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View Full Version : Jazz 2 Bonus Level Sprites


n00b
Aug 8, 2005, 05:57 PM
I had requested to Pyro in MIRC earlier today to post the JJ2 bonus level sprites so I could make comparisons to JJ1's. I had only asked for one, but instead got the whole shebang.
The sprites are:
http://users.pandora.be/pyromanus/JJ2/Sprites/Bonus/jazz-bonus-hurt.gif Jazz Hurt http://users.pandora.be/pyromanus/JJ2/Sprites/Bonus/jazz-bonus-idle.gif Jazz Idle http://users.pandora.be/pyromanus/JJ2/Sprites/Bonus/jazz-bonus-jump.gif Jazz Jump http://users.pandora.be/pyromanus/JJ2/Sprites/Bonus/jazz-bonus-roll.gif Jazz Roll http://users.pandora.be/pyromanus/JJ2/Sprites/Bonus/jazz-bonus-rotate.gif Jazz Rotate

http://users.pandora.be/pyromanus/JJ2/Sprites/Bonus/jazz-bonus-walk.gif Jazz Walk

http://users.pandora.be/pyromanus/JJ2/Sprites/Bonus/spaz-bonus-hurt.gif Spaz Hurt http://users.pandora.be/pyromanus/JJ2/Sprites/Bonus/spaz-bonus-idle.gif Spaz Idle http://users.pandora.be/pyromanus/JJ2/Sprites/Bonus/spaz-bonus-jump.gif Spaz Jump http://users.pandora.be/pyromanus/JJ2/Sprites/Bonus/spaz-bonus-roll.gif Spaz Roll http://users.pandora.be/pyromanus/JJ2/Sprites/Bonus/spaz-bonus-rolllarger.gif Spaz Roll Larger

http://users.pandora.be/pyromanus/JJ2/Sprites/Bonus/spaz-bonus-rotate.gif Spaz Rotate http://users.pandora.be/pyromanus/JJ2/Sprites/Bonus/spaz-bonus-walk.gif Spaz Walk
EDIT- If you want the JJ1 sprites, download Double Dutch's JJ1 Sprite rips found at:
http://www.freewebs.com/gannalev/Extracted%20Sprites.zip
(Copy and paste URL into correct area)

FoxBlitzz
Aug 8, 2005, 06:44 PM
Nice find. I never knew such sprites existed in the game.

Nimrod
Aug 8, 2005, 07:50 PM
sweet

FoxBlitzz
Aug 8, 2005, 08:15 PM
Something I would like to say, the animations labelled "Hurt" should be renamed to "Skid". It's more appropriately named that way.

...I like being picky.

Edit: And what's with the Spaz Roll Larger animation? I think the original is appropriately sized. Look at how skinny Spaz is compared to Jazz.

Black Ninja
Aug 8, 2005, 08:31 PM
How rux. I was wondering if the animations were ever actually put in the game.

NinJazz
Aug 8, 2005, 09:50 PM
Where from game can I even find these?

ThunderPX
Aug 8, 2005, 11:10 PM
...

SRB2 modding, here I come.

White Rabbit
Aug 9, 2005, 12:50 AM
There's gotta be more sprites if the bonus levels are in 3D. In JJ1, you can see Jazz sideways when he turns when running.

ThunderPX
Aug 9, 2005, 02:50 AM
I always wondered how exactly they'd make the bonus stages work in JJ2, because the 3D technology in 1998 really didn't fit in with the sprites, IMO.

cooba
Aug 9, 2005, 03:28 AM
I always wondered how exactly they'd make the bonus stages work in JJ2The same way as they were in JJ1 I think... .j2l file format read out differently.

Newspaz
Aug 9, 2005, 04:47 AM
I always wondered how exactly they'd make the bonus stages work in JJ2, because the 3D technology in 1998 really didn't fit in with the sprites, IMO.
Don't forget that this art probably already was done early in 1996. JJ2 had some huge delays.

DoubleGJ
Aug 9, 2005, 04:51 AM
That's awesome find! And you know... these rolling animations look a lot like the ones in Sonic Advance 2 bonus stages.

cooba
Aug 9, 2005, 04:53 AM
I had only asked for one, but instead got the whole shebang.Hahaha, ++Pyro.

n00b
Aug 9, 2005, 10:47 AM
Something I would like to say, the animations labelled "Hurt" should be renamed to "Skid". It's more appropriately named that way.

...I like being picky.

Edit: And what's with the Spaz Roll Larger animation? I think the original is appropriately sized. Look at how skinny Spaz is compared to Jazz.
I'm just using Pyro's names, and am in little mood to change them.

@Ninjajazz: You hack the game. It's the samething as the Tweedle sprites
@WR- I would assume the game uses the Rotate sprites for when Jazz turns. If you recall in JJ1 when you turned you couldn't move, and the JJ1 Turn Sprites are also used in the game's rotate.
For those of you who use archive.org, information on the bonus levels can be found on the old JJ2 site which can be accesed by doing a search on www.epicgames.com and choosing some of the earlier links. I wonder if the "Eye-Popping" time traveling effects are still in the game.

