 PM
Got some. The version of Devan these screenies were taken with is Devan's body minus the skeleton. I also have one just of Devan's head, and one with a skeleton(currently unfinished)
Since I hate staring at gray polygons when workinf on stuff I gave anything that I wouldn't need an external texture for a color. The lens/eyes are going to textured(and their modeling redone)(And so will everything else(on the texturing).).
http://www.maj.com/gallery/Lijik/TOPRP/dev001.bmp
http://www.maj.com/gallery/Lijik/TOPRP/dev002.bmp
http://www.maj.com/gallery/Lijik/TOPRP/dev003.bmp
The last one has some dialog box in the way of the head.
And I'm not in the mood to convert these images to something else. Deal with it.
If anyone knows where I can get a program like "upaint"(with a free trial so I can use it) it would be greatly appreciated.
EDIT-That deal with it was directed at those who would potentially complain about the images being in .bmp)
Radium
Aug 6, 2005, 03:23 PM
He looks very block-modeled. I'd at least modify the shapes from their original primatives a bit more.
n00b
Aug 6, 2005, 05:04 PM
He looks very block-modeled. I'd at least modify the shapes from their original primatives a bit more.
As I said, I just made him to pass the time(or something to that extent) and that he could be used as a place holder until someone gets a better model.
Jerrythabest
Aug 7, 2005, 10:41 AM
I find it looks pretty cool, n00b:)
Welcome back Baggers!!!:D
Baggers
Aug 7, 2005, 04:55 PM
Thanks man !...our old friend jonny ree is back working on jazz again. He's been (like us all) very busy of late and hasnt had time to work on jazz much...However he has said he will have a look into texturing the level for the first release when he gets his new graphics tablet. Im really looking forward to it.
Been hard at work on the interface of the editor for the guns ...however im sure i will redesign some options as it doesnt feel powerful enough.
Seeya
Jerrythabest
Aug 8, 2005, 11:43 PM
also I sent you a PM at July 24th (11:12) plz reply to it:)
Baggers
Aug 9, 2005, 06:37 AM
Replied !...sorry for not noticing it there.
Olsen
Aug 9, 2005, 09:39 AM
Hmm, the site seems to be down :/
Sorry for being away, but wow eats my time.
Sorry, didn't see your post. :)
ShadeJackrabbit
Aug 11, 2005, 10:42 AM
Glad to see you're back Baggers! I didn't mean to sound impatient, its just that I'm really excided to see a fullfledged jazz game and I want to throw my video card away because it doesn't support DirectX anymore. But I won't do that. Hopefully I can give you some Glue Gobber Models soon but I'm not putting dibs on it so others can too! Anyways, glad to see you're back, sorry if I seem impatient, and thanks for thinking about the Glue Gobber.
-ZAPPER
P.S.Hope that wasn't too long.
Jerrythabest
Aug 22, 2005, 09:12 AM
Cuz zapper hasnt told us (yet?) this time: again 11 days of inactivity here! Did we all die? Who did it? The evel Devan of n00b? Are we taken by the aliens that came out of the spaceship Spaz shot down? Or are we frozen bcouse we caught "Freeze Enemies" events?
Have fun laughing about this. Laughs,
//Jerry//
:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol: :lol::lol::lol::lol::lol::lol::lol::lol::lol::lol: :lol::lol::lol::lol::lol::lol::lol::lol::lol::lol: :lol::lol::lol::lol::lol:
ShadeJackrabbit
Aug 27, 2005, 12:45 PM
Actually I spent the week beating Kingdom Hearts on my PS2.
Hare
Sep 9, 2005, 11:01 AM
Hey guys, I'm just hopping in to tell you that I'm still getting the Jazz model done.
Sorry its been taking so long.
Jerrythabest
Sep 9, 2005, 12:30 PM
You'd better hop away... I think the aliens DID come... it is as dead as Devan here.
ShadeJackrabbit
Sep 9, 2005, 01:56 PM
Yes, well. Baggers just needs some more time to settle down.
Baggers
Sep 10, 2005, 03:26 AM
Brilliant...thanks hare !
Send it to my gmail account when you get the chance.
The address is chris.bagley[at]gmail.com
ahh brilliant, been longing for a decent Jazz model recently !
Jerrythabest
Sep 10, 2005, 03:45 AM
Do we get to see it too?:cool:;)
piet
Sep 10, 2005, 04:03 AM
yea i would realy like to see it :)
Baggers
Sep 10, 2005, 05:52 AM
Of course!...as soon as I get it I'll post some pics....Hare's will probably be better, he's (-) good at posing characters.
ShadeJackrabbit
Sep 10, 2005, 06:16 AM
----/......___..........\_
----|.....|_|_|........._>
.....\_....__________/
......./_/
ASCII imaga of the glue gobber. Has a centre piece showing how much glue left. (Doesn't have to actually work. Has a glue stick in the back.
._
|..|
|..|
|..|
|_|
You pick up glue sticks when non powered up.
._
||||
|_|
|_|
|_|
When it is powered up, It has a radioactivity clasp on the top. The glob slowly drains hearts from the victim.
DoubleGJ
Sep 10, 2005, 10:02 AM
Use the code tag next time.
ShadeJackrabbit
Sep 10, 2005, 11:55 AM
Use the code tag next time.
What?
Sonyk
Sep 10, 2005, 02:26 PM
hi this is use of the [code] tag.
ShadeJackrabbit
Sep 12, 2005, 02:52 PM
Double "huh?"
piet
Sep 13, 2005, 12:20 AM
if you use the code tag the letters will be mono-space i think
Stijn
Sep 13, 2005, 04:13 AM
Like in [<b></b>code] monospace text [/code]!
Jerrythabest
Sep 13, 2005, 11:39 AM
pretty offtopic:) where's baggie?
ShadeJackrabbit
Sep 13, 2005, 11:39 AM
Pageclaim!
Baggers
Sep 13, 2005, 11:45 AM
Very confused at the last 5 posts of conversation !
Jerrythabest
Sep 13, 2005, 12:05 PM
yay:P I just started a new page on the biggest thread ever:P
How's goin, baggers?
Risp_old
Sep 13, 2005, 12:22 PM
The biggest thread ever was post about the poster above you, I believe, at over two hundred pages. I'm not sure if PATPAY counts, though.
Baggers
Sep 13, 2005, 12:36 PM
Not bad mate, I'm seeing alot of mates to get my goodbyes in. 5 days to go including today !
Hare
Sep 14, 2005, 08:15 PM
To baggers:
I'll try to get the files sent when I can get them somewhere with a net connection.
piet
Sep 14, 2005, 10:33 PM
*running around with a floppy disk*
Hare
Sep 15, 2005, 09:17 PM
Thats the plan.
ShadeJackrabbit
Oct 11, 2005, 03:08 PM
Where's the new thread? Or is it not up yet.
Baggers
Oct 11, 2005, 09:52 PM
Not up yet mate, sorry !
I'm getting in contact with all the old artists, finding new ones, writing tutorials, sorting out my own webpage, fixing these (-) computers here in uganda that keep bloody breaking !.... and plotting various other little schemey type things !... You can expect me to start a new thread within the month. I'm just waiting for my graphics card to arrive so i can fix the pressing bugs.
Glad to know your still checking this out occasionally !
piet
Oct 11, 2005, 11:02 PM
Thats the plan.
how is your plan going ;) ?
Baggers
Oct 12, 2005, 12:30 AM
It's going well ...Ive got the model !
I havnt actually had a chance to load the model up properly yet as i don't have a graphics card....That is currently winding its way through the postal system so I hope it will be ariving within the next few weeks.
Ive had some very possitive replies from some of the artists, some are currently busy with their own real world obligations but most are still interested in helping if they have the chance. Only time will tell in that department.
So yeah the plan is going !
Baggers
Oct 12, 2005, 12:36 AM
-DOUBLE POST-
ShadeJackrabbit
Oct 12, 2005, 04:22 PM
Double post. ATTACK OF THE TWIN MESSAGES!
Would make a good movie.
...
...
...
Or not. But models? Good! Are they animated yet?
Baggers
Oct 12, 2005, 10:16 PM
Nah not yet, I now have the untextured Goon and Turtle models, the old crappy dragonfly model I made, Hare's Jazz model...and a wide assortment of very low poly castle related models (they were made by me so they are VERY Basic...but will be fine for the first test level).
Jerrythabest
Oct 12, 2005, 11:03 PM
What's with the updator? I cant update!
Baggers
Oct 13, 2005, 01:04 AM
Well thats because there are no updates.
