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n00b
Mar 23, 2006, 03:22 PM
>( that is the worse sonic ripoff i've ever seen

A) I do not care.

B) Show me where it says "SUPER WODIFEROUS FABULOUS SONIC RIPOFF"

C) /join #care

Take your pick.

Odin
Mar 23, 2006, 04:41 PM
Bring back your Don't Copy That Floppy signature, n00b.

n00b
Mar 23, 2006, 05:49 PM
Bring back your Don't Copy That Floppy signature, n00b.
It went over the filesize limit I wasn't even aware we had.
Stijn asked nicely for me to remove it, so I did.

Marijn
Mar 24, 2006, 04:46 AM
You know that Jazz is a Sonic rip-off, right? And a rip-off of many other games, too, of which I can only remember Earth Worm Jim right now... :eek:

http://chaos.foxmage.com/CrimiClown/derbysign07.png


nah.. I mean the people that change one sprite, one text line, and some sounds, and call it a new game.

Birdie
Mar 24, 2006, 06:03 AM
It went over the filesize limit I wasn't even aware we had.
Stijn asked nicely for me to remove it, so I did.
What? there's a filesize limit for sigs?

Stijn
Mar 24, 2006, 06:17 AM
80 kilobyte max, yes. So you better change your signature image too, because it's 123 KB. Now ontopic plz >(

SP-2
Mar 24, 2006, 06:22 AM
LETS MAKE AN INVADER ZIM GAME!

Derby: Image removal. Linking to this image results in a .net login prompt appearing for other users.

Marijn
Mar 24, 2006, 07:28 AM
Lets Make A Mod Centra! Yeah!

MSB3000
Mar 24, 2006, 08:15 AM
LETS MAKE AN INVADER ZIM GAME!

http://tk.files.storage.msn.com/x1p4JHjVbcjTC_PHobZhs8SChlKie2Qq8GJFZ4g-ZvWcDbPvat1Ff0BfuyhVPtWM7WWyuW6jGghYGgjehs8uCTVRfB xoOyRYWBxJzM_mgdVVKToIzERqfMcJIRgMjKLRWKbAr4hFCJ4L Q5hRetOBhSKcQ

=O <STUPLIMIT>

Marijn
Mar 25, 2006, 03:12 PM
http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/devanshellmod.JPG
http://129.125.101.130/~marijn/screenshots/jazzjackrabbit/devanshellmod1.JPG

Birdie
Mar 25, 2006, 03:21 PM
That head sprite needs help :\

Grytolle
Mar 25, 2006, 03:27 PM
Haha thats cool:D
send me that j2a if its Spaz you have changed

n00b
Mar 25, 2006, 03:47 PM
You should use a different idle sprite for Devan.
He has one where he's holding a gun, which I think is better.
EDIT: Heres the idle stance I was refering to.
<img src ="http://img217.imageshack.us/img217/9143/anim00195xe.gif">

MSB3000
Mar 25, 2006, 03:52 PM
Send to me too! =DD

Birdie
Mar 25, 2006, 04:01 PM
:) pretty good, but the blaster sprite needs to be changed, Also n00b he cant he changed jazz :|

n00b
Mar 25, 2006, 04:11 PM
At least use one frame of it then.

Birdie
Mar 25, 2006, 04:41 PM
Maybe fix the arm abit

n00b
Mar 25, 2006, 04:44 PM
Is it just me, or does Devan look resized to be smaller? Theres a "resize frame" for a reason

Birdie
Mar 25, 2006, 06:26 PM
yes, yes he does look smaller

n00b
Mar 25, 2006, 07:33 PM
http://www.maj.com/gallery/Lijik/Sprites/anim0020.gif

Theres a Custom life icon for Devan if anyone needs it.

And Birdie: What do you mean fix the arm? Both arms go perfectly with Devan's Shoot and Duck anims
http://www.maj.com/gallery/Lijik/Sprites/anim0021.gifhttp://www.maj.com/gallery/Lijik/Sprites/anim0022.gif

EDIT- Heres a gun icon as well:
http://www.maj.com/gallery/Lijik/Sprites/anim0024.gif

Pako
Mar 26, 2006, 12:51 AM
I WANT IT!!! Where can I get it? I always wanted to play as Devan :D

Marijn
Mar 26, 2006, 01:27 AM
hehe.. I am stilll working on it. I will start over, because the fact that all images are edit in MS-PAINT...

But I will continue. Still thinking what to do with the other Idle standes.. Like the bird eating :| ( Sound... )

noob: Yes it is smaller..
Pako Spanrabbit: How far are you with your cool character.

