View Full Version : Question.
TUDOR93
Jul 12, 2008, 12:10 PM
Ok this might sound realy stupid but, here goes: How can I combine 2 or more tilesets ? I dont mean adding everything from a tileset to another, just 1 block from here 1 from there etc... :confused:
n00b
Jul 12, 2008, 01:24 PM
Um... you can't?
Stijn
Jul 12, 2008, 01:30 PM
Simple answer: you can't.
Not so simple answer: Use the tileset extractor (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4087) to extract the bitmaps for both tilesets. Then rearrange the tiles as you see fit. Make sure that the mask file fits the new arrangement. Run the result through TilesetPal (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3723) to get a palette that works. Then re-compile in JCS and build a level with the new tileset. If this terminology is strange to you, you should read through Disguise's Tileset Resource (http://www.jazz2online.com/tilesets) first. The result will probably look worse than expected, as tilesets can only use 256 colours (actually even less), and probably both tilesets combined use more. But it all depends on the tilesets you are merging.
TUDOR93
Jul 13, 2008, 01:00 AM
Well I wanna combine Hotel Dream with Hotel Deluxe, you think that will do ?
Puffie40
Jul 13, 2008, 02:04 PM
I feel I have to ramble a little here, But I feel it's important to mention some ethics here.
I feel "Borrowing" tiles from tilesets is plagerizing to teh highest degree. but the problem is, when making a custom levelset tileset, this is the quickest way to get the elements you need without the tileset looking like (-).
Dermo
Jul 13, 2008, 08:18 PM
I feel I have to ramble a little here, But I feel it's important to mention some ethics here.
I feel "Borrowing" tiles from tilesets is plagerizing to teh highest degree. but the problem is, when making a custom levelset tileset, this is the quickest way to get the elements you need without the tileset looking like (-).
Here's the thing. What's the difference between using one person's tiles and using two people's tiles for your levels, Puffie40?
Puffie40
Jul 13, 2008, 11:31 PM
What's the difference between using one person's tiles and using two people's tiles for your levels, Puffie40?
Here's the part that got me in a moral dilemma: Because you are mixing two (or more) tilesets into a single tileset, you are passing the other's artwork as your own. Normally I think you would give credit for the artwork usage (Like in a report), but I'm wondering if getting the artist's permission is the proper way to do it.
Now I'm probably being a hippocrate because I am doing the very thing with two tilesets, but I fully intend to give them credit in both the tileset and the levelset they are going in.
Stijn
Jul 14, 2008, 07:40 AM
Here's the part that got me in a moral dilemma: Because you are mixing two (or more) tilesets into a single tileset, you are passing the other's artwork as your own.
Why? Unless you say "TILESET BY PUFFIE40" in your level or the tileset or the readme or whatever this doesn't really make sense.
n00b
Jul 14, 2008, 08:13 AM
I've always felt that if someone did not explicitly say "Do not reuse my tiles" (which a few people have done), then the first thing to do is to try and get their permission to reuse them personally. If that is not possible (they're no longer in the community etc.), then I have no problem with just crediting them for the tiles.
Speeza
Jul 14, 2008, 12:33 PM
I've always felt that if someone did not explicitly say "Do not reuse my tiles" (which a few people have done), then the first thing to do is to try and get their permission to reuse them personally. If that is not possible (they're no longer in the community etc.), then I have no problem with just crediting them for the tiles.
LOL yes of course kick them out and make them a outcast. I think its ok to combine tilesets and even if they don't let you , i'm sure they won't sue you :rolleyes: , but I personally like to credit whoever if i make a pack with a combined tileset.
@ noob (I'm not going into detail becuase you always make some (-) up and waste your time trying to argue with me all the time , I will not reply to your new post as I know 100% you will love to flame this , and plus it will be a heap of crap anyway)
n00b
Jul 14, 2008, 01:23 PM
Um... I dont see why you quoted my post or pointed me out at all.