The whole system is being re-made...revamped and made generally much more dynamic.
So until I officialy re-emerge there will be no updates. Supprised you didnt notice before...the update system has been off for months !
The new system is all run from a program called JazzCore....its a kind of 'Steam' for Jazz. It detects updates, lets you download mods, connect to online servers etc.
Basically brings all the previously seperate pieces of Jazz toether and means you only have to go to one place to run all of them.
For those who have dial up and are worried that you will need to log into JazzCore to play single player, fret not...You only have to register a username for the online gaming !
I still have to iron out some bugs that have been eluding me and generaly spruce things up....My favourite feature is that this will be the last time you have to download the updator...as it will now update itself !
Well back to the grindstone I guess !
Jerrythabest
Oct 13, 2005, 11:23 AM
I actually noticed it a few months back, but I said it now. Ill try to JazzCore my updates then:P:lol:
Baggers
Oct 14, 2005, 04:36 AM
Hi there people,
Well it has been an interesting time...I have been informed by my hosting provider that the service will be ending in a month so I had better relocate.
Luckily our old friend Jonny has stepped in to rescue us once again ! He's buying a server shortly and has offered me the service free of charge !
So no worries there !
Also I thought for those who havnt seen it. A screenshot of JazzCore's main screen
Http://www.unseenconcept.net/Screenshots/Home.jpg
Now the next bit i'm very hestiatant to post as I know I'm no good at modeling....But what the hell I was bored and needed to do something 3D and the only thing currently working in 3D is Milkshape. So enough stalling...here is a little shot of a WIP level !
Please dont punish me !
http://www.unseenconcept.net/Screenshots/LevelWIP1.jpg
http://www.unseenconcept.net/Screenshots/LevelWIP2.jpg
Back again soon !
ShadeJackrabbit
Oct 15, 2005, 05:21 AM
Good work on JazzCore!
Jerrythabest
Nov 24, 2005, 08:05 AM
I wonder how it is going with this fantastic project! Did it die? or only this thread? well, revived! (and thats better, with such a great project)
Baggers
Nov 24, 2005, 09:02 AM
Still alive..and always ready to post about the place...Keep checking my site...I update nearly every day saying what ive been upto. Today I have been getting newton (the new physics engine) setup. Had some odd bugs but all is ok...Gravity, full collision and such are working fine !
Next is to add some real control and a few crates to push around.
Anyhoo thanks for stopping by glad to know you guys still are support, Means a ton to me I can promise that !
Gdnight from Uganda folks !
p.s. Oh yeah as the sig is broken see the link below for the Jazz site.
Jazz3D Homepage (http://www.eckhart.da.ru/baggers)
Jerrythabest
Nov 24, 2005, 09:24 AM
Ive seen some guys using jazzcore, but clicking the jazzcore link on your site doesnt have any results! may I have a direct download link?
Baggers
Nov 24, 2005, 09:29 AM
Oh boy....I think we have been through this before...
It isnt ready....when it is it won't say coming soon !
It'll be after christmas some time...hopefully late feb...hard to tell though all depends on How many classes I'm running and thus how much free time I have..remember I also have to plan lessons mark any homework etc etc...all usual teacher stuff. Plus actually have some free time for me and friends aswell !
Sorry I cant be any faster, I've been trying hard since I got the card. Wish they were visualy impressive though !
piet
Nov 24, 2005, 01:43 PM
p.s. Oh yeah as the sig is broken see the link below for the Jazz site.
Jazz3D Homepage (http://www.eckhart.da.ru/baggers)
woops my bad, its back online now :P
Baggers
Nov 28, 2005, 05:09 AM
As i cant post news properly at the sec I'm just going to post it here:
Going well today, was chilling at the weekend but got the Physics engine well underway. Jazz is in the level, controlable, jumping and such...got to add the special moves and fine tune some of the speeds and jumping heights but that wont take too long.
Today Ive mainly been converting all the old font into bitmaps I can use for the game. Ive also got a cool spinning background similar to that of the OEM version working in a slightly more 3D way...just got to get the text in properly as current it's just grey where the words should be.
Then for a little funky coding to make the letters move when I'm selecting them and I'll be ready to pop it into the main source files.
Will keep ya posted people.
Bye
Grytolle
Nov 28, 2005, 05:16 AM
Bye
piet
Nov 28, 2005, 06:46 AM
As i cant post news properly at the sec I'm just going to post it here
lol sorry my bad again! (sometimes i show down webserver and forget to restart it)
ive added your post myself now :P
oh you should change the IMG tag in your sig:
http://www.unseenconcept.net/JazzJackRabbit/Sigs/10.jpg
this one is not there anymore, just put it on your FTP :P
Baggers
Nov 28, 2005, 06:49 AM
*Waves to Grytolle*
@All:
God I love this physics engine, menu is in the game now in its very early form, got all the numbers and Capital letters full ripped now...still need to set their alpha channels though.
Also have setup the controls so their customisation will be really easy for me to code.
And finally the ground work for the special moves is done, the game is recognising the keys and timing correctly...ahh I love days like today !
Seeya People !
EDIT:
Sorry Piet did'ne see ye there. Thanks a million man !
Fawriel
Nov 28, 2005, 07:18 AM
Yay! \o/
Jerrythabest
Nov 28, 2005, 07:30 AM
so, when get we to see it? (video/demo/fully playable version/system test with the new engine (hope it works)/whatever):rolleyes::rolleyes:
Pako
Nov 28, 2005, 07:53 AM
dude, at least more model screenshots... and please make some demo (at least an alpha), please!
Sonyk
Nov 28, 2005, 08:03 AM
There have been plenty of demos. Just go to the websites and actually look.
Grytolle
Nov 28, 2005, 09:20 AM
Yeah! ^^
*waves back at waver*
Baggers
Nov 29, 2005, 04:58 AM
It'll be after new year, thing is if I showed what I have now i'd get comments that Ive taken step backwards since the last demo...No enemies, no guns...Wouldnt exactly be good for public relations hehe !
The reason for these step back was to put in the new physics engine which is making life laughably easy and allowing me to do some (-) cool stuff.
Tell ya what, if i get some time in the next few days I'll take a quick vid of Jazz jumping about and knocking some primitives (Spheres, Boxes and the like) around. That should wet your whistle....The hardest bit will be uploading the video though as out here in uganda the connection is veeeery slow !
Anyhoo folks, Be back soon
Grytolle
Nov 29, 2005, 05:42 AM
Kay, cya^^
Hare
Nov 29, 2005, 01:47 PM
Or... Perhaps an alternative would be to record an ingame demo, then just send the program of Jazz running through the primitives. No worries about compression ruining the video quality :).
Only drawback is you gotta program the thing to record the player's movements and replay them. Then you also got to set up the program so it runs only in demo mode. On the positive side, it might be a smaller file size than a video.
Baggers
Nov 30, 2005, 01:15 AM
Well I am actually going to send you guys a pre-alpha demo....My ftp is blocked currently so I'm just emailing Piet to see if he will host it.
Will keep ye posted
Baggers
Nov 30, 2005, 07:32 AM
Well have heard no reply as of yet. And Im off on holiday in the morning...I'll post again on the 15th or therabouts as I'll be breifly back in Kisiizi.
Hokay folks, thanks for hanging around...see you in the new year.
Have a Very Merry Christmas a great new year
Enjoy !
Chris
Black Ninja
Nov 30, 2005, 04:18 PM
omg, proudly got the 10,000th view of this topic!
Oh, and pageclaim in the name of FOO PRODUCTS.
sickn3ss
Dec 12, 2005, 07:54 AM
I've played the alpha of this and its horrible thats probly why they abbandoned it. Since it uses the Unreal Tournament Engine, why doesnt someone make a mod for UT about Jazz Jackrabbit. They could get the models from the Alpha for a start.
Sonyk
Dec 12, 2005, 07:56 AM
If you're talking about JJ3, that's not what this is. It's running on its own engine and it's just on hiatus, not abandoned. It's a remake of JJ2. Just in 3D.
R3ptile
Dec 12, 2005, 08:11 AM
Now go back to CS.
Violet CLM
Dec 12, 2005, 11:48 AM
I've played the alpha of this and its horrible thats probly why they abbandoned it.
<a href="http://www.jazz2online.com/j3f/">No research done before posting!</a>
Since it uses the Unreal Tournament Engine, why doesnt someone make a mod for UT about Jazz Jackrabbit.