Odin
Mar 26, 2006, 08:39 AM
http://www.maj.com/gallery/Lijik/Sprites/anim0020.gif

Theres a Custom life icon for Devan if anyone needs it.

Change the light green to the light green range in the Jazz2 pallete. It looks out of place now.

Pako
Mar 26, 2006, 09:01 AM
How far are you with your cool character. I'm not making it. However, I'm randomly modding the game. The lizards throw explosive potions at you, you can shoot bananas, you can fight Sonic (as Turtle event) and Crash Bandicoot (two Crashes: One normal and a blond one on kart), get an armour and a car (instead of turning into a frog, and those two things are from Car Rangers) and break Crash Bandicoot crates (and yet more things).

Radium
Mar 26, 2006, 09:01 AM
Odin's right. But I really like that gun animation.

Birdie
Mar 26, 2006, 09:11 AM
You'd also need a non PU'd gun anim

Marijn
Mar 26, 2006, 10:41 AM
I agree odin.. I need to find a way to extrade all images from a gif.. ( Neobeo.. Import Gif ? :D )

n00b
Mar 26, 2006, 12:11 PM
Change the light green to the light green range in the Jazz2 pallete. It looks out of place now.
I used the "turtle" green range in JJ2's pallete, so I'm not really sure what you're talking about

And Marijn- Don't make him smaller, thta takes the fun out of playing as Devan. Thats like saying: "You can play as a giant cyborg mech only we resized him to 2 pixels high and 1 pixel wide."

n00b
Mar 26, 2006, 12:14 PM
You'd also need a non PU'd gun anim
Meh I thought that was the non-pu'd animation. The order of stuff in .j2a is pretty whack.

Risp_old
Mar 26, 2006, 12:58 PM
I used the "turtle" green range in JJ2's pallete, so I'm not really sure what you're talking about
It's still significantly brighter then Devan himself, because the brightest colors in the face are actually only used in the Devan sprite itself when he is glowing from the gun fire stuff. (vocabulary faliure!)

Radium
Mar 26, 2006, 01:28 PM
Thats like saying: "You can play as a giant cyborg mech only we resized him to 2 pixels high and 1 pixel wide."
I think this deserves a prize as being the worst analogy ever created by man.

I PAG this CLAM

n00b
Mar 26, 2006, 01:32 PM
I think this deserves a prize as being the worst analogy ever created by man.
No the worst analogy created by man is
"We're making two versions of the xbox 360 to give people a choice, like Aplle has different versions of the ipod"

I appreciate you trying to reward me, but until a timecop removes the above analogy, I can't accept it.

Odin
Mar 26, 2006, 02:04 PM
I used the "turtle" green range in JJ2's pallete, so I'm not really sure what you're talking about

Oh, I thought it was a brighter green range then the light green used in the JJ2 pallete. In that case, use less of the brighter colors, and employ another method of shading; pillow shading sucks.

Marijn
Mar 27, 2006, 06:22 AM
And Marijn- Don't make him smaller, thta takes the fun out of playing as Devan. Thats like saying: "You can play as a giant cyborg mech only we resized him to 2 pixels high and 1 pixel wide."
I just mean that all the sprites are of the same size. Can I edit your head? Odin are saying: The colours are to lightgreen.

GoldRabbit
Sep 10, 2006, 10:33 AM
you can put jazz's animations in the place of devan's and you battle a jazz clone:D

LittleFreak
Sep 10, 2006, 11:13 AM
You can also do that by using MCEs.

PurpleJazz
Sep 10, 2006, 11:44 AM
Does JSD work with The christmas Chronicles?

CrimiClown
Sep 10, 2006, 12:20 PM
you can put jazz's animations in the place of devan's and you battle a jazz clone:D
Best topic revival ever.
Does JSD work with The christmas Chronicles?
Try it and be amazed! There's a 50% chance of it working! Why even bother asking? :D

n00b
Sep 10, 2006, 01:06 PM
If it works with Battery Check, it more than likely works with CC.

Pako
Sep 10, 2006, 01:41 PM
Did someone's already made a j2a edit to play as Devan?

Radium
Sep 10, 2006, 02:35 PM
So, I forget, did the program ever gain the capability to change the number of frames in an animation and edit sounds?

Birdie
Sep 10, 2006, 02:36 PM
So, I forget, did the program ever gain the capability to change the number of frames in an animation and edit sounds?
No to both.

PurpleJazz
Sep 11, 2006, 10:08 AM
Whenever I try it just comes up with:

File found with size 1019904
File has the same size as Jazz2 v1.24
But is either corrupted or not a Jazz2 binary

Birdie
Sep 11, 2006, 04:58 PM
Did you patch the jazz2 exe?