Which is bad because you're not going to reply to this.
Dermo
Jul 14, 2008, 07:13 PM
Noob you have picked Speeza out and flamed him in particular on several occasions. I never understood what you have against him. I can see why he doesn't wanna reply to you.
Puffie40
Jul 14, 2008, 07:49 PM
Why? Unless you say "TILESET BY PUFFIE40" in your level or the tileset or the readme or whatever this doesn't really make sense.
All I'm saying is one of the great unwashed might take that tileset from your levelset and think "OMG THAT PUFFIE40 IS A GREAT TILESET MAKER LOL"
a author tag should be used to indicate the author(s).
n00b
Jul 14, 2008, 08:45 PM
Noob you have picked Speeza out and flamed him in particular on several occasions
I flamed him once for hating on the community for no reason and now I'm the bad guy. Awesome. :rolleyes:
TUDOR93
Jul 17, 2008, 08:40 AM
Here's the part that got me in a moral dilemma: Because you are mixing two (or more) tilesets into a single tileset, you are passing the other's artwork as your own. Normally I think you would give credit for the artwork usage (Like in a report), but I'm wondering if getting the artist's permission is the proper way to do it.
Now I'm probably being a hippocrate because I am doing the very thing with two tilesets, but I fully intend to give them credit in both the tileset and the levelset they are going in.
I agree, I was gonna make some tilesets, levels whatever for my self, if I was gonna upload them I would have asked the artist's permission. Anyway the thing aint going nowere, I managed to modify/combine the tilesets and edit the mask using Microsoft Paint and managed to reduce the colors but I got stuck after that... I was left with 2 images ( objects & mask ), how do I put them together again ?
Speeza
Jul 17, 2008, 12:15 PM
ouch mspaint ;(. A good free legal to do it in is graphics gale. You can set a grid out to 32-32 squres. It's how i made my Castle J hott edit of castle 1
TUDOR93
Jul 17, 2008, 03:15 PM
ouch mspaint ;(. A good free legal to do it in is graphics gale. You can set a grid out to 32-32 squres. It's how i made my Castle J hott edit of castle 1
I have Paint Shop Pro but MS Paint is easyer to use, I just hope il be able to create a tileset file, I only have ask + objects
Jimbob
Jul 17, 2008, 06:26 PM
I have Paint Shop Pro but MS Paint is easyer to use, I just hope il be able to create a tileset file, I only have ask + objects
Compile the tileset in JCS. Just use the tutorial to find out how.
Puffie40
Jul 17, 2008, 06:50 PM
how about GIMP? The problem with MSPaint is the picture saving quality is not so hot unless you use BMP ;-(
Go to JCS and click the "Set" button on the tileset box. After that, it's pretty straight forward.
TUDOR93
Jul 19, 2008, 03:07 AM
how about GIMP? The problem with MSPaint is the picture saving quality is not so hot unless you use BMP ;-(
Go to JCS and click the "Set" button on the tileset box. After that, it's pretty straight forward.
Ok i managed to make the tileset work.. sortof, some of the objects display like this
http://img525.imageshack.us/content.php?page=done&l=img525/3386/jazz22008071914162151ye9.png
How can I fix this ?
Nonomu198
Jul 19, 2008, 04:29 AM
Ok i managed to make the tileset work.. sortof, some of the objects display like this
http://img525.imageshack.us/content.php?page=done&l=img525/3386/jazz22008071914162151ye9.png
How can I fix this ?
Manually edit the tileset and put balck where the purple is, I guess.
TUDOR93
Jul 20, 2008, 05:47 AM
Manually edit the tileset and put balck where the purple is, I guess.
Edit the mask or the image ?
Speeza
Jul 20, 2008, 11:13 AM
The mask
http://img5.allocine.fr/acmedia/rsz/434/x/x/x/medias/nmedia/18/64/88/83/18816592.jpg
But yeah really the mask
Nonomu198
Jul 20, 2008, 12:12 PM
The mask
:lol:
Actually, the image. you need to combine the mask the same way you combined the tiles on your picture.