<a href="http://forums.beyondunreal.com/showthread.php?p=1357421">No research done before posting!</a>
They could get the models from the Alpha for a start.
<a href="http://www.jazz2online.com/jcf/showpost.php?p=112669&postcount=22">No research done before posting!</a>
eternal_magus
Dec 12, 2005, 12:04 PM
<a href="www.jazz2online.com/j3f/">No research done before posting!</a>
<a href="http://forums.beyondunreal.com/showthread.php?p=1357421">No research done before posting!</a>
<a href="http://www.jazz2online.com/jcf/showpost.php?p=112669&postcount=22">No research done before posting!</a>
Ouch. :7
Odin
Dec 12, 2005, 01:31 PM
<a href="www.jazz2online.com/j3f/">No research done before posting!</a>
<a href="http://forums.beyondunreal.com/showthread.php?p=1357421">No research done before posting!</a>
<a href="http://www.jazz2online.com/jcf/showpost.php?p=112669&postcount=22">No research done before posting!</a>
OH SNAP
OH SNAP
OH SNAP
Jerrythabest
Dec 13, 2005, 09:14 AM
:lol: OH SNAP:lol:
Is this alfa stuff out then? I dont see a link anywhere on this thread...:S
ShadeJackrabbit
Dec 13, 2005, 12:52 PM
I haven't been up to date (and your website doesn't work as far as I know) Baggers, so... how's everything going? I've got another suggestion to the game! No game is good without...
0< DUCKMAN!!!
/|\
/ \
No, but seriously, I was thinking about the glue globber and decided that it should run off slopes. Now if this isn't possible, here's the next best thing: If an enemy doesn't get out in time, he can't move! And can never escape! Unless he's a stupid lagger who uses way-too-good graphic and lags the system untill we get caught in it. And then he kills us all. Do you like the idea?
piet
Dec 13, 2005, 12:54 PM
baggers site is online now,
sorry seems like everytime i shut down my webserver you all want to check for updates :P
ShadeJackrabbit
Dec 13, 2005, 03:58 PM
Now everything makes sense.
AMT
Feb 11, 2006, 01:01 AM
Unseenconcept.net doesnt work.
Jerrythabest
Feb 11, 2006, 02:44 AM
hehe, did this die? that was a revival, thanks AMT! Good job! Now, lets get Baggers to post here again and everything's back fine
n00b
Feb 11, 2006, 06:53 AM
If anyone actually checked his site, you would have known this was in fact alive.
This isn't the official news center for his project.
Baggers
Feb 11, 2006, 07:58 AM
Hehe jesus I need to get a mod to lock this !
As n00b says I am still alive and there is a website for tracking my progress but it is down while piet is repairing it.
I was hoping this would drift off the page so I could start a new one in a month or two but what the hell heres an update.
* New Physics engine: Jazz3D has new physics driven by the brilliant Newton engine, great stuff and has made collision and things such as falling boulders etc a doddle !
* Gun Editor: Is now working like a dream. You can customise:
The bullet object, the sounds used, speed, damage, whether it is affected by gravity, whether it bounces and how much, fire rate, how much fire rate increases with each fast fire pickup, the particle effects use by the weapons, the accuracy of the shots, the angle bullets leave the weapon, what the ammo object looks like how much ammo is gained with each pickup....and a few other bits I forget ! Basically a fair bit o stuff, the only thing I need to do really is complete the particle weapons bit (for things like the flamethrower).
* Object Editor: Just like for weapons you can create and save you own objects for use in the game. This editor covers the lot, I am just completing that now (I had a few simple errors with saving destructible walls and a graphical error in the script loading part (There is a class of objects called pickups and effector objects: Effector objects do an acton when you make contact with them and remain there afterwards [eg. the trampoline] and pickups dissapear after use [eg fast fire]. These are all powered with scripts, so you select the job you want the object to do and the default values and they are saved with the object)
* Level Editor: This is being remade totaly to accomadate the complete rewrite of everything else, its much simpler that before as, for example, you can load any entity into the level with a single interface. The editor just check the type of object you are loading and sets everything else for you based on the default values from the object editor. Of course you can modify these value from within the level editor also.
I'm not going to ramble about the editor yet as thigns will change as it's built so the really cool features could be yet to come.
* JazzCore: Obviously at the centre of all this is JazzCore. You only have to download this once...it is always the correct version. This is thanks to the marvel that is self updating. In one of the menus the program will check the Jazz3D servers for any updates and when you click download will retirve them and install them for you. Even JazzCore itself auto updates, so there is no excuse for missing out on features. Its the place you will go to download mods (any user can upload their favourite creation [whether it be level or object] to our servers and, once checked by a mod, will be available to all the other users. And finally it is also the place where you can start online games either down a network or over the web, its up to you !
Ok hopefully that will scratch that itch for now.
Any questions ?
p.s. AMT (-) your on the mark arnt you !...only been off for about 4 months now!
Jerrythabest
Feb 11, 2006, 11:39 PM
does the new level editor work for me too? XD wait.. ill try jazzcore again... lets see if its up already.
Baggers
Feb 12, 2006, 12:16 AM
Okidokey...lets get this very clear.
THIS ISNT READY !
Your old JazzCore is now out of date. It will have to be replacedwhen the new version comes out, it works completely differently, off completely new servers and is a hell of a lot better!
As for the Level editor, that is out of date too...hell all the old files are out of date, I had a complete rewrite and so nothing is the same as it was. I have just been awake for the last 20 hours (save for a 5 hour nap) writing the level editor which is coming along nicely.
I'll let you know when to try JazzCore but that WONT be for a few months yet.
Baggers
Feb 12, 2006, 06:33 AM
Hokay folks, I wetted the appetite so I best deliver somthing.
After a solid night and days coding (I'm dead appart from the coffee in my veins) I have made huge steps in production. I cant belive it was only yesterday I was taling about the level editor in the future tense...It's now a fair way into production.
Heres a pic:
http://img488.imageshack.us/img488/8910/image12os.jpg
Ok so what do we have here then?
Well for a start a .x object we are using as the terrain (or in this case room) loaded in...this took 4 mouse clicks to achieve.
Next we have an open dialog box...this is used to add objects to crates, in this instance I have put a banana inside so Its showing part of the filename of that. You can have up to 12 objects in each crate.
You will also note that the crate is selected. We can tell this due to the faint greay box surrounding it.
The Menu Bar up top has had a big workover. There is now one single button for loading all of the objects that can be in a Jazz level. When an object is selected the editor checks the type of object and customises the menu to it. So at themo the third button in is 'Set Contents'...when there is no object selected this button becomes the 'Level Options menu' where you can add terrain, control the lighting and set the level music. If it were a platform the button would be for customising the 'arm' and so on.
The appearance is where you go to change the positioning or rotation (and occasionaly scale) of an object.
You also can see there are three types of object in this scene, these were all made in the object editor in minutes. From setting values for scripts to chosing the object used, it is all handled through a familar interface.
Okidokey, best be off for a bit...may have a we crack at the part of the editor whch allows script customising...or i may go home !
Goodnight !
Jerrythabest
Feb 12, 2006, 12:03 PM
whee get that site and jazzcore and the lev editor ready! whats the red ball? still a spaz? what does it do in the editor then?
n00b
Feb 12, 2006, 12:15 PM
I think it's the Spaz Placeholder. In the editor it more than likely works as a 'Spaz Starting Point'.
Just felt like pointing out the obivous assumptions.
Baggers
Feb 12, 2006, 07:48 PM
hehe the red "ball" is my crappy trampoline model !
as in:
http://img312.imageshack.us/img312/7190/image10ir.jpg
Spaz and Jazz start points are set using triggers.
1) Open trigger menu
2) Add Jazz-Start script
3) Click 'Ok' and place the trigger
Anyhoo now Ive done this huge boost I'll be taking things a little slower this week so dont expect a huge jump like this tommorow !
Seeya guys
Baggers
Feb 12, 2006, 08:47 PM
Anyhoo another wee piccy for you as I was just testing the editor to see how things were going.
http://img365.imageshack.us/img365/6120/image11yr.jpg
...so yeah not looking too bad!...got load of little bugs in it still so I'll be squashing them over the coming weeks too.
bye
p.s. oh yeah this level took about 3 mins to make using the editor! just load 'em and paste 'em !
Fawriel
Feb 12, 2006, 09:47 PM
Cooooooooool. ^^
Olsen
Feb 12, 2006, 10:15 PM
Ooooh, nice. :]
Bas
Feb 13, 2006, 04:08 AM
Looks really cool!
I also have some questions.
