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Violet CLM
Feb 20, 2006, 11:15 AM
My understanding was that we don't have cave tiles... at least, I haven't seen anything that didn't look like the walls.
(I use "we" loosely.)

Risp_old
Feb 20, 2006, 11:40 AM
Yeah, there needs to be a cave background to match my purple cave tile ground stuff. Or was that not what you were saying?

Monolith
Feb 20, 2006, 07:25 PM
If that's going to be caves, then there should probably be more solid ground tiles.

Fawriel
Feb 21, 2006, 03:15 AM
I like the idea of ground and cave being the same color.. or at least almost the same. They should be distinguishable somehow...
As far as I know, it hasn't been done before, and it would allow for some in my opinion pretty cool level-designs, like in Super Mario, where you can see all those rectangular mountains but you can only walk on top of them...

cooba
Feb 21, 2006, 07:02 AM
How about we turn the soil into the black color behind the bricks and make the cave tiles in the soil's shade of green?

blurredd
Feb 21, 2006, 07:44 AM
Well, the soil/grass tiles still tile poorly, aren't user friendly, and they could look better. It's also limiting that the right ledge requires the use of two tiles. I'll see what I can do once I get the chance. By the way, I think the cave tiles should be either some shade of blue or brown. And soil should stay the same color.

And while I have some time, soil/bricks transition tiles:

http://www.jazz2online.com/d3/bricks01.png

blurredd
Feb 24, 2006, 08:44 AM
Just so people don't think this month's LMAT died off, here's some of the progress I've made:

http://www.jazz2online.com/d3/soil01.png

I'm not done with all the details, and these tiles aren't being officially added just yet.

cooba
Feb 24, 2006, 08:45 AM
...looks like awesome.

n00b
Feb 24, 2006, 10:31 AM
That is all emcompasingly.

I got tired of using 'awesome' all the time.

NeonPSY
Feb 24, 2006, 10:54 AM
Wooh!

FQuist
Feb 24, 2006, 11:42 AM
Just so people don't think this month's LMAT died off, here's some of the progress I've made:

http://www.jazz2online.com/d3/soil01.png

I'm not done with all the details, and these tiles aren't being officially added just yet.
Do they tile better than the old tiles?

Birdie
Feb 24, 2006, 05:03 PM
i hope so, also id hate to be the person who has to mask this :p

NovaStar
Feb 24, 2006, 05:11 PM
Same.
--hard-to-mask tiles.

Violet CLM
Feb 24, 2006, 05:25 PM
Eww. Oh well, have fun with this, everyone. You still have four days to figure out how to get rid of the red pipe stuff.


edit: that was not an instruction.

Birdie
Feb 24, 2006, 06:06 PM
http://img503.imageshack.us/img503/5208/lazyedit5dp.png
i just made a realy lazy edit to make them look more like the trees:|

oh, i also vote for removal of the "statue jazz" and the "inukshuk's"

Jerrythabest
Feb 25, 2006, 12:38 AM
I vote for making a tileset images with all the tiles put in. on this whole page, and I think on the biggest part of the previous page, there hasnt been any update. I really lost track of what is in, what is edited, what is out, what is not yet in..

@Blur: looks whee!

blurredd
Feb 25, 2006, 05:08 AM
Unknown Rabbit: Is there something in particular you don't like?

Birdie: I said those tiles weren't officially added yet, so please don't use them.

FQuist: They should tile perfectly, according to what Unknown Rabbit set forth in this image (http://www.tachyonlabs.com/sam/FebTiles.png).

Birdie
Feb 25, 2006, 06:35 AM
Birdie: I said those tiles weren't officially added yet, so please don't use them.

Oh, sorry

Violet CLM
Feb 25, 2006, 10:20 AM
Unknown Rabbit: Is there something in particular you don't like?
I miss the old tileset. I don't see Dean's work, or Dean's style, or Dean's ideas in here. There used to be an interesting, fairly unique shading system, with stuff that doesn't get used much. That's gone. I just see a generic castle/jungle tileset with faulty perspective and few possibilities.

Stijn
Feb 25, 2006, 11:59 AM
What about using both, or releasing two versions? Everyone will be pleased then!!!!

CrimiClown
Feb 25, 2006, 01:28 PM
What about using both, or releasing two versions? Everyone will be pleased then!!!!
Second'd

cooba
Feb 25, 2006, 01:34 PM
...let's indeed bring on the chaos of having multiple versions with different soil types.

blurredd
Feb 25, 2006, 01:54 PM
Ugh... I was hoping Unknown Rabbit would't be so against my work, but it looks like I can't change any of his opinions at this point. I suppose two versions could be made, but the one that uses the original tiles (or the tiles edited by Neon) might as well not use the brick tiles either.

Violet, I particularly disagree with the "few possibilities" comment you made since I don't know what you had in mind and you didn't offer too much anyway. But I don't want to end this on bad terms. I just hope we can agree more on the next LMAT.

Jerrythabest
Feb 25, 2006, 11:58 PM
for now, LMATs seem to be doomed to die.

Violet CLM
Feb 26, 2006, 12:10 AM
Bad terms? Pff... I have nothing against you. I just don't like this as much as the way the tileset used to look. And I have no control over that, as this is a community project, and Cooba started it this time around anyway, and as you said I haven't really done much for it.
Don't bother making a different version. There is no reason to give me some sort of special powers. If I want to expand Deanset I'll do it myself when I have more time - have fun with whatever this ends up being called.

cooba
Feb 26, 2006, 01:42 AM
I can't say I'm particularly happy with the direction the tileset has shifted towards, but neither can I agree with what Violet said about the few possibilites issue. Sure, this tileset isn't as flexible as Kansas is, but that certainly doesn't mean nothing good can be made out of it.

Anyway, since two days left until February ending, we should really take a look at the tileset and consider whether some tiles should be there or not. I know that one may just not use tiles he/she dislikes, but on the other hand, such tiles might be as well spoiling the look of the tileset and overall making less people use it. So, here are the tiles I find questionable, and I want you all to state your stance on those.<hr noshade>EU flag/Jazz statue
These particular tiles were added between the 1st and the 2nd of February. They barely fit to the tileset back in the day they were added, and now they serve no real purpose in the current tileset theme as well.

The rock statues
These tiles actually kind of fit into the tileset theme as I see it, but unfortunately their very own quality destroys their point. We should either improve them somehow, or just delete them from the tileset.

Smaller sky thing/Waterfalls
The sky thing didn't serve much of a purpose (I wonder why have I added it in the first place) and the waterfalls look kind of ugly. I know that about 75% of the stuff is mine and I could easily delete it myself, but the other 25% is ShadowRabbit's horizontal version of my waterfall which serves little to no purpose and is even uglier as the vertical waterfalls.

Shiny and less shiny Inferno trees
I have no idea why were they added in the first place and by that they do nothing but waste tileset space (which is quite important at the moment).<hr noshade>And now, here's some stuff we should add in the incoming two days.<hr noshade>Event tiles
This is what the tileset overall lacks. Hurt events, hooks, vines for the castle part, sucker tubes, maybe some warp tiles and perhaps a water block using the sky's texture?

Slopes and a background for the cave tiles
Self explanatory.

Torches for the castle and cave part
So that we had some ways of putting some color variety in the tileset.

A roof for the castle
Like Mike said.

Stijn
Feb 26, 2006, 01:56 AM
Can't you just extend the deadline. This set shows a lot of potention and it would be too bad if it ends up half-done because of the deadline.

cooba
Feb 26, 2006, 02:02 AM
I suppose I could extend the deadline in case things don't work well out...

Meanwhile, deal with this. Anarchy Inn-like horizontal rain and two white blocks which should go for a lighting (with the second one set on translucent.)

<img src="http://img158.imageshack.us/img158/2904/lookslikerain25zs.png">

Birdie
Feb 26, 2006, 07:16 AM
yay horizontal rain! :D

Fawriel
Feb 26, 2006, 12:49 PM
As for rain...

http://chaos.foxmage.com/rainy.png

I've never seen rain like this in a tileset, but I think it might work better.. granted, I have not tested it. Feel free to change it if something's wrong with it or so.
And sorry for not contributing much of use.

Birdie
Feb 26, 2006, 01:45 PM
two difrent rain tiles what is evil, what is justice?
space hunter drake redcrest!
(that was disturbing)

KboutR
Feb 27, 2006, 03:17 AM
The rain looks nice, but I think Cooba's rain is a bit too dark.