IJskonIJn
Aug 11, 2008, 09:22 AM
I got a complete different question, but i was not feeling like starting a new thread.
I am kinda busy with my 1st tileset, and my planing was to create a textured background of a chessboard, kinda like this:
http://a749.ac-images.myspacecdn.com/images01/122/l_a93aeef16ac28a17f1cbcf3a7c9347bc.jpg
You see the edges are kinda, well, edgy, and not in a smooth line.
Is there a way to change this, or should i give up hope?
cooba
Aug 11, 2008, 09:43 AM
That's how JJ2 renders the 3D plane, nothing can be really done to that.
Dermo
Aug 11, 2008, 05:01 PM
get to work on adding vector support to jj2 XD
JangoCF
Aug 31, 2008, 05:31 AM
But you`d have to need the source code for that wouldn`t you? And everybody knows THAT hasn`t been published yet.(I...think?)
DarkB
Aug 31, 2008, 06:40 AM
The source code wasnt released or if i think the source might be allready released.:D
Speeza
Sep 1, 2008, 05:29 PM
Of course it's out there. For all we know 1.24 might have a community with the source code. And everytime we enter there servers the level is transfomed into a hotel and they all pretend they don't know english. YOU FOOL THE THUTH OF 1.24 MUST BE REVEALED !
Troglobite
Sep 14, 2008, 06:11 PM
Another unrelated question. I'm making a level where I want to use a foreground trigger. I've managed to get the trigger I want to work perfectly in the background, but for some reason when I copy the entire background layer exactly using the shift-b shortcut key on JCS, and paste it into a foreground layer with exactly the same properties, it stops working. Can anyone explain how foreground triggers work diffrently, or how I might be able to solve this problem?
Violet CLM
Sep 14, 2008, 06:30 PM
You need JCS+ for that. Basically, background triggering relies on the archetype of a block having the trigger scenery event in it. Blocks in layer 4 can act as archetypes for layers 5-8 because they are considered first when saving the level, but layers 1-3 are considered before layer 4 and may therefore form archetypes themselves, but not derivations.
Troglobite
Sep 15, 2008, 12:07 PM
So where can one get JCS+? Or is it a privately released thing that I'll have to do without?
Raven aka StL
Sep 15, 2008, 01:04 PM
It's still a long way from being finished.
JangoCF
Sep 16, 2008, 06:59 AM
It`s just finished about 10%
Speeza
Sep 16, 2008, 11:40 AM
It`s just finished about 10%
I don't think you can say 10% is just finished. Also it's been like that for a while. If you meant it's 10% before completion then I must say no it isn't :P.
You could always start your own ;)
JangoCF
Sep 17, 2008, 07:12 AM
The signature of the maker of the program said it was finished for 10% of the work. Which is really a long way away.
Anyhoo... how long has this JCS+ thing been worked on? I saw in a post from somewhere 2007 it was allready mentioned. I thought this JCS+ thing was a realative new one, in association to JJ2+(+)?
.................................................. ...................^^
There`s been an update on JJ2+...
Speeza
Sep 17, 2008, 12:27 PM
There both made by diffrent people , and most people in the community can't think of any diffrent names so they just add +. Nothing wrong with that but it does get dull :P. Next people will think those tileset edits pj made are to do with them. Also neobeo is a very busy person according to some people , so he can't work on it often.
JangoCF
Sep 18, 2008, 08:50 AM
So there`s TWO JCS+`s? How do we know which is the "right" one, the one to do, with what I think at least is to do with JJ2+, then?
Confusing?
Which one is (as far as I`m guessing) to do with JJ2+, or is there none, do they just call it JCS+ because they can`t find another name for it?
vBulletin® v3.8.2, Copyright ©2000-2025, Jelsoft Enterprises Ltd.