1. Will this be able to run in windowed mode, because my computer does not like resolution changes?
2. Between which rough dates will a new demo/beta/release be released?
3. Will my GeForce4 MX 460 with 64 MB be able to run this with 640x480 resolution?
Maybe those are asked earlier, but I could not find any answers.
Greets,
Bas
Baggers
Feb 13, 2006, 05:41 AM
Thanks people !
Bas: Well the editors and Jazz core run in windows. The game itself does not but I'll try and remember to put in an option so that it does. The game also will run in any resolution from 640x480 up to 1280x960..though I dont recomend the top one unless you have a (-) powerful machine.
The game NEEDS directX 9.c installed though does not require a card that FULLY supports it ! (obviously)....So as for your graphics card, I cant see why not...we will have to test though !
As for dates of release, I dont do em....for the simple reason that stuff happens and I hate dissapointing people.
I look forward to you testing !
All: Ok people squashed a nice round 20 bugs today.
Pressing control when placing objects lets you place multiple of that object in one go so no more tedious repeating the act of, going back to open object, selecting it and saying load.
The delete key now deletes the selected object.
All scripted objects can have their details modified correctly now...they wernt saving properly before.
Should be able to squash the last of the big bugs tommorow and then focus on making more !
I have to put in the particle system (ugh that'll be hard), Triggers (maybe a little tricky) and waypoints (which whouldnt be too bad)
This'll still take me the best part of a week or two though....and then saving and loading, which is a bizitch at the best of times.
Ah well, I have a lesson to teach, good-bye
Olsen
Feb 13, 2006, 09:56 AM
How was your teaching btw? I am abit late, I know. But time passes so fast... :]
Jerrythabest
Feb 13, 2006, 11:05 AM
hmm sounds k.. nice bouncer! my new Acer Aspire T51-J9Z with great AMT Athlon 64 processor and ATI Radeon X550 graphcard can have some more work than the prev pc.. so I hope ill be able to play it!
Baggers
Feb 17, 2006, 04:05 AM
Teaching was fine, same old !...their doing well so it's ok...felt I'll the last few days which didnt make teaching an easier !
Ok update:
Triggers menu working: They are placacle, values can be edited, and the effects can be attached to objects (I.e. one trigger is used to release a boulder, so the tigger has to be attached to the boulder)
Waypoints menu: almost working, been a hell of a job...mainly getting the fonts working (thanks to everyone doing the ripping and extracting, thanks to you we have fonts in the editor and game now
Main menu for the actual game has fonts now...it looks sweet ! it's a slightly 3D variation of the main menu from the original (though more the OEM original than the final release)
Ok best be off...got some bugs to kill !
UNKNOWNFILE
Feb 17, 2006, 07:39 AM
Where's the website for this again?
Sonyk
Feb 17, 2006, 08:12 AM
http://www.eckhart.da.ru/baggers/
Just like it says in the signature.
Jerrythabest
Feb 17, 2006, 09:07 AM
'Click the Sig to go to the Jazz3D fangames Site' doesnt say WHAT is the site's address. I wonder why I cant click the sig too, btw
Baggers
Feb 17, 2006, 09:22 AM
Sig has been down since my servers were...its been ages now.
It's going to be one of the things that delays the release of Jazz, namely that I can't really upload all the stuff from here as it will eat our internet cafe's monthly bandwidth quota too much and my boss will eat me.
So it's likely to be a pack everything on a cd and post it to someone who can upload it for me. Hopefully the guy who owns the new server (that being JonnyRee for those who remember earlierin the thread, for those who dont, he is my partner in this biz of programming)
Anyhoo, managed to squash a few bugs and make a few more...the waypoint system is nearly done and triggers are now a little neater than before.
Righto, classes are finished, work is over, samosas are bought and we are having a movie night here at the 'caff' so I be off,
Goodnight guys !
Sonyk
Feb 17, 2006, 11:09 AM
'Click the Sig to go to the Jazz3D fangames Site' doesnt say WHAT is the site's address. I wonder why I cant click the sig too, btw
Probably because I was on IE at the time and IE shows images weither they exist or not, unlike Firefox.
Jerrythabest
Feb 18, 2006, 12:45 AM
hmm shame on you IE sux :rolleyes: cant he just host it on imageshack?
Baggers
Feb 18, 2006, 04:18 AM
Can do...kinda pointless as the site is down, but what the hey !
Before I do that, I'll just give a wee update.
Waypoints working swimmingly now, can be placed, moved, attached to the respective objects, all seems fine. Only thing I'd like to add is to have each path's nodes a different colour so that they are easily distinguisable...oh and crap I forgot to get the hide path option working, just writing that o nthe to-do list now.
Triggers neatened up a big, couple of bugs squashed...may have a jump to attached object option....shall see soon, it's a fair bit of legwork.
Particle system is next...I'm dreading this...this always turns out to be the hard one and I'm sure this will be no exception...wish me luck. After that I have only destructable walls(pondering the best way to do this) and saving & loading (both of which are huge undertakings)...after that this baby is ready to ship !
Then I'll be neatening up the object editor...still a fair few bugs to be quelled in there and have to finish the weapons editor. I also need a way of making enemies...at the moment their having to be hand coded in as the AI editor is going to be a heck of a project in itself.
Well no slacking I guess, back to work !
Bas
Feb 18, 2006, 04:59 AM
W00t, good to hear that there are only a few large things left! How long will it at least take to the first release? 1 month? 2 months? Or maybe 3 months?
Baggers
Feb 18, 2006, 05:16 AM
Well I wouldnt expect the level editor to take more than another week or two....fixing the object editor about a week max...the gun editor possibly two weeks if lots of thigs go wrong !... Once the level editor is done It will be alot easier to try things out in the game.
So we shall see...the AI has yet to be conquered so I dont know the timeframe for that yet.
Baggers
Feb 18, 2006, 07:16 AM
Got bored working on the Level editor so started fixing the Object Editor....all seems to be well !...tis amazing !
Anyhoo this screen won't convey too much to you but just to show that the program is working and the style of it.
(This is the pickup menu the the way)
http://img47.imageshack.us/img47/1213/pickupobjects14us.jpg
I'll try and explain it though:
OK so from the top we have name, where we specify the name of the object.
We have the set object button which if we press it allows us to choose the .x model we use for the object (the program will try and retrieve the textures for this)
The preview window simply shows the object we are planning to use.
The animation section allows you to specify how the object is animated. At the moment it is set to use its own animation but if you click 'Custom Animation' you can specify the motion it makes.
Below are the list of scripts. This is where you choose the actual action of your object. I have selected 'Add points' as this is all that pears did in the original..but you could easily set it to give jazz health, to detonate and object, to make a mushroom dance...its up to you !
Then we have where we specify the values for the script we chose. In this case there is only one but often there are multiple entries.
Then the save button which compiles the object into the correct format.
Tada 2 minutes work max results in a object I can now load straight into the level editor !
Hope you like...any crits or questions, fire away !
Stijn
Feb 19, 2006, 08:20 AM
Awesome! Will it be possible to attach several actions to an object?
Baggers
Feb 19, 2006, 08:59 AM
Easy as pie !... An object can only have one path but it can have multiple triggers attached to it.
Oh and each trigger can perform up to 8 actions...you just add them in a list e.g.
http://img389.imageshack.us/img389/9388/triggers12sl.jpg
Wee update..realised I hadnt made the editor allow you to create shootable walls which take multiple shots to destroy. This has been nearly been rectified in the editor so when it is I will fix it in the level editor also. Not tonight though as it my mates bday party, and 6 pints doesnt help the coding...so I'm probably going to go for a few more.
ta-ta
Baggers
Feb 19, 2006, 10:02 AM
Ah I see what you mean, as in a single object can have multiple functions...in that case no...but I will be releasing loads of different scripts so I'll let people request them.
Bas
Feb 19, 2006, 10:59 AM
You could maybe put some in-game-newity screenshots, including some other in-game shots, because my smaller brother keeps asking about them, as I told him about this project...
EDIT: Nobody did this, so: Pageclaim in the name of screenshots...
Jerrythabest
Feb 19, 2006, 12:10 PM
why not in the name of me? :( well, baggie, dont get caught for drunk driving and happy coding tomorrow ;)
Baggers
Feb 19, 2006, 08:21 PM
Jerry: Sober again now... thanks for the advice !
Bas: say sorry to your Bro but it's a bit pointless at the mo as only the main menu is working again. hehe don't worry I haven't broken this baby badly I best explain.