Jerrythabest
Feb 27, 2006, 06:55 AM
As for rain...

http://chaos.foxmage.com/rainy.png

I've never seen rain like this in a tileset, but I think it might work better.. granted, I have not tested it. Feel free to change it if something's wrong with it or so.
And sorry for not contributing much of use.
I forgive. I havent contributed anything than just my opinion about some things here XD I'm not that good at making tilesets...

Sonyk
Feb 27, 2006, 08:54 AM
As for rain...

(image)

I've never seen rain like this in a tileset, but I think it might work better.. granted, I have not tested it. Feel free to change it if something's wrong with it or so.
And sorry for not contributing much of use.
I like that rain, but I think it would look better with a horizontal slant. I'd do it myself, but I'm at school right now.

Jerrythabest
Feb 27, 2006, 10:10 AM
whahah, you removed the image out of the quote and your reply is just about the image :lol: well, I like that rain too. It is something completely different than the boring old rain first seen in Jazz 1's medivo! Good work!:)

Fawriel
Feb 27, 2006, 10:17 AM
..well, if people like it that much:

http://chaos.foxmage.com/rainy2.png

I improved it ( changed the color.. I think it was too.. white ) and fixed a couple of mistakes while I was at it.

cooba
Feb 27, 2006, 10:20 AM
(feel free not to add my horizontal rain in that case)

Birdie
Feb 27, 2006, 02:24 PM
:( i want cooba's rain too

Monolith
Feb 27, 2006, 06:02 PM
I like the idea behind Fawriel's rain, although it seems like it would be a little too dense and/or plain just like that. I'd space the drops out a bit more, and maybe make two different densities so you could put rain on a couple layers and have a parallax effect going on.

cooba
Feb 28, 2006, 05:06 AM
Alright, so no one responded to my list of objections I posted somewhere on page 7, so the voting percentage for deletion of some questionable tiles equals 100% after the 48 hours of the voting period. Silence means agreement, sorry.

Jerrythabest
Feb 28, 2006, 07:16 AM
I vote for the deletion of the list of questionable tiles XD 48 hours to go XD
nah, better discuss the questionable tiles again here, maybe someone listens this time ;)

cooba
Feb 28, 2006, 09:19 AM
Well no. If anyone cared about the tiles they'd have replied when they had any potential influence over their deletion (or lack thereof). It's too late now.

Speaking of being too late, this LMAT's deadline is extended to March 7th. Now you have a week worth of making and <s>deleting</s> improving tiles, which is a lot. Have fun and don't rush your contributions too much.

Jerrythabest
Feb 28, 2006, 11:49 AM
I can post my entire 100% JJ2-palette used RR Training tileset with exactly 1000 tiles XD 24 animation slots are left... lol

blurredd
Feb 28, 2006, 09:05 PM
Current progress... (http://www.jazz2online.com/d3/blur-feb02.png)

The whole image takes up 990 tiles, and I'm hoping no more rows have to be added to the bottom (13 animations could be enough, though). I plan on changing the orange log and sign tiles into wood brown, and I want to make the rocks the same shade as the bricks with some extra details. The scenery blocks could look better, but I don't feel like fixing that right now. I was also thinking of making a big improvement to the waterfall, but now I'm having second thoughts.

The EU flag might as well be changed to something else (like maybe a flag of a carrot?). And I'm wondering, any new thoughts on cave tiles (whether it be the purple tiles or the additional tiles which would go behind the teal grass)?

Ðx
Feb 28, 2006, 09:10 PM
Wowie, gj guys! :)

cooba
Mar 1, 2006, 05:55 AM
I was also thinking of making a big improvement to the waterfall, but now I'm having second thoughts.
...
The EU flag might as well be changed to something else (like maybe a flag of a carrot?).Both the flag and the waterfall are deleted now. See this (http://www.jazz2online.com/jcf/showpost.php?p=349450&postcount=276) and this (http://www.jazz2online.com/jcf/showpost.php?p=349846&postcount=290) post.

Also, didn't we agree to have both the original and cheese's #6 gargoyles rather than just the latter?

Jerrythabest
Mar 1, 2006, 08:05 AM
is 990 the total amount of tiles or only the used ones?

n00b
Mar 1, 2006, 11:20 AM
Also, didn't we agree to have both the original and cheese's #6 gargoyles rather than just the latter?
We did.


But as always people seem to not take in all the information.(Such as I said no one could edit my tiles, so really the color vote is techincally illegal for happening without my consent beforehand)

CrimiClown
Mar 1, 2006, 12:35 PM
Looks like my vines got deleted... =(

White Rabbit
Mar 1, 2006, 01:28 PM
<s>We must Europeanify the tileset if we're gonna keep the EU flag. Let's convert the castle tiles to a 14th century English style, have Viking boats in the background and dead Euroskeptics on spikes.</s> By the way, do we even have spikes, poles or vines?

blurredd
Mar 1, 2006, 04:21 PM
I guess I have less to do now. I currently lack inspiration to make tiles from scratch, so if you have some good textured tiles (tileable tiles preferred), post them here and I might be able to do something with them.

Ðx
Mar 4, 2006, 01:24 AM
Oh no! Three days left!

Doubble Dutch
Mar 4, 2006, 01:29 AM
Geez, only a month to do a tileset? I mean this forum takes years just to do a story, you need more time.

Jerrythabest
Mar 4, 2006, 03:20 AM
good one XD

ShadeJackrabbit
Mar 4, 2006, 04:57 AM
Hmm... i agree my statue doesn't fit anymore. The rock statues have to be updated. I'll see what I can do.

n00b
Mar 4, 2006, 05:05 AM
I've started updating the rock statue thing, I can't say it looks better

ShadeJackrabbit
Mar 4, 2006, 05:09 AM
I don't think the idea is to make it look better. It's supposed to look like it was messily built, and I think the clour mainly has to be changed. See?
http://img131.imageshack.us/img131/4512/edit40to.png

n00b
Mar 4, 2006, 05:14 AM
I'm keeping the shape. I understand the shape, I was fixing the shading.
http://www.maj.com/gallery/Lijik/TOPRP/rocks1.png
Thats what I've got so far, all updates are outlined currently.

ShadeJackrabbit
Mar 4, 2006, 05:18 AM
Awesome! It's looking great! If only I could make images like that.

n00b
Mar 4, 2006, 05:47 AM
http://www.maj.com/gallery/Lijik/TOPRP/rocks2.png
Done.

ShadeJackrabbit
Mar 4, 2006, 06:36 AM
Wow. That looks awesome.

cooba
Mar 4, 2006, 06:37 AM
Nonononono. The statues were removed.

ShadeJackrabbit
Mar 4, 2006, 06:40 AM
Nonononono. The statues are awesome, shut up Cooba.

cooba
Mar 4, 2006, 06:42 AM
Nonononono. The statues are awesome, shut up Cooba.That does not nullify that they were removed on the 28th of February. And just because you call them awesome I'll not let them in.

n00b
Mar 4, 2006, 06:44 AM
You said we could update them or have them removed.

ShadeJackrabbit
Mar 4, 2006, 06:45 AM
they were removed on the 28th of February
So we are adding them again. Please don't try to argue with me, I don't have time.

cooba
Mar 4, 2006, 06:50 AM
You said we could update them or have them removed.Yes but they were removed before you improved them ;)So we are adding them again.And I am removing them again. :)

n00b
Mar 4, 2006, 06:51 AM
Also after rereading the post, you never specifically said to vote. It looked like a list of random suggestions you threw in, and no where in the first post does it say "Silence means agreement". That sounds like something you just made up.
I recall this being LMAT not CMUS <We should edit or delete the entire tileset. Vote now>

EDIT- Oh and the first post doesn't say "Cooba (FTG) can remove any tiles he pleases" or anything along those lines. As far as the rules of LMAT are concerned, you cannot remove my tiles by just saying "i rem0v ur tilz l0l".
Unless you want to change them and thus losing the whole community aspect of it "Submit anything that the guidelines say you can. But Cooba can remove any tiles at his discretion! In other words: You're (-)ed sucker!"

[Flame tag edit - FQuist]

cooba
Mar 4, 2006, 07:04 AM
It looked like a list of random suggestions you threw inRandom suggestions or not, you could have replied to them and that would count as a vote against removal of the tiles. And I also don't get the CMUS part. Anyone could abuse the leak in the rule about 75% negative votes anyhow they wanted - nowhere is it specified that abuse of the rules will be met with a punishment.

