Oct 17, 2002, 08:25 AM | |
Question about triggers
Okay i want a place that only the host can acces
so the clients cant get in So far i did this Trigger Scenery 1 Trigger Zone 1 onoff=1 Trigger Scenery and Trigger zone couple tiles away so i first go to Trigger Scenery and then Trigger Zone Why doesnt this work clients can still get in TSF BTW |
Oct 17, 2002, 08:51 AM | |
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Not really, untill I find what it is for...secret weapon storage?
![]() O, triggers only work for the clients who are already in the server when the trigger is triggered. I.e clients who join a server after the trigger is triggered, the tile seems non-triggered to them. There isn't a real solution to this one. Team doesn't work, start positions are random...So... |
Oct 17, 2002, 09:10 AM | |
If you want a place only the server can get to, why don't you make an offset into some wall or something and put a shield or something in there. Make the way in really complicated and blocked completely by the 3rd layer.
I don't think Trigger Zones and stuff will work, though. Perhaps you could create the area blocked by walls, have a trigger crate or zone undo that, and once you get inside of the place have a trigger zone that reblocks the entryway. But according to what JelZe said, you may have to complete all of that before anyone else joins or something. Who knows. Why do want a secret area, anyway?
__________________
<table width="100%"><tr><td valign="top"><a href="http://www.jj2.info" title="waaaait" style="font-size: 14pt;font-family: Verdana;text-decoration: none;">penny on the train track</a> <a href="/junk/tick/tickbot.html">readme</a> - <a href="/junk/tick/quote.html">quotes</a> - <a href="/junk/tick/rsg.html">formats</a> - are you brained? *\o/*</td><td width="1%" align="right"> ![]() |
Oct 17, 2002, 09:15 AM | |
Hmm if seen other people doing this
They'r the Host they go into a wall and they All the clients that join cant come in the wall thats what i mean it should all work that way and i did exactly the Same Yeah its ment for cheating so i can get all Powerups Very Fast And Shield also. ![]() no just kidding anyway Spy Says "Warning: Trigger Scenery at position 3,77 needs atleast 2 Animation Frames Hmm? i got 2 tiles ctrl +something and it still doesnt work. |
Oct 17, 2002, 11:57 AM | |
Example
Look at the picture. Red tiles is masked, white tiles is not masked, but animated to be masked when you hit the trigger crate (you'll put triger zone with the same ID on the white tile ofcurse.) The blue spring is checked on celling, so you bunch down in the trigger crate, lock off the path. Sinice the server is the first player, he/she will get in the path, while the other players is send down. (They fall.) I hope this explained. |
Oct 17, 2002, 12:44 PM | |
Moonblaze post explains the best way to do it. I also got a simple level for this Ive made once, if you want it ask on MSN.
Another thing, Ive made a picture explaining the other way of doing this, but probably would take your time. Here. ![]() Its just something like a secret warp or so. But stick to MB's post.
__________________
Bla. |
Oct 17, 2002, 12:59 PM | |
If you're using Moonblaze's method, put a wait time in one of the sucker tubes, as you can't stomp trigger crates while still blinking from server start.
Or you could have a hole in the wall that you seal up with destruct scenery (shoot it and a block appears), and thus not use any triggers. |
Oct 17, 2002, 01:02 PM | ||
Quote:
@ SSJ: May I remind you on that methoed may not work so good, 'cuz you'll need to repair from being either jazz or spaz, and not both. They both have buttstomp, and that's my method. |
Oct 17, 2002, 02:01 PM | ||
Quote:
and its not like i want sucker tubes in the start the clients should not know that there's something like this For Spectactors. |
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