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Jazz 2 Bonus Level Sprites

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n00b

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Aug 8, 2005, 05:57 PM
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Jazz 2 Bonus Level Sprites

I had requested to Pyro in MIRC earlier today to post the JJ2 bonus level sprites so I could make comparisons to JJ1's. I had only asked for one, but instead got the whole shebang.
The sprites are:
Jazz Hurt Jazz Idle Jazz Jump Jazz Roll Jazz Rotate

Jazz Walk

Spaz Hurt Spaz Idle Spaz Jump Spaz Roll Spaz Roll Larger

Spaz Rotate Spaz Walk
EDIT- If you want the JJ1 sprites, download Double Dutch's JJ1 Sprite rips found at:
http://www.freewebs.com/gannalev/Ext...%20Sprites.zip
(Copy and paste URL into correct area)

Last edited by n00b; Aug 8, 2005 at 06:16 PM.
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Aug 8, 2005, 06:44 PM
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Nice find. I never knew such sprites existed in the game.
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sweet
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Something I would like to say, the animations labelled "Hurt" should be renamed to "Skid". It's more appropriately named that way.

...I like being picky.

Edit: And what's with the Spaz Roll Larger animation? I think the original is appropriately sized. Look at how skinny Spaz is compared to Jazz.
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Aug 8, 2005, 08:31 PM
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How rux. I was wondering if the animations were ever actually put in the game.
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Aug 8, 2005, 09:50 PM
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Where from game can I even find these?
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Aug 8, 2005, 11:10 PM
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...

SRB2 modding, here I come.
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There's gotta be more sprites if the bonus levels are in 3D. In JJ1, you can see Jazz sideways when he turns when running.
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I always wondered how exactly they'd make the bonus stages work in JJ2, because the 3D technology in 1998 really didn't fit in with the sprites, IMO.
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Aug 9, 2005, 03:28 AM
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Quote:
Originally Posted by DaThunderPX
I always wondered how exactly they'd make the bonus stages work in JJ2
The same way as they were in JJ1 I think... .j2l file format read out differently.
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Quote:
Originally Posted by DaThunderPX
I always wondered how exactly they'd make the bonus stages work in JJ2, because the 3D technology in 1998 really didn't fit in with the sprites, IMO.
Don't forget that this art probably already was done early in 1996. JJ2 had some huge delays.
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That's awesome find! And you know... these rolling animations look a lot like the ones in Sonic Advance 2 bonus stages.
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Quote:
Originally Posted by n00b
I had only asked for one, but instead got the whole shebang.
Hahaha, ++Pyro.
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Aug 9, 2005, 10:47 AM
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Quote:
Originally Posted by AkuKitsune
Something I would like to say, the animations labelled "Hurt" should be renamed to "Skid". It's more appropriately named that way.

...I like being picky.

Edit: And what's with the Spaz Roll Larger animation? I think the original is appropriately sized. Look at how skinny Spaz is compared to Jazz.
I'm just using Pyro's names, and am in little mood to change them.

@Ninjajazz: You hack the game. It's the samething as the Tweedle sprites
@WR- I would assume the game uses the Rotate sprites for when Jazz turns. If you recall in JJ1 when you turned you couldn't move, and the JJ1 Turn Sprites are also used in the game's rotate.
For those of you who use archive.org, information on the bonus levels can be found on the old JJ2 site which can be accesed by doing a search on www.epicgames.com and choosing some of the earlier links. I wonder if the "Eye-Popping" time traveling effects are still in the game.
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Aug 9, 2005, 11:52 AM
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Quote:
If you recall in JJ1 when you turned you couldn't move
I thought you could move when turning- it just displays the forward walking animation.
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What I meant was you wouldn't be walking diagonally or something
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Aug 9, 2005, 11:55 AM
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Quote:
Originally Posted by White Rabbit
There's gotta be more sprites if the bonus levels are in 3D. In JJ1, you can see Jazz sideways when he turns when running.
Actually no. He'd just run forward even when turning. The only time you see him sideways is when he's turning while standing still; it's the first frame of the turning animation. Sonic however had running animations facing sideways (Sonic CD, Sonic Advance 2)