And on a less rule-based note: The statues, improved or not, still do not fit to the tileset.

ShadeJackrabbit
Mar 4, 2006, 07:04 AM
Here's the verdict:
THEY ARE TECHNICALLY MY TILES AS I ORIGINALLY MADE THEM AND I ADD THEM! NOBODY CAN CHANGE THEM AND I AM CLEARLY STATING SO AS IN THE RULES. DELETION IS CHANGING FOR THAT IS CHANGING THEM TO A LACK OF EXISTANCE. THANK YOU FOR YOUR TIME.
Cooba, you have no right now to remove or edit them. If n00b disagrees than he may say so for he has done more work than me on them.
EDIT:
EDIT- Oh and the first post doesn't say "Cooba (FTG) can remove any tiles he pleases" or anything along those lines. As far as the rules of LMAT are concerned, you cannot remove my tiles by just saying "i rem0v ur tilz l0l".
Unless you want to change them and thus losing the whole community aspect of it "Submit anything that the guidelines say you can. But Cooba can remove any tiles at his discretion! In other words: You're (-)ed sucker!"
Good way to put it.

[Previous quotation edit - FQuist]

n00b
Mar 4, 2006, 07:14 AM
Random suggestions or not, you could have replied to them and that would count as a vote against removal of the tiles.
It never specifically said "We're voting". I could just as easily say. "We should edit or delete the entire tileset" and then two days later come out and say "SILENCE MEANS AGREEMENT (-)S, THIS TILESET IS ERASED"

cooba
Mar 4, 2006, 07:15 AM
...alright. If you want to spoil the tileset, then I can't stop you.

ShadeJackrabbit
Mar 4, 2006, 07:16 AM
It never specifically said "We're voting". I could just as easily say. "We should edit or delete the entire tileset" and then two days later come out and say "SILENCE MEANS AGREEMENT (-)S, THIS TILESET IS ERASED"
I think we should wait for Cooba to say something. He might want to apoligize.

EDIT
Nevermind, but you know what Cooba? You can do do nothing (-)ing about it. Stop trying to take over the forums. You're not an admin, and you doon't rule over us. GET THAT IN YOUR HEAD. Your word is not law. (Except in the laws of contests you make, which have already been posted so you still can't do anything.)

Edit: PAGECLAIM!

n00b
Mar 4, 2006, 07:19 AM
http://img105.imageshack.us/img105/4640/blox7bz.png
http://img202.imageshack.us/img202/1415/bigtrees026sf.png
http://chaos.foxmage.com/rainy2.png
1 dun th4nk d353 til3z f1tzz0rz s0 1 r3m0\/3 d3/\/\ f0/\/\ t1l353zzorz. l0lz

ShadeJackrabbit
Mar 4, 2006, 07:22 AM
1 dun th4nk d353 til3z f1tzz0rz s0 1 r3m0\/3 d3/\/\ f0/\/\ t1l353zzorz. l0lz
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
LOL!

cooba
Mar 4, 2006, 07:25 AM
You can do do nothing (-)ing about it. Stop trying to take over the forums. You're not an admin, and you doon't rule over us. GET THAT IN YOUR HEAD. Your word is not law. (Except in the laws of contests you make, which have already been posted so you still can't do anything.)You, sir, need to stop overreacting. How is removing one's tiles akin to taking over a message board?1 dun th4nk d353 til3z f1tzz0rz s0 1 r3m0\/3 d3/\/\ f0/\/\ t1l353zzorz. l0lzYou still need a period of two days before you can remove any tiles. And I didn't see you reply to the thread on the 2nd of March ;).

ShadeJackrabbit
Mar 4, 2006, 07:33 AM
You, sir, need to stop overreacting. How is removing one's tiles akin to taking over a message board?
I was referring to multiple instances where you acted like that. Taking over threads and acting like you can do whatever you please to the contents.

cooba
Mar 4, 2006, 07:35 AM
acting like you can do whatever you please to the contents.ANYONE could do what I did. Making the thread doesn't give you any control over the tiles' progress.

CrimiClown
Mar 4, 2006, 09:44 AM
On a more serious note:
http://img423.imageshack.us/img423/6919/lmatfebvines2sv.png

KboutR
Mar 4, 2006, 10:42 AM
we should really take a look at the tileset and consider whether some tiles should be there or not.

Cooba, this sentence in your post is the only vague reference to the possibility to vote, and according to the amount of votes we got, nobody but you saw this reference. In my opinion we should vote again.

Btw, Crimiclowns tiles are nice! :p

White Rabbit
Mar 4, 2006, 11:18 AM
Spikes! Horizontal, vertical, ceiling... you absolutely can't have those castle-ish tiles without spikes or sharp things.

Er...except I won't be the one making them.

Stijn
Mar 4, 2006, 11:31 AM
Cooba, I don't like how you turned LMAT into some "let's have a voting for every tile I don't like" thing. Just let all tiles in, and if you're short on space you can always remove them then.

Odin
Mar 4, 2006, 11:37 AM
I vouch for the deletion of the stone statues, if they were added. Not because I support Cooba's "Reign of TERROR >O" over a tileset project, but because they look like (-).

Jerrythabest
Mar 4, 2006, 11:42 AM
So we are adding them again.And I am removing them again. :)
But.. theres a voting for 2 days and since it seems everyone is against the removal of them, you loose. :lol:

Risp_old
Mar 4, 2006, 11:48 AM
I agree with taking them out. They don't fit that well to the point that I can't imagine anyone seriously using them. More to the point, you can't even use them easily- you would have to put part of the grass-topped ground into layer 5 (needless to say it's never a good thing to force people to use layer 5 as a support layer for 4) so that they would be standing on the ground, not floating over it or in front of it.

Jerrythabest
Mar 4, 2006, 12:05 PM
lol im making a tileset edit right now with about 70% less tiles and even MORE possiblilities all becouse of layers 3, 4, 5 and 6 used more...! But that's offtopic. If these brick tiles get a good and easy way to put in, I really vote them in!

CrimiClown
Mar 4, 2006, 12:44 PM
Btw, Crimiclowns tiles are nice! :p
Thanks. I really appreciate that kind of feedback. :)

Ðx
Mar 4, 2006, 01:21 PM
Add Crimi's they indeed rock!!!!

NovaStar
Mar 4, 2006, 02:31 PM
Waaaaah... I see mine are removed.
But there wasn't a 75% negative vote so they still should be there. >(

Violet CLM
Mar 4, 2006, 03:11 PM
Gah.

COOBA and RISP argue that the tiles should be taken out because they do not add anything to the tileset and aren't too usable. Nobody has attempted to argue with this.
OTHER PEOPLE are complaining that just because somebody drew something, it should be in the tileset even if it doesn't work.

Guess what? Maybe the tileset looks better without those tiles! Do you have any idea how much stuff Agama threw out of Egypt (I think it was)? Or how much concept stuff Disguise can do that doesn't end up being used? A tileset doesn't need to have everything anyone draws.
Here are three opinions of mine, which you can disagree with:

"Let's Make A Tileset". Not "I want to see my tiles in a tileset". The goal of having a good tileset is more important than the goal of having every single tile anyone thinks might work included.
The purpose of the voting system (with the 75% majority) is so if somebody draws something incredibly ugly, it can be removed easily. It was, at least on my end, expected that stuff that isn't incredibly ugly but just isn't quite appropriate could be removed without the need of the voting system, because the creators would be mature enough to accept the fact their tiles weren't needed. You will notice we do not have all of the attempts to make the ground tileable, and that was without voting.
That said, Cooba did kind of abuse the voting system. I would suggest, from a position of no power, to ignore that and in clear languahe institute another vote against those tiles, wherein people would be requested to make logical statements defending the tiles if they want to include them.

Blackraptor
Mar 4, 2006, 03:19 PM
Oh yeah, and to Zapper: Posting privately sent PMs publically is not only lame, but admins can't do anything about it since afaik they can't edit PMs, and I really doubt that they'd give warnings for them (unless it's continual harassment or whatever).

My short visit to this thread.

NovaStar
Mar 4, 2006, 08:49 PM
Gah.

