Jul 12, 2003, 10:03 PM | |
JCS pet peeves
We all get annoyed when we try something in JCS and it doesn't work like we'd like it to. Or when we reach that limit to what the game is capable of doing. Or when something that Jazz 2 does harms the gameplay of your level. Or when something doesn't work like it should! I'm talking about little things, things that could just as easily have been coded the other way. Here are a few of the things that irritate me.
-Enemies give you rapid fire. This is especially annoying when making massive single player episodes. Within a level or two, the player will have full fast fire, making most challenges involving enemies a little too easy. This is one of the biggest obstacles I've encountered in my current episode, Devan's Secret Weapon (still in the works). The only way I see around it is forcing the player to die. -Coins turn to gems after you use a coin warp. See appropriate topic. It makes sense in the official levels, but there are so many things you could do if this were not the case. -Gems are useless in single player. Sure, they're fun to collect. But they don't give you extra lives. How did Epic overlook this small bug? -not enough enemy variety. I'm trying to make some nice challenges in my levels. There just aren't many options when it comes to enemy behavior. How many walk-back-and-forth enemies do we need, anyway? -can't use custom movies. I'm sure lots of people are annoyed by this. The only two movies are intro and ending. You can't have a level link to anything else -that darned secret level error. You know, the one where you keep repeating the previous level? This one isn't only a JCS error, but in actual JJ2 going to Garg Lair will ensure you never get far. Course, you could type JJNXT every time it pops back up. Also annoying when trying to make split paths in big episodes. (I've heard using a bonus signpost works.) -spikes only hurt on the floor. Hey, even Diamondus features ceiling spikes. Only thing is... they don't hurt you. One of the oldest nuisances in the book. -rotating spike bolls can be shot down. One of my levels features a challenge with these things. Only thing is, by then the player is bound to have full fastfire. It'll be a piece of cake! Even without the fastfire problem, this is annoying. -cannot have both event properties AND regen. Explains itself. -rolling rocks are difficult to work with, and are unpredictable. Guess and check is never fun. -only 2 boss music choices. Why can't we use custom files without overwriting one of them? -Can't save in large levels. Self explanatory. -water turns off lighting. Once water has been used, all lighting effects for the rest of the level will be ineffective. Can't even do the cool Lagunicus thing from JJ1 -Jazz always has a spotlight on him. Nope, no darkness can be complete. -That note off error in the music. Whenever you die. -some songs don't repeat. Like in Blade's battle pack -the chat errors online. Too many backspaces = next message won't appear. -team chat problems. These are well known. Red team won't display in brackets, and team chat only works if the odd players are blue and the evens red -ammo regen errors in multiplayer -easy to run through obstacles. In single player levels, it is hard to create challenges if the player can simply run past all the enemies, such as bats and sparks, even when they are very near by. Did I miss any? Post yours!
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Proud to be an old-timer! Rarely active, but Jazz Jackrabbit will always be in my heart. ![]() Check out my War Tavern story, The Life of Jason Jackrabbit! [UPDATE - yeah, it died in 2002, but it was fun!] Current Projects: Devan's Secret Weapon - yes, I still intend to release this some day. Got a lot of really great stuff done, it's going to be awesome! |
Jul 12, 2003, 11:42 PM | |||||||
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Jul 13, 2003, 12:16 AM | |
Levels which let players run through non stop are never fun anyway. When I design single player levels, which I spend a lot of time doing these days, I make sure that I place lots of puzzles around the level, and often force players to explore by presenting them with multiple routes (or sometimes I just go insane and make the level totally nonlinear so it resembles a sort of gigantic multiplayer level...), blocked passages which open up from a far away trigger crate, and elaborate secret areas. There are often unique challanges in the levels I make too, such as moving platforms or "Pits-of-doom-and-certain-instant-death." I call those Podacid. Catchy, isn't it?