Grytolle
Sep 11, 2006, 08:42 PM
He still has a shareware.

LittleFreak
Sep 11, 2006, 11:15 PM
What? No, that was that other guy. Purplejazz has the full version as far as I know.

Dermo
Sep 15, 2006, 12:32 PM
This stupid thing is going to ruin my idea of making jazz into a third person shooter (lol most ppl say it can't be done but if you spend long enough drawing it all out, it may be quite possible)!!!

n00b
Sep 15, 2006, 12:59 PM
It's been out for months, how the hell can it ruin your idea now?
And STUPID? My god, this is the greatest JJ2 Innovation for a long while, and you call it STUPID?
How dense are you?

Dermo
Sep 15, 2006, 01:13 PM
mono could've done better on this stupid thing...

...and i haven't been on jcf for months...

...and i think you're the dense one

anymore questions?

n00b
Sep 15, 2006, 01:32 PM
mono could've done better on this stupid thing...
http://pixeltendo.net/style_emoticons/default/objection.gif
Something that views sprites, edits them, exports them, and can change various features such as dimensions,gunspot,hotspot can only be done better with something that edits the ammount of frames the sprites have. That's one feature we don't have. In fact, using your logic, JJ2 is stupid because it lost the bonus stages. That is not sound logic at all.
...and i haven't been on jcf for months...
http://pixeltendo.net/style_emoticons/default/objection.gif
This was released March 3rd 2006, you're posting history shows that you posted on April 1st, 2006, 04:31 PM through September 15th, 2006, 05:14 PM without any large gaps at all. You should have heard about it.
...and i think you're the dense one
http://pixeltendo.net/style_emoticons/default/objection.gif
Considering I haven't lied about when I've been on the JCF, and I'm using proof not tossing random crap in the air like you seem to be doing, and because I do not use the elipses in a terrible fashion, I still find the opposite to be true.
anymore questions?
Yes in fact I do, didn't the demo of JJ3 beat your idea of a Jazz TPS by, oh, I don't know, 5-6 years? And how exactly is a sprite editor/viewer/exporter for a 2d sidescrolling game supposed to ruin a TPS fangame? Why did you lie about your time spent on the JCF? Why are you misusing the poor elipses?

Violet CLM
Sep 15, 2006, 01:42 PM
http://pixeltendo.net/style_emoticons/default/objection.gif
Something that views sprites, edits them, exports them, and can change various features such as dimensions,gunspot,hotspot can only be done better with something that edits the ammount of frames the sprites have. That's one feature we don't have. In fact, using your logic, JJ2 is stupid because it lost the bonus stages. That is not sound logic at all.
JJ2 functions and is playable without the bonus stages. JSD loses a great deal of functionality without the ability to change the number of frames... certainly the majority of the changes I would like to make suffer from it.

n00b
Sep 15, 2006, 01:57 PM
The definition of functionality is "A set of attributes that bear on the existence of a set of functions and their specified properties. The functions are those that satisfy stated or implied needs."
The ability to edit the ammount of frames is neither stated nor implied by Neobeo, or JSD, thus JSD does not lose functionality in the slightest.

EDIT- By the way, excerpt from #JJ2:
<n00b_> Neobeo, your product, JSD, has been charged of being STUPID, how do you plead?
<Neobeo> hmmm... i plead "WHAT WOULD YOU LIKE TO SEE IN A NEW VERSION OF JSD :D"

Violet CLM
Sep 15, 2006, 06:06 PM
...umm... if I need to be able to edit the number of frames, either stated or implied, and that function is not available, I rather think that constitutes impaired functionality... oh, never mind. Not worth arguing about.

Neobeo
Sep 15, 2006, 06:53 PM
... and not going to happen anyway, unless someone suddenly decides to release a new version of JSD.

Monolith
Sep 15, 2006, 08:07 PM
mono could've done better on this stupid thing...
I wouldn't be so sure about that. Neobeo did a very good job on this. Maybe if I had the time to work on it, but I have not taken the time where as Neobeo has. And his progam is far more useful than my lack of a program. If you are complaining about a lack of flexability with the sprites, I imagine this lack of flexibility is more because of the game and not this utility.

Birdie
Sep 16, 2006, 09:17 AM
I want an undo button. :(

Marijn
Oct 30, 2006, 07:49 AM
And Batch mode!

Pako
Oct 30, 2006, 01:15 PM
And Batch mode! You REVIVALER. It also needs to be able to change sounds.

Radium
Oct 30, 2006, 03:52 PM
I second Paco. And UR. And this post, hence quadrupling both Paco and UR.

n00b
Oct 30, 2006, 03:59 PM
You REVIVALER. It also needs to be able to change sounds.