COOBA and RISP argue that the tiles should be taken out because they do not add anything to the tileset and aren't too usable. Nobody has attempted to argue with this.
OTHER PEOPLE are complaining that just because somebody drew something, it should be in the tileset even if it doesn't work.

Guess what? Maybe the tileset looks better without those tiles! Do you have any idea how much stuff Agama threw out of Egypt (I think it was)? Or how much concept stuff Disguise can do that doesn't end up being used? A tileset doesn't need to have everything anyone draws.
Here are three opinions of mine, which you can disagree with:

"Let's Make A Tileset". Not "I want to see my tiles in a tileset". The goal of having a good tileset is more important than the goal of having every single tile anyone thinks might work included.
The purpose of the voting system (with the 75% majority) is so if somebody draws something incredibly ugly, it can be removed easily. It was, at least on my end, expected that stuff that isn't incredibly ugly but just isn't quite appropriate could be removed without the need of the voting system, because the creators would be mature enough to accept the fact their tiles weren't needed. You will notice we do not have all of the attempts to make the ground tileable, and that was without voting.
That said, Cooba did kind of abuse the voting system. I would suggest, from a position of no power, to ignore that and in clear languahe institute another vote against those tiles, wherein people would be requested to make logical statements defending the tiles if they want to include them.


1. It's "people contributing to the tileset and seeing their creation in glory", not if it's good <s>worship the maker</s> keep it and if it's bad <s>burn it</s> say "Z0/\/\G T|-|0Z3 T1|_3Z |_000K 134D (|-|U(K D3/\/\ 00T (4UZ3 1 Z41D $0 L0LZ U $UK <insert creator name here>!!!1!111!!!!1!one".

2. In that case water was appropriate for the waterfall, some people wanted the signs solid so that was appropriate as well and the ferns on the ground... ok, so they were inappropriate. I vote removing them.

3. Clearly. 2 votes out of 2 is 100% and it has to be 75%, as well as the fact that no-body else was interested.

blurredd
Mar 4, 2006, 11:07 PM
Crimi's tiles are okay, but I think the purple vines could use some shading as opposed to being just two simple colors. Also, it's a bit odd how the vines connect to one brick wall in the middle and the other wall on the side. I might make the changes myself, but I'm a little discouraged at the moment (which has a bit to do with my current standards for tilesets).

Jerrythabest
Mar 5, 2006, 12:01 AM
I think im unsubscibing to this. I dont like to be subscribed to flamewars, it spams my e-mail

cooba
Mar 5, 2006, 12:09 AM
apsadfspadksdsafasd

Cooba, I don't like how you turned LMAT into some "let's have a voting for every tile I don't like" thing.I don't like how you assume that the possibility for voting against groups of tiles was my idea. A majority of the new LMAT rules were Violet's ideas, all I did was posting the thread.But.. theres a voting for 2 days and since it seems everyone is against the removal of them, you loose. :lol:By saying "I will delete them again" I meant "I will cast another vote against them". And as a few posts latter to yours show, not everyone is against deletion of the tiles.1. It's "people contributing to the tileset and seeing their creation in glory", not if it's good keep it and if it's bad burn it say "Z0/\/\G T|-|0Z3 T1|_3Z |_000K 134D (|-|U(K D3/\/\ 00T (4UZ3 1 Z41D $0 L0LZ U $UK !1!111!!!!1!one".If it's bad, call them bad and start a vote*. By the way, your l33t sucks.Clearly. 2 votes out of 2 is 100% and it has to be 75%I find it rather obvious that the majority needs to be 75% or more than 75%, so I don't get what your point is.

That said, I agree with what Violet said. I did abuse a leak in the rule, and thus the voting should be reinstated, this time being clearly specified that it's actually a voting. And when voting, one should specify his/her argument over deleting/keeping the tiles.

Violet CLM
Mar 5, 2006, 12:56 AM
Oh, I just noticed this post.
THEY ARE TECHNICALLY MY TILES AS I ORIGINALLY MADE THEM AND I ADD THEM! NOBODY CAN CHANGE THEM AND I AM CLEARLY STATING SO AS IN THE RULES. DELETION IS CHANGING FOR THAT IS CHANGING THEM TO A LACK OF EXISTANCE. THANK YOU FOR YOUR TIME.
This is a clear abuse of the rules. Deletion is distinguishable from simple modification, as you will notice if you delete the first animated tile in a level with thirty five of them. The "request no editing" rule was added on as something of an afterthought, and I don't remember the exact idea behind it, but it should be obvious that a tile or tiles that cannot be modified are somewhat less practical than modifiable tiles when it comes to working on a group-edited project. Would you honestly support me throwing five hundred tiles of pixelated photographs of my dinner into the tileset and claiming that I will not allow them to be deleted?


1. It's "people contributing to the tileset and seeing their creation in glory", not if it's good worship the maker keep it and if it's bad burn it say "Z0/\/\G T|-|0Z3 T1|_3Z |_000K 134D (|-|U(K D3/\/\ 00T (4UZ3 1 Z41D $0 L0LZ U $UK !!!1!111!!!!1!one".
Are you disagreeing with me or not understanding my point? I just view it as more important to come out with a Good Tileset than to include random inappropriate tiles with limited functionality.

While I'm at it, I'd like to endorse a wonderful suggestion to deletion that Zapper accidentally reminded me of. If your tiles do not work out, do us all a favor and edit them so they do work. Edit the rock statue so it's actually <i>sitting on the ground</i> instead of floating in midair. Get the ice waterfall to tile (although, you know, Cooba made that in the first place...), recolor the Jazz statue so it matches the gargoyles. Whatever! Houses can be fumigated!

Stijn
Mar 5, 2006, 01:42 AM
I don't like how you assume that the possibility for voting against groups of tiles was my idea. A majority of the new LMAT rules were Violet's ideas, all I did was posting the thread.
It's hard if not impossible to tell that from the starting post.

cooba
Mar 5, 2006, 01:46 AM
Get the ice waterfall to tile (although, you know, Cooba made that in the first place...)Since I made the waterfall I can freely remove it as I am the author =D. The problem kind of lies in ShadowRabbit's horizontal variation, which I can't delete without 75% of support.

Stijn
Mar 5, 2006, 02:12 AM
FIne, I'll support that (though I actually didn't work on the tileset at all yet :O)

CrimiClown
Mar 5, 2006, 02:59 AM
Anyway... Blur, I agree that my tiles need shading. I'm not very good with shading, however. Maybe someone else could look into this (Mostly because I'm stuck with Paint '98). As for the reason why the vines grow on the side of the wall and on the front of the wall too... Well... I dunno, looked cooler than just a vine dissapearing behind a wall. ;)

KboutR
Mar 5, 2006, 04:06 AM
http://img357.imageshack.us/img357/7205/vlubl3bw.png
It should tile now...

Birdie
Mar 5, 2006, 07:27 AM
... it still has lines o plenty ;(

cooba
Mar 5, 2006, 10:47 AM
Alright, it seemed like a good time as any to do this now...

The voting
For two days from now, everyone who has successfully contributed to the tileset may vote for or against removal of the following tiles: The EU flag The Jazz/EU Flag statue The rock statues Horizontal waterfalls Multicolored Inferno trees

When voting, clearly specify why do you want to keep/throw out the desired tiles. Tiles can be deleted only if 75% (or more) of the votes support the deletion.

Vote wisely, you are in control.

CrimiClown
Mar 5, 2006, 11:00 AM
Okay then.

- The EU flag just doesn't fit... I mean, what does THAT have to do with Dean's tileset?
Stay? No.
- Jazz statue could stay, but it's holding the flag... Too bad.
Stay? No.
- The rock statues could be useful and don't look too bad.
Stay? Yes.
- Horizontal waterfalls are just useless... Face it.
Stay? No.
- Multicolored Inferno trees don't fit at all.
Stay? No.

\o/

cooba
Mar 5, 2006, 11:07 AM
EU flag/Jazz statue
These particular tiles were added between the 1st and the 2nd of February. They barely fit to the tileset back in the day they were added, and now they serve no real purpose in the current tileset theme as well.

The rock statues
These tiles actually kind of fit into the tileset theme as I see it, but unfortunately their very own quality destroys their point. We should either improve them somehow, or just delete them from the tileset.

Horizontal waterfalls
ShadowRabbit's horizontal version of my waterfall serves little to no purpose (as the original one was deleted) and is even uglier as the vertical waterfalls.