FoxBlitzz
Aug 9, 2005, 11:52 AM
If you recall in JJ1 when you turned you couldn't move

I thought you could move when turning- it just displays the forward walking animation.

n00b
Aug 9, 2005, 11:55 AM
What I meant was you wouldn't be walking diagonally or something

JelZe GoldRabbit
Aug 9, 2005, 11:55 AM
There's gotta be more sprites if the bonus levels are in 3D. In JJ1, you can see Jazz sideways when he turns when running.

Actually no. He'd just run forward even when turning. The only time you see him sideways is when he's turning while standing still; it's the first frame of the turning animation. Sonic however had running animations facing sideways (Sonic CD, Sonic Advance 2)

- JelZe GoldRabbit =:3

ShadeJackrabbit
Aug 10, 2005, 05:44 AM
Okay. This is cool. You could make a Jazz 3D with 16-bit sprites instead of 3D model!! At least I like the idea.

minmay
Aug 10, 2005, 06:25 AM
Okay. This is cool. You could make a Jazz 3D with 16-bit sprites instead of 3D model!! At least I like the idea.

The only reason to like that idea is that your computer is horrible.

cooba
Aug 10, 2005, 06:42 AM
The only reason to like that idea is that your computer is horrible.I like that idea. Is my Celeron 2.2 GhZ with 256 MB of ram horrible, then?

Fawriel
Aug 10, 2005, 07:00 AM
The idea is nice and all, but it would restrict the possibilities of the game since if you are going to use the original sprites, they aren't very many, and if you are going to make your own, nobody is going to make enough sprites so that it wouldn't look choppy if the camera turned.. see what I mean?

blurredd
Aug 10, 2005, 07:58 AM
It would make for great bonus levels in addition of a JJ2 episode if someone managed to make a game from those sprites.

FoxBlitzz
Aug 10, 2005, 09:37 AM
Sonic however had running animations facing sideways (Sonic 3D, Sonic Advance 2)

How could you forget Sonic CD? :O

Sonyk
Aug 10, 2005, 10:07 AM
It wasn't forgotten. It just wasn't mentioned. Though Sonic CD did that first.

FoxBlitzz
Aug 10, 2005, 06:51 PM
Probably Jelze hasn't played that particular game before. It was released on a console nobody bought, but I was fortunate enough to get an OEM PC version with one of my older computers.

Jerrythabest
Aug 11, 2005, 12:25 AM
JJ2 just gets stranger and stranger! Why didnt they use those sprites! They're cool! Nice, n00b!

ThunderPX
Aug 11, 2005, 01:27 AM
It was released on a console nobody bought

*COUGH*

I think you mistook the Mega CD for the 32X.

ShadeJackrabbit
Aug 11, 2005, 10:08 AM
Actually, (refering to my last post) I love 8-Bit and some 16-Bit better than full fledged 3D or full orchistra, (refering to music) but that is only for some games.

FoxBlitzz
Aug 11, 2005, 10:18 AM
The Sega Genesis sound system is utter crap. All hail the SNES.

JelZe GoldRabbit
Aug 11, 2005, 11:15 AM
Probably Jelze hasn't played that particular game before. It was released on a console nobody bought, but I was fortunate enough to get an OEM PC version with one of my older computers.

Sheesh, that's what you get for not noticing a typo...

Yes, I meant Sonic CD with "Sonic 3D", Sonic 3D doesn't really count. I have the PC version of the game (which can only work on XP with a special patch). It was first released for the Sega CD/Mega CD system and no, hardly anybody bought it.

- JelZe GoldRabbit =:3

Sonyk
Aug 11, 2005, 01:19 PM
1. No it wasn't Aku. It was one of the best systems that was overlooked due to the giant that (at the time) was Nintendo. It didn't due well in America because of poor marketing, the same fate as that of the Sega Master System.

2. This isn't really the place to be expressing your views on consoles from 1990.

n00b
Aug 11, 2005, 05:25 PM
Why is everyone saying it takes too many sprites to make your own custom one? It's not like the Jazz or Spaz rotatation has 230 sprites each. Jazz alone has 44 sprites when all the frames from each sprite I posted are added together. That's not terribly bad. The only problem is getting the rotations right.

FoxBlitzz
Aug 11, 2005, 06:44 PM
Sonic 3D doesn't really count.

Actually, that game does have turning animations for the special stages. And calm down, how was I supposed to know you made that typo?

SpybunnyCC
Aug 12, 2005, 09:09 AM
i like them.

Odin
Dec 26, 2005, 05:02 PM
Pageclaim.

I like that idea. Is my Celeron 2.2 GhZ with 256 MB of ram horrible, then?

Yes. Celeron CPUs suck.

Teej
Dec 29, 2005, 08:17 PM
Pageclaim.



Yes. Celeron CPUs suck.

They're made out of celery.

defalcon
Dec 29, 2005, 10:25 PM
Yes. Celeron CPUs suck.
Darn, you beat me to it.

Doubble Dutch
Dec 30, 2005, 07:36 PM
Don't be stupid, thats just a pun on the name; everyone knows they're really made out of tinfoil and happy thoughts.

Pyromanus
Dec 31, 2005, 03:36 AM
Forgot to show another one =P
http://users.telenet.be/pyromanus/JJ2/Sprites/Bonus/Birdie-fly.gif

Pako
Dec 31, 2005, 04:26 AM
yeah, thats that BIRD3D that i found on jazz2.exe!

ThunderPX
Dec 31, 2005, 05:30 AM
Does Chuck have any other animations than that?

Pageclaim in the name of Chuck.