Yeah because if there's one thing any sprite editor needs, it's the ability to edit sounds.

I want the JCS to be able to make me a mocha, because mochas have everything to do with editing levels.

Radium
Oct 30, 2006, 04:16 PM
Yeah because if there's one thing any sprite editor needs, it's the ability to edit sounds.It's not really the fact that it's a sprite editor that makes it special. MS Paint is a sprite editor. Graphics Gale is a sprite editor. This is a <i>J2A</i> editor. And J2As also have sound. And really, I don't see the point in turning Devil Devan into Goku if he's still going to giggle like a mad scientist and make squish noises when he jumps.

Marijn
Oct 30, 2006, 08:53 PM
It's not really the fact that it's a sprite editor that makes it special. MS Paint is a sprite editor. Graphics Gale is a sprite editor. This is a <i>J2A</i> editor. And J2As also have sound. And really, I don't see the point in turning Devil Devan into Goku if he's still going to giggle like a mad scientist and make squish noises when he jumps.
wish sounds ! But.. not "just" make a program for that...

Neobeo
Oct 31, 2006, 05:04 PM
<strike>This project has been abandoned</strike>

Seriously though, a new version is in planning stage, but with less free time on my hands than usual, it may be a long time before this sees the light of day. Also, I still haven't quite figured out how sounds work in the J2A, so the new version probably still won't come with a sound editor. This could probably be added in a later stage as an add-on to JSD or something, probably with the help of IceMAN or Dr Eggman or anyone who has more experience with sounds.

Marijn
Oct 31, 2006, 09:16 PM
I could use some information in the JJA, like the point where a frame (of one animation) starts, and the width and height of it, how can I get that information ?

Neobeo
Oct 31, 2006, 10:23 PM
Well, unfortunately (http://www.jazz2online.com/jcf/showpost.php?p=354463&postcount=4) neither the width nor height is stored in the J2A (if I recall correctly) so you'll have to calculate it yourself from the umm... bytecodes.

Marijn
Nov 1, 2006, 09:53 AM
Well, unfortunately (http://www.jazz2online.com/jcf/showpost.php?p=354463&postcount=4) neither the width nor height is stored in the J2A (if I recall correctly) so you'll have to calculate it yourself from the umm... bytecodes.
Well, I just want that information because I need a handy format for my own game, but with animations I'm really stuck ( with gfx, and how to save them ).

However, Not to go to much offtopic, I could use Jazz for an example.

Thomasn64
Dec 28, 2006, 09:02 AM
Maby people can start posting there animi file with there level packs.

Grytolle
Dec 28, 2006, 09:07 AM
or maby not :lori:

Strato
Dec 28, 2006, 10:41 AM
It's a shame this project seems to be stagnant. Not saying Neo is to blame, I understand how priorities change. But this semi-incomplete build isn't enough for a lot of people's ideas apparently.

Marijn
Dec 29, 2006, 07:39 PM
It's a shame this project seems to be stagnant. Not saying Neo is to blame, I understand how priorities change. But this semi-incomplete build isn't enough for a lot of people's ideas apparently.
Perhaps he can release the source, if he didn't.

What are your ideas ? Don't forget this tool "just" replace values. So adding more or less frames is perhaps possible, but would not be good. However adding more functions ( undo options and layers perhaps ? ) would be nice.

cooba
Dec 30, 2006, 02:12 AM
Making this open-source won't lead to anywhere.

Strato
Dec 30, 2006, 08:53 AM
I haven't tried it myself so I don't know anything about what it lacks, but from general feedback (Vio) it seems to need some features. Also, it doesn't look like the most user-friendly editer. Perhaps more functionality in that regard. Since it is pixel/sprite art and animation, it could rip-off Graphics Gale.

Camou
Dec 30, 2006, 09:11 AM
I haven't tried it myself so I don't know anything about what it lacks, but from general feedback (Vio) it seems to need some features. Also, it doesn't look like the most user-friendly editer. Perhaps more functionality in that regard. Since it is pixel/sprite art and animation, it could rip-off Graphics Gale.

Uh, yeah, and Graphics Gale ripped off the pixels from MSPaint and the animating from Unfreeze. ._.

Strato
Dec 30, 2006, 09:19 AM
And made them spectacular. Let's be fair, every drawing program is a rip-off of Quantel Paintbox.

n00b
Dec 30, 2006, 10:02 AM
"Sup mang, I just ripped off the game design of Super Mario Bros. for our project, it'll be a spectacular game thing about them huns taking over rome, we is getting an A, son."
"Mang Super Mario Bros. ripped off Pitfall in the first place, shut up you is dumb."