Shiny and less shiny Inferno trees
I have no idea why were they added in the first place and by that they do nothing but waste tileset space (which is quite important at the moment).

Birdie
Mar 5, 2006, 12:13 PM
Alright, it seemed like a good time as any to do this now...

The voting
For two days from now, everyone who has successfully contributed to the tileset may vote for or against removal of the following tiles: The EU flag The Jazz/EU Flag statue The rock statues Horizontal waterfalls Multicolored Inferno trees

Delete them all :D

Risp_old
Mar 5, 2006, 12:23 PM
-The EU flag
Why is this in here in the first place? It doesn't fit graphically or thematically. Delete.
-The Jazz/EU Flag statue
I don't know, the statue is strange. Is it supposed to be some sort ancient jade statue, what with the emerald eyes and all? If so, why is it proudly flying an EU flag?
Delete. The flag makes it kind of a limited-use tile, anyway.
-The rock statues
I think they look ugly. That, awkward size and other usage issues means that if nothing can be done to significantly improve them... delete.
-Horizontal waterfalls
If it was modified a bit to have darker, lower-contrasting colors and not be so... rectangle-ish (like that modified vertical waterfall Kbout posted) it might make tolerable mist. If not, delete.
-Multicolored Inferno trees
See -The EU flag

Ðx
Mar 5, 2006, 12:23 PM
I agree, sorry for the people who made it.

n00b
Mar 5, 2006, 12:34 PM
* The EU flag
If anything it should be a Carrotus Flag. I don't see much point in the former or the latter btw. Delete
* The Jazz/EU Flag statue
I think if it could be posed in a way that excludes the flag, and fix the eye color, the statue would fit in rather well. If no one improves it between now and the the end of the voting period, then I vote for delete.
* The rock statues
Except for reshading, I see no way on how these can be improved unles they were remade from the ground-up. Delete.
* Horizontal waterfalls
Um, Why do we even need Horizontal waterfalls? Although now I can think of a few good eyecandy ideas using a simmilar concept, the tiles in their current state aren't very useful. Delete
* Multicolored Inferno trees
I am positive these were made to cash in on the Gargoyles current infamy during the voting of the colors and stuff. They don't really add much to the set, and therefore I vote for deleting them.

Odin
Mar 5, 2006, 02:08 PM
Votes thus far (latest vote tallied belongs to n00b):

EU Flag: 6 Delete, 0 Keep (100%)
Jazz Statue: 6 Delete, 0 Keep (100%)
Rock Statues: 5 Delete, 1 Keep (83%)
Horizontal Waterfalls: 6 Delete, 0 Keep (100%)
Inferno Trees: 6 Delete, 0 Keep (100%)

Violet CLM
Mar 5, 2006, 03:43 PM
I support deletion of everything but the Jazz statue, which should be recolored orange and not have a flag attached to it. The rock statue is a nice idea but it would be easier to redraw it than to figure out how to edit it into something which looks plausible.

cooba
Mar 6, 2006, 04:14 AM
Delete them all :DWhen voting, clearly specify why do you want to keep/throw out the desired tiles.Ahem.

FQuist
Mar 6, 2006, 05:57 AM
This entire problem with alleged power abuse and agreement by silence would be solved if you added a minimum votes requirement before a voting round is valid.

KboutR
Mar 6, 2006, 06:43 AM
* The EU flag
Delete, I dont think it would be used by anyone (not even by me :p)

* The Jazz/EU Flag statue
I dont care.

* The rock statues
Keep, the depixelated version looks nice.

* Horizontal waterfalls
Delete, they're not really useful

* Multicolored Inferno trees
Delete, I don't think it fits.

... it still has lines o plenty ;(
If you mean the horizontal lines, thats because its an animation.

P¼ul
Mar 6, 2006, 06:46 AM
EU Flag - like the others said, doesnt fit at all. delete =D
Jazz Statue - doesn't really fit too much and is somewhat ugly. delete.
Rock Statues: too ugly ;( delete.
Horizontal Waterfalls: apparently pointless. delete
Inferno Trees: even more pointless than the waterfalls :) delete!

(it was my idea to make cooba delete all of this on the 28th, btw. i'm evil }))

R3ptile
Mar 6, 2006, 09:07 AM
hey guys i have an idea lets delete the whole tileset its ugly

CrimiClown
Mar 6, 2006, 09:25 AM
hey guys i have an idea lets delete the whole tileset its ugly
<s>I agree</s> Now stop fooling around. :(

Odin
Mar 6, 2006, 09:36 AM
Votes thus far (latest vote tallied belongs to P4ul):

EU Flag: 9 Delete, 0 Keep (100%)
Jazz Statue: 7 Delete, 1 Keep (88%)
Rock Statues: 7 Delete, 2 Keep (78%)
Horizontal Waterfalls: 9 Delete, 0 Keep (100%)
Inferno Trees: 9 Delete, 0 Keep (100%)

cooba
Mar 6, 2006, 09:38 AM
EU Flag: 9 Delete, 0 Keep (100%)
Jazz Statue: 7 Delete, 1 Keep (88%)
Rock Statues: 7 Delete, 2 Keep (78%)
Horizontal Waterfalls: 9 Delete, 0 Keep (100%)
Inferno Trees: 9 Delete, 0 Keep (100%)Birdie's and Dx's votes didn't count, by the way. That makes it:

EU Flag: 7 Delete, 0 Keep (100%)
Jazz Statue: 5 Delete, 1 Keep (88%)
Rock Statues: 5 Delete, 2 Keep (78%)
Horizontal Waterfalls: 7 Delete, 0 Keep (100%)
Inferno Trees: 7 Delete, 0 Keep (100%)

;)

blurredd
Mar 6, 2006, 10:02 AM
I think we could use one last week-long extension to the deadline. I don't think the LMAT should end with a vote for deletion, plus I want enough time to finish my tiles without having to rush (I'm also busy with classwork at the moment).

cooba
Mar 6, 2006, 10:10 AM
I was just considering another deadline extension, too. Have another additional week of tiles, then.

Odin
Mar 6, 2006, 11:16 AM
Birdie's and Dx's votes didn't count, by the way. ;)

Oh, alright, lemme adjust the percentages.

EU Flag: 7 Delete, 0 Keep (100%)
Jazz Statue: 5 Delete, 1 Keep (83%)
Rock Statues: 5 Delete, 2 Keep (71%)
Horizontal Waterfalls: 7 Delete, 0 Keep (100%)
Inferno Trees: 7 Delete, 0 Keep (100%)

Pako
Mar 6, 2006, 12:11 PM
My votes!

EU Flag: Pointless = delete.
Jazz Statue: Just change its pose and improve it a bit in colors and then keep, if not, delete.
Rock statues: Not pixelated version is good, keep and add a yellow/brown version.
Horizontal Waterfalls: They're a nice water surface (just make it a little less water-like and with better colors (aka redesigned) and then keep, if not, delete.
Inferno Trees: I don't really know if they fit, so no vote here.

Odin
Mar 6, 2006, 04:44 PM
My votes!

EU Flag: Pointless = delete.
Jazz Statue: Just change its pose and improve it a bit in colors and then keep, if not, delete.
Rock statues: Not pixelated version is good, keep and add a yellow/brown version.
Horizontal Waterfalls: They're a nice water surface (just make it a little less water-like and with better colors (aka redesigned) and then keep, if not, delete.
Inferno Trees: I don't really know if they fit, so no vote here.

uh, did you add something? I'm not sure if you did.

For two days from now, everyone who has successfully contributed to the tileset may vote for or against removal of the following tiles:

cooba
Mar 7, 2006, 12:15 AM
Hahaha, ++Odin. I almost forgot 'Agent Cooba' existed.

Jerrythabest
Mar 7, 2006, 04:30 AM
if I was able to vote, I would agree with all exept for the rock statues. Little improvements and they are a nice eye candy:P

EDIT: oh yea, <strike>++</strike> --Cooba for <strike>being</strike> acting like 'Agent Cooba'

cooba
Mar 7, 2006, 04:40 AM
EDIT: oh yea, <strike>++</strike> --Cooba for <strike>being</strike> acting like 'Agent Cooba'for abusing a rule leak*. 'Agent Cooba' has nothing to do with this :(.

Jerrythabest
Mar 7, 2006, 04:51 AM
oh sorry then XD

on a side note: let's remake the LMAT idea!