* I needed to learn newton so I knocked together the engine and manually loaded the level and such to test it all out. Was very pleased with the results.
* I set about re-writing every kind of editor, so when functioning it means all the levels and objects have their own formats.
* I haven't told the game part how to read these formats yet ! So my game doesn't know how to load the levels and thus only the main menu is still functioning properly.
don't fret though, when it comes to it, it should be a doddle to make the game understand, and then the engine will do the rest!
So yeah tell your bro to be patient, be sure as soon as I can I will get the screens for him. It's also great to know there are more fans than just the ones on the forums waiting for this.
Righto, class is starting again soon, better get my teacher persona on !
[Later that day...]
Ello again folks, yeah just been coding...man I hate writing menus for particle system, (-) tedious it is. Anyhoo its going Ok, Ive made all the menus but Ive still got alot of work to do on it...just needed a breif distraction !
Bye
Bas
Feb 20, 2006, 04:37 AM
*Get mad on himself as he wasn't aware of this topic when the demo was out, and unseenconcept.net was up*
Meh, I have nothing to do, and Jazz2 is boring, and the old demo of this is not working for the last few months, and can't be uploaded, I think, because one or more of the following reasons:
1) Baggers does not have that old demo (latest version from JazzUpdater) anymore.
2) Baggers does not have an good internet connection to upload it with.
3) It's too old, and will kill people...
But, when will a new site be up for your project? When the first release is out, or earlier?
Yes, I am kind of annoying, but I have nothing to do... *laughs*
Baggers
Feb 20, 2006, 05:07 AM
Hehe no problem mate,at the moment I consider it enthusiasm !
* Yes I have the old demo...Its about 40cm away from me on a dvd.
* I have a terrible internet connection so will probably mail the finished product to my mate who owns a server.
* It is far too old, terrible (compartivly) physics and the level editor simply was not good enough.
The site will be back up when piet fixes it...he appears to be away at the mo. So yeah before the first release.
Even if I did have a good web connection I wouldnt be uploading yet...not till it's ready...it causes to many problems otherwise.
Slowly chugging away on the particle system....dull work but got to be done. Think the hardest bit may be over. Not sure yet.
Bye
Marijn
Feb 20, 2006, 10:07 AM
very good point! Release a *full demo, or else people will get dissapointed about it and loss fait.. to bad piet site is down.
n00b
Feb 20, 2006, 10:42 AM
Baggers said it'd be a month or two before it'd be good and ready for a demo
Baggers
Feb 20, 2006, 10:44 AM
Holy carp !...Particle effects !
http://img149.imageshack.us/img149/7578/particles13xi.jpg
Well that got working unexpextedly quickly....now to bug fix it !....there plenty to do.
Righto I'm off...one step closer to release lalalala !
[Edit]
n00b: Indeed I did...and that was ready for a demo...not the demo was uploaded and ready to go...It all depends on the post...which is frightenly bad somtimes...worst my mate had out here was 4 years for a parcel....so pray folks !
[Edit again]
Ok, done enough for tonight...squashed a few small bugs and will concentrate on the last biggies tommorow. Then it's generaly testing and fixing for a while and making sure all objects I make in the editors work fine....and then save and load routines..ugh.
Hehe just realised that in the past 8 days I have writen just under 3000 lines of code for the level editor alone !
Jerrythabest
Feb 20, 2006, 11:26 PM
whow.. thats a lot!
Baggers
Feb 20, 2006, 11:32 PM
Hehe yeah ! that's me pretty much doomed to arthritis!
Righto folks another picky for you as I'm enjoying having particles working. It may look a bit stupid in its current setting but if this were an underwater scene it would be awesome.
http://img83.imageshack.us/img83/3639/particles29co.jpg
So yeah, still working on bugs...got one in the scaling system at the mo but I know exactly how to fix it and it will take about 5 mins....I can also see a potential bug in the trigger system so I'm going to hunt that down aswell.
Bye ! (for probably a few hours)
[EDIT]
Yup back again...every available and unavailable moment is going into this at the moment. Particles are now much more stable. I have found the expected bugs in the trigger system and fixed one..but the second is proving a little more arduous. Scaling bug fixed though it has made another one I havnt quite figured out yet.
Other than that I have the odd object not retaining it's texture when copied (though they are old and so I think it was their compiling that has beggered em up.
I have a selection bug when moving objects with arrow keys and not the mouse...
...and another scaling bug with particle sources...it's an odd one actualy I'm having difficulty finding it.
...Oh and a huge bug in the 'New Level' command...namely it crashes the editor...so that will probably need rewrite !
Once thats done I'll hunt some more...no doubt find some more bugs and then start the saving and loading routines....they will be hard me-thinks !
Ok, bye again
[EDIT]
Um...all the bugs are fixed.....now what am I gonna do with my free time ?
Well...could be time for the save rotuine then....this'll be interesting
Confused goodbye
[EDIT]
Was too good to be true...realised I havnt made the light settings window, options for making water, a way to set gravity and bouyency...also need a way of attaching sounds to events and objects...this one is for the object editor aswell.....AND THEN IT'S SAVE TIME !
ThunderPX
Feb 22, 2006, 01:14 AM
I wish I could code a game that fast. O_O
Baggers
Feb 22, 2006, 01:34 AM
Hehe..thanks...but today's work is going much slower...its a pain...I'm working on adding sounds to objects in the editors and it's proving very difficult....will keep you posted.
Baggers
Feb 22, 2006, 05:48 AM
Weird...my edits arnt appearing so i'm going to make a new post.
Alrighty then, a bit has been happening today:
* One massive scare thanks to an IDE bug that nearly killed 4 days work....my new backing-up habit has finally paid off !
* Sounds have been introduced to the object and level editors. They seem to be working but while doing it I found silent bugs (ones that dotn give errors) in parts of the code I thought I had finished...so basically time will tell !
* The ambient light of the level can be controled via the level menu now also
So it's water and settings for gravity and such to do and then saving/loading...and then as long as nothing else appears we should be ready to complete the gun editor (big job) and make a load of scripts for the level editor (nice easy job) and some more objects and then get em all in the game engine for a demo...then we will be really cracking !
UNKNOWNFILE
Feb 22, 2006, 08:34 AM
The website is still not up. \o/
Jerrythabest
Feb 22, 2006, 10:07 AM
yea its taking so long!
Baggers
Feb 22, 2006, 10:08 AM
Just a minute while I check round and see if I have a "Clever Boy" sticker for you.
Sarcasm aside..yeah i noticed.
p.s. what a brutal little post this was...please dont take it to heart.
n00b
Feb 22, 2006, 10:35 AM
Dear 80% of the people who've posted in this thread recently:
Please stop whining/asking for a demo/whatever. Baggers said he took the link out of his sig because Piet's server was down for upgrades. But you all complained about it. Baggers put it back, and now you complain to him that the site isn't up when you click the link in the sig despite the fact it's not his server. Am I the only one who sees the problem?
Signed,
n00b.
Jerrythabest
Feb 22, 2006, 12:21 PM
UF was first! UF was first! Dont point at me! It was UF!! lol
Baggers
Feb 22, 2006, 01:02 PM
Hehe...thanks n00b !....I'm getting used to it now to be honest.
Well I dont have access to a computer that can run Jazz at the mo so I cant really code too much but I have been getting my head round some vector math that was confusing me...namely transforming vectors using matrices....DarkBasicPro has a system for handling this but it confused me so I wrote my own...anyone with DBPro can have it for free..its in the code snippets section of the game creators forum.
Holiday tommorow so hopefully get some good coding done...have to be careful about times I'm getting to sleep though as I overslept this morning and missed part of the lesson I was meant to be teaching, which is frankly terrible.
Anyhoo...back to about 15 mins coding and then to bed (which is a mile walk away..hohum)
Jerrythabest
Feb 22, 2006, 11:35 PM
ahhaha will they punish you for missing the first part of that lesson you had to teach?
Baggers
Feb 23, 2006, 01:58 AM
It's not about what they think...its the fact you let them down as a teacher. Doesnt seem so bad when your in school but I feel it in a slightly different light now. It's not up to me to say "well I needed a lie in so it doesnt matter that it messed with your education...not to mention your hard earned cash" This is for thier livelyhoods..and especially in these kind of countries it seems very important.
But maybe it seems like I'm just warbling out my (-) so I'll stop now.
Baggers
Feb 23, 2006, 07:55 AM
Progress !
Ok so lets look back and see what Ive done today.
* Armory now added...choose the 10 weapons available in your level.
