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Jaws
Jan 14, 2003, 09:30 AM
I'm working on some thing realy big...
A Rayman2 Tileset,lots of Rayman M songs and 3 Rayman2 levels!
it's almost done, it should be finished realy soon.
And I think it will be just as good as my Lost vikings Tileset.

Fawriel
Jan 14, 2003, 09:33 AM
Wheeeeeee!^__^

Rayman tilesets are purdy!:D

Stijn
Jan 14, 2003, 11:07 AM
Rayman 2 is 3D, so how will you make those levels?

Radium
Jan 14, 2003, 12:09 PM
Is started a Rayman1 tileset once, but it as difficult considering that Rayman tiles are 16x16, while JJ2 tiles are 32x32. The game "Claw" has some great tilesets (based off 48x48, easy to convert), but it may only be legal to make JJ2 tilesets out of the Shareware version's. Too bad, that pirate ship one ruled =P.

Bartman
Jan 14, 2003, 01:06 PM
I hpe this doesnt mean textures slapped on a tileset. I dont like that =/

Disguise
Jan 15, 2003, 12:59 AM
Originally posted by Radium
Is started a Rayman1 tileset once, but it as difficult considering that Rayman tiles are 16x16, while JJ2 tiles are 32x32. The game "Claw" has some great tilesets (based off 48x48, easy to convert), but it may only be legal to make JJ2 tilesets out of the Shareware version's. Too bad, that pirate ship one ruled =P. 16x16 is easy top convert, easier than 48x48

MoonBlazE
Jan 15, 2003, 01:41 AM
I have Rayman designer, that contains a level editor of Rayman including all the tilesets. Tell me which tilesets there's releashed with the demo and I'll convert them.

XAYo HR
Jan 15, 2003, 04:38 AM
what is Raymanhttp://nicos-welt.de/Skull22_4kb.gif

Chiyu
Jan 15, 2003, 05:28 AM
It's some platform game with a character with a flying yellow head.

Assassin
Jan 15, 2003, 11:02 AM
Cool!!!
I can't wait to see it :).

Radium
Jan 15, 2003, 12:56 PM
Actually, URJazz, that's a Rayman1 pic. Rayman2 is 3D.

Radium
Jan 15, 2003, 12:59 PM
Originally posted by Disguise
16x16 is easy top convert, easier than 48x48
But disguise, the problem with converting 16x16 tiles is that you either have to make the tiles bigger, or put them in many conbinations. 48x48 tiles you just resize a little.

EvilMike
Jan 15, 2003, 02:48 PM
Typically, you would just take the 16x16 tile and blow it up to 2x the size. It's a fairly simple procedure and it usually looks fine, since games with 16x16 tiles are generally in a low resolution like 320x240, or half of jj2's resolution.

Disguise
Jan 16, 2003, 03:15 AM
Mountain Hill Zone from sonic was a 16x16 tileset and I converted that one. I just put the tiles in different combinations, it really wasn't THAT hard. I wouldnt like to resize stuff, makes it look ugly. smart size would totally mess up the palette and normal resize would have the pixels 2x2 in size, looks ugly imo. Best way is to tile the 16x16 bits, there really arent that many combinations needed...

EDIT: 48x48 tiles when resized will have a loss of detail, several things that are 1 pixel in size will dissapear, or appear but proportionally bigger than intended. Not the best option if you want to preserve all the small details (and its those that make the niggest impact on a set).

Radium
Jan 16, 2003, 03:54 AM
When I said 48 I meant 64 =P. **** my mathematical skills.

4I Falcon
Jan 16, 2003, 03:58 AM
Of course you did. >_>

Anyway, this looks like a spiffular idea, can't wait!

bl00p

Disguise
Jan 17, 2003, 12:14 AM
Originally posted by Radium
When I said 48 I meant 64 =P. (-) my mathematical skills. Then I'd just leave them as 64x64 }>
<s>If there is enough space to do so</s>

Aiko
Jan 17, 2003, 08:56 AM
Rayman 2 is the only 3D jump and run game i ever liked (and the only one i ever played, i think, heh). Hard to imagine how you can make a tileset out of it, though.
2D platformers fit much better for making J2 tilesets. Check my Blues Brothers Comeback (http://www.jazz2online.com/downloads/moreinfo.php?levelid=1772) tilesets (tilesize was 32x32, too, iirc). They kick arse. IMHO :-)