LMAT Spring (Dec-Feb)
LMAT Summer (Mar-May)
LMAT Autumn (Jun-Aug)
LMAT Winter (Sep-Nov)

So when it's spring 2006 theres LMAT Summer 2006 you get it?
3 months to make a season-themed LMAT...:P Ill make a thread about this on the 31st of May... for the LMAT Autumn 2006 version:P sounds great, let's see if we have to expand the deadline again then too! *sits here waiting till 31st May 11:59 PM to post*

CrimiClown
Mar 7, 2006, 05:04 AM
oh sorry then XD

on a side note: let's remake the LMAT idea!

LMAT Spring (Dec-Feb)
LMAT Summer (Mar-May)
LMAT Autumn (Jun-Aug)
LMAT Winter (Sep-Nov)

So when it's spring 2006 theres LMAT Summer 2006 you get it?
3 months to make a season-themed LMAT...:P Ill make a thread about this on the 31st of May... for the LMAT Autumn 2006 version:P sounds great, let's see if we have to expand the deadline again then too! *sits here waiting till 31st May 11:59 PM to post*
Although I DO like the idea of a 3 month LMAT, they don't have to be season themed. Anyway, more time is also welcome. ;P

Let's talk about ADDING stuff instead of DELETING them now, shall we? I'll make some spikes for the normal soil this afternoon.

Fawriel
Mar 7, 2006, 05:15 AM
I think 2 months should suffice...

Radium
Mar 7, 2006, 05:27 AM
How about "LWOAT", where we Work On a tileset but never finish it?

CrimiClown
Mar 7, 2006, 05:38 AM
How about "LWOAT", where we Work On a tileset but never finish it?
Ok, you can shut up now. :P

Jerrythabest
Mar 7, 2006, 06:01 AM
or LMATATEATIT (=lets make a tileset and then erase all tiles in it)

CrimiClown
Mar 7, 2006, 06:15 AM
Okay, I got enough of you people deleting everything.

http://img103.imageshack.us/img103/1444/lmatfebspikes5oz.png


I made some spikes and a 'pling' animation. Faw did a reshade on my vines.

cooba
Mar 7, 2006, 07:05 AM
<img src="http://img141.imageshack.us/img141/3060/hook8nq.png">
<img src="http://img307.imageshack.us/img307/4087/caspikes4li.png">

White Rabbit
Mar 7, 2006, 09:46 AM
Imposing a time limit of 1 month is needlessly ambitious. If we succeed, we'll be able to look back, point at the tileset, and say 'we made that in 1 month'. But really, why rush? I remember a Liberty freight ship destined for Atlantic convoy duty being built in just 1 week, as part of American industrial propaganda during WWII...well, truth is, some Liberty ships tended to break apart in half in stormy weather. Why don't we just make 2 months the default time limit so there isn't an unpredictability over extensions...(and if you go pass a 2 month deadline, you can blame me :p).

cooba
Mar 7, 2006, 09:47 AM
Almost over, kids! Vote now.

White Rabbit
Mar 7, 2006, 09:53 AM
EU flag - Still no European tiles cropping up...delete.
Emerald statue with EU flag - I've always disliked the huge bulging eye. ;p Delete.
Rock statues which don't look like statues - Delete. They have bad texturing and don’t even look like statues.
H. waterfalls - keep these...if we're deleting the horizontal waterfall, why are we keeping their vertical counterparts? They don't stick out like the other tiles and who knows what they could be used for?
Inferno trees - delete, they belong in Inferno.

EDIT: We're not voting against the gargoyles? So which gargoyle are we using? The green or yellow ones?

cooba
Mar 7, 2006, 09:54 AM
Gargoyle - delete, they belong in Medivo.Uh no. We're voting against the rock statues added in this (http://www.jazz2online.com/jcf/showpost.php?p=343977&postcount=52) post and not the gargoyles. Fix vote plz :(

Odin
Mar 7, 2006, 10:38 AM
Votes thus far (last vote tallied belongs to White Rabbit):

EU Flag: 8 Delete, 0 Keep (100%)
Jazz Statue: 6 Delete, 1 Keep (86%)
Rock Statues: 6 Delete, 2 Keep (75%)
Horizontal Waterfalls: 7 Delete, 1 Keep (88%)
Inferno Trees: 8 Delete, 0 Keep (100%)

cooba
Mar 7, 2006, 10:42 AM
And now, with the period of 48 hours over, the vote is now closed.

The results (thanks to Odin)

EU Flag: 8 Delete, 0 Keep (100%)
Jazz Statue: 6 Delete, 1 Keep (86%)
Rock Statues: 6 Delete, 2 Keep (75%)
Horizontal Waterfalls: 7 Delete, 1 Keep (88%)
Inferno Trees: 8 Delete, 0 Keep (100%)

All of the voted tiles are now considered as deleted. Thanks for your cooperation ;)

Odin
Mar 7, 2006, 11:04 AM
I like how the rock statues, which were mainly considered the main issue in the arguement two or so pages back were just on the brink of being kept.

And you're welcome. ;)

Radium
Mar 7, 2006, 11:18 AM
or LMATATEATIT (=lets make a tileset and then erase all tiles in it)Haha, yeah. I vote for this name.

Jerrythabest
Mar 7, 2006, 12:48 PM
thanx XD

CrimiClown
Mar 7, 2006, 12:57 PM
Haha, yeah. I vote for this name.
Well, I vote for it too.
That's 3 votes! By default, Cooba votes against, keeping the name LMAT.

The results:
LMATATEATIT: 3 for, 1 against. (75%)
LMAT: 1 for, 3 against. (25%)

75% majority on LMATATEATIT! Voting closed.

cooba
Mar 8, 2006, 12:47 AM
(WA)

<img src="http://img210.imageshack.us/img210/5631/blox4yu.png">

[Wide attack removal. You get a subwarning for the combination of this offense with several other recent ones. - FQuist]

Jerrythabest
Mar 8, 2006, 04:38 AM
hmm I will make one at the 31st of may anyways, no matter what's the project's name

Olsen
Mar 8, 2006, 06:51 AM
Well, I vote for it too.
That's 3 votes! By default, Cooba votes against, keeping the name LMAT.

The results:
LMATATEATIT: 3 for, 1 against. (75%)
LMAT: 1 for, 3 against. (25%)

75% majority on LMATATEATIT! Voting closed.

(WA)

I like this thread. :)

...nice job on the tileset, anyway.

[Previous quotation edit - FQuist]

Jerrythabest
Mar 8, 2006, 06:52 AM
that was sarcasm eh? at LEAST the 'like this thread' part:P

Olsen
Mar 8, 2006, 11:46 AM
that was sarcasm eh? at LEAST the 'like this thread' part:P

Not really, this thread is awesome. Fights > Stuff.

...yes!

n00b
Mar 8, 2006, 05:41 PM
EDIT: We're not voting against the gargoyles? So which gargoyle are we using? The green or yellow ones?
Both. People decided it'd be best to have Gargoyles for outside and inside.

Jerrythabest
Mar 9, 2006, 07:32 AM
gr8, now let's get some water and fog and, of course, some gr8 trees as they look like in forests:P i've been trying to get some fog but it looked bah

White Rabbit
Mar 9, 2006, 08:25 AM
Crimi, those purple spikes you drew, but you could put those little stars right on top of the spikes (like in HH98), otherwise people would have to use a foreground layer to use them. Also, don't forget horizontal spikes.

blurredd
Mar 9, 2006, 08:30 AM
This will be interesting trying to get all those tiles in plus all the tiles I'm working on.

Jerrythabest
Mar 11, 2006, 02:50 AM
are we near 1024 tiles already? :eek:

n00b
Mar 11, 2006, 04:40 AM
are we near 1024 tiles already? :eek:
are we near useless spam already? :eek:

Jerrythabest
Mar 11, 2006, 04:42 AM
that was a serous question, (PA) go and die a painful death sir

[Personal attack edit - FQuist]

n00b
Mar 11, 2006, 04:50 AM
So was that. (PA) you (-) and (PA) dont forget to (PA ABOUT DIEING)
Couldn't you find Blur's tileset. Add in any tiles since that time and then divide the height by 32? Then divide the width by 32. Multiply the two answers you got, and then theres the answer to your question.
C'mon man, thats like 4th grade math skills. Tops. Plus you can use a calculator.