* Fixed the matrix commands I made last night as they had mistakes in 'em.
* Water Placeholder is in...didnt both with any effects on it, it's just a blue box....effects will arrive i nthe actual game.
* Skyspheres or skycubes can be loaded in...they will be scaled automatically to fit the camera range.
* Visual tweaking to the triggers menu
* Bugs with the waypoint system fixed...no crashing from deleting nodes now !
* Bug with trigger sounds fixed
* Bug with entering text for triggers fixed
* Waypoint paths can be hidden to stop confusion between paths and also to reduce level clutter.
Things still to do
* Add gravity settings: Still mussing on the best way to do this.
* Sound Emmiting entities: A point in 3D space that emmits or loops a sound...should be easy to do.
* Big bug fix: These are mainly to make the program a little more idiot proof. there are loads of these kind of bugs so thats a good days work right there.
* Save and load functions: I started them but still a long way to go.
And so this post isnt all text, heres some piccies for you.
This one is of a rather large test level (people may remember it...also note I said test, dont go commenting on the texture or that you can spot holes....TEST LEVEL) Other than being large it has a nice sky !
http://img146.imageshack.us/img146/8880/biglevel4ps.jpg
This Picture is just of a load of things I very quickly bashed into a level in no particular order....just showing quite a bit of stuff can go in now !
http://img238.imageshack.us/img238/6369/things0lz.png
Ok folks thats all for today...goodnight !
White Rabbit
Feb 23, 2006, 08:42 AM
Interesting textures... *hypno* Have you considered a Psych tileset? ;)
piet
Feb 23, 2006, 02:15 PM
sorry about the website still beeing down, my new internet connection will arive any day now. (i hope)
stupid ISPs it should be up and running by now.
oh and baggers im thinking about making a new layout for your site, not just the cheap Razz Arena ripoff.
i can use a few extra sharp renders of your Jazz Model for creating a neat header.
REBECCASBACK
Feb 23, 2006, 02:26 PM
When can we expect the site to be back online and running? Could you please state a date and time thanks in advance
Rebecca
piet
Feb 23, 2006, 02:34 PM
When can we expect the site to be back online and running? Could you please state a date and time thanks in advance
Rebecca
i wish i could but i realy dont know :(
im gonna call them tomorrow morning. I dont even have my new ADSL2 modem yet so it can take a few days. it sucks i know but there is nothing i can do about it
Baggers
Feb 23, 2006, 07:51 PM
Hey Piet man, great to see you ! Sounds funky, I'm up for that...I'll email with a few ideas as I'm going to need a few extra pages on the site this time (e.g. One for bug reporting).
Rebecca: I'd like the rule about not asking me when the game is coming out to apply to piets site too please. Thanks. Set dates arent really something we can afford !
White Rabbit: TEST LEVEL TEST LEVEL TEST LEVEL TEST LEVEL TEST LEVEL
catch me drift ?
hehe yeah weird textures....but does the job !
[EDIT]
WOW !...this is why I don't release early folks...just been bug hunting and found no less than 32 problems...some more severe, some less, but still all a problem !
I'll be cracing on with those after lunch. I certainly have my work cut out for me here.
On the lighter side of the news, Sound Emmiters are in !...still buggy but nearly there.
Catch ya later !
[EDIT]
Ok scratch 50 (yeah i found more) bugs off the list...still have window positions to deal with, an annoying bug thats not let me set the gravity, and a couple of trigger bugs which could end up being wee nasties.
Lesson soon so this may be all for tonight.
[EDIT]
Odd...trigger bugs have sorted themselves out again...(-) confusing little things.
Can sort out layout later and gravity is still messingme about so I may have to change the method I'm using...will be easier in the long run methinks.
Lesson time now...seeya
Jerrythabest
Feb 24, 2006, 08:40 AM
[Deleted cuz some ppl just didnt really see the 2nd sentence. Dont ask me what was here, lets say it was nonsense. -Jerry]
FQuist
Feb 24, 2006, 11:56 AM
Every game has bugs during development.
ThunderPX
Feb 24, 2006, 02:03 PM
Of course, with the average video game you don't have the programmer(s) keeping you up-to-date as much, so it only sounds like there are less bugs.
And because Baggers programs new things, that also means there will most likely be new bugs.
Jerrythabest
Feb 25, 2006, 12:35 AM
yesyes I know better:P let's just sit and wait till its done;)
Baggers
Feb 25, 2006, 04:00 AM
Well Jerry would you rather I didnt tell you about them and just give you a game that doesnt work ?
I mean I'm posting when things are half done...I cant really say they work fine can I ?
Thanks Fquist and ThunderPX for your comments !... Yeah I am really trying to keep ye all updated.
Jerrythabest
Feb 25, 2006, 08:32 AM
[Reply to post I deleted.. get a mod around here to delete the others too.. sorry folks -Jerry]
n00b
Feb 25, 2006, 08:42 AM
GAH! EMORAPE EMORAPE!!!
And um thanks for the bug squishing updates.
Baggers
Feb 25, 2006, 09:04 AM
No probs...Im currently writting a system for handling 3D sounds as the built in one is pretty crappy.
[EDIT]
Well nearly there on the 3D sound system !
I can position my listener in 3D space and put a variety of 3D sounds in the world. The real bonus of my system is the way I can now det up sounds
http://img153.imageshack.us/img153/4026/sound5ac.jpg
This terrible image is how the sounds can work.
The sound itself is the red dot with the orange line showing the direction in which the sound is facing.
We have the pink line showing where the sound starts to fade off and the dirty green lineshowing where the sound finally is inaudible...between the points the volume of the sound fades away smoothly.
The blue line shows the start of the valome fade based on the angle from the sound's direction and the green lines showing where the volume finally dissipates.
This control is going to be imensely useful in the game and has come along suprisingly quickly....Now this post is pre-test so this could all go horribly wrong yet but heres to hoping !
Good-Night !
Olsen
Feb 26, 2006, 04:59 AM
Baggers=Awesome
:)
Baggers
Feb 26, 2006, 05:09 AM
Thanks Olson !
Just been testing out hte sound commands....no big bugs, had a couple of typos and a couple of divides round the wrong way but its working well now. Sounds are positioning correctly and volume fades off corresponding with the sounds projection angles and range.
Got some more mind taxing stuff to conquer next though which is getting the sound to pan correctly (basically choose which speaker it shuld be coming out of louder) based upon which way the listener is facing.
Now this is technically simple...we find the agnle between the vector which represents the sound traveling to the listener and the vector representing the direction the listener is facing....this bit is easy. Problem is that .... wait
...hold on...
...I think I might have worked it out.
Be back later !
mwuhahaha !
[EDIT]
(-), nope...that wasnt it...going to ask a friend for help !
Jerrythabest
Feb 26, 2006, 09:21 AM
[Deleted cuz some people misunderstood me. Dont worry, we can live without the 'information' that was in this post. -Jerry]
n00b
Feb 26, 2006, 09:24 AM
Please be more detailed, I really lost you there jerry *insertuselesssmilies*
Jerrythabest
Feb 26, 2006, 09:27 AM
[Reply to post I deleted.. get a mod around here to delete the others too.. sorry folks -Jerry]
n00b
Feb 26, 2006, 09:29 AM
No really, I really lost you. I just felt like using your post as a templete instead of writing a new one.
Jerrythabest
Feb 26, 2006, 09:32 AM
[Reply to post I deleted.. get a mod around here to delete the others too.. sorry folks -Jerry]
n00b
Feb 26, 2006, 09:33 AM
That programmer crap is Baggers trying to make a fully playable game.
You sound like you dont want him to finish it<BTW:last sentence=sarcasm>
Jerrythabest
Feb 26, 2006, 09:35 AM
[Reply to post I deleted.. get a mod around here to delete the others too.. sorry folks -Jerry]
Marijn
Feb 26, 2006, 01:46 PM
less??? I just love al the tech stuff behind it! :D
Im kind of sad, seach trough the topic, but all downloads are down :(.
nah.. I will get better soon ;). Sleep well.
Birdie
Feb 26, 2006, 03:09 PM
No probs...Im currently writting a system for handling 3D sounds as the built in one is pretty crappy.
[EDIT]
Well nearly there on the 3D sound system !
I can position my listener in 3D space and put a variety of 3D sounds in the world. The real bonus of my system is the way I can now det up sounds
http://img153.imageshack.us/img153/4026/sound5ac.jpg
This terrible image is how the sounds can work.
The sound itself is the red dot with the orange line showing the direction in which the sound is facing.