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Download my JJ2 Episodes! (5 episodes) Visit My JJ2 Blog (HOLD YOUR HORSES I'M WORKING ON IT SHEESH) |
Jul 13, 2003, 12:35 PM | |||||||||||||
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~ Traft |
Jul 13, 2003, 08:57 PM | |||||
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Thanks. ~AJ2f
__________________
Proud to be an old-timer! Rarely active, but Jazz Jackrabbit will always be in my heart. ![]() Check out my War Tavern story, The Life of Jason Jackrabbit! [UPDATE - yeah, it died in 2002, but it was fun!] Current Projects: Devan's Secret Weapon - yes, I still intend to release this some day. Got a lot of really great stuff done, it's going to be awesome! |
Jul 13, 2003, 09:09 PM | |||||||
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Oh, and Mike, I look forward to playing your levels. Oh man... now I need to go back and revamp mine... this pack will never be released at THIS rate. Say, if it ever does, would any of you like to beta test it? ~AJ2f
__________________
Proud to be an old-timer! Rarely active, but Jazz Jackrabbit will always be in my heart. ![]() Check out my War Tavern story, The Life of Jason Jackrabbit! [UPDATE - yeah, it died in 2002, but it was fun!] Current Projects: Devan's Secret Weapon - yes, I still intend to release this some day. Got a lot of really great stuff done, it's going to be awesome! |
Jul 13, 2003, 09:30 PM | |
Oh yeah box's also leave behind things like fast fires aswell! Very anoying!
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Jul 13, 2003, 10:41 PM | |
Oh, and I forgot one (fixed by the weapon program, but not compat with XP... least it wasn't when I downloaded it. I should check again).
The WEAPON SWITCH when you get a new one or a powerup! That really hurts online play for me. Soooo annoying. ~AJ2f
__________________
Proud to be an old-timer! Rarely active, but Jazz Jackrabbit will always be in my heart. ![]() Check out my War Tavern story, The Life of Jason Jackrabbit! [UPDATE - yeah, it died in 2002, but it was fun!] Current Projects: Devan's Secret Weapon - yes, I still intend to release this some day. Got a lot of really great stuff done, it's going to be awesome! |
Jul 13, 2003, 11:37 PM | |
Strange
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Jul 14, 2003, 05:19 AM | ||
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Jul 14, 2003, 06:40 AM | ||
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You can't wallclimb with your own team members in CTF, this makes team stuff more complicated. Only 8 layers, sometimes I find myself needing more. You can't animate a bg unless it is warped. The getting stuck bug. Seeker holes (Now been fixed by programs but before it was quite annoying) /me didn't read any posts above except AJ2F so don't blame me if some of these came up already.
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Fear cuts deeper than swords |
Jul 14, 2003, 10:00 AM | ||
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Anyway, yes, that's what I meant. Looks like it would work, though a bit less freedom of movement in practice would probably be good. |
Jul 14, 2003, 10:14 AM | ||
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Jul 16, 2003, 07:42 AM | |
I think I remember seeing somewhere that getting 100 gems was going to reward you with an extra life, but they took it out or something. Purple gems are meant to be worth 100 red gems. I'm probably wrong though.
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I have no signature. Take your pills. |
Jul 16, 2003, 02:19 PM | |
Radium:
You can use it as an instant death device if you know how. What I do is use a series of 4 rows of events. The top row is sucker tubes with Y speed 63. This ensures you lose a life unless you are cheating. The next row is red ctf bases. NOTE: YOU DO NOT NEED BLUE ONES. The third row is sucker tubes with speed 0, 0. Do not give it any x or y speed. This provides just the right delay time for this to work. The final row is "bees" events. This works because when you hit a ctf base, jj2 is tricked into thinking you have 0 hearts remaining. When you hit the bees, you drop to -1. Suddenly jj2 figures out you are dead and you lose a life. The top row of sucker tubes is not vital, but the other 3 rows are. Also note that you need at least 8 events for this to work. Also, unlike what some people think, you do not need to put the ctf bases in walls or put 2 on top of each other. One row of red bases always works.
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Download my JJ2 Episodes! (5 episodes) Visit My JJ2 Blog (HOLD YOUR HORSES I'M WORKING ON IT SHEESH) |
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