Jerrythabest
Mar 11, 2006, 04:53 AM
(very pa-ish.. I rmoved it) calculators are for ppl that need them XD

n00b
Mar 11, 2006, 04:58 AM
Which apparently you do need, since you couldn't find out a simple algorithim to answer your question.

Jerrythabest
Mar 11, 2006, 05:01 AM
first clearify what tiles are in, what are not yet it, what are removed, what are never put in and how many tiles blur is making:P now shut up I am really (-) off now

Useless blame #007

n00b
Mar 11, 2006, 05:10 AM
You could have found all of that by looking at the past few pages. Since Blur is not done with his Tiles, they are not in the tileset yet.

Jeez, do I have to explain all of this to you? Any tile posted is in the tileset unless removed(Due to a better version(Ala the tiled ground)/ voted out)
So from Blur's version, add in the Green Gargoyles, remove all the tiles recently voted out, and add in any new tiles someone has posted since Blur posted his current version of the Tileset.
Cmon man, use some logic here.

Odin
Mar 11, 2006, 06:21 PM
Jerry, n00b, break it up. I don't want to see this (-) tonight.

n00b
Mar 11, 2006, 06:43 PM
It's been broken up for about the past ten hours.
Good day sir.

Odin
Mar 11, 2006, 06:45 PM
It's been broken up for about the past ten hours.
Good day sir.

Rio Grande B)B)B)

Radium
Mar 11, 2006, 08:52 PM
It's been broken up for about the past ten hours.
Good day sir.In this case, ten hours is just one forum post when converted to INTERNET TIME.

Jerrythabest
Mar 11, 2006, 11:03 PM
It's been broken up for about the past ten hours.
Good day sir.
Thank nighttime for that :lol:
lets get ontopic again I hate this blaming ;-)

cooba
Mar 13, 2006, 09:33 AM
Hey guys, tomorrow is the last day to make stuff, so do something more constructive than spamming this thread ;)

Jerrythabest
Mar 13, 2006, 09:35 AM
like spamming WITH threads on a randomly chosen forum category? XD

Well, since my fog didnt really turn out that good, and I dont know what to make then, I just say bye here, if theres nothing to happen

blurredd
Mar 13, 2006, 03:12 PM
Current progress... (http://www.jazz2online.com/d3/blur-feb04.png)

This is all I got for now. I need a break.

Birdie
Mar 13, 2006, 03:18 PM
Nice job on the cave tiles, although i do want Cooba's horizontal rain too.

Risp_old
Mar 13, 2006, 04:12 PM
I kind of shamed myself into doing a bit more. Expect an update in a bit. I've working on a fog thing right now.

http://www.chaos.foxmage.com/tilesetx.png
The fog is meant to be transparent, perhaps moving. I'm not sure how well it came out. I suppose we'll see once someone tries compiling and testing.

Some other parts require more explanation. The thing under the rain is the thunder tile, for whatever thunder animation you need. Don't ask me why I made it minutely light blue/white striped.
The slightly off-black tiles are meant to be areas of darkness. You know how some tilesets have tiles for rays of light, to be made transparent and put in layer 3 for when you want a shaft of light entering a cave? I decided to experiment here and see if the opposite could be done- all of the cave except for the rays of light could be covered in transparent blackened tiles. If you think it won't work, you could just turn the things in to generic rays of light, I don't care.

Odin
Mar 13, 2006, 06:18 PM
ok that is way too huge, this will not be a 1.24 tileset.

blurredd
Mar 13, 2006, 07:11 PM
I was trying not to post the entire tileset image directly here to decrease loading time a bit, but oh well.

Anyway, more progress.... (http://www.jazz2online.com/d3/blur-feb05.png)

Risp_old
Mar 14, 2006, 02:42 AM
Oh, sorry.

FQuist
Mar 14, 2006, 04:03 AM
<a href="http://politiekblog.com/frank/projects/playground/jcs/">Voila</a>

Jerrythabest
Mar 14, 2006, 06:43 AM
nice! looks great

cooba
Mar 14, 2006, 07:05 AM
Nice job on the cave tiles, although i do want Cooba's horizontal rain too.I don't :(.

Jerrythabest
Mar 14, 2006, 07:44 AM
you dont like your own tiles?

Odin
Mar 14, 2006, 10:58 AM
Uh, sometimes artists don't like their work. This usually happens.

n00b
Mar 14, 2006, 12:49 PM
http://www.maj.com/gallery/Lijik/Letsmakeatileset/Feburary/bonusknight.png
Made a custom Bonus Booth. Feel free to cut out the animation and leave the first frame if th animation ends up taking to much space. Also I'm aware JCS cannot support 666 coins, thats the point.

Fawriel
Mar 14, 2006, 01:37 PM
..I hate to say this, but that neither fits in, nor fits inside anymore.

n00b
Mar 14, 2006, 02:04 PM
I only had one day. If you can squeeze out a knight thats animated and fits in, then you can go off and do it.

Odin
Mar 14, 2006, 03:44 PM
I love the knight animation. I'd like the sword to sparkle though while raised, with that sparkle animation. You know what I mean. That'd be a cool mod for JSD.

cooba
Mar 15, 2006, 10:07 AM
Well... February (and the two additional weeks) is over. It's 8 PM, March 15th. Our tileset is all drawn and ready to be organized and masked and compiled by some friendly person or persons Other Than Myself. That person/s, incidentally, gets permission to fix any major errors, but not to add any actual new tiles.
<hr noshade><br>...alright. Post your volunteers to help with masking/organising (though it could be unnecessary since the latest .png's tile order is pretty handy anyway)/paletting here and just here. Also, remember to volunteer ONLY if you have the time to work on your desired part of the tileset.

Birdie
Mar 15, 2006, 02:05 PM
Thanks for adding Coob's rain :D

blurredd
Mar 15, 2006, 08:21 PM
I wanted to add a few more tiles and edit several others, but I guess I can only do so much (too bad for no torches). Anyway, I might as well make the palette since I practically made it already.

cooba
Mar 16, 2006, 05:26 AM
Thanks for adding Coob's rain :DQuite a pity that they were included after I stated that I don't want them in.

Grytolle
Mar 16, 2006, 06:49 AM
That's not entirely up to you though ;o

Jerrythabest
Mar 16, 2006, 08:06 AM
2-day vote plz:P when there will be a vote, I vote in:P

cooba
Mar 16, 2006, 09:02 AM
No. The horizontal rain is mine and thus I may delete it anytime I want, which I did when I could (aka before the deadline).

Jerrythabest
Mar 16, 2006, 10:35 AM
dont make rules up after starting the thread, foo:rolleyes:

pageclaim in the name of LMATATEATIT

n00b
Mar 16, 2006, 10:37 AM
Jerry, have you EVER contributed to LMAT? I don't think so. You're not in the position to tell someone what they can and cannot do.
Removing your OWN tiles without a 2 day vote is a hell lot different than removing soemone elses without a 2 a day vote.
And since you never contributed, your vote would never have counted, jerry.

Jerrythabest
Mar 16, 2006, 10:40 AM
so what? there are no rules on this forum that you have to contribute to a tileset in order to talk about it you (--)

talking about rules.. there should be a rule against this crap

cooba
Mar 16, 2006, 10:51 AM
Hey Jerry, do the forum a favor and stop spamming threads.

n00b
Mar 16, 2006, 10:54 AM
Thanks for missing my main point:
The tile is Cooba's and he should be able to do what he wants with it, be it delete it from the tileset or say others cannot edit it.

Grytolle
Mar 16, 2006, 11:03 AM
The tile was added by someone else this time, wasn't it?

cooba
Mar 16, 2006, 11:03 AM
Not really.

blurredd
Mar 16, 2006, 03:42 PM
I don't know why this hasn't be mentioned earlier, but this set has no name.

n00b
Mar 16, 2006, 03:47 PM
Let's name it "The magic hour forest"
Because it's a forest in the hour known as 'The Magic Hour'
I guess.

FQuist
Mar 16, 2006, 11:50 PM
<a href="http://en.wikipedia.org/wiki/Swamps#List_of_Major_Swamps">List of Major Swamps</a>

The set comes over a bit like a swamp to me.. if only Fawriel had finished his swamp stuff.

Fawriel
Mar 17, 2006, 12:31 AM
I believe the gloominess and trees are more dominant... and you should have asked for those earlier, then I would definitely have finished them. D=

How about... "Omen Woods" or something.
Or something simple. Like "Mist".

