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$tilettø
Oct 17, 2002, 08:25 AM
Okay i want a place that only the host can acces
so the clients cant get in

So far i did this

<b>Trigger Scenery 1</b>
<b>Trigger Zone 1 onoff=1</b>

Trigger Scenery and Trigger zone couple tiles away so i first go to <b>Trigger Scenery and then Trigger Zone</b>

Why doesnt this work clients can still get in

<i>TSF BTW</i>

JelZe GoldRabbit
Oct 17, 2002, 08:51 AM
Not really, untill I find what it is for...secret weapon storage? ;)

O, triggers only work for the clients who are already in the server when the trigger is triggered. I.e clients who join a server after the trigger is triggered, the tile seems non-triggered to them.

There isn't a real solution to this one. Team doesn't work, start positions are random...So...

Tik
Oct 17, 2002, 09:10 AM
If you want a place only the server can get to, why don't you make an offset into some wall or something and put a shield or something in there. Make the way in really complicated and blocked completely by the 3rd layer.

I don't think Trigger Zones and stuff will work, though. Perhaps you could create the area blocked by walls, have a trigger crate or zone undo that, and once you get inside of the place have a trigger zone that reblocks the entryway. But according to what JelZe said, you may have to complete all of that before anyone else joins or something. Who knows. Why do want a secret area, anyway?

$tilettø
Oct 17, 2002, 09:15 AM
Hmm if seen other people doing this

They'r the Host they go into a wall and they All the clients that join cant come in the wall thats what i mean it should all work that way and i did exactly the Same

Yeah its ment for cheating so i can get all Powerups Very Fast

And Shield also.:D
no just kidding

anyway Spy Says

"Warning: Trigger Scenery at position 3,77 needs atleast 2 Animation Frames Hmm? i got 2 tiles ctrl +something and it still doesnt work.

MoonBlazE
Oct 17, 2002, 11:57 AM
Example (http://www.geocities.com/xxzarchxx/sample.html)
Look at the picture.
Red tiles is masked, white tiles is not masked, but animated to be masked when you hit the trigger crate (you'll put triger zone with the same ID on the white tile ofcurse.)

The blue spring is checked on celling, so you bunch down in the trigger crate, lock off the path.
Sinice the server is the first player, he/she will get in the path, while the other players is send down. (They fall.)

I hope this explained.

Super Saiyan
Oct 17, 2002, 12:44 PM
Moonblaze post explains the best way to do it. I also got a simple level for this Ive made once, if you want it ask on MSN.

Another thing, Ive made a picture explaining the other way of doing this, but probably would take your time. Here.

<img src="http://members.lycos.nl/arcusmurat/Another_way.jpg" width="597" height="156">


Its just something like a secret warp or so.

But stick to MB's post.

$tilettø
Oct 17, 2002, 12:53 PM
Thanks peepz both SSJ and MB yeah send the level when i get on

Violet CLM
Oct 17, 2002, 12:59 PM
If you're using Moonblaze's method, put a wait time in one of the sucker tubes, as you can't stomp trigger crates while still blinking from server start.

Or you could have a hole in the wall that you seal up with destruct scenery (shoot it and a block appears), and thus not use any triggers.

MoonBlazE
Oct 17, 2002, 01:02 PM
Originally posted by Unknown Rabbit
Or you could have a hole in the wall that you seal up with destruct scenery (shoot it and a block appears), and thus not use any triggers. Its very commen that lag messes destruct scenery up. Dont do that.

@ SSJ:

May I remind you on that methoed may not work so good, 'cuz you'll need to repair from being either jazz or spaz, and not both.
They both have buttstomp, and that's my method.

$tilettø
Oct 17, 2002, 02:01 PM
Or you could have a hole in the wall that you seal up with destruct scenery (shoot it and a block appears), and thus not use any triggers.i ment it like that only like you see in survivor levels The host stands on something and then a wall opens/closes FoR the host so only he can controll

and its not like i want sucker tubes in the start the clients should not know that there's something like this

For Spectactors.