We have the pink line showing where the sound starts to fade off and the dirty green lineshowing where the sound finally is inaudible...between the points the volume of the sound fades away smoothly.
The blue line shows the start of the valome fade based on the angle from the sound's direction and the green lines showing where the volume finally dissipates.
This control is going to be imensely useful in the game and has come along suprisingly quickly....Now this post is pre-test so this could all go horribly wrong yet but heres to hoping !
Good-Night !
uh, what about sounds that go 360 degrees, like...
http://img96.imageshack.us/img96/2940/graphe6kq.png
so will sounds be able to go like this too?
Baggers
Feb 26, 2006, 08:26 PM
Hehe, sorry bout that ...found out what I have to do know though....painfully simple after all the brain-ache.
All I have to do is use two 3D vectors to describe the listener rather than just one. Then when i have an incoming sound I can angle check against both of these two vectors and then determining which side of the listener's "face" the sound is hitting is easy !
Yay !...well I'm not sure if I'll have time to implement it today...busy times...but this week it will be finished and implemented....It will mean some big aditions to the level editor but that's fine !
Oh and Jerry, the technical stuff was just for you }>
Baggers
Feb 26, 2006, 08:27 PM
[EDIT]
WO! bugger didnt realise we were on a new page... I was looking at the last one !
Birdie: Yeah they were the easy bit .... that is fully implemented. And just like you drew the is a point of the sound. A inner ring where the sound starts to fade, and an outer ring by which the sound is finally inaudible.
Technicall they are the same kind of sound. just picture the 'forest green' line and the blue line together 'behind the sound. So like the pic shows...so yeah the green and blue lines overlap behind the sound emmiter and it effectively works like how you drew !
Thanks for supporting the technical banter !
http://img134.imageshack.us/img134/6662/soundprob26pe.png
Marijn: Thanks man...hey I love posting the techy stuff too...the thing is that so much of it is...which makes games hard to blog normally as i cant really show any graphical progress as the majority of the code is math and object handling routines.
But yesterday I just thought,"to hell with it" and posted...and it's been an interesting responce so I will do it more !
Yeah no downloads yet...soon though !...Im getting new hosting space and such !..its gonna be great !
-----------------------------------------------
Jerry: Now i want you to read this calmly, I'm not meaning to get at you but I would like to give my side of our relationship here.
I am trying really hard to make sure I dont over-react when I see things like "I begin to think this game is poo" or "maths crap"...I know what you are getting at and can respect your view but also when I see it I see what potentialy looks like someone slagging off what youve spent over a year of your life working on with no hope of any reward higher than (hopefully) some people playing it...no money...no publishing....'nuttin'.
So If you wouldnt mind I'd rather you spent just a few more seconds thinking about how your posts will sound...please... because if itake it to heart and dont tell you about my bug squashing....or dont tell you about the math in case I loose you...I dont really have anything to talk about.
I'd like you to have a quick peak at this.
http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=795328
It is the source code for the sound system I'm writing...It's pretty small (only 450 lines long) and only . Just download it and open the took about 4 hours to write...Open the "BagSound.dba" file with wordpad and just have read....now please tell me, if that takes a week to write and implement full...what am I meant to talk to you about in that week.
Once again man I insist that this isnt to get at you, but I need you to understand just what people do one a daily basis to make sure you can play good games.
Peace man.
Stijn
Feb 27, 2006, 02:36 AM
Indeed Jerry, it might be a good idea to cut your useless posts of "lol I don't understand" and "why is it taking so long". You try programming a game like this yourself. I bet it would take a lot longer than Baggers has been working on it so far. Comments like yours aren't helping anyone.
Marijn
Feb 27, 2006, 06:38 AM
I am trying really hard to make sure I dont over-react when I see things like "I begin to think this game is poo" or "maths crap"...I know what you are getting at and can respect your view but also when I see it I see what potentialy looks like someone slagging off what youve spent over a year of your life working on with no hope of any reward higher than (hopefully) some people playing it...no money...no publishing....'nuttin'. but a lot of respect ;).
A.. i just get a little qestion, i was busy on a little fan game, after coding the font engine, and working well.. I discoverd that i just ripped all graphics from JJ2.. How legal can this be ? I did not make them.. So do i need to make my own graphics for a LEGAL fangame ?
For Jerry:
http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/jj3project270206.jpg
I also like to put the code, ( im proud of my class ;) ).
Not for Jerry:
font.DrawFont(backBuffer,new Point(0,90),"Jazz Jackrabbit",sfont,JazzJackrabbit3.Font.FontSize.Small);
font.DrawFont(backBuffer,new Point(0,105),"Baggers 3d Game rule :D.",sfont,JazzJackrabbit3.Font.FontSize.Small);
font.DrawFont(backBuffer,new Point(0,120),"The Quick Brown Fox Jumpes over the Lazy Dogg",sfont,JazzJackrabbit3.Font.FontSize.Small);
PS: don't take that Jerry thing to hard.. I know you can handle a little joke.
Jerrythabest
Feb 27, 2006, 06:53 AM
whoo some ppl get hating me!! sorry :rolleyes:
*shuts up*
Marijn
Feb 27, 2006, 06:55 AM
whoo some ppl get hating me!! sorry :rolleyes:
*shuts up*
We all do understand the graphics love... i do :)
Jerrythabest
Feb 27, 2006, 07:02 AM
*stops shutting up*
Good get a mod around here to clean it up.. I deleted my part myself already.
*shuts up again*
Baggers
Feb 27, 2006, 07:55 AM
Don'y worry about it...we all make mistakes...dont bother with the mod thing otherwise none of the posts made by us make any sence !
Sonyk
Feb 27, 2006, 08:16 AM
Though it would make this topic a lot smaller.
Anyway, just popping up to say that so far it's looking great. I can barely contain myself while waiting another demo, or beta, or pre-alpha or whatever.
Marijn
Feb 27, 2006, 09:06 AM
Yeah.. Still anybody with the System check ?? I want that one but ... old server down. :(
Jerrythabest
Feb 27, 2006, 10:14 AM
*stops shutting up cuz baggie said its OK*
Yea, I want to test it on this PC, since it is a LOT better than the previous one.There should be some sort of old-versions-host where you can download things like the system check..
*makes himself useful, finally*
I have about 120 GB free space here so feel free to put it on my localhost which is accessable dayly after school time... in weekends the whole day!
*waits for someone to send them XD*
Baggers
Feb 27, 2006, 10:32 AM
120gig...tempting.....and i may have it on disk round here...lemme check.
[EDIT]
Sorry, no such luck...I cannae find it. Nevermind...
...On the bright side is the fact that the sound system is finished ! YAY !
All that math paid off and it works wonderfully.
And for any coders of DarkBasicpro out there...it's totally free
Find it here !: http://forum.thegamecreators.com/?m=forum_view&t=72901&b=1&p=0
Anyway off to post about it on the DBP forums.
Bye !
[EDIT]
WOOO !
Yeah good news for the sound system again. Sound culling is now in place !
This means if a sound is out of range it is stopped playing so your sound slots are free.
The clever bit is the way it gets round a potential problem of culling.
Imagine you have a sound that is 30 seconds long. You are within range at the start after 5 seconds leave range...so the sound is culled... seconds later you go back into range and the sound starts again, even though in real life the sound is still playing even if you are out of range to hear it.
The culling system fixes this by keeping track of the position your sound would have been at if it were still playing and makes sure that when you re-enter range the sound is within a few hundreds of a second's accuracy to where it would have been if it were never culled.
Still got one problem though and that is the method used to grab the sound length is very slow (1:1 actualy meaning it takes the same time to grab the speed as the sound would to play...which makes for very long loading times) Once this is fixed I will update the free source code and that will be available to all too.
[EDIT once again]
*sits back smuggly and adjusts tie*
Oh yeah...it's done !
I found out (which was tricky a it wasnt in the documentation) that I could put the sound into memory and read the Dword containing the Bytes per second of a sound file....I already knew te ammount of sound data in bytes the sound contained so one quick devision later gave me the length of the sound...and it's fast !
..and it's also perfect timing as it's lunch time now !
Ah what a great day !
Stijn
Feb 28, 2006, 03:33 AM
I have about 40GB accessible 24/7 :P
Baggers
Feb 28, 2006, 05:15 AM
Hehe, sorry no downloads available yet...plus I'dhave to get them uploaded somehow.
Right, Important Notice.
I may not post here for the next 2-7 days as I am very carefully working on the next big jump for the entire Jazz project (no it is not a demo or anything like that) but it is a crucial piece of the project so it may keep me hostage for while.