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Last edited by JelZe GoldRabbit; Aug 11, 2005 at 11:18 AM. Reason: Fixed a stupid typo
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Okay. This is cool. You could make a Jazz 3D with 16-bit sprites instead of 3D model!! At least I like the idea.
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Quote:
Originally Posted by ZAPPER
Okay. This is cool. You could make a Jazz 3D with 16-bit sprites instead of 3D model!! At least I like the idea.
The only reason to like that idea is that your computer is horrible.
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Quote:
Originally Posted by minmay
The only reason to like that idea is that your computer is horrible.
I like that idea. Is my Celeron 2.2 GhZ with 256 MB of ram horrible, then?
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The idea is nice and all, but it would restrict the possibilities of the game since if you are going to use the original sprites, they aren't very many, and if you are going to make your own, nobody is going to make enough sprites so that it wouldn't look choppy if the camera turned.. see what I mean?
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It would make for great bonus levels in addition of a JJ2 episode if someone managed to make a game from those sprites.
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Quote:
Sonic however had running animations facing sideways (Sonic 3D, Sonic Advance 2)
How could you forget Sonic CD?
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It wasn't forgotten. It just wasn't mentioned. Though Sonic CD did that first.
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Probably Jelze hasn't played that particular game before. It was released on a console nobody bought, but I was fortunate enough to get an OEM PC version with one of my older computers.
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JJ2 just gets stranger and stranger! Why didnt they use those sprites! They're cool! Nice, n00b!
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Aug 11, 2005, 01:27 AM
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Quote:
Originally Posted by AkuKitsune
It was released on a console nobody bought
*COUGH*

I think you mistook the Mega CD for the 32X.
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Actually, (refering to my last post) I love 8-Bit and some 16-Bit better than full fledged 3D or full orchistra, (refering to music) but that is only for some games.
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The Sega Genesis sound system is utter crap. All hail the SNES.
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Quote:
Originally Posted by AkuKitsune
Probably Jelze hasn't played that particular game before. It was released on a console nobody bought, but I was fortunate enough to get an OEM PC version with one of my older computers.
Sheesh, that's what you get for not noticing a typo...

Yes, I meant Sonic CD with "Sonic 3D", Sonic 3D doesn't really count. I have the PC version of the game (which can only work on XP with a special patch). It was first released for the Sega CD/Mega CD system and no, hardly anybody bought it.

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1. No it wasn't Aku. It was one of the best systems that was overlooked due to the giant that (at the time) was Nintendo. It didn't due well in America because of poor marketing, the same fate as that of the Sega Master System.

2. This isn't really the place to be expressing your views on consoles from 1990.
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Why is everyone saying it takes too many sprites to make your own custom one? It's not like the Jazz or Spaz rotatation has 230 sprites each. Jazz alone has 44 sprites when all the frames from each sprite I posted are added together. That's not terribly bad. The only problem is getting the rotations right.

Last edited by n00b; Dec 26, 2005 at 05:10 PM.
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Quote:
Sonic 3D doesn't really count.
Actually, that game does have turning animations for the special stages. And calm down, how was I supposed to know you made that typo?
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i like them.
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Pageclaim.

Quote:
Originally Posted by Cooba
I like that idea. Is my Celeron 2.2 GhZ with 256 MB of ram horrible, then?
Yes. Celeron CPUs suck.
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Quote:
Originally Posted by Odin
Pageclaim.



Yes. Celeron CPUs suck.
They're made out of celery.
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Quote:
Originally Posted by Odin
Yes. Celeron CPUs suck.
Darn, you beat me to it.
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Don't be stupid, thats just a pun on the name; everyone knows they're really made out of tinfoil and happy thoughts.
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Forgot to show another one =P
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Disguise: Nice animation , but the filesize is too big. Try and reduce it or remove the animation.

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yeah, thats that BIRD3D that i found on jazz2.exe!
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