View Full Version : Destuct & Stomp Scennery Regaineration?
TechnoPauluz
Dec 15, 2006, 07:26 AM
Hey! :)
I have a question about this events... Is there a way that they comeback in online games? I did see that they comeback in a couple of seconds in 2 player cooperative mode. Is it possible to to get this in Battle, Treasure or CTF games as well :confused: Beqause its nicer to use them than in creating new games off that kind :rolleyes:
Well i gues this is a kind of technical help problem;-)
cooba
Dec 15, 2006, 07:31 AM
It's possible only in local splitscreen, sorry.
Jerrythabest
Dec 15, 2006, 08:31 AM
could that be controlled by the server? that way it would be a nice feature for the jazz2 dedictated server
Neobeo
Dec 15, 2006, 04:54 PM
Yes, a dedicated server (or for that matter PC4 or forest) can *probably* un-buttstomp or un-destruct scenery. This means that I haven't verified it yet, but there are clues to say it is possible.
Jerrythabest
Dec 16, 2006, 10:08 AM
then I'd love to see a feature like this in next Controller, Forest and in the Dedictated Server:
<form method="post" action="ummm"><input type="checkbox" name="stompresetswitch" value="enabled" /> Reset buttstomp tiles after <input type="text" size="3" name="stompresettimer" /> seconds
<input type="checkbox" name="shootresetswitch" value="enabled" /> Reset destructive tiles after <input type="text" size="3" name="shootresettimer" /> seconds</form>
good luck making it :lol: J/K :P
TechnoPauluz
Dec 26, 2006, 03:36 AM
Well ok, tnx for the feedback:r
I hope to see this feature to in the next generation contoller:p :roll:
Jerrythabest
Dec 28, 2006, 12:54 PM
as said, same :P
Cpp
Dec 29, 2006, 01:31 AM
I believe this feature is possible to code, however, there is no telling whether it will work. My idea is to restore all dest blocks server side by memory editing and then call the function to update clients with it.
Strato
Dec 29, 2006, 09:07 AM
What's the advantage to this? I'm talking about from a gameplay standpoint.
Blackraptor
Dec 29, 2006, 12:22 PM
What's the advantage to this? I'm talking about from a gameplay standpoint.
It would be useful as a constant obstacle in race mode, for one. You can find a lot of creative uses for it if you try hard enough, I guess.
Jerrythabest
Dec 29, 2006, 01:18 PM
How about battle-groundforce? If you fall out you'll lose, if you die you'll be placed back in the game, if you kill you'll get a point. It should, of course, be hosted in Battle mode.
You could also make team-battle-groundforce by adding teambattle scoring system to it and team-battle-ctf-groundforce if you place CTF bases in the level and run 1.23+ or some program that serves TBCTF. In both cases you should, of course, host in CTF mode.
Strato
Dec 29, 2006, 01:34 PM
Sandbox Mode Ground Force. When you fall, you just get warped to the top, and the blocks will be regeneratin'.
Jerrythabest
Dec 30, 2006, 01:39 PM
and who wins?:P
TechnoPauluz
Jan 4, 2007, 01:30 PM
I want to use in battles for obstacles/eyecandy:roll:
I like it when i am in the air to stomp my way beneath and escape or follow the player u want to roast (u):p In case of just simply falling down :Z
Or if u want to get an uprate, that u might get hindered a little by destruction scans. This are some examples, but there are tons of other options that u can make ;-)
Regainerating is coowl than!
Dermo
Feb 6, 2007, 03:07 PM
I've tried this already. What i did was a forced lag. Then i let the other player with me destroy the block. He destroyed it but it didn't destroy on my screen. Hopefully we're clear so far. I lagged, he destroyed, undestroyed on my screen. Well from there I used forest to Client/Server Synchronize. Didn't work. Block was still there for me and didn't come back for him.
But...
Just to be idiots i let him lag himself. I destroyed the block. The block was not destroyed on his screen. And so I used Forest to client/server synchronize and sure enough the block disappeared on his screen.
Judging from this I'll say a block regen is probably possible. It probably involves a 1 byte value switching from 0 to 1 to destroy the block, then back to 0 to recover the block. I'm not honestly sure as I have never been interested in something like this and therefore would have no use to recover blocks although if a program comes out that's able to do that i would gladly download it and find a good use for it.
Who knows? Maybe a trigger zone destruct scenery block (0,1) and trigger crate destruct scenery block type thing will come out after we unlock the secrets of recovering destroyed blocks! It could happen!
:D :D :D :D :D :D :D :D :D :D :D
Jerrythabest
Feb 7, 2007, 06:00 AM
That sounds weird, if the destruct block is destroyed on the client's screen and you synchronize using forest, nothing happens but if the destruct block is destroyed on your screen but not on the client's screen and you use synchronize, then it DOES disappear for the client? :/ That's WEIRD :O :lol:
nice finding
TechnoPauluz
Feb 20, 2007, 08:12 AM
Mmm...:rolleyes: ill think that this problem is a interesting challenge for the almighty utility creators ;-)
Jerrythabest
Feb 20, 2007, 08:18 AM
We could do great things with that in a groundforce server :lol: just need some tool to have a client time out, then quickly destruct like 90% of the level and after that un-timeout the client and update him a few seconds later. Just imagine being that client :lol:
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