On that note stay well people, and I will see you soon.
Jerrythabest
Feb 28, 2006, 07:14 AM
he left us with the big mystery: what's he doing? He could at least tell something about what it does or so XD maybe it is the saving/loading.. hmm I hope he will tell soon!
Marijn
Feb 28, 2006, 07:47 AM
he left us with the big mystery: what's he doing? He could at least tell something about what it does or so XD maybe it is the saving/loading.. hmm I hope he will tell soon!
good point!! Saving/loading a level is both important for the level editor and game.
And.. a week ? I would at least need 2 weeks to find a good way to save 3D levels, and .. a some years to develop it :D.
But.. don't let us stay in de dark, we want to know for sure:
"What are doing, men" :D
n00b
Feb 28, 2006, 11:53 AM
hmm I hope he will tell soon!
2-7 days Jerry. He's going to be working on it for 2-7 days. So really, he will tell us in 2-7 days what it was.
Jerrythabest
Feb 28, 2006, 12:03 PM
or, after he worked, so it could be 8 days too XD let's hope he will shortly pop in soon and tell us something about it... I wonder what is so important!
n00b
Feb 28, 2006, 12:06 PM
If it's really important, then you should be able to wait a week and a day for the information.
It may take him longer if he keeps coming too and fro with updates.
Jerrythabest
Feb 28, 2006, 12:18 PM
true.. let's dont bother him and let him make the whole game and then in 4 years he comes back here, revives this thread and tells us what it was XD Well, im still curious but I'll try to shut up again XD
Marijn
Feb 28, 2006, 08:17 PM
true.. let's dont bother him and let him make the whole game and then in 4 years he comes back here, revives this thread and tells us what it was XD Well, im still curious but I'll try to shut up again XD
Yeah. I agree,
Develop silence is not possible here, with a old game as Jazz.
Jerrythabest
Mar 1, 2006, 08:09 AM
Heres what baggie sent me!!
Just been reading and I said I wouldnt post...so I wont.
But i'll let ye in on whats going on.
And that is nothing spectacular.
Up till now I have been making this project to be a fully moddable Jazz Game. Now I want to spend the next few days converting it to be a totally covertable system.
Basically Jazz3D will now be a Mod for this system...a total conversion.
This will mean the same editors and such can be used for making a huge variety of games. Hopefully its going to be great.
So I need to have these few days to get it all ready as many unexpected bugs are going to come up(and already are)....This does mean that unfortunately the system wont seem very different atall when I get back, but under the hood it's a whole new beast.
Right Ive got to get to work...I have a class to teach and after, coding to do so I'm off.
(private stuff.. im not gonna post this part)
cooba
Mar 1, 2006, 08:31 AM
Jerry, you are the saddest person ever now. You do know that Baggers send that PM to you hoping you wouldn't post it, right?
Marijn
Mar 1, 2006, 11:05 AM
Heres what baggie sent me!!
... not smart men..
Why did he PM you and did't post it here? Anybody can read it know...
PM = PRIVATE !!
n00b
Mar 1, 2006, 11:25 AM
Baggers PMed me and said he didn't mind Jerry posting the information, and that he also doesn't mind if i tell you that.
Good day sirs.
<I fabricated the second bit. Hoo hah>
ThunderPX
Mar 1, 2006, 11:38 AM
The word I like to use for an engine like that is "modular engine." At least that's what the people with programming skills I asked said back when I was still attempting to make a fighting game. =P
n00b
Mar 1, 2006, 11:39 AM
The word I like to use for an engine like that is "modular engine." At least that's what the people with programming skills I asked said back when I was still attempting to make a fighting game. =P
Thats what baggers told me it was called, so you use the right word.
Jerrythabest
Mar 3, 2006, 11:26 AM
God(-) (-) (-) (-)!!:eek: :eek: I got (-)ing blamed again for doing good!!:rolleyes: :rolleyes: :rolleyes: You guys are like hell! But hell is better! Baggers said I was allowed to post it as long as I didnt edit the (not-private XD) part!:P Now huge shame on you for blaming me again! Ha!:mad:
n00b
Mar 3, 2006, 11:32 AM
Baggers PMed me and said he didn't mind Jerry posting the information, and that he also doesn't mind if i tell you that.
Good day sirs.
<I fabricated the second bit. Hoo hah>
I was on your side this time, Jerry.
And don't go all outragey like that, just calmly tell us that Baggers said you could post the information. And furthermore, one smiley does the job just fine, you dont need to post the same one 3 times in a row.
Jerrythabest
Mar 3, 2006, 11:01 PM
one with 3 times the normal dimensions then? XD Or this: :D http://www.jazz2online.com/jcf/images/icons/icon10.gif
piet
Mar 4, 2006, 06:42 AM
im happy to inform you baggers site will be back online in 4 days from now :)
the same goes for Razz Arena...
ShadeJackrabbit
Mar 4, 2006, 06:51 AM
God(-) (-) (-) (-)!! I got (-)ing blamed again for doing good!! You guys are like hell! But hell is better! Baggers said I was allowed to post it as long as I didnt edit the (not-private XD) part!:P Now huge shame on you for blaming me again! Ha!
For once, someone else has been yelled at. Also, any news about the glue globber? Just want to ask since I've been away for weeks. Maybe page links in this topic? Thanks.
*Wait's to be yelled at for being "lazy"*
Marijn
Mar 4, 2006, 09:04 AM
im happy to inform you baggers site will be back online in 4 days from now :)
the same goes for Razz Arena...
JEEEJ!!! I am so happy.
Jerrythabest
Mar 4, 2006, 11:33 AM
Me2!! Great! GJ!
What is a Glue Globber?
n00b
Mar 4, 2006, 11:41 AM
It was one of Zapper's Gun Suggestions.
I'll go look for any updates
EDIT- None. Bagger's recent updates have been Engine-wise(Getting the level editor and such working A-ok), there have been no updates on the Glue Globber.
Baggers
Mar 8, 2006, 04:03 AM
Hey folks, dont think ive forgoten you....my weeks absence was up yesterday I know...I was just hoping to wait it out for piets site to be beack online.
Also I am officially retiring this thread (painfully short of the thousand mark !) and moving into a new thread that will be starting tommorow (even if piets site isnt up)
Righto people, bear with me there has been some interesting progress I promise (such as over 1000 lines of code to get saving and loading working for the level editor ugh !)
Jerrythabest
Mar 8, 2006, 04:36 AM
wait with the new thread till 1000 posts plz! lol
Baggers
Mar 8, 2006, 04:47 AM
hehe nah....who knows it may still get there ! (NO SPAMMING)
Jerrythabest
Mar 8, 2006, 05:50 AM
the site says it will be back online today XD but when? *looks forward to it:P*
DoubleGJ
Mar 8, 2006, 05:57 AM
Go buy some patience sir.
Marijn
Mar 8, 2006, 06:05 AM
Right.. Do you expert updates there ?? ;)
Jerrythabest
Mar 8, 2006, 06:51 AM
:eek: :confused: :rolleyes:
Marijn, your spaz animation is too fast XD
ThunderPX
Mar 8, 2006, 07:30 AM
piet is on MSN, but I'm not going to annoy him by asking when. =P
Olsen
Mar 8, 2006, 07:51 AM
Go buy some patience sir.
Only $0.2 a day.
n00b
Mar 8, 2006, 05:48 PM
:eek: :confused: :rolleyes:
Marijn, your spaz animation is too fast XD
Baggers said no spamming Jerry.
NO.
SPAMMING.
Is it the No or the Spamming you are not grapsing?
Marijn
Mar 8, 2006, 08:15 PM
Child behaviour! But yeah, the animations are just the speed JazzSD have chosen.
Ahum. I would like to see some results of your hard work, Baggers! :D
Baggers
Mar 8, 2006, 10:26 PM
Yeah seriously, this guy does this for free which is amazing as he has to buy the server and do all the techy stuff himself...I have no idea how that works.
So yes I will post a new thread today and we can slowly get that one up to 1000. You have no idea how proud I am that this thread has come this far, it really is stunning. I hope the new one will go for years more.
See you in a few hours.
Jerrythabest
Mar 9, 2006, 07:29 AM
post link here plz, that's one post closer to the 1000;)
Sonyk
Mar 9, 2006, 10:16 AM
No, the faster this topic dies, the better.
vBulletin® v3.8.2, Copyright ©2000-2025, Jelsoft Enterprises Ltd.