And for some ironic reason, I feel that a name that relates to light would fit.. Lumina Woods something or other.

Stijn
Mar 17, 2006, 06:23 AM
What about Iowa?

blurredd
Mar 17, 2006, 07:34 AM
So far I like Omen Woods the most.

Ðx
Mar 17, 2006, 09:19 AM
Omen Woods sounds nice

P¼ul
Mar 17, 2006, 09:25 AM
Omen Woods is indeed nice ;)

and by the way, once the tileset is done, I could try to make an ex level for it or something (assuming you all dont mind :|)

Fawriel
Mar 17, 2006, 10:08 AM
I vote for Mist. D=

Violet CLM
Mar 17, 2006, 10:34 AM
"Omen Woods" feels kind of strained. I do like the idea of calling it "List of Major Swamps", though.

Fawriel
Mar 17, 2006, 10:46 AM
<s>Mist of Major Swamps!</s>

Jerrythabest
Mar 17, 2006, 10:56 AM
haha!! ++Faw

n00b
Mar 17, 2006, 11:10 AM
I cast my vote for Mist.

cooba
Mar 17, 2006, 11:13 AM
...I can't help but agree with Violet on this. 'List of Major Swamps' plz :(

Risp_old
Mar 17, 2006, 12:07 PM
I vote for List of Major Swamps.

Odin
Mar 17, 2006, 01:07 PM
I vote for List of Major Swamps.

Also, I think it would be faster if we made up a name for the tileset at every beginning of every LMAT. That way, the theme is decided.

White Rabbit
Mar 17, 2006, 01:53 PM
I don’t think it looks like a swamp…much less than the ‘original’ Swamps tileset, at least. ;P …and it has gargoyles in it. A swamp with gargoyles, bright flowers and snow? So let's instead vote for 'Border of the Roman Empire’. :p You're welcome to improve on the name of course.

n00b
Mar 17, 2006, 02:00 PM
"Border of the Lost Roman Empire"

Fawriel
Mar 17, 2006, 02:25 PM
You people can't be serious about "List of Major Swamps".

That was an entirely rhetorical question. I know that you're all insane.

Radium
Mar 17, 2006, 03:36 PM
You people can't be serious about "List of Major Swamps".We named the last one "Kansas", didn't we? And I forget, did the final version still have the map of Kansas as a Layer 8 Background?

n00b
Mar 17, 2006, 04:50 PM
And I forget, did the final version still have the map of Kansas as a Layer 8 Background?
No, it didnt

Odin
Mar 17, 2006, 06:32 PM
"List of Major Lost Roman Empire Borders"

Fawriel
Mar 17, 2006, 07:03 PM
We named the last one "Kansas", didn't we?
Yes, but this one is PRETTY. >O

cooba
Mar 18, 2006, 01:22 AM
You people can't be serious about "List of Major Swamps".Why, yes we can.

Ðx
Mar 18, 2006, 02:22 AM
What about, ''Cooba's LMAT February Swamp Set''

P¼ul
Mar 18, 2006, 02:33 AM
'The Chambers of Stalin' :D

(dont ask)

n00b
Mar 18, 2006, 04:39 AM
What about, ''Cooba's LMAT February Swamp Set''
Because it's all of our's and not cooba's.

Risp_old
Mar 18, 2006, 05:03 AM
And if anything it's BlurredD's set, not Cooba's.

Jerrythabest
Mar 18, 2006, 05:27 AM
why dont you call it '*THE* LMA Tileset'

Grytolle
Mar 18, 2006, 05:50 AM
Because it's all of our's and not cooba's.So that's why h e can remove a tile that he added, not matter if others made tiles completely dependant on that one? ...or something.

n00b
Mar 18, 2006, 06:40 AM
So that's why h e can remove a tile that he added, not matter if others made tiles completely dependant on that one? ...or something.
Anyone can. if I wanted to, on the last day of Lmat I could've said "I want all of my tiles deleted kthx" and they'd have to be deleted

Jerrythabest
Mar 18, 2006, 07:26 AM
I can still get em out for ya ;)

CrimiClown
Mar 19, 2006, 09:39 AM
What about Iowa?
Yeah, in my opinion, it'd be a great idea to name all the LMATs after a state! My vote goes to Iowa.

Grytolle
Mar 19, 2006, 11:09 AM
Anyone can. if I wanted to, on the last day of Lmat I could've said "I want all of my tiles deleted kthx" and they'd have to be deletedyeah and that's stupid.

n00b
Mar 19, 2006, 11:32 AM
yeah and that's stupid.
It's just as stupid as deleteing a file off your computer, or removing/reuploading a download on J2O.

Jerrythabest
Mar 19, 2006, 11:45 AM
all three things stated above arent stupid at all

1. Deleting files isnt bad
2. Removing downloads isnt bad, as long as it is sucky
3. Reuploading isnt bad AT ALL

n00b
Mar 19, 2006, 11:50 AM
Neither is removing a tile you made that you feel shouldn't be a part of the tileset.
If you say no agaisnt that, you're saying no to deleting a file you feel shouldn't be a part of your computer space.

Jerrythabest
Mar 19, 2006, 11:53 AM
hmm I dont really see the link as just removing a tile others like still is worse than deleting a file on your pc:P

Also, tilesets dont have a recylcle bin, as far as I know :lol:

Stijn
Mar 19, 2006, 11:54 AM
N00B AND JERRY CUT THE USELESS (-)FIGHTING YOU'VE RUINED THE TOPIC ENOUGH ALREADY

People these days!

n00b
Mar 19, 2006, 12:12 PM
N00B AND JERRY CUT THE USELESS (-)FIGHTING YOU'VE RUINED THE TOPIC ENOUGH ALREADY

People these days!
Stijn, stop the useless yelling, we're discussing a LMAT rule, at least I am. I havn't made any posts since your last complaint that was hatefilled/inteded for a fight.
The problem with the internet is that text can be intepreted far too many ways.
People these days.

EDIT- jerry: I have a pair of pants, people like the pants, but I hate them. What you're basically saying is that it's not right for me to get rid of my own pants because other people like them.

FQuist
Mar 19, 2006, 12:34 PM
Not saying in admin capacity: Jerry, you're not being constructive by just saying "nah" everytime someone presents an argument. Please stop filling this thread with useless posts in this way. If you do not have better arguments then "no" and "it just is" please kindly stop discussing, since you aren't ever going to convince anyone that way.

Saying in admin capacity: If the two of you like to continue, start some other topic on this LMAT rule. Don't do it here, ok?

NeonPSY
Mar 19, 2006, 12:44 PM
Let's call it....Controversy Swamp!

MSB3000
Mar 19, 2006, 12:56 PM
No.

"List of Major Lost Roman Empire Borders"

This one is much better and sticks with the LMAT theme.:god:

Jerrythabest
Mar 20, 2006, 08:06 AM
allright:P I'll just stop here, I dont agree but I think that's normal, I'll just go away from this thread and 1st of june you will see me back with the autumn 2006 LMAT thread... © Jerry plz dont ake it b I made XD

P¼ul
Mar 20, 2006, 08:22 AM
i think you have said twice that you will go away from this thread and you still didnt... :H

so did we decide on <s>who makes the ex level</s> the name yet?

cooba
Mar 24, 2006, 10:27 AM
So far I don't see the public interested in <a href="http://www.jazz2online.com/jcf/showpost.php?p=352261&postcount=435">finishing</a> this LMAT.

Birdie
Mar 24, 2006, 10:35 AM
I'll Arange tiles if no one else will.

n00b
Mar 24, 2006, 10:36 AM
Since waiting for others who I hoped were better at masking than I was is not paying off, I volunteer to mask the set.

cooba
Mar 24, 2006, 11:22 AM
Like I said, arranging the tiles won't be really needed, seeing as the <a href="http://www.jazz2online.com/d3/blur-feb05.png">latest .png's</a> tile order was fairly convenient... although I could be wrong. Comments anyone?

CrimiClown
Mar 24, 2006, 11:59 AM
The order is fine. If needed, I feel like making an example level.

blurredd
Mar 24, 2006, 07:56 PM
I should probably warn ahead of time that the leaves will probably be a bit tricky to use in a level. And right now there are three shades of near-black tiles which may be indistinguishable for users with darker screen displays.

cooba
Mar 30, 2006, 11:42 AM
It could be also a good idea to keep people informed about the progress, n00b and blur.