View Full Version : Possum Edit screenshot.
Newspaz
Apr 7, 2001, 03:53 PM
Here's the PossumEdit screenshot Fquist said to post. Anyway he didn't have enough time so I'm posting it =)
Click here (http://www.brone.net/possumedit.png) to view it =)
Fquist_old
Apr 7, 2001, 04:02 PM
Remember that it's going to be remade soon.
Monolith
Apr 8, 2001, 12:19 PM
What exactly is a Vector Layer?
Roaster
Apr 8, 2001, 02:42 PM
You know how in Jazz pixel-perfect things can't be done? Like moving platforms? Or custom collapsing scenery...?
Vector Layers are layers that are used/refered to by pixel positions, and not tile positions (an array).
Does that make sense?
Monolith
Apr 8, 2001, 05:12 PM
Sorta. So would the character be on a vector layer?
Roaster
Apr 8, 2001, 05:28 PM
No, because the character isn't a tile you need to manipulate.
The character is an object.
MetalWarrior
Apr 8, 2001, 06:09 PM
Yeppers. And the layer system has changed slightly too... instead of there being 8 layers, an Array and Vector layer for each, there isn't any set number of layers anymore. You just add a new layer each time you want one, either Array or Vector. So you could have 5 array layers and 3 vector ones, or 2 vectors and 16 array layers... there's really no limit, but you probably wouldn't need that many. :)
Noraa
Apr 9, 2001, 01:03 PM
Really, MW?...
That's sVeeT! That gives the user even more freedom when designing levels. I was really suggesting that from the begining :-P. DooD http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif.
Kaz
Apr 17, 2001, 11:48 AM
Ahh, that's really neet!
Alister
Apr 20, 2001, 02:41 PM
That's is going to allow even more incredible levels!
P.S. In possumscript, can you use functions like sine and cosine?
Roaster
Apr 21, 2001, 05:05 PM
I don't really see why'd you need those... I mean that's something I might use on a Quake 3 mod or something to determine the trajectory for a missile or something.
Enlighten me. http://jazz2.nagcentral.com/forum/images/smiles/icon_biggrin.gif
Noraa
Apr 22, 2001, 09:53 AM
Oh!...
Sine and cosine are very useful. You can make objects orbit other objects with them, as well as moving objects certian amounts in very specific directions. With out them, good heat-seeking missiles are hard to make, and... well... talk to me on ICQ and I'll show you the true value of sines and cosines http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif. :-P.
I guess I always assumed Possum Script would have all the functions on it found on a basic scientific calculator.
Newspaz
Apr 22, 2001, 11:37 AM
Heh lol Noraa, Skitch math version http://jazz2.nagcentral.com/forum/images/smiles/icon_wink.gif
Okay Skitch how much is 1+1?
11 !
That's the right answer, please head on http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif
Roaster
Apr 26, 2001, 08:53 AM
It'd probably still be in there.
Because the functions are built-in to most programming languages anyway (I'm not sure about VB cuz VB sucks... ahem MW http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif)
Noraa
Apr 26, 2001, 11:33 AM
Yeah...
That's what I thought http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif.
MetalWarrior
Apr 26, 2001, 03:08 PM
Yes VB has sine and cosine =P silly Roastie! Of course the mother of all programming languages would have them. ;)
Newspaz
Apr 26, 2001, 09:53 PM
I would call mother of programming langauges: Pascal
Fquist_old
Apr 27, 2001, 01:30 AM
No.. Assembler.
MetalWarrior
Apr 27, 2001, 06:35 AM
Yeah, it's kindof an inside joke with me and Dominik. Sorta. yeah.
Roaster
May 1, 2001, 02:16 PM
Assembly is nice...
If you like programming instruction-by-instruction.
http://jazz2.nagcentral.com/forum/images/smiles/icon_smile.gif
ShadowGPW
May 1, 2001, 02:20 PM
11100110100111000110100111000001011101010000100011 10010101110111011111000010101010101011010110010010 101001010001101001
Paul
May 1, 2001, 03:30 PM
l33t. I like those 3 sprite layers (:
vBulletin® v3.8.2, Copyright ©2000-2025, Jelsoft Enterprises Ltd.