The point: This whole conversation about Graphics Gale and where it got it's features from? Not the main picture.

Neobeo
Dec 30, 2006, 04:20 PM
I don't actually have any qualms about releasing it as open source. Work has been piling up due to end-of-year/start-of-year reports and stuff, but I should have more free programming time after January ;D. That said, I am interested in releasing a new version, probably coinciding with JSD's first anniversary. Anyone interested in helping is welcome, mostly I just need a design for a new interface. New features look fun to add, but to make it work the whole GUI should probably be rebuilt from scratch. GraphicsGale looks like something good to <strike>plagiarize from</strike> get ideas for interface and features.

Neobeo
Jan 18, 2007, 08:12 PM
BUMP'd in the name of 1.23 and TSF Sounds (http://download.yousendit.com/1C4462BE0B058A12) (RAR, 5.69MB). This link expires in 7 days, so I'd be grateful if anyone could host/mirror this.

Anyway, I chose WAV over MP3 because they are lossless and reflect the true sounds used in JJ2. I considered FLAC but decided WAV would be more convenient for the majority. The set numbers correspond with the animation sets used in JSD. Like the animations before, I have not gone through every sound to notice anything particularly interesting.

Also, look forward to JSD v2.0, which can hopefully coincide with its first anniversary as stated before. }>

Bobby aka Dizzy
Jan 18, 2007, 10:32 PM
Mirrored: http://www.jazz2online.com/junk/JJ2Sounds.rar

n00b
Jan 19, 2007, 11:24 AM
In 1.23, Set 08 snd 005, what is playing?
It's supposed to be one of Bilsy's SFX but I have no idea what it's for.

Also, apparently the Boxing Glove has a sound effect.

cooba
Jan 19, 2007, 12:00 PM
The Rapier has sound effects.

Kinda creepy ones.

WerBack3>>
Jan 19, 2007, 11:10 PM
Hey, from how long this program is on the server?
Post your j2a files, post! Upload them. Now I'm making a nature pack (mostly in green- even the frozen sprite!) and It'll take me maybe a month or two to complete. I've already edited some of the weapons and some of the bridges (and that weird PacMan ghost - now we have a HUGE wasp)

Marijn
Jan 19, 2007, 11:38 PM
The server will be FULL of 7 MB files, the most people never download.. make sure you compress it wel ;)

Pako
Jan 20, 2007, 01:41 PM
REQUEST: Would someone do a mod changing Spaz into Mario (http://www.spriters-resource.com/nintendo/mario/rpg/mlssf/display.php?file=http://www.spriters-resource.com/nintendo/mario/rpg/mlssf/MLmario.png)? Or Jazz into Mario (http://www.spriters-resource.com/nintendo/mario/rpg/mlssf/display.php?file=http://www.spriters-resource.com/nintendo/mario/rpg/mlssf/MLmario.png) and Spaz into Luigi (http://spriters-resource.com/nintendo/mario/rpg/mlssf/display.php?file=http://www.spriters-resource.com/nintendo/mario/rpg/mlssf/ml-luigi-overworld.gif)? And, if possible, convert them to the Jazz2 pallete, so their color can be changed.

n00b
Jan 20, 2007, 07:20 PM
Here's my request:
http://content.ytmnd.com/content/6/e/f/6ef09dfda219b8313d5c39b4773580be.png
ONLY FOR REAL or whatever term means "I can play as Jazz with a Will Smith head"

Neobeo
Mar 3, 2007, 07:55 AM
Well, it's JSD's one year anniversary. A new update was supposed to be released today, but I just got plain lazy and didn't finish it =(.

Marijn
Mar 4, 2007, 02:37 AM
Releasing the source improve production, and you can be a bit more lazy! :D
But perhaps that isn't a good plan. I think that time goes fast.. reading this post! already a year ago.

Grytolle
Mar 5, 2007, 12:32 AM
Way to go, Neobeo^^.

Marijn
Aug 23, 2007, 05:12 PM
Perhaps you should add some export / import shotcuts and a "Extrade All" and "Import All" function.

Dermo
Aug 23, 2007, 06:07 PM
Neobeo will the new JazzSD have support for Battery Check's pallet?

Neobeo
Aug 24, 2007, 06:17 PM
The new JSD will only have a single grayscale palette so it will work with just about any set of sprites.

Speeza
Aug 24, 2007, 06:36 PM
Jazz Sprite Dynamite v2 (JSDv2) - 2 %

neobeo wrote
Also, look forward to JSD v2.0, which can hopefully coincide with its first anniversary as stated before.

ahhh!.